- sHAdowgAme - 03-23-2010
The way I see it, I'm lucky to be on the team.
This will be a kick ass mod when it is done.
- Ibsen's Ghost - 03-23-2010
- sHAdowgAme - 03-25-2010
MOAR
- Deeza - 03-25-2010
Fantastic.
- Vintra - 03-25-2010
Looks really great, mate.
- Ibsen's Ghost - 03-25-2010
Cool. This texture reminds me a little of Helborne's textures that we used in Gideon (only better, really) so it should fit in really well with the worldspace.
- Koniption - 03-25-2010
Looks first class!
@shadowgame: I attempted to try to replicate what you've been doing with highpoly normal maps onto low poly models, and I posted my results in this thread:
Koniption's Attempt at HiPoly-LoPoly Normal Maps
If you have any suggestions on how I can make them better, you're more than welcome to post. I don't think I got it *quite* right , to be honest.
Koniption
- sHAdowgAme - 03-28-2010
finished the clean and dirty versions of the divider.
- Koniption - 03-28-2010
Kewl! Those are walls with the only "dirty cracks" I'd ever want to see!!
( hehe, plumber joke )
So are the dirty versions with all the cracks and big hunks that appear to be missing, also flat planes, and not modeled to be raised or recessed area on the lower poly model??
Just curious.
Koniption
- Ibsen's Ghost - 03-28-2010
Looking damn fine. Do you think these can be adapted easily enough to create an interior dungeon tileset in time?
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