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Quentin Fortune The Fourth Horseman Registration Date: November 2002 Location: Silgrad Tower, Upper Chambers 2 Posts: 2670

> quote:

> Originally posted by Sheikizza
> [...] IT WOULD CREATE A TRULY HEROIC AND SWEEPING EPIC STORY! [...] I feel that Silgrad should have such a storyline...something that "feels" epic and grand. Something that makes the events and action "real" and "personal" to the player. [...]

Hi Sheikizza,
maybe we can combine the desire for an epic tale with the objections about a war background (even if it would mean to combine two greater quests).
I try to keep this short since it's 2:30 in the morning right now and I still have difficulties with the 4-hour-sleep-concept of yours (but I'm working on it, promised).
My idea is based on the thread about a secret and immense powerful weapon/item/something hidden in or under ST. Maybe it is a set of five (or whatever number we like) pieces (so one of it could be displayed in the House of Strange) which all need to be found by the player. Each of these items alone is powerful and fearsome of its own, but the combination of all the elements together would be something that could even bring a whole empire down ... or create a new one. At a certain point of the story your good ole' Shal learns of the existence of these artifacts and sends out his minions to retrieve them since he is occupied retrieving the lost pages of the book of his ancestor. If he ever would get hold of all the pieces, it would mean imminent doom to the world as the people of Tamriel know it, as for the deep dark powers, he is trying to conjure, would enhance the destructive potential of the items.
That's it basically. IMHO this adds anything you asked for in your last post (correct me, if I'm wrong).
To add some urgency to this thread, we could try to involve more and more parties, who want to find these artifacts, the longer the quest continues, so the player would have to fight off more and more rivals and enemies in his trial to save the world.
Please tell me what you (all, of course) think about that idea.
Greetings
Quentin

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That’s what a ship is, you know. It’s not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is … what the Black Pearl really is … is freedom.

08.01.2003, 02:25 |

Reena McGuire Lady Almalexia Registration Date: November 2002 Location: Wuppertal, Germany Posts: 604

Hi all
One or two thoughts about the war:
What if we put the war theme (however it will look like after polished) at the end of the storyline.
Starting with a nice and lovely Town-scene, the player will not assume, that beside the search for the agent anything is wrong in Silgrad. Step by step the story will get darker and the player deeper and deeper lured into the network of sinister things going on.
So slowly there will be more drama added to the story and the great final task will be the war itself or to prevent a greater one.
That's one point. The other is the logistical problem already mentioned. How to create a mass rally for example? I see the difficulty to transport real drama and the great epic feeling only through dialogue. Wouldn't the player somehow miss the battle-scenes? I could only imagine, that we script something like the introduction to Morrowind, an animated scene speaking of the events happening. But wouldn't that be too large?
I understand your wish to add this big theme to Silgrad and if it would be film or a written story, it would be terrific. But ... as I said, it's difficult to imagine for me to transport this feeling with the means Morrowind can provide us with, sad as it might be.
Just an addition to things already said ...
Salut
Reena
Reena

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08.01.2003, 02:38 |

Valderon The Lord High Councilor Registration Date: November 2002 Location: Germany Posts: 1978

I don´t think that it is impossible to build an army with 1000 or more soldiers in it....
How would it look like if that huge army is made of big blocks only textured with NPC pics? We can script that in a way that they move a little bit forward each night / day change and if the player get´s too close to them he get´s killed by dozens of arrows so that it´s impossible for the player to get close enough to see that little trick.

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When your only tool is a hammer, all problems start to look like nails...

08.01.2003, 20:06 |

Achilles467 Defender of the Virtues Registration Date: November 2002 Location: United States Posts: 464

Hahaha. That's actually a neat idea Valderon! Talk about a wall of troops! But I could still fly over them, unless you disabled levitation within some distance of the army .
To what extent will the war be present; will it take up only the first few hours of play or will it become an ever-present backdrop all the way through the plugin? When I orginally had this idea I envisioned the war coming to a close soon after the player arrives in Silgrad Tower (I only had about 10 or so quests thought out). The only reason I am kind of against using the war as the main focus is because it would take away from the daily city life; people would be unable to "go about their lives" with an army 1000 strong bearing down on them.
I suggest that the war ends fairly early. But what lingers are the terrorist groups and such. And perhaps they too begin to look of the items that Shal and Filnus (the rogue Blades agent) are looking for.

08.01.2003, 20:58 |

Quentin Fortune The Fourth Horseman Registration Date: November 2002 Location: Silgrad Tower, Upper Chambers 2 Posts: 2670

> quote:

> Originally posted by Valderon
> I don´t think that it is impossible to build an army with 1000 or more soldiers in it....
> How would it look like if that huge army is made of big blocks only textured with NPC pics? We can script that in a way that they move a little bit forward each night / day change and if the player get´s too close to them he get´s killed by dozens of arrows so that it´s impossible for the player to get close enough to see that little trick.

