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Oblivion.Tamriel-Rebuilt.org New forums for Oblivion TR
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Thu Apr 14, 2005 10:34 am Post subject: Proposal of Organization |
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Okay. Here are my thoughts on how TR and Silgrad should organize.
First - I think one of the main problems our two groups have is that we
get a lot of people coming to the forums posting a bunch of things and
making posts that get in the way of our true modders.
Another big thing is that I feel modders should mod, and not get bogged
down with the administrating parts of the project. Thats why I want to
seprate things a bit.
I belive that if we have 3 forums we can greatly increase
productivity, as well as ease the stress load that modders may feel,
and give us a chance to be well organized for Oblivion's release. The 3
forums I'm thinking about are:
Global Forum, Silgrad Tower, and Tamriel Rebuilt Forum.
Global Forum:
The global forum will be in charge of the adminstration tasks and
the cordination of both projects. Their will be a core team of 3 admin
and 5 moderators. 1 admin and 2 mods from both Silgrad Tower and TR
Forum and 1 Admin and 1 mod from both. New members will be contacted on
this forum if they want work and will be given a link to the other
forums when work is needed to be done.
Global Orgaination:
PR and Todo Lists:
New Members Forum:
Tavern, Lounge, Bolt-ons:
OOT:
Reviewing for OOT:
Silgrad Tower Coordination:
Tamriel Rebuilt Coordination:
Main Page:
Silgrad Tower and Tamriel Rebuilt will be in charge of taking
control of their respective modding province, and will detremine how
their core should function.
A member from both forums will be allowed to be on the other core
as an observer so that things can run smoother and talk will be
continued.
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Edited by Haplo
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Thu Apr 14, 2005 10:36 am Post subject: |
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feel
free to edit and or change it how you want add your thoughts and ideas
so we can flesh this out a bit. this is just organisation and not
rules. rules and what not will come next of course and will take allot
longer to do I hope. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Thu Apr 14, 2005 9:57 pm Post subject: Re: Propsal of Organisation |
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Silgrad
Tower hasn't really had any problems with trolls on our forum. We had a
couple of fanboys that kept to themselves in a thread, making all sorts
of 'cool' suggestions at random, like adding weapons from the van
helsing movie... but they didn't really bother anyone. I don't know
what problems TR had, but there'll always be idiots in the world who
post crap, like that guy on the official forum who wanted an Ordinator
faction for Oblivion... sheesh...
I feel having a stand-alone, Global forum would be a bit overkill,
at least from our point of view. If it's just Silgrad Tower and Tamriel
Rebuilt cooperating, how many threads would be active at any one time?
I doubt more than a handful. Instead I suggest that OTR creates a new
board on this forum, in the admin section perhaps, where we can discuss
things that affect both projects.
From our point-of-view I think we'd be good if we had just one
administrator / rep on your project. Right now I think I'm that guy. We
just don't have that many active members to choose from. We're not as
used to being in a massive teams as you TR folks are.
I have some ideas on how to organize the more hands-on tasks around our two mods.
I suggest that the future Silgrad Tower mod becomes dependant on the
future OTR mod, in the sense that our mod references objects and things
in your mod. That's assuming Oblivion will use the same system for
plugins as Morrowind did, with a master file and potentially plugin
files in a dependency chain above the plugin one is working on.
I think that if we shared a library of resources, it would ease the
burden on both the two teams as well as downloaders. Our teams could
help each other obtaining permission to use things, as well as keeping
track of credits. "Yalanda" from the OTR team might be from France, and
hangs out a French mod site, keeping a keen eye on new stuff coming out
of the French mod scene. "Hotara" from ST might be from Japan, and can
navigate through those sites which often have great stuff, but is hard
to make sense of for somone who don't speak Japanese. Theoretically it
might work like this:
First, the modder loads up the OTR mod, which has a suitable hole
where ST is, as well as having the references and resources for "Very
Cool Facepack 2".
