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Steinaech
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I do have to say, that is most impressive.

With a little tweaking, and a little more depth, I would say we have the opening chapter to the history of Kedal.

But I have one question, were the Dwemer good alchemists? I expect that living in a cave, they would make great use of Alchemy, but is there something in the Dwemer culture, or Chimer, that could fuel this aspect?

This post has been edited 1 time(s), it was last edited by Steinaech: 2006.10.31 03:37.

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KuKulzA
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thank you, (I assume you talking to me)

Dwemer were great metallurgists and geologists... and I guess in a sense that is good alchemy... inorganic-wise?
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Hrafnkel
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Seems alchemy would be a weaker poitn of the Dwemer, given their specialty in all-things-unnatural.

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KuKulzA
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quote:
Originally posted by Hrafnkel
Seems alchemy would be a weaker poitn of the Dwemer, given their specialty in all-things-unnatural.
I dunno... I always thought Alchemy was also unnaturl and inanimate in TES since plenty of metals and stuff being mixed in I dunno and that Kemel-Ze book mentioned that ther guy wanted an alchemist to see what the metal were... :)
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Joe Venice
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Registration Date: 2006.01.24
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He was a powerful wizard. That is all anyone knew or cared to know of the old dunmer who wandered the wastes north of Silgrad. We did not mind though, we worked for our coin and to us it spoke plenty. It told us sweet stories about food and warmth for ourselves and families, it spun us ripe lies about the riches we would receive when we had reached the end, and it gave us dark nightmares about what awaited us when we failed.

We had reached the door. The lot of us could see the inscriptions about its face, the etchings of those hands, long since stripped of their flesh, had gone unworn in these dank, airless caverns. We could not understand the warning, but we knew it. None of us doubted that it was there to keep us out just as much as it was meant to keep something in.

The wizard took no heed. He did not fear the warning and held no fear for threats that were no longer held by withered lips. But perhaps he was wrong, for the thing that filled the void between us ripped flesh, smashed bone, and strewn the waste upon the molten floor. Perhaps he was wrong, for he retreated into his books and lies to seek the key to shut tight the door beyond this threshold. Perhaps he was wrong, for the ruins and stonework build high above us, burying us deeper into the world, but never out of arms reach. Perhaps he was wrong, because he has bound us to this place, never again to see the stars or the sky, to keep this way and hold back the abomination he let slip the binds.

"We of Kedal keep our lonely vigil, outlander. But we are far from alone. Pray you last the night. "

Random Notes:

Apprentice of Shalidor.
The force to break Rourken.
The aegis to defeat a necromancer.
The buried city of Kedal.
An outlander lost underground.

"My skin...my beautiful skin. It shone like gold leaf in the dawn. But in the dusk, the sun burnt, and the leaves turned to ash. . So long ago...and yet so soon."

"We were here before they raised him up. We were here when they tore him down and took his honor for themselves. We remained here when he returned and cast them down in turn. But we stay, unchanged and unfaltering, no matter how the storm rages beyond these halls of stone. That is why we need no gods, outlander, we have outlasted them."

(Note: I'll clean up this mess as soon as I can.)

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raggidman
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Alchemy is the art of the transmutation of metals among other things. Consider the philosopher's stone and the common transmutation of lead to gold if you will.

The Cerro are concentrating on certain 'medicinal, illusory and metaphysical aspects, but there is obviously more to it than that.

However, although this is an apparently powerful theme, I am not sure how you go from describing the people of Kedal as the greatest magicians ever - to hand-me-down dwemer... metallurgists?

And then they become masters of concealment... umm, like the Cerro?

Plus, what you are now describing is a Dwemer Fortress ... well it has to be if the Dwemmer were set up there, and I seem to remember that was declared off limits for the mainland by Razorwing ... all dwemer remains to be on Vvardenfell... though that may have changed?

But the dwemer relationship is wonderfully done - esp re the language... and I would want to keep that, if in a different form...

The spirit is a very nice touch ...


So...
? Hows about turning it around?

I have posted a story in Lit Dev - it will be the first full raggidman story, currently called the Chimer and the Spirit. Adapted from the lore that I have been building for the background of the Cerro, it may provide a sound basis for your history without Lore conflicts... including when finished bringing ST policy and Lore generally and ESF Lore into closer harmony, I hope - I look forward to people discovering and correcting me on any bits I have missed or plain got wrong.

Natch if you do not want to use this book I might well adjust it and transfer it to another mod.

Further, there is still the possibility of some link up with the Cerro. Much of this is remarkably similar to the Cerro Lore that has been building up over the past couple of years, and that could be turned to very positive advantage...

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This post has been edited 1 time(s), it was last edited by raggidman: 2006.11.01 20:24.

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raggidman
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Story completed - hope you enjoy it... here is the link

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KuKulzA
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wait I don't get it... what happened?

so Joe Venice has a proposal or is building off of one? off of mine?
raggidman, you trying to relate my proposal with Cerro Clan or a new proposal/story?

