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Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

Attention Quest idea: What Rodan wants Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

Starts in Blackight. This will be a quest through most of the provinces. Rodan will ask the PC to get a number of old artifacts (which cannot be used by the PC due to the fact they are damaged) which will be found in a number of dungeons, ruins, and so forth through the provinces. It may involve the legendary areas as well. What do you think?
26.04.2006 05:57 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
X23
Marquess


Registration Date: 14.03.2006
Posts: 1,034
Location: Philadelphia

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Sounds basically like a huge fetch quest "Go to the dungeons of doom, get past the legions of terror, defeat the guardian of evil. Get the sword of slaying, and bring it to me.

But actually it wouldn't be that bad. As long as the rewards are good, and the dungeons are challenging and varied it would be a fun quest.
26.04.2006 21:59 X23 is offline Send an Email to X23 Search for Posts by X23 Add X23 to your Buddy List
masbeth
First Knight


Registration Date: 17.04.2006
Posts: 116

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and you want to make sure its more like an "indian jones" quest.. .not just go through the dugneon, slaying mosnters, and find a chest that just has some random thing called "obsidian's pearl" or something

what I mean is that the dungeons that contain the "relic" should have to do with the dugeon, and have some reason for existance, and the relic should be something really special for whatever like the circumstance is.

I know this doesnt sound clear, but for example. I'm not good with the actual lore and facts of these games, but like... you are sent to an anceit temple that worshiped some god. The temple has been lost for years, and so you first have to find a map, or marker, or directions to the temple. Once in the temple, you must explore. the temple shows signs of decays, since its been ngelected for 100s of years, and its become the temporary home for a band of *sometype of monster* you journey through the fancy temple, finding mini-artifacts that all have to do with the past of this temple, and finally... you come to the main "room", which has the artifact on a pedestal.. but its traped, and if you remove it in a bad manner, or walk on the wrong stones while approaching it, the trap springs.... indian jones style... not just "slay monsters, reach the further point in a cavern, and BAM the chest will be there with whatever you need"... it should be more immersive, and more adventure like

its a treasure hunt
27.04.2006 23:13 masbeth is offline Send an Email to masbeth Search for Posts by masbeth Add masbeth to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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I think it may be a fun quest. One, you have to travel throught the provinces, visit the legendary dungonss of Arena and get to grab legendary treasures. But there has to be more. The PC will have to find clues to these areas. It will involve multiple quests in between before the "dungeon crawl" since Rodan won't tell the PC. And the quests for knowledge won't usually involve the 'find and info' type quest.
28.04.2006 00:10 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
raggidman
Prince


Registration Date: 06.01.2006
Posts: 2,620
Location: where my heart is

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Was thinking about your Travel the Legendary Dungeons of Arena idea - you could mod the whole of that from blacklight if you wanted - by making each Dungeon into a separate worldspace connected by a teleport.

If for the purposes of this quest all the normal entrances are blocked then you could even include all the original locations in our various associated mods without conflict problems.

Why would this be so cool? Because once this quest was completed the teleport might be destroyed and new areas connected to an exact copy of the model you made for your quest might then be opened by the resulting explosion so that there would be 10 or so pre-created and known locations in the associated mods = great advertising and a very important go-to reason to play Blacklight! Pleased ...heh, heh, heh, sinister chortle fades into suspiciously raggid shadows...

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Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson.

But, if one man does nothing can he be said to be good? raggidman
29.04.2006 00:48 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
raggidman
Prince


Registration Date: 06.01.2006
Posts: 2,620
Location: where my heart is

RE: Quest idea: What Rodan wants Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

Been thinking a bit more about your idea. seems you are thinking that you prefer the player to go from mod to mod in pursuit of this quest, but the ideas that were coming through might still be useful:

The thought that drew me to consider areas of the dungeons that could not be directly accessed via the teleports was thinking about how to draw the player back to explore, and it occurred that there might be noises from behind various walls. They would sometimes have to be very clear and vivid, and at others muted or distant, and as caves play tricks on the hearing and with sound the makers of these noises might react to the player, but they could be mutually unable to locate each other for good or ill.

