[B]Concept.[/B]

[1ST]F[/1ST]inding your way on our forums.





[B][COLOR=green]If you want to start modding, you'll find all the necessary information on this board.[/COLOR][/B]



[COLOR=darkblue]If you never made a mod  with the Construction set (CS) for the TES4 (The Elder Scrolls 4), you'll need the following:[/COLOR]
- Oblivion
- Oblivion compatible computer
- CS Construction set (Found on the official Elder Scrolls [url=http://www.elderscrolls.com/downloads/updates_utilities.htm][COLOR=black][B]Utilities Download Page[/B][/COLOR][/url]).

[COLOR=darkblue]How to start?[/COLOR]
The best place to find a tutorial teaching you how to mod can easily found on the CS Wiki, [url=http://cs.elderscrolls.com/constwiki/index.php/Main_Page]([COLOR=black][B]LINK TO CS Wiki[/B][/COLOR])[/url], and the tutorial teaching you about the basics of the CS is [url=http://cs.elderscrolls.com/constwiki/index.php/Category:My_First_Dungeon][COLOR=black][B]here[/B][/COLOR][/url].  There are also numerous tutorials on our forum (found mostly on[url=http://www.silgrad.com/wbb2/board.php?boardid=99][COLOR=black][B] this board[/B][/COLOR][/url]) that can help you for anything from simple CS work to making models from scratch, then importing them into the CS.  Don't be afraid to ask questions either, here or on the wiki.

[COLOR=darkblue]Where to download the Silgrad Tower esm and the assets?[/COLOR]
You can find the most recent update in the [URL=http://www.silgrad.com/wbb2/thread.php?threadid=5579][COLOR=black][B]source.[/B][/Color][/URL]
There you'll find a description of which files you need to download. Follow the instructions and you'll have the most recent version of our assets.

[COLOR=darkblue]What to do after the download?[/COLOR]
Oblivion path: C:\Program Files\Bethesda Softworks\Oblivion.
In the Oblivion directory you'll find the subdirectory data.
If you see the data folder in the download just copy this folder into the Oblivion directory and replace the files. Sometimes you'll see folders as for example meshes, textures etc. If you see these, open the data directory (in the Oblivion directory) and copy for example the meshes into the data directory and replace the files.

[COLOR=darkblue]How to create interiors?[/COLOR]
There is an excellent guide regarding [url=http://www.silgrad.com/wbb2/thread.php?postid=23315#post23315][COLOR=black][B]Technical Info[/B][/COLOR][/url] for interiors as well, as it contains all the info you're likely to need in order to make a quality mod.

[COLOR=darkblue]What about the review of my interior?[/COLOR]
[URL=http://www.silgrad.com/wbb2/thread.php?threadid=2571][COLOR=black][B]Reviewing criteria[/B][/Color][/URL] for the Reich Parkeep / Soluthis, Steadhelm and Silgrad city.

[COLOR=darkblue] Can you help me with the CS?[/COLOR]
Tips and tricks for the [URL=http://www.silgrad.com/wbb2/thread.php?threadid=1990][COLOR=black][B]CS.[/B][/Color][/URL]

[COLOR=darkblue]How do I keep my mod clean?[/COLOR]
Many people start modding and during the process they have a look in another cell etc. This causes contaminations. Even if you think you didn't change anything, it's often the case. To avoid further problems, reload the esp without saving the file. Keep in mind that contaminated files can't be merged. Another way to keep your mod clean: Use multiple editors (check the link). [URL=http://www.silgrad.com/wbb2/thread.php?threadid=2589][COLOR=black][B]Cleaning your files.[/B][/Color][/URL] 

[COLOR=darkblue]How to use building blocks?[/COLOR]
Don't forget to use snap to grid (32-64) and snap to angle.
[URL=http://cs.elderscrolls.com/constwiki/index.php/Using_Building_Blocks_and_Navigating_the_Render_Window][B]CS Wiki[/B][/URL], look at the bottom of the page.

[COLOR=darkblue]What to do when I find a bug in the Silgrad Tower esm?[/COLOR]
Post the bug on the [URL=http://www.silgrad.com/wbb2/board.php?boardid=78][Color=Black][B]Dungeon board.[/B][/Color][/URL]





[1ST]I[/1ST]nformation concerning Silgrad Tower.





[URL=http://www.silgrad.com/cpo/_content/show_index.php?nr=430&directory=main_pages&flag=archiv][COLOR=black][B]Maps.[/B][/Color][/URL]

[URL=http://www.silgrad.com/wbb2/thread.php?postid=43258#post43258][COLOR=black][B]Information about Ebbedin.[/B][/Color][/URL]

[URL=http://www.silgrad.com/wbb2/thread.php?postid=85580#post85580][Color=Black][B]Information about Soluthis and Reich Parkeep (the names) and more.[/B][/Color][/URL] 

[URL=http://www.silgrad.com/wbb2/thread.php?postid=14065#post14065][COLOR=black][B]Information about Silgrad city.[/B][/Color][/URL]
Silgrad Tower, which we internally just call Silgrad City to avoid mixups with the team as a whole, is the largest city in our lands.
 
[URL=http://www.silgrad.com/wbb2/thread.php?postid=29188#post29188][COLOR=black][B]Information about Steadhelm.[/B][/Color][/URL]

[URL=http://www.silgrad.com/wbb2/board.php?boardid=57][COLOR=black][B]Silgrad Lore.[/B][/Color][/URL]
Many names and other subjects are explained in this section of our boards.


For more information check the [URL=http://www.silgrad.com/wbb2/board.php?boardid=1][Color=Black][B]discussion boards.[/B][/Color][/URL]





[1ST]P[/1ST]icking up a claim.





If you want to mod for Silgrad Tower, then start by picking up a claim ([url=http://www.silgrad.com/wbb2/board.php?boardid=80][COLOR=black][B]Reich Parkeep[/B][/COLOR][/url], [url=http://www.silgrad.com/wbb2/board.php?boardid=82][COLOR=black][B]Steadhelm[/B][/COLOR][/url], [url=http://www.silgrad.com/wbb2/board.php?boardid=130][COLOR=black][B]Ebbedin[/B][/COLOR][/url]
or [URL=http://www.silgrad.com/wbb2/board.php?boardid=243][B][color=black]Dungeons and exterior claims[/color][/B][/URL]).

In the claims section you'll find an explanation of the claim abbreviation.





[1ST]C[/1ST]onclusion.





We are always willing to help you, so don't hesitate and post your questions on the appropriate board.

Have fun! :)



The Silgrad Tower Team.