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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Thu Apr 14, 2005 10:34 am Post subject: Proposal of Organization |

Okay. Here are my thoughts on how TR and Silgrad should organize. First - I think one of the main problems our two groups have is that we get a lot of people coming to the forums posting a bunch of things and making posts that get in the way of our true modders.
Another big thing is that I feel modders should mod, and not get bogged down with the administrating parts of the project. Thats why I want to seprate things a bit.
I belive that if we have 3 forums we can greatly increase productivity, as well as ease the stress load that modders may feel, and give us a chance to be well organized for Oblivion's release. The 3 forums I'm thinking about are:
Global Forum, Silgrad Tower, and Tamriel Rebuilt Forum.
Global Forum:
The global forum will be in charge of the adminstration tasks and the cordination of both projects. Their will be a core team of 3 admin and 5 moderators. 1 admin and 2 mods from both Silgrad Tower and TR Forum and 1 Admin and 1 mod from both. New members will be contacted on this forum if they want work and will be given a link to the other forums when work is needed to be done.
Global Orgaination:
PR and Todo Lists:
New Members Forum:
Tavern, Lounge, Bolt-ons:
OOT:
Reviewing for OOT:
Silgrad Tower Coordination:
Tamriel Rebuilt Coordination:
Main Page:
Silgrad Tower and Tamriel Rebuilt will be in charge of taking control of their respective modding province, and will detremine how their core should function.
A member from both forums will be allowed to be on the other core as an observer so that things can run smoother and talk will be continued.
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Edited by Haplo
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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Thu Apr 14, 2005 10:36 am Post subject: |

feel free to edit and or change it how you want add your thoughts and ideas so we can flesh this out a bit. this is just organisation and not rules. rules and what not will come next of course and will take allot longer to do I hope.

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Thu Apr 14, 2005 9:57 pm Post subject: Re: Propsal of Organisation |

Silgrad Tower hasn't really had any problems with trolls on our forum. We had a couple of fanboys that kept to themselves in a thread, making all sorts of 'cool' suggestions at random, like adding weapons from the van helsing movie... but they didn't really bother anyone. I don't know what problems TR had, but there'll always be idiots in the world who post crap, like that guy on the official forum who wanted an Ordinator faction for Oblivion... sheesh...
I feel having a stand-alone, Global forum would be a bit overkill, at least from our point of view. If it's just Silgrad Tower and Tamriel Rebuilt cooperating, how many threads would be active at any one time? I doubt more than a handful. Instead I suggest that OTR creates a new board on this forum, in the admin section perhaps, where we can discuss things that affect both projects.
From our point-of-view I think we'd be good if we had just one administrator / rep on your project. Right now I think I'm that guy. We just don't have that many active members to choose from. We're not as used to being in a massive teams as you TR folks are.
I have some ideas on how to organize the more hands-on tasks around our two mods.
I suggest that the future Silgrad Tower mod becomes dependant on the future OTR mod, in the sense that our mod references objects and things in your mod. That's assuming Oblivion will use the same system for plugins as Morrowind did, with a master file and potentially plugin files in a dependency chain above the plugin one is working on.
I think that if we shared a library of resources, it would ease the burden on both the two teams as well as downloaders. Our teams could help each other obtaining permission to use things, as well as keeping track of credits. "Yalanda" from the OTR team might be from France, and hangs out a French mod site, keeping a keen eye on new stuff coming out of the French mod scene. "Hotara" from ST might be from Japan, and can navigate through those sites which often have great stuff, but is hard to make sense of for somone who don't speak Japanese. Theoretically it might work like this:
First, the modder loads up the OTR mod, which has a suitable hole where ST is, as well as having the references and resources for "Very Cool Facepack 2".
Second, ST is loaded on top of OTR (they'd be loaded at the same time with ST below OTR in the dependency chain, but any way;) and places its landmass and everything else in the hole left by OTR, and our team has made sure it lines up perfectly and is compatible without a glitch in all aspects. ST has a couple of guards in Reich Parkeep who are fitted with faces from "Very Cool Facepack 2"; they are references to the objects that are in OTR, and so they have the same ID and graphic references as a guard in OTR with the same face might have, since the guards in ST was created with the dependancy in mind.
The ST team could maintain a third plugin for components we create, or find on the net (and get the permission to use). That plugin would be placed inbetween OTR and ST, so ST is dependent on it (and can use it) without it being merged into ST. Every now and then, the OTR team would merge the third plugin to their mod and put out a new release, meaning OTR could benefit from work made by the ST team. Without the third plugin idea, OTR would never get access to things ST does, since OTR is never dependent on ST. The references ST creates would never seen while you work on the OTR mod. I created some 3D models for ST back in the day. They were simplistic, sure, but they created a nice effect. One of them was a piece of ripped silk fabric the player found on the ground next to a guard that had just been murdered. The object became enabled next to his corpse at the appropriate time, and I felt it was rather cool to do that as opposed to giving the player a journal entry when he examined the guard's body. I'm very keen on learning more about 3D modelling for Oblivion.
Naturally our team would share the responsibility of finding places to host the OTR mod, since it's in our own interest that players have access to it, if we'll be using things from it.
Another thing that needs to be agreed is naming conventions for newly created references. I suggest that our team uses the prefix "st_" followed by two letters and (a new underscore) that signals who created it. So my objects would start "st_rw_". Our early team didn't care about naming conventions, which got messy after awhile and led to a lot of unnecessary work for the later team, so it's good to start out using a convention. What will your naming convention be?
Also we need to agree how to name objects borrowed from modders outside the two projects. Usually, our team has named them according to the modder who brought them into ST, so if I grabbed a helmet from the net I'd name it [sltw_rw_], with the old naming convention. I'm not convinced we did it right, so I'm open for any suggestion.
I think we should anticipate that our teams might someday break off from each other, and always be prepared if that happens so neither team is devastated. From my viewpoint I'd be happy to let OTR continue using the work that's been done in ST up to that point, if your team decided you want to use it. After that you'd be free to do with it as you saw fit, while we'd continue working with the mod in our direction. Hopefully it'll be a long and fruitful collaboration, but I think a pre-nup is wise considering how things fell apart last time.

