[font=Georgia][b][size=7][color=#3333FF][center][u]Skyrim for Oblvion[/u][/center][/color][/size][/b]

[i]I really liked the ideas you guys have…Skyrim is a great area with which to work. Excellent…have a very dedicated team!… Excellent work on the concept art…All in all, that is one of the most promising land-expansions for Oblivion. I am really looking forward for Skyrim to come alive thanks to you hard work![/i] –-[b] Sotobratos aka Oscuro, Maker of OOO[/b]

[i]Skyrim has always been close to my heart...I'm equally excited to see the developments on the other side of the border...tons of adventures[/i] -- [b]Razorwing, Leader of Silgrad Tower[/b]

[i]Skyrim has always been my favourite province of Tamriel, and to see it finally being made makes me want to go out and buy Oblivion! It's looking good so far, so keep up the good work![/i] -- [b]Vality7, Respected Modder[/b]

[b][size=5][color=#3333FF]Description[/color][/size][/b]

In the words of one of our team founder, Danath_in, "The main goal of the Skyrim mod is to bring to life the province of Skyrim for TES4. By using not only TES lore but also adapting authentic Nordic/Celtic lore to TES. We feel that this combination will yield a very colorful and beliveable world for everyone to enjoy. We will be doing the whole province minus Windhelm area. Our plan is to start with Riften area. The reason for this is, This region boards both Morrowind province (Silgrad Tower area ) and Cyrodiil province. Thus giving us a great base to start from when we are ready to proceed to another area of the province." Integrating real world elements of Norse/Celtic culture does not mean we will cut out bits of lore from TES and replace it with stuff about Thor. Rather we will look to the real world lore for inspiration when new lore is necessary. For example, we might call Nordic Nobles Jarls. In real life Jarls were Norse leaders. That is the kind of coexistence we will have with lore.

Currently we are in Alpha Development of the city of Riften, a city located on the border of Skyrim and Cyrodiil overlooking a great rift or gorge, Riften controls trade routes to Morrowind, Skyrim, and Cyrodiil. The Alpha can be downloaded [url=http://www.silgrad.com/wbb2/thread.php?pos...26218#post26218] here. [/url] We also plan to release the town of Haerter’s Gap as teaser. The discussion thread for this can be seen [url=http://www.silgrad.com/wbb2/thread.php?threadid=2749] here. [/url]

NOTE: The area in the Alpha release is only the wealthy/government district. Eventually the city will be 4-5 times the size of the Alpha. With a bustling Marketplace, a seedy common district, catacombs beneath the city, an Imperial Fort, a small village outside the city, and potentially a religious district (currently being debated). We also plan to create matching textures for the Cheydinhal and Bruma structures that have been mixed and matched in Riften, so the generic ones seen in the Alpha are just placeholders.


[b][size=5][color=#3333FF]Release Plan/ Schedule[/color][/size][/b]

[b][size=4][color=#FFFFFF]Teasers[/color][/size][/b]
[b]:: Riekling Race: [/b] Will be released as soon as they are created.
[b]:: Falmer: [/b] May be released after completion.
[b]:: Reachmen: [/b] May be released after completion.
[b]:: Haerter Gap Teaser:[/b]Target release date is September 1st, we hope to keep it, [u]but if we must bump it back to ensure quality then we will do so.[/u]
[b]:: Other Teasers:[/b] We will release Videos, small mods, and possibly modder's resources, betas, and maybe even some kind of a competition. We have no specific plans or release dates for these as of now, but they will occur as we go forward with the project.

