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Rodan
Spellbinder of Blacklight


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Vistamorn Reply to this Post Post Reply with Quote Report Post to a Moderator       Go to the top of this page

Decided to go a little differently with Vistamorn. I've been working on it and hated the simple Redoran village with huts and destroyed the whole thing. I'm going to go with a pirate village who's ships torment the whole of Morrowind. Make it into a type of Port Royal but not as large. So putting it into a quest point:

- Since the plague upon Vvardenfell is now over, trade has resumed to the large island. As a result, pirates have taken the old fishing village of Vistamorn as a base of operation to raid ships heading to and from there. The village has grown but remained quiet due to it being close to Blacklight. The pirates are able to use the village as a source of repairing weapons and armor, buying the newest pieces, getting drunk at taverns, and you know what else (if you don't, you are too young). The last part won't be used as one of the areas of questing or elsewise but you know what I'm getting at. Now to decide on Evenshore :)
10.05.2008 02:31 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
sandor
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I like this new concept. :)
It's much more interesting for the player.
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bob196045
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I like this

Any chance of getting the Legio Argonis involved in helping to extract the pirates ? (Its a dream I have) :D

As far as Evenshore goes I think it would be nice to keep it a quiet small fishing dock I dunno


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Rodan
Spellbinder of Blacklight


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We could do it. But Evenshore has to be a part of Operation Chaos (new post coming about it).
10.05.2008 11:55 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
blackbird
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WHy should the legio argonis be involved. Blacklight is too far away from argonia. and even far from dumac.
12.05.2008 23:01 blackbird is offline Send an Email to blackbird Search for Posts by blackbird Add blackbird to your Buddy List
bob196045
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quote:
Originally posted by blackbird
WHy should the legio argonis be involved. Blacklight is too far away from argonia. and even far from dumac.


The Legio Argonis is in Silgrad Landmass, on the south of Latrys Island, they have a fort their and have been figting off pirates for the Imperials for some time now

Here is some info on it, theirs more in the Archives, it would take some digging

Legio Argonis plans


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Ibsen's Ghost
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Blacklight may be a little too far north for this suggestion but I thought I'd make you aware of this idea: Potential Reward for Quest Developers seeing as there is a strong naval connection where the NPC concerned might well become part of a pirate-related quest. Ever played 'Secret of Monkey Island'?

This post has been edited 1 time(s), it was last edited by Ibsen's Ghost: 15.05.2008 10:06.

15.05.2008 10:05 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
Rodan
Spellbinder of Blacklight


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Registration Date: 02.03.2003
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Interesting, was reading your post about raising undead NPC's for a ship but I never played Secrets of Monkey Island. Can you give some more info about it.
15.05.2008 12:15 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Ibsen's Ghost
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quote:
Originally posted by Rodan
Interesting, was reading your post about raising undead NPC's for a ship but I never played Secrets of Monkey Island. Can you give some more info about it.


Sure, although it's probably not going to be of tremendous use, really. I was just indicating the Caribbean connection, where stories of pirates were common, to Haitian voodoo practices. Secret of Monkey Island was a game that exploited this connection to great effect. It also revolutionised modern gaming and, to oldies like me, it was one of those games that you can go all glossy-eyed over and start smiling inanely about.

It was basically a graphic adventure by LucasArts (i.e. George Lucas' firm) that had oodles of playability and charm. Of particular significance was the legendary way that you won a sword-fight with pirates by trading insults and, if the insult matched to the most 'cutting' response, you won a round. Just thinking about it makes me have to discipline myself to not go hunting for a PC version right now. Anyway, the main 'bad guy' was LeChuck, a pirate risen from the dead who makes the most out of a lot of old pirate tales in the style of Robert Louis Stevenson's 'Treasure Island'. Without which, 'Pirates of the Caribbean' would have never have never come about to claim all the glory for itself. Personally, I don't like the first film so I didn't bother with the rest but, apparently, 'Monkey Island' was inspired by the Disneyland ride as well. 'Secret of Monkey Island' was the first indication that games could appeal to an older audience, due to its general wit, style and intelligence. Just like Johnny Depp lifts the films above ordinary action fests!

Anyway, if you'd like to read the diary that my NPC is based on then you can do so over here: Diary of a Redguard Necromancer - Anaster Marrowmir . Beware, it's quite long for a diary! However, it could be adapted if you wished to use Vistamorn as a location. The only slight problem is that the 'Black Marsh' team have now taken to the idea, offering to develop the NPC a little more because they already have some ideas for Argonian voodoo planned out, and it may be better, in terms of the storyline and ideal swamp location, to use Anaster closer to that region. The problem is that, geographically speaking, this is opposite to Vistamorn. However, pirates are pirates and they sail around coasts in ships (bet you didn't know that!) so I guess they could set up a port anywhere around Morrowind. It may even become a rather neat teleportation option to get from North-West Morrowind to South-East by travelling in pirate ship...if so, we could do with a few cliffs and caves around the (Azura?) coastline, especially where there is an inlet between Almalexia and Kithendis Falls. A cove would be perfect but you'd need to speak with whoever is claiming that area of landscape. Sandor could certainly advise on that.

