- Deeza - 03-12-2010
Definitely. This is going to be one of the killer features of our mod, methinks...
- Koniption - 03-13-2010
Looks like its coming along nicely. More cracks and holes = good thing.
Koniption
- sHAdowgAme - 03-14-2010
heres the wall with a diffuse bump and specular texture (realtime)
textures are 1024 x1024
polycount is 492 tris.
Onto the next piece :cake:
- Xae - 03-14-2010
Quote:Originally posted by sHAdowgAme
heres the wall with a diffuse bump and specular texture (realtime)
textures are 1024 x1024
polycount is 492 tris.
Onto the next piece :cake:
Yes. This looks great.
- Ibsen's Ghost - 03-14-2010
Looking damn fine, SG. Keep 'em coming! :goodjob:
- Koniption - 03-14-2010
Holy smoked jerky! That looks beyond good.
I really need to learn how to do such detailed modeling so that I can bake such bump maps into my models too....*sigh*
Koniption
- sHAdowgAme - 03-23-2010
this is a divider that will go in between the wall segments
- Koniption - 03-23-2010
Nice!
KP
- Deeza - 03-23-2010
Indeed!
- Xae - 03-23-2010
All this stuff is really good. The team's quite lucky to have you!
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