
To Join any of the smuggling groups you must approach and speak to any of the members while they are out at night "smuggling."

You'll recieve a promotions upon completion of the first, second, fourth, fifth, and seventh missions

The Hidden Hands

Preferred Skills: Blade, Blunt, Block, Sneak, Speechcraft, Security, 

	Main Trade (most to least valuable): Unique Weapons, Daedric Weapons, Dwemer Weapons, Skooma, Moon Sugar
	Ranks: Gofer, Lookout, Operator, Planner, Lieutenant, Mastermind

Quests

1. Go retrieve a sack of Skooma from a designated point, when you get there, it's gone, so you return to HQ, Dhark 
says to watch the area each night to try and catch the thief, at a certain time you'll find a khajit (J'harric) checking
the area, obtain the skooma (through dialogue, pickpocketing, or violence) and return it to Dhark for a promotion and a 
choice of some skooma and moon sugar or money.

2. You must be the lookout for Fara/Anagalalo (oppisite of your sex) as they try to find various hidden stashes in the hiding
places around Gnaar Mok, When someone approches you must engage the person in conversation to prevent them from seeing the 
wood elf (2-3 peopke will approach). You'll get a reward of a dwemer weapon or money.

3. On three consectutive days you'll go into the Outfitters and buy three silver longswords, only in the package given to you 
there'll be several variant dwemer weapons as well, you're to deliver this package to Fara under cover of night, each of 
three nights, on the thrid night you'll be paid with your coice of three variant dwemer weapons or money.

4. You're to find and follow one of the other smuggling groups members, discover a stash, report on the location of it, 
and steal it. You are then to find the person during the day and blackmail them with the goods (limeware/ebony) they 
either have to give you a cut there and now, or get turned in, they take the stash and give you money, 
but their dispostion toward you goes down.

5. A very rich client wishes to obtain several daedric weapons for his personal collection, this operation is yours and 
you're to negotiate with the client, as well as obtain and deliver the goods, you will meet at a certain time in the
Ice Flow to begin the quest, when you do, you will negotiate the fee (based on disposition), then you will begin the task of 
obtaining the order (TBD), then you will have to speak to one of the local fisherman and pay them to either take you out to 
a ship moored out in the sea (at night of course) or just to deliver the package themselves. Two days after you'll meet the 
client at the Ice Flow again for the payoff, a varient daedric weapon or your negotiated fee.

6. Dhark wants to take over the rest of Gnaar Mok's smuggling trade and wishes to begin this by sending you to scrounge up 
any information you can on them, and if you discover anything that you should report to him at once, if you ask around town,
you'll hear about a shadowy figure being seen on the west pier late on some nights, report this to Dhark, and he'll ask you 
investigate further, following anyone that you are able to find, and do so without being detected, get down there at midnight
and you'll find three members of the bright eyes they'll be wearing hoods/helms, so you can't see who the are specifilcally
(talia, corib, and mush), you are to folow them home, to see what houses they enter, return to dhark with the three 
IDs and he'll tell you to speak to them all during the day and convince them to join the hidden hands (disposition/kill),

7. Dhark already know the identity of the other group, and knows of no way to get them to join, so they'll have to be broken
first, he wants you to discover the identity of several of thier richest clients, (to do this you must evasdrop on a few 
of Hjoldir's converations, break into his room and find client orders, and interrogate the lesser members) once you do this
you are to report the names to Dhark who will in turn tell you to watch the Ice Flow at night and wait for those who were 
named to enter, you are to head them off before they speak to Hjoldir, and convince them to use the hidden hands instead.

8. Dhark is pleased and promotes you to head of the group, he tells you he has two reasons for doing this one, you've
 monopolized the smugglign trade in Gnaar Mok, and, well, Hjoldir isn't to pleased with the result, and he'll be gunning 
for the leader of the hidden hands, he tells you that peace may still be possible through disscusion, but he doesn't
want to risk it against the fury of a nord spellcaster, he reccomends that you talk with Hjoldir and try to come to 
an agreement, if you raise his disposition enough he'll agree to your new monoply and there will be no bloodshed, if 
you can't convince him, he'll attack and you'll have to defend yourself, if you are winning, he'll attempt to yield, 
if you accept he'll join the hidden hands and give you a unique staff, if not and he dies then his wife takes over 
the merchant side of the Ice Flow, and you are the undisputed leader of the Gnaar Mok smuggling trade, but you get no
unique staff, when you return to spaek to Dhark he'll be amazed that your alive and that Hjoldir agreed/died, and will reward you
witha Vendu family heirloom.

Led By Dhark Vendu, 
Llorayna Vendu, 
Fara, 
Anagalalo
 

The Silent Feet

Preferred Skills: Destruction, Alchemy, Illusion, Sneak, Speechcraft, Security, 

	Main Trade(most to least valuable):  Unique Staves, Enchanted Artifacts, Limeware, Alcohol, Dangerous Herbs
	Ranks: Traveler, Watcher, Intiate, Crafter, Right Hand, Head

Led By 
Hjoldir Swift-Sailer, 
Hevok Half-Blood,
Ranmir Young-Fire, 
Greidil Half-Troll


The Bright Eyes

Preferred Skills: Light Armor, Acrobatics, Armorer, Sneak, Speechcraft, Security, 

	Main Trade(most to least valuable): Unique Armors, Daedric Armor, Dwemer Armor, Ebony, Precious Jewels
	Ranks: Transporter, Protecter, Handler, Organizer, Agent, Leader

Led By 
Shara Kutebani, 
Talia Kutebani, 
Corib Belaren, 
Mush-Mere  