This post has been edited 14 time(s), it was last edited by Ibsen's Ghost: 15.05.2008 15:02.

15.05.2008 14:42 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
Rodan
Spellbinder of Blacklight


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The ship teleportation is a definite yes. Going from city to city via boat is an automatic. To go by pirate ship, you are giving me ideas (an extremely dangerous notion). :)
15.05.2008 22:14 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Ibsen's Ghost
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I'm guessing you're already familiar with the 'Pirate Isles' mod by DarkSoul: http://www.tesnexus.com/downloads/file.php?id=6886 . Actually, I think he'd been planning to do something a little 'Monkey Island'-ish with his final release but then it was left dead in the water, if you'll pardon the pun.

I don't want to get you over-ambitious because that's how projects end up not getting done but those games are potentially quite a nice source of inspiration and they contain some elements that are missing in Oblivion, like proper puzzles.
15.05.2008 22:54 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
Rodan
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The one thing that anyone does not have to worry about is me being over-ambitious. Each village, town and city in my area has to have a story. Too many areas in Oblivion were a bit vanilla. So fleshing out a tale would make things more interesting.
16.05.2008 01:14 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Ibsen's Ghost
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Good good! It's when people get too flashy and too detailed and they start seeing stars that you feel people are headed for a disappointment. But a solid storyline that you craft carefully and stick to is a great sign!
16.05.2008 19:50 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
Rodan
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I'm getting the first ship completed (there is probably going to be another, haven't decided on it) as well as working on the exterior walls. Could use a little help in deciding on a name though for the first ship. Something interesting, but not used on Star Trek, Pirates of the Caribbean, or from the History Channel.
17.05.2008 21:52 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Quentin Fortune
The Fourth Horseman


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quote:
Originally posted by Rodan
[...] Something interesting, but not used on Star Trek, Pirates of the Caribbean, or from the History Channel.


You're not going to make this easy for us. Wink

Nevertheless, two shots

Aiskhron Kerdos (meaning "shameful gain")

The Prowling Poacher

... and anything else that comes to my mind right now is definitely Star Trek Roll Eyes maybe more later ...
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Rodan
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I like both names so far. Especially the Aiskhron Kerdos.

Possibility of the PC being rudely acquired by the ship for either a treasure hunt, raid on another ship, or something even more sinister. Yes
17.05.2008 22:53 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
Ibsen's Ghost
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Hello,

I did a little research recently on pirates as background for my work on Anaster that I thought it would be good to share with you even though some of it you will know and may have thought about already. Some of this roughly involves Sandor's line of work so I'll PM him and see what he thinks about some of the following suggestions. Other parts may interest the 'Black Marsh' mod makers so, hopefully, Anaster's story will flow neatly between the two mods. I shall mark these sections as 'FAO Sandor/Black Marsh'. Most of this information comes from an old piece of writing by an actual pirate called Alexander O. Exquemelin who wrote about "the lives of the Buccaneers of the Caribbean." Please view this as a resource that you can dip in and out of for ideas.

#1 - If a pirate got wind of some tasty loot, he would let it be known through their criminal connections that he was looking for a crew and people would converge upon a noted local meeting point. Some pirates for special missions, however, would be head-hunted (i.e. sought out), where they were probably found in bars and engaged in various 'orrible pursuits (but I'm guessing here.
After agreeing on targets, locations, approximate length of being at sea and so on, they would pool their capital (money) into portions. 4-5 portions would go on the ship, 2 for the Captain who owns the ship, 1 for each crewmate and half a portion for younger boys. Although their loot was strictly shared equally, any monetary loot they found was split according to this scheme.
Pirates would also be compensated for losses e.g. for a lost right arm = 600 pieces of eight (p.o.e.) or 6 slaves, lost left arm / right leg = 500 p.o.e. or 5 slaves, left leg = 400 p.o.e. or 2 slaves and eyes/fingers = 100 p.o.e. or 1 slaves, although I find it strange to value eyes so little...

In-game Ideas -
  • Finding a contact should be one of the first ports of call, followed by a rather fun recruiting session where you might have to convince the best pirates to join you by doing something unspeakable. Meanwhile, your meeting point is filling up as a growing campsite.

  • The player could take slightly more responsibility for finances, including agreeing wages, persuading some cantankerous (and possibly violent) characters and maybe even some sort of puzzle whereby you must work out from what a character says what piece of loot they want and then face a series of options as to what you're going to tempt them with.


#2 The pirates generally ate meat, meat and more meat which they would salt in order to preserve them during voyages. This would generally consist of pork and turtle. Personally, I would love to see turtles (or something similar) along our coastlines. Exquemelin mentions the fact that the Buccaneers would tend to capture farmers and demand pigs from him or they would hang him. Personally, I think that 'pig rustling' would be a pretty cool night-time activity, too.

In-game Ideas -
  • FAO Sandor & Black Marsh - Create an 'ST Turtle' and/or 'ST Pig' - any chance of this, sandor? Also, as regards fauna and flora, I was wondering if any 'Caribbean' airborne fauna such as hummingbirds and dragonflies were possible to implement, particularly for the swamplands of 'Black Marsh'...