[b][size=4][color=#FFFFFF]Skyrim[/color][/size][/b]
[b]:: The Rift:[/b] The Rift area will be released as a beta once all settlements are mostly complete, the area is playable, and the Main Quest for the region is complete. We don't have a timetable for this, but I would like to see a release before the end of this year, and I will attempt to keep that.
[b]:: Eastern Skyrim:[/b] This will be composed of the 6 Eastern Holds of Skyrim: The Rift, The Pale, White Hold, Northshore, Winter Hold, and Eastmarch. This will not be a beta, I hope to have a completed Main Quest that takes you all across our completed landmass, complete faction questlines, sidequestlines, dungeons, and a bug free file. We do not have a set release date, though ideally we can complete this in roughly 2 years. I hope to unveil the details of the Eastern Skyrim Main Questline relatively soon.
[b]:: Western Skyrim:[/b] This will be composed of the Western 3 Holds of Skyrim: Haafinheim, The Reach, and Falcrentheim. We will begin work on this after we complete Eastern Skyrim. All the same standards will apply here, and hopefully it can be completed in roughly a year. We hope to have a Main Questline featuring either the city of Orsinium and the Orcish people rebelling in an attempt to gain provincial status, or a war with High Rock. Should Eastern Skyrim progress more slowly than planned, and with ES V nearing release (say a year) and indications saying that W. Skyrim will progress no more rapidly than E. Skyrim, we will release it Hold by Hold. Each Hold being complete with questlines, etc. , and bug free. Which Hold we do first will be decided by general consensus within the mod team.

A map of the Holds can be found [url=http://img61.imageshack.us/img61/5751/promskyrimmap8no.jpg] here. [/url] 


[b][size=5][color=#3333FF]Skyrim MQ Information[/color][/size][/b]

[b][size=4][color=#FFFFFF]The Scepter of the Wolf Queen[/color][/size][/b] 
This scepter is a mighty artifact of unknown origin. It was one of the many means Queen Potema and her necromancers used to raise and control the army of zombies and skeletons in the War of the Red Diamond. One of Potemas generals, the Nord necromancer Raugal Orm, took the scepter when he escaped the siege of Solitude with a small force of vampires in 3E 137. They were hunted by Knight-Paladins of the Empire, which succeeded in killing most of Raugals horde in a cave near Whiterun, where Raugal had tried to hide from his persecutors. But the necromancer managed to escape again. His was finally defeated at the city of Riften. According to imperial sources, Raugal, being cornered by the knights, threw himself from a cliff into the water of the river below the city. Both his body and the scepter vanished in the swirling water. The knights searched the river for his corpse in vain and after several days declared him dead. Local sources tell a different story however. Farmers claimed to have seen a black clad figure who staggered out of the water a fortnight after Raugals defeat, disappearing in a cave under the city of Riften.

Seven years after the supposed death of Raugal, and because of ongoing rumors of undead activity, the only entrance to the lower catacombs of Riften was closed with a magically fortified door by Baron-King Gotemar, ruler of the Hold of Riften. Gotemar took the key to the lower catacombs with him in his grave. Unknown to him, the Breton enchanter Gister of Evermore, who helped him creating the door, did forge another key and took it with him to Evermore.

Note: The scepter (when hold) will raise the wearers summoning skills, regenerates mana and can be used to summon groups of skeletons (how many depends on the summoning skill), but they crumble to dust if the item is not worn. As a side effect it will drain fatigue. The scepter will also give a reputation hit (it's an evil item). 

[b][size=4][color=#FFFFFF]How to Start the MQ[/color][/size][/b] 
To start this quest the player has first to become known in Riften, which is done by solving some minor quests and tasks (the player will get fame points; after achieving enough of them, the main quest will get triggered):

:: On the road from Cyrodiil to Riften the player witnesses goblins attacking some merchants. If he helps to defeat the goblins, he will get fame points in Riften for each surviving merchant.
:: The player finds a flyer, where an old lady asks for some help. She wants a cupboard moved from the cellar to her dining room. However she can't decide where to put it. The player will have to move it again, and again, and again... After the lady is finally satisfied she will asks the player to remove a chest, which was sitting behind the cupboard in the cellar. The chest contains belongings of her dead husband, who was a prospector in imperial service. A journal hints to cave in the Velothi mountains(leads to another quest....)
:: A beggar will ask for money.
:: A local priest will approach the player to ...
:: And more to come

After the player acquired some fame in Riften, he will be approached by the scholar Sigis, a member of the household of Baron-King Adelmund, the current ruler of the Hold of Riften.