I have to admit, I'd really love to actually see such an army. But I still stand firm that we retract to Achilles' initial idea about this storyline. When I find the time (bad joke), I try to flesh out my previously posted idea, how we could add more drama and epic background to our mod. I'm positive, that we will find a solution that rocks it off.
Greetings
Quentin

__________________
That’s what a ship is, you know. It’s not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is … what the Black Pearl really is … is freedom.

09.01.2003, 17:49 |

Sheikizza Daedric Princess Registration Date: November 2002 Location: Oblivion Posts: 318

Make the war be at the end! |

Achilles467,
Okay, it may be a good idea for many reasons to keep the war short...but, I feel that rather than starting the war at the beginning of the game and ending it in the middle (which would be very anti-climatic for the rest of the game), I suggest we "build" up to the war. Let's use another idea to get the player to Silgrad, then start with rumors of the war being far away at first. Just a topic of conversation at first...but it builds to something more. Oveer time, as the player advances in Silgrad's other quests, the rumors change to more serious ones. In time there are scouts for the argonian army appearing near Silgrad and engaging in skirmishes. Towards the end of the game, the argonian army has beseiged the town and the player must save Silgrad for the Grand Finale....Better yet, interwaeve all the bigger quests, like the blades agent quest, necro quest and others so that as they advance, so does the war quest. At the end, the player must deal with the finale of a war that is linked to the rogue blades agent, and the necromancer's plot, etc all in one. BIG finale!
Just an idea...sorry for the long post!
Sheikizza
P.S. -- That WAS a great idea Valderon...I will have to experiment to see how well it will look in the game...very cool!

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SHEIKIZZA ICEMANE
Lost and Wandering Soul
Seeker of Knowledge
Bearer of Dark Secrets
www.sheikizza.com

13.01.2003, 20:13 |

Achilles467 Defender of the Virtues Registration Date: November 2002 Location: United States Posts: 464

Yeah, I do see how moving the time frame for the "war" up makes sense. I must think some more.

21.01.2003, 16:35 |

Moonkic Protector Registration Date: June 2003 Location: Arizona Posts: 28

Well just some general thoughts that I wanted to give out. I love the idea of the backdrop of a war. It gives a nice feeling to the town, but a war is too diffcult to actually make in a Braveheart style. That said there are lots of great stories were the threat of something grand it all that is needed for a dramatic backdrop.
The TV show 24 is about the Threat of an assasination on Senator Palmer.
Has anyone played Baldur's Gate 2? The Shadow Guild leader says that there is a rival threatening to start a war and kill him. So to prevent bloodshed on the streets you have to find evidence of the betrayal. But if you didn't do it there would be dire consequences.
The point is that we could put in situations that give the illusion of a war.
A watchmen saw a group of Argonian scouts outside the city. They must not be allowed to the reach the river ( i am unfamiliar of the Silgrad area still so please bear with me).
There is a small raiding party attacking a farm or plantation if there is around. (They would be in the house to kill when you get there).
Situations like this could give the feel of a loomy threat just outside the reach of the player but the counter measures they take will prevent the war from even happening.
That said on the Tamriel Rebuilt board someone posted a while back some argonian armor that he made that would look amazing for a Argonian War. Im going to try to pm him and see if I can get the file and give it to Valderon. Is there any way to script armor to only be worn by argonians?
That although a cheap way to get the argonian player interested in the same story as all the other player is to give them the armor off the troops.
Anyways over the next few days Im going to try to get used to Silgrads by just running around so I can play an important role in the quests.

27.07.2003, 06:00 |

Deus High Councilor Registration Date: February 2003 Location: Ruins of the old Aedryn Imperial Mine Posts: 2623

Perhaps a weird question (seeing the circumstance we are in now), but will any of this being used? Or what will be the main story?

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Programming since 1846

14.11.2003, 16:33 |

Quentin Fortune The Fourth Horseman Registration Date: November 2002 Location: Silgrad Tower, Upper Chambers 2 Posts: 2670

*excerpt from the Book of Quentin *
... and thus spoke the Spirit Quest: 'Thou shall walk out and gather all those ideas that are spread around the barren lands.' And the Overseer answered: 'I will.'
'And thou shall search for those that can be used and shall separate them from those which can not.' And the Overseer answered: 'I will.'
'Then there shall be patience until you have done so.'
And the Spirit Quest returned to his harbour and the Overseer began his journey ...

__________________
That’s what a ship is, you know. It’s not just a keel and a hull and a deck and sails, that's what a ship needs, but what a ship is … what the Black Pearl really is … is freedom.

15.11.2003, 02:30 |

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