Confused
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Steinaech
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The lore is beginning to get confusing.

This weekend I will write up the first chapter of the History of Kedal.

Could somebody maybe make a book cover for the books?

This post has been edited 1 time(s), it was last edited by Steinaech: 2006.11.01 22:46.

2006.11.01 22:45 Steinaech is offline Send an Email to Steinaech Homepage of Steinaech Search for Posts by Steinaech Add Steinaech to your Buddy List Send a Private Message to Steinaech AIM Screen Name of Steinaech: Jeff Dell Italia YIM Account Name of Steinaech: Steinaech
raggidman
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read the story in Lit Dev KKA - you are my co-moderator there are you not?

I am saying that there are great ideas in there but they need to turn around a bit as they are startin to parallel other stuff that is already building up?

So I wrote a story based partly on some ideas that I developed for the Cerro and the Uni and offer it as a readjustment of perspective to avoid too much duplication. The stuff that I offer will not harm further Cerro developement.

They clarify the positions you and others put KKA, which I am worried about, as if those positions stood entirely unchanged they might be interpreted as being something a tiny bit too similar to the Cerro... and I don't want either project treading on the other's toes...

The story also adds new options and ensures that both communities hold their own unique qualities, and could make Kedal and th eCerro suficiently different that they could interact without 'samey criticism.'

And it tries to add something from far earlier times = pre-Nirn - something that has the correct feel. And I feel we need some truly pre-ancient Lore in ST, however vague.

Lastly, if Steinaech is happy to work this my way I will add a tit-bit that mayl have you all rather eager to model... - htat's bribery by the way... Pleased

Again KKA, please read the Cerro and University Threads. The synopsis I sent you was just a taster.

Steinaech - best of luck with the sorting out thing Wink

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KuKulzA
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:bow: alright...
the cerro stuff, I been reading bit by bit, a few posts at a time...
as for samenessness yeah a little, I see what you mean Yes
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raggidman
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Provided the Alchemy side of Kedal clearly focusses on Metallurgy and Armoring, then in-game they can work well together, or clash.

That is part of why I turned around the spirit giving it a positive focus.

I felt that the idea of the unknown hero becoming a revered ancestor is pure dunmer and ES too. And we know from the Heart of Lorkan that parts of the great spirits may live on - in this case the nature of a spirit that is likely not as powerful as a Lorkhan by an order of magnitude might still diffuse among the people of Khedal and give them a boost that is significant in mortal terms.

Why do the Chimer turn to metallurgy eh? They learn skills from the Dwemer, fine ... but the Dwemer will not part with their secrets to slaves ... But if they feel that they are indeed faced with 'superior beings' they might have a basic urge to impress. And by infusing a tiny part the Spirit of Kedal into the Chimer you give them just a touch of the immortal, you have something that will feel superior. Very dunmer too Wink


As for Joe Venice's piece, that is tasty description, and I hope that he will want to turn his talents to expanding on the Chimer and the Spirit theme - if Steinaech would like to take the story I have offered as a starting point then I will give the little idea I have been holding back to his Joeliness and I do believe he will find it rich pickings - there is a most excellent model already waiting and and the barest bones of a story connected to it that needs the master touch. [edit] heh, just realised that there is a major quest that I have been looking for a place for that can work here too. it all depends... [/edit]

But first the big S will have to do his homework... his city really has the makings, now it is down to specific choices.

Wonder what he is doing now? Maybe setting the dates for various events and stages of construction in the buildings in his model? As in so and so found the cave in the year ..date.. and ... now this is the first house / structure that was built. It was made by ..name.. in exactly/approx the year ..date.. etc That's just one style - sometimes it is better to leave stuff vague even when you have a precise date in mind I dunno . I still have to decide to tie in loads of stuff date-wise, or make a note to the project leaders about getting the 'expert dater' to do that. It's one thing that a good Lore Meister is so very essential for.

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This post has been edited 6 time(s), it was last edited by raggidman: 2006.11.03 00:30.

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Steinaech
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quote:
Wonder what he is doing now? Maybe setting the dates for various events and stages of building in his model?


What?
2006.11.02 23:32 Steinaech is offline Send an Email to Steinaech Homepage of Steinaech Search for Posts by Steinaech Add Steinaech to your Buddy List Send a Private Message to Steinaech AIM Screen Name of Steinaech: Jeff Dell Italia YIM Account Name of Steinaech: Steinaech
raggidman
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I work with screenies and sound and the written word - so I have not seen all of your creation Crying but hey, I can dream, and learn a lot from the screenies you gave.

What I finally did when working with bob#####s on the Uni and the Cerro was to create a timeline - natch some of our buildings will have been created ages ago (maybe literally Wink ) but others have yet to be built in TES3, so we have to set all that up as quests = need timeline not only for history, but also for rhe tricky part when past and present coincide with the arrival of the player.