[b][size=4][color=#FFFFFF]Part 1: The Missing Archaeologist[/color][/size][/b]   
One year ago a member of the Imperial archaeological society, Elmeras Highleaf (a High Elf), visited Sigil. He was very interested in the catacombs below the city, presuming some old elven ruins there. He learned everything about the sealing of the lower part by King Gotemar and the Breton Wizard Gister of Evermore, but was denied access to the catacombs to search for the sealed entrance. He left Riften for Highrock, to find out more about Gister. One month ago he returned to Riften, but again King Adelmund denied him access to the catacombs. Several days later the argonian assistance of Elmeras was found near death at one of the entrances to the upper catacombs. He was gabbling about a big evil in the catacombs before he died.

Sigil wants the player to investigate the catacombs, because Adelmund refuses to send his men down there. Sigil advices the player where to enter the upper catacombs. 

Note: The only known main entrance is at a graveyard. The door is locked but not guarded. There are some other entrances in the city, as well as outside the city, but all of them are hidden. 

The player enters the catacombs. The upper levels are quite with the exception of some smugglers the player can talk to or fight (depends on his standing with the underworld and/or speechcraft skills). Near the entrance to the lower catacombs he will find some pieces of equipment of the missing archaeologist. A journal will inform the player about Gisten's second key and that Elmeras got hold of it in Evermore. The entrance itself is located in a big hall. The door stands wide open, glooming in the dark. When the player gets near the door, skeletons swarm through it and a lich with a scepter in his hand (Raugal of course) will shoot some spells at him, before the entrance closes. Unable to open the door the player has to visit Sigil to continue the quest.

NOTE: The catacombs will be multi level and big like in Daggerfall with many dead ends. The player will be challenged to find the right way.


[b][size=5][color=#3333FF]Riften Information[/color][/size][/b] 
Riften is the gateway to Skyrim. Home of Riften Rum, Riften is serves  as a meeting place for all those entering Skyrim as well as those leaving it. In the mod it will also serve as a major quest hub for all our major factions such as the Fighter’s Guild and the Order of the Oak and Thorn. A whole section of Riften will be devoted to taverns, the area in [url=http://s24.photobucket.com/albums/c23/qio/...nt=Riften25.jpg]this[/url] screen show the future Tavern district. Here are some more:
[url=http://s24.photobucket.com/albums/c23/qio/Riften/?start=20][size=3]Riften Photo Gallery[/url]
[size=3] NOTE: Unfortuately, Siegfried’s single PhotoBucket links are dead. The Photo Album still works though. [/size]
[/font]

[font=Georgia][b][color=#3333FF][size=5]Haerter's Gap Information[/size][/color][/b]

Haerter’s Gap is perched between the edge of civilisation as we know it and the wild, mountainous homelands of the hardy Nords. The Gap is a mountain pass and settlement that leads into Skyrim. When completed the Gap will be released as a teaser, complete with quests, new enemies, and a few unique armors. It will also include
:: 10 lovingly crafted interiors including:
>Aaberg's Repair Shop
>Clyde's Hides 
>Moldstadt's Provisions Shop
>Tjernagel's Public House
>Imperial, Nord and Dunmer Barracks
>Three excise offices
>Two mysterious caves for you to explore
all populated with personable NPCs, quests for the adventurer in all of us and all the services you'd ever want.
:: New creatures for you to fight.
:: Ten new shields
:: Stunningly modeled Falmer ruins
:: A new Ice Cave Tileset
:: New sets of armor such as Falmer
[/font]

[font=Georgia][b][size=5][color=#3333FF]Screenshots[/color][/size][/b]

[b]:: Architecture[/b]
:: [url=http://img214.imageshack.us/img214/8499/buildingtest34iy.jpg] Image #1 [/url]
:: [url=http://img87.imageshack.us/img87/6584/screenshot379vs.jpg] Image #2 [/url]
:: [url=http://img353.imageshack.us/img353/5254/screenshot445ax.jpg] Image #3 [/url]