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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Fri Apr 15, 2005 10:24 am Post subject: |

I for the most part agree with you. Right now Tr has a person in charge of all objects that come in and created. We have object reviewrs that inspect everything to make sure the quality is the same. The reason for the global forum is mostle to stop spammers and to allow for people to just mod. TR has many many spammers thjat create a mess out of our forum they flame allot and we lose members or our older members get mad and start to flame back thats why I'm trying to seperate things out a bit to allow the modders to just mod and not to have to worry about the adminstration tasks of the project becuase most of these things like organising and the website and PR don't ever get done.

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Fri Apr 15, 2005 10:39 am Post subject: |

arcadea wrote:
I for the most part agree with you. Right now Tr has a person in charge of all objects that come in and created. We have object reviewrs that inspect everything to make sure the quality is the same. The reason for the global forum is mostle to stop spammers and to allow for people to just mod. TR has many many spammers thjat create a mess out of our forum they flame allot and we lose members or our older members get mad and start to flame back thats why I'm trying to seperate things out a bit to allow the modders to just mod and not to have to worry about the adminstration tasks of the project becuase most of these things like organising and the website and PR don't ever get done.

Have you tested blocking IP addresses from accessing your site? I had that function on my old work site, it was rather simplistic although I don't remember specifically how it worked. It was probably a javascript. As long as the spammer has a fixed IP adress, it's a pretty good way of blocking jerks who sign up with a new name after their account has been blocked. You can fool it by using proxies, but few know how to use those nowadays.
If the global forum helps you keep spammers out, then two thumbs up from me on that idea.

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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Fri Apr 15, 2005 10:41 am Post subject: |

IP's are the same for people who use AOL. thats why we can just ban people or we would. it would ban many people some who don't deserve banning.

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Fri Apr 15, 2005 10:44 am Post subject: |

arcadea wrote:
IP's are the same for people who use AOL. thats why we can just ban people or we would. it would ban many people some who don't deserve banning.

Well as I said it has to be used wisely by whois'ing the IP etc. but if the person has normal cable, like me for example, it works.

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haplobartow Administrator Joined: 05 Apr 2005 Posts: 70 Location: Georgia, USA

Posted: Sat Apr 16, 2005 2:02 pm Post subject: |

I like the ideas guys . I think that the stand-alone website is overkill as well. If we break away, who will be incharge of it? What will happen to it? It'd be a big waste of money/time/effort. Also, I think we should have one page(that we both link to), with shared access possibly, for the downloads. We could have it sectioned almost like a forum -
STATICS
-Flora/Fauna
-Buildings
-Furniture
-Misc.
ACTIVATORS
-Beds
---MISCELLANEOUS
WEAPONS/ARMOR
-Steel
-Chitin
-Ebony
MUSIC/ART
-Soundtracks
-Concept Art Galleria
-Game Music Files
LITERATURE
-FULL Lit. d/l
-Stories
-Poems
-Misc./Quest-Related
-------------------------------
Like that.
And finally, if we ever get spammers on O.T-R, they won't be that big of a problem. I deal with them ruthlessly. If they come in and post all sorts of nonsense, I delete the thread immediately and explain to them via PM why their ideas are wrong/won't work/are too broad/etc.
I would never let their be a mess on O.T-R like the Tavern in TR. It's filled to the brim(over 14 pages!!!) of useless spam and crap that overflowed when the Lounge was removed.
_________________
Everything except Scripting, Dialogue, and NPCs.
-----------------
House Telvanni
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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Sat Apr 16, 2005 7:29 pm Post subject: |