Maybe I was half thinkin that you might offer buildings as quest options - course that may not be the style of your city ... but actually I left out an 's' at the end of that word building = as in deciding which building was created first and why etc = part of your history, and really the sort of thing that the modeller ultimately decides by the way the model is done...

There's a thought, how important are buildings and architects in Kedal?

d... these internet cafe crap keyboards, they are no better than my typin skills ... Bitch ... :D - hmm I shall edit me - one moment...

Hey Steinaech, yer avatar is really intimeratin' :)

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This post has been edited 1 time(s), it was last edited by raggidman: 2006.11.03 00:24.

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Steinaech
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So are we talking about creating models for the buildings rather than the shacks and farm houses?

Oh and what is bob#####?
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raggidman
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New addition to the tale in Lit Dev Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

:bow: bob (with loads of numbers - which I can never remember) is the leader of the original TES3 Morrowind Silgrad Tower Expansion.

He is upgrading and correcting loads of stuff, and adding new stuff too, and that provides a very important Lore base for people to kick off their TES4 ideas from as well as people are still donloading and playing it Good job!

Now your model is I underground I understand, so weather is not a problem. You have no surface contact that I have heard of until some event opens up a path to the surface?

That means that the wood of your buildings (depending on age) may be incredibly dry. Will it have petrified, or what? Is there an underground river that driftwood might float down from the surface on? If not = no new wood... so wood will be seen as incredibly valuable.

You might expect that your natives will have used stone for their normal buildings = they live under a mountain I dunno or they may hollow out new 'caverns' from the sides of existing caverns, tunnels etc.

Again they are under a mountain, so they will have to use coal rather than wood, unless the mushrooms that they grow can be used fo rthat purpose...

Hmmm - maybe they cut timber from Mushrooms??? Therer cannot be two cultures like the Telvanni, can there?

Lots to consider

:alert: One thing I have now done is to include your Wizard's Curse in the Chimer and the Spirit tale

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This post has been edited 2 time(s), it was last edited by raggidman: 2006.11.03 01:01.

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Steinaech
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There is a small ravine type of thing in the middle of the city called the River of Corpses, as you will see why once you see it if you have not already, so it is possible for wood that way.

I now see the skeletons in the Hall of Ancients, which is the a dungeon you must pass through to get to the city as the ones that have been infused with the spirit but have died. So, when someone dies, they are sent to the Hall of Ancients where [here comes some of my weird stuff] their flesh and organs are "ripped" from their body, leaving nothing but the bones of which are passed through a ritual which reanimates the skeleton as a Protector of Kedal.
2006.11.03 01:04 Steinaech is offline Send an Email to Steinaech Homepage of Steinaech Search for Posts by Steinaech Add Steinaech to your Buddy List Send a Private Message to Steinaech AIM Screen Name of Steinaech: Jeff Dell Italia YIM Account Name of Steinaech: Steinaech
raggidman
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The ravine type thing sounds like it might do the job - there might be some wood gathering quests there.

A dark vision indeed. But if you travel that route then you lose the possible benefits of a unique source of magical affinity for your people...

Kedal is a Dark Elve community that lies beneath Soluthis. They have a very dark past and few dare to venture far beneath Soluthis to reach it. Spell bound by a dark wizard, they are forbidden to leave their town and have never seen daylight for over 1,000 years. They are under constant siege of the Guardians of the Dark Oasis of which the Dark Wizard has broken open the portal to. Out of this, the Kedalins have become some of the best wizards and smiths that anybody has ever known. Some have found this secret underground city, but few have returned to tell of it.

Have to ask about Soluthis - thought this was a Cavern in the mountains...?

The history you have in your what is it thread does not add up with the replies to your history thread I now see - 'pologies for not spotting that before.

Would have thought that the skeletons were the Guardians of the Dark Oasis, but I guess you have had other thoughts and plans there too.

Are the skeletons placed there by the action of the wizard or by the Kedalins themselves?

Suggest a map of the city - if you can do one as a screenie it might help people inderstand a bit better.

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Steinaech
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I'm not the one that decided to put it in Soluthis

The giant Lich is a Guardian

The skeletons are protectors


As of right now there is also a Giant Lich as the Guardian of the Dark Oasis and Skeletons as warriors of that, but the Lich will probably change to a Wrath or something.

I posted a rough draft of the History of the Hall of Ancients in the new Literature section, check it out.
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raggidman
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Here is a link to the Soluthis Thread in TES3 ST where bob###### is still deciding how to go about modding the City.

I have given him a link to the Chimer and the Spirit Thread in Lit Dev, and hopefully he can incorporate that into his thinking along with your concepts for Kedal ... we shall see.

Anyhows I believe that you both have to know what the other is doing so that TES3 and TES4 both make sense in each other's terms.

I believe bob##### mentioned he would be delighted to have Kedal in TES3 too if that interest you at some point?

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Silgrad Tower: Oblivion » Sundry » General ES Modding » Kedal » Creating History

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