Most importantly: Ideas and criticisms are welcome!!

Reiterating what I said in the Factions claims thread:
 
I was thinking that Olaf would be the illegitmate son of the FG leader (a bastard.) He doesn't reveal this to the player at first, though, and it doesn't come out til the end of the questline (although there will be hints from both the leader, other members and Olaf.)

It won't be a fully fledged storyline as SG doesn't want that, just a reason for Olaf out in the wilderness so often and for helping your rise higher in the Guild.

In terms of quests, I'm not too knowledgeable in lore but the rats quest first, then some criminals, more creature culling, Amerok's idea (with the noble) and so on.

I'm not quite sure how I should spread them out. Centralised in Riften do you think?

Here's what I have planned so far.

Description
Basically the same as in Cyrodiil, though perhaps larger, more popular, and more influential than it's counterpart. They differ from the Cyrodillic Branch because they have much less interest in honor, protecting the common folk, and fighting evils like the Blackwood Company. They just do jobs for pay that serve their own best interests; they should be a true mercenary faction.

Ranks
1. -
2. Apprentice 
3. Journeyman
4. Swordsman 
5. Protector 
6. Defender 
8. Guardian 
9. Champion 
10. Master

Companion
Olaf
A wild young Nord Barbarian, he is generally disinterested in the events in the guild, and spends long stretches of time in the wilderness hunting and exploring ruins, returning to civilization to sell his plunder pick up a few merc jobs from the Guild, blow his money getting drunk in the nearest tavern, start a brawl, and then get chased into the wilderness empty handed and repeat the process. Olaf is the illegitimate son of the FG leader (a bastard.) This will feature in the last few quests and provides motivation for Olaf helping the player's ascension. Olaf will also accompany you on all quests; except when you tell him not to (he will then go to the nearest FG or spawn at the next one you enter) and when he goes out into the wilderness sometimes.

Quests

Riften Quests
- Who Gives a Rats…
Kill Elder Rats in Wealthy Nord’s House or Sewers (if there are any.) No choices.
[I]^Rank[/I]
Apprentice

- Crime Does Pay 
Kill two criminals/ bandits preying on caravans; affecting Gromeil Oak-Hands business (he’s too old to deal with it himself.) No choices.

- Double-Edged Sword
A Nordic noble (one of the one’s in Riften) asks you to retrieve his weapon from a cave. He will tell you that he lost his weapon to a notorius named Frost Giant during a hunt. He wants it back. The player goes to the cave that the noble specifies, and has to fight through to find the named Frost Giant and recover the item. Near the Giant he finds a corpse with a diary on it, that tells the player that the weapon belonged to the corpse, and that the Nord that asked you to get it left him for dead out of cowardice. 
??Choices 
1. Keep the item and receive less money (by extorting the noble) but also complete the quest as noble told the FG quest-giver you had retrieved the sword for him  (which you had :)) 
2. Give the weapon to the Nord, getting a monetary reward and trinket as  a token of the noble’s gratitude.
^Rank
Journeyman

- Debtrimental Debt
Retrieve debt money from a trader in Greenwall. Persuade, threaten ,steal etc. until you get the money. Also, if you cajole enough you can get an item from the trader. Go to the FG agent in the Greenwall to get a monetary reward and continue on to Whiterun.


Sungard Quests
- Missing Merchant Mayhem
A local wealthy trader’s daughter has gone missing. Find out what happened to her. When you ask around town you are led to a caravan master whose caravan is on its way to Reich Corigate. You find out that the daughter hoped to buy passage aboard the caravan and had been sequestered on a nearby farm to be picked up once it departed. When you find the daughter she expresses the need to be free from the stifles of nobility. 
??Choices
1. Tell the noble that his daughter is dead and receive a token of gratitude from the daughter and less money from the trader. Perhaps, you meet her in Reich Corigate later and she gives you a discount at a merchant or some secret knowledge?
2. Tell the trader his daughter is alive and where she is. Receive more money and an item of your choice (weapon, armour or trinket.)
^Rank
Swordsman

Reich Corigate Quests
- Coming soon!

Vernim Wood Quests
- Coming soon!!

In terms of quest locations, you can see them at this link: http://til.gamingsource.net/maps/minibigmaproadslore31gv.jpg.
They will be centralized in Riften.
