(Meshes\ST\Banner\BannerRedoranHanger02.nif by UNKNOWN) -> Reexport 'ST\Banner\BannerRedoranHanger02.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Banner\BannerImpReichParkeepCity.nif by UNKNOWN) -> Reexport 'ST\Banner\BannerImpReichParkeepCity.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterL.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterL.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterI.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterI.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterG.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterG.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterU.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterU.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterS.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterS.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterQ.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterQ.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterE.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterE.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterK.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterK.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterR.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterR.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Banner\BannerRedoranHanger01.nif by UNKNOWN) -> Reexport 'ST\Banner\BannerRedoranHanger01.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\MarkerLOD.nif by UNKNOWN) -> Reexport 'ST\MarkerLOD.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\MiscBlueclayMug.nif by UNKNOWN) -> Reexport 'ST\MiscBlueclayMug.nif' to get rid of the ZBuffer and/or VertextColor property.
(Meshes\ST\Alphabet\DunmerLetterA.nif by UNKNOWN) -> Reexport 'ST\Alphabet\DunmerLetterA.nif' to get rid of the ZBuffer and/or VertextColor property.
ModelLoader still has 14 NIF files.
  0 - Clothes\Wizard\Shoes.NIF
  3 - FurnitureMarker13.NIF
  0 - Clothes\UpperClass\04\F\Pants.NIF
  0 - Characters\_Male\FemaleHand.NIF
  0 - Armor\Elven\M\Gauntlets.NIF
  0 - Clothes\Ring\RingGoldSapphire.NIF
  0 - Weapons\Silver\Dagger.NIF
  2 - FurnitureMarker14.NIF
  0 - Clothes\UpperClass\01\F\Shirt.NIF
  0 - Armor\Elven\M\Cuirass.NIF
  0 - Clothes\UpperClass\02\F\Shoes.NIF
  0 - Weapons\Ebony\Dagger.NIF
  0 - Clothes\Amulet\AmuletJeweledNoJewel.NIF
  0 - Armor\Elven\M\Greaves.NIF