If you wanted a name for this quest them it might be something like: 'The Whispers of Ancient .....' somethings - this last words being defining of the tone of your quest. Good, evil, grand, scaary, whatever... ?

There might even be a quest within a quest, in that the Teleporter Locations might lead to lesser rewards, duplications, frauds, or imitations not quite of the expected quality, but enticing nevertheless. After all it is so easyto use a teleport.

at the seeming end of the trail there might be a clue that you will have to travel overland to each location to complete the quest...and so it starts again! This time you will actually face all the things that you heard, and it might be that they were totally different than you imagined them...

__________________
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson.

But, if one man does nothing can he be said to be good? raggidman
30.04.2006 00:35 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
Posts: 1,085
Location: City of Blacklight

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Your going to my type of thinking. The PC will have a great time discovering the clues and rediscovering the areas for the lost treasures! We can have the PC going throughtout the big cities there and going through quests before even the discovery of a dungeon. It may take time before they get the location of the dungeon in Skyrim as well as the one in Elysweyr. The last one was in Cyrodiil so it's not a problem. But going throught the ancient forest in Valenwood and going through Morrowind will give the PC more than enough adventuring than going through the gates of Oblivion!
30.04.2006 01:18 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
raggidman
Prince


Registration Date: 06.01.2006
Posts: 2,620
Location: where my heart is

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Cool by having the entrances modded in but blocked until the player completes the Circle of the Teleported Locations the player could even stumble accross some or all of them, but be unable to access them.

The player might find partial maps that indicate the entrances in the upper world, and decide to go to those locations accessible w/out completing the teleporting Circle, and be confounded...

Once again there might be intimations of inhabitants at or very near the blocked entrances, but no way to access until the teleportted Circle quest was complete. Which would go a long way to explain why both the real and lesser, 'dummy' treasures were not located in the first place.

Another idea came to mind last night, that you could use light and vibration also to create the awareness of further inaccessible areas.

Light through cracks is the obvious - but in Skyrim there might be a small glacier separating areas so that you could see shadows or images?

And in some areas cracks in the rock might allow you to directly see the shadows of the inhabitants in the area you cannot get to. There might be more than one kind of creature too, even benign creatures separated from evil creatures by means not apparent from the Teleport Corridors.

So if you hear a chilling monster roaring and see a distorted shadow cast on a wall the player might assume that the shadow represented the monster and throw a fireball or other area effect killing a benign creature who the player might later need or have otherwise used to achieve something wonderful...

Or it might be children making noises to scare each other, etc, so that if you kill them, you later find their bodies...what a terrible thing to have on your conscience...

As for vibration, that can be represented by rocks shifting using the Havok Physics, dust falling, and even candles or wall sconce flames flickering wildly...

Scaaaary Pleased

__________________
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson.

But, if one man does nothing can he be said to be good? raggidman
30.04.2006 22:04 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
HeIsTheDarkness
Seigneur


Registration Date: 12.05.2006
Posts: 257
Location: Russia

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Rodan, I've opened the thread to discuss the underworld idea
14.06.2006 11:45 HeIsTheDarkness is offline Send an Email to HeIsTheDarkness Search for Posts by HeIsTheDarkness Add HeIsTheDarkness to your Buddy List Add HeIsTheDarkness to your Contact List
raggidman
Prince


Registration Date: 06.01.2006
Posts: 2,620
Location: where my heart is

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Been looking for ways to link up quests and get modellers interested in stuff - so here is link to a new thread set up by HeIsTheDarkness who has some ideas on Teleport Gates if you want to pursue the Teleport idea...

__________________
Because loyalty is not to be spoken of and honour is to be endured. Whilst courage is to be survived. These virtues belong to silence.
Steven Erikson.

But, if one man does nothing can he be said to be good? raggidman
14.06.2006 11:51 raggidman is offline Search for Posts by raggidman Add raggidman to your Buddy List
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Silgrad Tower: Oblivion » Archive » Blacklight » Blacklight Quests » Quest idea: What Rodan wants