Silgrad Tower Plugin Coordination Board » Quest Development » Main Quest #1 - The War of the Black Marshes » Coordination » [MQ#1 - War of the Black Marshes] Suggestion | » Hello Razorwing [logout]

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BalinMinister Storyteller Registration Date: July 2003 Location: Louisiana, USA Posts: 221

Suggestion |

I realize that the First Chapter is gonna deal with the war and with black marsh. And the idea is real cool.
However, I'd like to bring up one thing. Me and Kothloth are making a fort (I'll tell the exact coordinates when the TR forums are up again, but I think it's near Dragon Glade). I'ts gonna be a very heavily fortified fort (and it's coming along very nicely Koth :P). So I was wondering one thing.
It's gonna be based on the LOTR theme of Helms Deep, so could there be a way that the argonians attack the fort and then of course the defenders (Imperials) must defend it or else face death?
Perhaps Silgrad could have an office where they are recruiting some people to go help out the fort when they found about the Argonians having a 3-pronged battle plan that will converge upon silgrad in the end...during this time the PC will have a "strange dream" (subject to change) or perhaps he/she could be travelling with a friend when the friend suddenly dies and tells the PC that he/she must do something. Anyway both storylines will equate to their transport to the fort and defense of it.
There's nothing in Morrowind like a full-blown-battle like Helms Deep, where all the people converge on the battlefield and fight while archers snipe from above. The PC would then choose where and who to fight, and of course there may be some objectives that the PC may have to complete. So I though that I might suggest the idea since it could be really cool. :P
The fort itself must be given approval from Koth, but i will send it to him soon and perhaps he can take a screenshot (as I dont know how to :P)
SO please give me some feedback :P

__________________
CK

12.08.2003, 17:44 |

Grand Inquisitor Oracle Registration Date: November 2002 Location: Neferetyabet Cavern Posts: 621

The idea of a full out war has cross alot of people's mind (mine included), but all the NPCs moving and attacking mess up the frame-rate. It's a good idea but causes too many problems with gameplay.

__________________
We are the music makers...and the dreamers of dreams

12.08.2003, 21:12 |

BalinMinister Storyteller Registration Date: July 2003 Location: Louisiana, USA Posts: 221

Good point |

Hey GI!
I do realize that it has the potential to mess up gameplay, but how many NPC's moving together and attacking has the potential to significantly bog down the frame rate? Perhaps there can be a way to split up the attack into waves? :P

__________________
CK

12.08.2003, 21:42 |

Kothloth Sovereign Registration Date: January 2003 Location: Sweden Posts: 477

Sorry I didn't answer to this later.
Anyway, I will have to make you disappointed, since a war would be a lore offence on the highest grade ;) I believe no attacks on Imperials could be made without breaking the lore (exception perhaps the Undead, like in Firewatch mod). (No matter how pissed the dunmer or the argonians are at the Imperials, a improvised lore is sadly too much improvisation. And please, no undead hoards a la Firewatch either, since such an attack would be a suprise one and that would mean unprepared Imperials. Which means, a not so well forified fort ;) )

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Kothlothican
"Don't worry about life, you're not going to survive it anyway."

09.09.2003, 22:37 |

BalinMinister Storyteller Registration Date: July 2003 Location: Louisiana, USA Posts: 221

Agreed |

Agreed. But Koth, if you must know, I'm indefinatly out of town. But perhaps something else. I mean the war between the Imperials and Argonians is quite catchy and should live up to its "hype". I'll post more later.

__________________
CK

11.09.2003, 17:08 |

Grand Inquisitor Oracle Registration Date: November 2002 Location: Neferetyabet Cavern Posts: 621

Could either the Imperials or Argonians take a more covert approach? Like trying to dismantle each others' army by killing certain generals and such...?

__________________
We are the music makers...and the dreamers of dreams

13.09.2003, 07:05 |

BalinMinister Storyteller Registration Date: July 2003 Location: Louisiana, USA Posts: 221

Thinking parallel |

GI: I think were thinking along the same lines. A covert opperation (most probably by the Argonians, but then again those Imperials are very cunning) would almost be a novel approach to it. Maybe not just killing a general (which is quite overused in Morrowind, eg faction leadership), but perhaps they are taking out key points, that indirectly affect the imperials, or vice-versa. Examples like food shops, farmhouses, lighthouses, if captured or destroyed, can cut down an army faster than any war. Just a thought of course.

__________________
CK

13.09.2003, 16:43 |

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