Second, ST is loaded on top of OTR (they'd be loaded at the same
time with ST below OTR in the dependency chain, but any way;) and
places its landmass and everything else in the hole left by OTR, and
our team has made sure it lines up perfectly and is compatible without
a glitch in all aspects. ST has a couple of guards in Reich Parkeep who
are fitted with faces from "Very Cool Facepack 2"; they are references
to the objects that are in OTR, and so they have the same ID and
graphic references as a guard in OTR with the same face might have,
since the guards in ST was created with the dependancy in mind.
The ST team could maintain a third plugin for components we create,
or find on the net (and get the permission to use). That plugin would
be placed inbetween OTR and ST, so ST is dependent on it (and can use
it) without it being merged into ST. Every now and then, the OTR team
would merge the third plugin to their mod and put out a new release,
meaning OTR could benefit from work made by the ST team. Without the
third plugin idea, OTR would never get access to things ST does, since
OTR is never dependent on ST. The references ST creates would never
seen while you work on the OTR mod. I created some 3D models for ST
back in the day. They were simplistic, sure, but they created a nice
effect. One of them was a piece of ripped silk fabric the player found
on the ground next to a guard that had just been murdered. The object
became enabled next to his corpse at the appropriate time, and I felt
it was rather cool to do that as opposed to giving the player a journal
entry when he examined the guard's body. I'm very keen on learning more
about 3D modelling for Oblivion.
Naturally our team would share the responsibility of finding places
to host the OTR mod, since it's in our own interest that players have
access to it, if we'll be using things from it.
Another thing that needs to be agreed is naming conventions for
newly created references. I suggest that our team uses the prefix "st_"
followed by two letters and (a new underscore) that signals who created
it. So my objects would start "st_rw_". Our early team didn't care
about naming conventions, which got messy after awhile and led to a lot
of unnecessary work for the later team, so it's good to start out using
a convention. What will your naming convention be?
Also we need to agree how to name objects borrowed from modders
outside the two projects. Usually, our team has named them according to
the modder who brought them into ST, so if I grabbed a helmet from the
net I'd name it [sltw_rw_], with the old naming convention. I'm not
convinced we did it right, so I'm open for any suggestion.
I think we should anticipate that our teams might someday break off
from each other, and always be prepared if that happens so neither team
is devastated. From my viewpoint I'd be happy to let OTR continue using
the work that's been done in ST up to that point, if your team decided
you want to use it. After that you'd be free to do with it as you saw
fit, while we'd continue working with the mod in our direction.
Hopefully it'll be a long and fruitful collaboration, but I think a
pre-nup is wise considering how things fell apart last time. |
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Fri Apr 15, 2005 10:24 am Post subject: |
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I
for the most part agree with you. Right now Tr has a person in charge
of all objects that come in and created. We have object reviewrs that
inspect everything to make sure the quality is the same.
The reason for the global forum is mostle to stop spammers and to
allow for people to just mod. TR has many many spammers thjat create a
mess out of our forum they flame allot and we lose members or our older
members get mad and start to flame back thats why I'm trying to
seperate things out a bit to allow the modders to just mod and not to
have to worry about the adminstration tasks of the project becuase most
of these things like organising and the website and PR don't ever get
done. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Fri Apr 15, 2005 10:39 am Post subject: |
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arcadea wrote: | I
for the most part agree with you. Right now Tr has a person in charge
of all objects that come in and created. We have object reviewrs that
inspect everything to make sure the quality is the same.
The reason for the global forum is mostle to stop spammers and to
allow for people to just mod. TR has many many spammers thjat create a
mess out of our forum they flame allot and we lose members or our older
members get mad and start to flame back thats why I'm trying to
seperate things out a bit to allow the modders to just mod and not to
have to worry about the adminstration tasks of the project becuase most
of these things like organising and the website and PR don't ever get
done. |
Have you tested blocking IP addresses from accessing your site? I had
that function on my old work site, it was rather simplistic although I
don't remember specifically how it worked. It was probably a
javascript. As long as the spammer has a fixed IP adress, it's a pretty
good way of blocking jerks who sign up with a new name after their
account has been blocked. You can fool it by using proxies, but few
know how to use those nowadays.