  • Create a few of 'supply and provision' missions before pirating begins including: turtle-hunting and pig rustling.


#3 The Buccaneers would regularly employ hunters with hounds to help them find, hunt, kill and salt any additional meat which they would then pile up in the hold on the ballast. Meanwhile, other pirates are employed to do some careening (cleaning the ship on its side) and greasing (for the moving metal parts).
Meanwhile, it mentions taking slaves from captured ships (or even kidnapped from the mainland, particularly turtle fishers) where they might be forced to row, cook, fish, generally labour or even entertain. For the last one, you've got to wonder if these entertainers volunteered because they had that particular skill or whether they just became the butt of everyone's jokes and a source of cruel amusement.

In-game Ideas -
  • Hire from a choice of hunters n' hounds. Deploy your men according to which ones you think are fit for the rough stuff (Nords!) and which are better at cleaning (Bretons?) with, if possible, some implications e.g. leave an Orc to repair the hull of the ship and he may get heavy-handed and punch a bloody big hole in it, thus delaying you and costing you more money.

  • From my own knowledge of Dark Elves in books (I'm not an MW veteran!), ideas of law and justice are more like fashions and less like absolutes. Therefore, due to the decree of King Helseth which banishes slavery, it is this subject alone that could outlaw piracy. Maybe the renowned cunning of pirates is mainly celebrated in MW but more pressure has been put on them since King Helseth did what he did. As in 'Secret of Monkey Island' you might be able to 'woo the sexy female governor' =) , although this makes things tricky for female PCs who are uncomfortable with the idea of homosexuality...

  • The player could be forced to return to the mainland once resources run low. If possible, you may be restricted as to which ports and coves you are able to reach in time, thus heightening the possibility of a clash with lots of militia if you turn up somewhere strict or where you are infamous.

  • Comic cruelty against slaves!!!


#4 The Buccaneers, for all the fact that they were ruthless, and often amoral and/or sadistic, nonetheless lived according to a code, swearing on the Bible to stick to the loot agreements etc. and resorting to duels in the case of unresolvable conflicts. If anyone broke this pact (that was often written down), then they were executed by a crew member of their own choosing. This includes taking more (or better) food than anyone else in the crew.
When they captured a vessel, they would often enslave the living remnants of the crew whilst killing unwilling characters or making them walk the plank / 'keelhauling' them. Keel-hauling is: by means of a rope, they are dragged them under the bottom of the ship, where they might have an encounter of a nasty kind with the rudder and various sea-dwellers like sharks, before emerging at the other end.

In-game Ideas -
  • If disposition, morale or loot intake drops below a certain level, disagreements may break out between members and, depending on whether the PC has done something really stupid, they may even punish the PC themselves. This could include the possibility that the player misses the fact that they themselves have broken the agreement by taking too much food, on which basis they themselves spent time on (with the pact) whilst recruiting.

  • Lots of juicy opportunities for cruelty and killing!!!


#5 Buccaneers would often attack fleets of small fishing and diving ships that were protected by one or more mercenary or military ships. Negro slaves were used to dive for pearls, oysters and other precious marine commodities.

In-game Ideas -
  • FAO Black Marsh - Particularly near the coastal borders between Black Marsh and the Southern Marshes of MW, the divers are likely to be Argonian. If these Argonians aren't getting a good deal for their work, they may welcome the intrusion of these pirates and even give them tip-offs as long as they end up with a better return for their work. This might be another area where Anaster has the chance to forge even deeper bonds between his own voodoo-heavy culture and that of the Argonians, which will, in turn, assist the player. Anaster is a voodoo specialist, first and foremost, but is more likely a pirate PC's 'right-hand man' who will stick by him. But he should be difficult to recruit, preferably allowing the player to be drip-fed fragments from Anaster's diary along the way.

This post has been edited 6 time(s), it was last edited by Ibsen's Ghost: 19.05.2008 22:44.

19.05.2008 21:59 Ibsen's Ghost is offline Send an Email to Ibsen's Ghost Homepage of Ibsen's Ghost Search for Posts by Ibsen's Ghost Add Ibsen's Ghost to your Buddy List
Ibsen's Ghost
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A few mods that may interest you and any others who are thinking of contributing here:

Pirate Clothing: http://www.tesnexus.com/downloads/file.php?id=14568 & http://www.tesnexus.com/downloads/file.php?id=10067

Peg Leg & Hook: http://www.tesnexus.com/downloads/file.php?id=16658

The old pilotable Pirate Ship: http://www.tesnexus.com/downloads/file.php?id=3575

Cool hideout combining keep and cabin textures: http://www.tesnexus.com/downloads/file.php?id=11472

And, bloody hell, cannons! : http://www.youtube.com/watch?v=BMdbCvJPhyk&NR=1

This post has been edited 2 time(s), it was last edited by Ibsen's Ghost: 04.06.2008 15:39.

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Rodan
Spellbinder of Blacklight


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Gotten my interest Ibsen! I'll look in on those.
12.06.2008 12:35 Rodan is offline Send an Email to Rodan Homepage of Rodan Search for Posts by Rodan Add Rodan to your Buddy List
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