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Silgrad Tower from the Ashes
TSRI0102 "Blackrose: Fort Blackrose" - Printable Version

+- Silgrad Tower from the Ashes (https://www.silgradmodding.net/forum)
+-- Forum: Archived (closed boards) former hosted projects for Oblivion. (https://www.silgradmodding.net/forum/Forum-Archived-closed-boards-former-hosted-projects-for-Oblivion)
+--- Forum: TESIV: Black Marsh (https://www.silgradmodding.net/forum/Forum-TESIV-Black-Marsh)
+---- Forum: Claims (https://www.silgradmodding.net/forum/Forum-Claims)
+----- Forum: Interiors (https://www.silgradmodding.net/forum/Forum-Interiors)
+----- Thread: TSRI0102 "Blackrose: Fort Blackrose" (/Thread-TSRI0102-Blackrose-Fort-Blackrose)



TSRI0102 "Blackrose: Fort Blackrose" - Deeza - 02-01-2011

Official 'Black Marsh' Interior Claim: Blackrose: Fort Blackrose



[/HR]

Fort Blackrose
AVAILABILITY: Open


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[Image: Untitled.jpg]


[/HR]

Description & Details


[/HR]

When the city was originally built, this was only one of the mighty ring of towers that guarded the Imperial colony from the terrors of the Marsh. Now, Fort Blackrose is the only one which has been restored, although it is still a damp and squalid posting that Legionnaires dread being assigned to. The floors long ago collapsed and to save money were never replaced, leaving access between the multiple levels restricted to rickety ladders. The bottom level of the fort is a well, filled with filthy swamp-contaminated water that forces the garrison to rely on beer as the only clean drinking source (which brings discipline problems, as you can imagine). This claim should contain every amenity you would expect of a fortress, including an armory, beds for the troops, a separate area for the Fort's Commander (I have already marked one off with screens), storage areas and kitchens.

The garrison will be a mixture of troops from all over the Empire. The Commander is a cynical Breton who only cares about completing his assignment as quickly as possible then heading to sunnier climes. Unfortunately for him, his assignment includes hunting down some of the most dangerous escaped criminals in Tamriel. He will need help that his apathetic garrison cannot provide.


[/HR]

At-a-glance Details


[/HR]
Interior Name: BMNatBlaCastleDZ
Region: Talu Swamps
Settlement: Blackrose
Architecture: Blackrose Set
Exterior cell coordinates: (tbc)
Claim Size & Difficulty: Medium.
Inhabitants: The guards have not been created yet.
Mission Connections: None as yet .
NPCs: 1. The NPC must have (full) dialogue and AI. Please choose an appropriate race (this can be discussed, if needs be). Don't forget the pathgrid for them. The NPC is already named but you may change the name if necessary, so please discuss this and other details in the claims discussion thread ('General Info' below). Here is JK's tutorial on dialogue: Dialogue Tutorial .
General Info: Please keep up to date on associated topics in the: Claims Discussion Forums .


[/HR]

How to mod your interior

Interior modding carries with it the same responsibilities as it does on our father project, Silgrad Tower. This means that there will need to be NPCs, Containers, Lighting etc. For a really nice checklist that is very, very thorough, try this one from Zurke: A handy checklist to create an interior for ST . Zurke is the most experienced and prolific interior modder I know of so it's all good advice.


[/HR]

Cluttering your Interior

This, like many of our claims, is a mini-claim which means that you can use the existing vanilla layout or delete everything in there and start over. However, whichever method you choose, you will need to bear in mind the need to replace many of the vanilla items with our own BM objects (whichever are appropriate to the owner and the purpose of the building). For more information about mini-claims, read this: Interiors Strategy .

Please try to use the BM objects as much as possible. And try to consider the story behind the owner of the house (which you may adapt unless stated) and add clutter as appropriate to them and the particular locations. This might include foodstuffs, flora, cutlery, paintings, tribal items, custom furniture, bedding and maybe a desk if this interior involves using the NPC as a trader. There are now LOTS of cultural objects for Argonian dwellings including cupboards, rootchairs and so on but other races can use some of our own items too, especially race-neutral objects such as cutlery, ingredients and books. Please ask or check this thread to find out more: Clutter Advice .

Please remember to light the area. Imperial lighting should mainly be used in Gideon and we have few lighting options that are especially unique so please consider SI lights as well if they fit with the interior. If you have any further suggestions, requests for models and so on then please consult this thread: Furnitures & Clutters or this one: http://www.silgrad.com/wbb2/thread.php?threadid=11447. Just ask if you have any special ideas for extra models.

Have fun! :goodjob:


- Ibsen's Ghost - 02-01-2011

I adjusted this claim. :check:

@ Deeza or the claimant: Could you please change the interior cells to the ones I mention here?

This is because it meets our requirements for how the interior cells must be named in order to make sure that the sound works as we had planned here: CLAIM: BM Cell Naming & Music Preparation . People should be able to recognise the correct cell, nevertheless as you named it on the map.