If the global forum helps you keep spammers out, then two thumbs up from me on that idea. |
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Fri Apr 15, 2005 10:41 am Post subject: |
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IP's
are the same for people who use AOL. thats why we can just ban people
or we would. it would ban many people some who don't deserve banning. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Fri Apr 15, 2005 10:44 am Post subject: |
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arcadea wrote: | IP's
are the same for people who use AOL. thats why we can just ban people
or we would. it would ban many people some who don't deserve banning. |
Well as I said it has to be used wisely by whois'ing the IP etc. but if
the person has normal cable, like me for example, it works. |
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haplobartow Administrator
Joined: 05 Apr 2005 Posts: 70 Location: Georgia, USA
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Posted: Sat Apr 16, 2005 2:02 pm Post subject: |
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I like the ideas guys .
I think that the stand-alone website is overkill as well. If we break
away, who will be incharge of it? What will happen to it? It'd be a big
waste of money/time/effort.
Also, I think we should have one page(that we both link to), with
shared access possibly, for the downloads. We could have it sectioned
almost like a forum -
STATICS
-Flora/Fauna
-Buildings
-Furniture
-Misc.
ACTIVATORS
-Beds
---MISCELLANEOUS
WEAPONS/ARMOR
-Steel
-Chitin
-Ebony
MUSIC/ART
-Soundtracks
-Concept Art Galleria
-Game Music Files
LITERATURE
-FULL Lit. d/l
-Stories
-Poems
-Misc./Quest-Related
-------------------------------
Like that.
And finally, if we ever get spammers on O.T-R, they won't be that big
of a problem. I deal with them ruthlessly. If they come in and post all
sorts of nonsense, I delete the thread immediately and explain to them
via PM why their ideas are wrong/won't work/are too broad/etc.
I would never let their be a mess on O.T-R like the Tavern in TR. It's
filled to the brim(over 14 pages!!!) of useless spam and crap that
overflowed when the Lounge was removed. _________________ Everything except Scripting, Dialogue, and NPCs.
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House Telvanni
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Sat Apr 16, 2005 7:29 pm Post subject: |
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haplobartow wrote: | I like the ideas guys .
I think that the stand-alone website is overkill as well. If we break
away, who will be incharge of it? What will happen to it? It'd be a big
waste of money/time/effort.
Also, I think we should have one page(that we both link to), with
shared access possibly, for the downloads. We could have it sectioned
almost like a forum -
...
And finally, if we ever get spammers on O.T-R, they won't be that big
of a problem. I deal with them ruthlessly. If they come in and post all
sorts of nonsense, I delete the thread immediately and explain to them
via PM why their ideas are wrong/won't work/are too broad/etc.
I would never let their be a mess on O.T-R like the Tavern in TR. It's
filled to the brim(over 14 pages!!!) of useless spam and crap that
overflowed when the Lounge was removed. |
You make an excellent point about the third forum, I think.
I'm not quite sure how you propose that the download page will work? ST
have previously used a single archive, with .esp and all components,
for distribution (not counting the internal releases). That method has
proven useful in finding places to host the archive, and demands less
of people who just want to play; save it, extract it, and you're done.
Perhaps I misunderstand you?
Active and ruthless moderators are the key to keeping a tidy and pleasant forum |
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haplobartow Administrator
Joined: 05 Apr 2005 Posts: 70 Location: Georgia, USA
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Posted: Sun Apr 17, 2005 1:32 pm Post subject: |
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If
you already have a page for the downloading of materials, it could be
reformatted a bit to fit both of the projects need, and could host
links to downloads for both projects. That way, if anyone on either
site wanted to download something, we'd point him/her to that webpage,
where we both share all the downloads. One section could be: ST,
another OTR, and another both ST&OTR Full Download.
Do you have someone skilled with making compression programs that
automatically send the files to their correct spots when the program is
run? _________________ Everything except Scripting, Dialogue, and NPCs.
-----------------
House Telvanni
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Mon Apr 18, 2005 2:51 am Post subject: |
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haplobartow wrote: | If
you already have a page for the downloading of materials, it could be
reformatted a bit to fit both of the projects need, and could host
links to downloads for both projects. That way, if anyone on either
site wanted to download something, we'd point him/her to that webpage,
where we both share all the downloads. One section could be: ST,
another OTR, and another both ST&OTR Full Download.
