- sHAdowgAme - 06-14-2009
Thanks for the info, IG.
Here are the base tiles for the new set. I am going to take them into Zbrush next and add details, and will bring them back into maya to remodel them.
- Ibsen's Ghost - 06-14-2009
Looks intriguing. I can't wait to see how the textures turn out.... =)
- Koniption - 06-14-2009
Looks great sHAdowGame!!
Koniption
- DoZeNt - 06-15-2009
Reminds me of some temple from the "Raiders of the lost ark"
- Ibsen's Ghost - 06-15-2009
Quote:Originally posted by DoZeNt
Reminds me of some temple from the "Raiders of the lost ark"
That, for me, works as a really nice compliment... =)
- sHAdowgAme - 06-17-2009
here is the high rez arch so far. The runes spell out "hist".
- DoZeNt - 06-17-2009
But what are daedric runes doing in the Black Marshes? :pop:
Just curious
- Ibsen's Ghost - 06-17-2009
doz has got a point there. I like the arch but maybe you could use something like this: Argonian Cultural Artworks & Icons . Some of these symbols have already been used for potions: Banners .
- Lady Nerevar - 06-17-2009
the tiles could use to loose a whole lot of polys. i'd also bevel the edges to make it look more natural, 90 degree corners cant be corrected by a good _n map.
for the stones i would use maya glyphs, they look spectacular with a nice deep _n map and imo fit the style.
http://upload.wikimedia.org/wikipedia/commons/thumb/0/05/Palenque_glyphs-edit1.jpg/400px-Palenque_glyphs-edit1.jpg
http://upload.wikimedia.org/wikipedia/commons/b/b7/Palenque_Relief.jpg
http://upload.wikimedia.org/wikipedia/en/6/6d/Palenque%2C_Tablet_of_the_Sun_%28Harvard_University%29.JPG
- sHAdowgAme - 06-17-2009
Thanks for the crits, everyone. I polished the arch some more, and baked it t a low poly model. Here is the new arch + a breakdown.
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