haplobartow wrote:
I like the ideas guys . I think that the stand-alone website is overkill as well. If we break away, who will be incharge of it? What will happen to it? It'd be a big waste of money/time/effort. Also, I think we should have one page(that we both link to), with shared access possibly, for the downloads. We could have it sectioned almost like a forum -
...
And finally, if we ever get spammers on O.T-R, they won't be that big of a problem. I deal with them ruthlessly. If they come in and post all sorts of nonsense, I delete the thread immediately and explain to them via PM why their ideas are wrong/won't work/are too broad/etc.
I would never let their be a mess on O.T-R like the Tavern in TR. It's filled to the brim(over 14 pages!!!) of useless spam and crap that overflowed when the Lounge was removed.

You make an excellent point about the third forum, I think.
I'm not quite sure how you propose that the download page will work? ST have previously used a single archive, with .esp and all components, for distribution (not counting the internal releases). That method has proven useful in finding places to host the archive, and demands less of people who just want to play; save it, extract it, and you're done. Perhaps I misunderstand you?
Active and ruthless moderators are the key to keeping a tidy and pleasant forum

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haplobartow Administrator Joined: 05 Apr 2005 Posts: 70 Location: Georgia, USA

Posted: Sun Apr 17, 2005 1:32 pm Post subject: |

If you already have a page for the downloading of materials, it could be reformatted a bit to fit both of the projects need, and could host links to downloads for both projects. That way, if anyone on either site wanted to download something, we'd point him/her to that webpage, where we both share all the downloads. One section could be: ST, another OTR, and another both ST&OTR Full Download.
Do you have someone skilled with making compression programs that automatically send the files to their correct spots when the program is run?
_________________
Everything except Scripting, Dialogue, and NPCs.
-----------------
House Telvanni
-----------------

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Mon Apr 18, 2005 2:51 am Post subject: |

haplobartow wrote:
If you already have a page for the downloading of materials, it could be reformatted a bit to fit both of the projects need, and could host links to downloads for both projects. That way, if anyone on either site wanted to download something, we'd point him/her to that webpage, where we both share all the downloads. One section could be: ST, another OTR, and another both ST&OTR Full Download.

Yes, that part won't be a problem, it was the organization of download components I was wondering about. This part:

haplobartow wrote:
Also, I think we should have one page(that we both link to), with shared access possibly, for the downloads. We could have it sectioned almost like a forum - STATICS -Flora/Fauna -Buildings ...

I don't want to split our download archive at all.
Naturally, if we'll be cooperating, we'll post all relevant information for downloaders how to use the two plugins together.

haplobartow wrote:
Do you have someone skilled with making compression programs that automatically send the files to their correct spots when the program is run?

I have no idea what you mean. What would such a program be needed for?

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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Mon Apr 18, 2005 10:28 am Post subject: |

I think we need eraser since he is the head of OOT and this realy falls under his expertese. Haplo if you see him on MSN messenger ask him to come to the forum. Have him log in and give him HM status for now.

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Tue Apr 19, 2005 12:16 am Post subject: |

Arcadea wrote:
I think we need eraser since he is the head of OOT and this realy falls under his expertese. Haplo if you see him on MSN messenger ask him to come to the forum. Have him log in and give him HM status for now.

What is OOT?

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Arcadea Administrator Joined: 21 Mar 2005 Posts: 48 |

Posted: Tue Apr 19, 2005 3:29 pm Post subject: |

it's an organistation in TR that is in charge of all newly created objects they sort them and add them into a pluggin for modders to use they are also in charge of what needs to be made and talk with the moddlers about what needs to be done.

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Razorwing Administrator Joined: 12 Apr 2005 Posts: 29 |

Posted: Tue Apr 19, 2005 3:46 pm Post subject: |

Arcadea wrote:
it's an organistation in TR that is in charge of all newly created objects they sort them and add them into a pluggin for modders to use they are also in charge of what needs to be made and talk with the moddlers about what needs to be done.

Aaah, Objects of Tamriel, that name I recognize somewhat, but I didn't know anything about it.

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