[b]:: Buildings [/b]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2893] Image #1 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2889] Image #2 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2887] Image #3 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2890] Image #4 [/url] 
:: [url=http://img63.imageshack.us/img63/2851/screenshot463rc.jpg] A tower by Corwyn[/url]
:: [url=http://img377.imageshack.us/img377/7074/screenshot477fy.jpg] Another view of the tower[/url]

[b]:: Towns[/b]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2909] Image #1 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2910] Image #2 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2885] Greenwood [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=3072] Reich Corigate [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=2908] Riften Legion Fort[/url]


[b][size=5][color=#3333FF]Resources Available[/color][/size][/b]

[b] :: Texture work by LostInGeneral [/b]
>[url=http://img20.imageshack.us/img20/6120/icegoblarn2eh.png] Image #1[/url]
>[url=http://img88.imageshack.us/img88/7343/whit...lpreview4ze.png] Image #2[/url]
>[url=http://img108.imageshack.us/img108/6605/animals1kn.png] Image #3[/url]

[b]:: Glow in the Dark Trolls [/b]

[b]:: Falmer Armor and Weapons[/b]
>[url=http://img20.imageshack.us/img20/3169/armorsets6iy.jpg] Image #1[/url]
>[url=http://img20.imageshack.us/img20/8936/weapons7ow.jpg] Image #2[/url]
>[url=http://img20.imageshack.us/img20/4428/armor0vm.jpg] Image #3[/url]

[b]:: Glowing Armor [/b]

[b]:: Stave Churches by Prometheus[/b]


[b][size=5][color=#3333FF]Maps[/color][/size][/b]

:: [url=http://www.tamriel-rebuilt.org/?image=g/ma...dding_data/maps] Incomplete map by Prometheus [/url]
:: [url=http://img61.imageshack.us/img61/5751/promskyrimmap8no.jpg] Political Map of Skyrim [/url]


[b][size=5][color=#3333FF]Concept Art[/color][/size][/b]

[b] :: By Sulan-[/b]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1415] Image #1 [/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1416] Image #2[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1417] Image #3[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1421] Image #4[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1818] Image #5[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1820] Image #6[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1821] Image #7[/url]
:: [url=http://www.silgrad.com/wbb2/attachment.php?attachmentid=1812] Image #8[/url]

[b] :: By Corwyn[/b]
:: [url=http://img502.imageshack.us/img502/1439/001blackkeep4gt.jpg] The Black Keep[/url]
:: [url=http://img356.imageshack.us/img356/9901/001snow9tr.jpg] Wilderness[/url]
:: [url=http://img130.imageshack.us/img130/2043/001tavern8dd.jpg] White Wolf Tavern [/url]
:: [url=http://img133.imageshack.us/img133/3096/001city7zk.jpg] Town [/url]
:: [url=http://img84.imageshack.us/img84/5234/skyrimdawnzr5.jpg] Dawn [/url]

[b] :: By Siegfried [/b]

[b]:: By Lady Nerevar [/b]
:: [url=http://img118.imageshack.us/my.php?image=skyrim20ah.jpg] Image #1 [/url]
:: [url=http://img231.imageshack.us/my.php?image=skyrim3fx.jpg] Image #2[/url]


[b][size=5][color=#3333FF]Music [/color][/size][/b] 

[b]:: By Sulan [/b] 
:: [url=http://www.femeta.se/temp/Atmosphere01_mix1.mp3] Track #1 [/url]
:: [url=http://www.femeta.se/temp/Atmosphere02_mix2.mp3] Track #2[/url]
:: [url=http://www.femeta.se/temp/Sometheme_mix1.mp3 ] Track #3[/url]


[b][size=5][color=#3333FF]Jobs[/color][/size][/b]

Everyone is welcome and needed on the Skyrim team, from modelers to just regular posters.

We need:
:: Writers
:: Scripters
:: Texturers
:: Modellers
:: World Builders
:: Heightmappers
:: Concept Artists
:: Play Testers
:: Voice Actors
:: Musicians
:: Ideas People
:: Anyone else willing to help

[url=http://www.silgrad.com/wbb2/board.php?boardid=58]Here[/url] is a link to our forum, just register, create a post introducing yourself, and you're on the team. Place any questions you have in your introduction post. 
[/font]