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Yes, that part won't be a problem, it was the organization of download components I was wondering about. This part:
haplobartow wrote: | Also,
I think we should have one page(that we both link to), with shared
access possibly, for the downloads. We could have it sectioned almost
like a forum -
STATICS
-Flora/Fauna
-Buildings
...
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I don't want to split our download archive at all.
Naturally, if we'll be cooperating, we'll post all relevant information for downloaders how to use the two plugins together.
haplobartow wrote: |
Do you have someone skilled with making compression programs that
automatically send the files to their correct spots when the program is
run? |
I have no idea what you mean. What would such a program be needed for? |
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Mon Apr 18, 2005 10:28 am Post subject: |
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I
think we need eraser since he is the head of OOT and this realy falls
under his expertese. Haplo if you see him on MSN messenger ask him to
come to the forum. Have him log in and give him HM status for now. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Tue Apr 19, 2005 12:16 am Post subject: |
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Arcadea wrote: | I
think we need eraser since he is the head of OOT and this realy falls
under his expertese. Haplo if you see him on MSN messenger ask him to
come to the forum. Have him log in and give him HM status for now. |
What is OOT? |
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Tue Apr 19, 2005 3:29 pm Post subject: |
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it's
an organistation in TR that is in charge of all newly created objects
they sort them and add them into a pluggin for modders to use they are
also in charge of what needs to be made and talk with the moddlers
about what needs to be done. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 29
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Posted: Tue Apr 19, 2005 3:46 pm Post subject: |
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Arcadea wrote: | it's
an organistation in TR that is in charge of all newly created objects
they sort them and add them into a pluggin for modders to use they are
also in charge of what needs to be made and talk with the moddlers
about what needs to be done. |
Aaah, Objects of Tamriel, that name I recognize somewhat, but I didn't know anything about it. |
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Tue Apr 19, 2005 3:58 pm Post subject: |
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OOT=Objects of Tamriel
AOT=Armor of Tamriel
BOT=Books of Tamriel
WOT=Weapens of Tamriel
COT=Clothing of Tamriel
CROT=Creatures of Tamriel
ACOT=Activaters of Tamriel
DOT=Drinks of Tamriel
CIOT= Containers and Incrediants of Tamriel
OOI=Organistation of Information
SB=Spell Books |
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haplobartow Administrator
Joined: 05 Apr 2005 Posts: 70 Location: Georgia, USA
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Posted: Tue Apr 19, 2005 8:33 pm Post subject: |
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Heh, that's the full list, but we only use a few these days:
OoT
WoT
SB
OOI
BoT
AoT
CoT
AcoT
and a little bit of DoT _________________ Everything except Scripting, Dialogue, and NPCs.
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House Telvanni
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Arcadea Administrator
Joined: 21 Mar 2005 Posts: 48
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Posted: Thu Apr 21, 2005 10:17 am Post subject: |
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okay
so what do you guys think about the global forum yes no. lets try and
get that deciede then we can move onto how we will do releases. |
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Razorwing Administrator
Joined: 12 Apr 2005 Posts: 30
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Posted: Thu Apr 21, 2005 5:38 pm Post subject: |
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Arcadea wrote: | okay
so what do you guys think about the global forum yes no. lets try and
get that deciede then we can move onto how we will do releases. |
I would say no until OTR is on firm ground, in whichever form that may
turn out to be. OTR's secrecy, the blurred line between TR and OTR, the
uncertainty of who is with OTR and who is not, is quite confusing to me
and makes any kind of cooperation difficult at the moment. I do not
question that you've chosen that path, but until there is something
substantial in OTR, it's hard to discuss much of anything.
Names of TR people are bandied about as if they have a meaning to
me, which they don't. When you casually mention, say, Hermit or Stalker
or Sniper or just about anyone, I have absolutely no idea who you are
talking about. In fact TR's whole organization, its people, its
politics and its history is completely alien to me.
So, my feeling at the moment is that our talks should be put on ice
until OTR has something tangible to discuss. I hope you are not
offended, and I'm looking forward to resuming the talks when you're
ready. In the meantime, the best of luck to you both. |
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