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Silgrad Tower: Oblivion » Sundry » General ES Modding » TES4: Senaria » Welcome to Senaria! » Hello You [Logout]
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Siegfried
Chieftain of Skyrim


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Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...

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Welcome to TES 4 Senaria, a mod project for Oblivion.

As the player, you find yourself ship-wrecked on a far off and mysterious continent. Badly wounded from being washed overboard during a terrible storm, you receive aid from a nearby village. When you have recovered though, war forces the villagers to flee there homes. They seek a hero, you are that hero. You will lead them on an epic quest across the continent and into the massive mountains of the south where they can be safe and start a new life-- for the mountains are far to rugged for any kingdom to conquer. From there you will help them build a city and construct a new society. You will be forced to deal in diplomacy with neighboring leaders as the small new city state rises in power, and sometimes, you will be forced to take up the sword and defend your home. The choices you make will directly impact the development of the town; lead honestly and other refugees will seek shelter behind you walls, but if you are underhanded your once fair city will become a haven for all forms of scum. Of course you will be able to explore the vast continent and all its beautiful and diverse terrain. You can journey to other cities, join unique factions, do miscellaneous quests, and anything else one would expect from an ES game.

I know I'm getting into the modding game late compared to other large mod projects, but I plan to utilize modders resources on a level not yet done before by a large project. There is a wealth of untapped resources out there for Oblivion, and a much large ammount of Morrowind resources that by raising the poly count a bit and putting on some nice textures, will be on par with Oblivion content. Take it from someone who has led a large mod project, one of the things that slows a project down is waiting on the completion of new models.

This project is all about fun on the part of the modders and getting the general community involved as much as possible, I will attempt to give people as much free-reign to be creative as possible; at the same time delivering a top-notch mod that puts Beth's work to shame But the reason we are here is to have fun and do what we love, while being a part of a great group of people. I hope to nurture a friendly, casual atmosphere on our forums (thanks for the hosting Silgrad :D ), at the same time working efficiently and steadily on a project that will try things in new ways, and introduce an exciting, colorful, world with an epic adventure for the player to take part in.
2006.11.19 16:29 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
Alasdair
Jarl of Skyrim


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Registration Date: 2006.08.29
Posts: 1,112
Location: Somerset, UK

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Sounds really cool! I really hope this gets completed.

I take it this mod is about building somethong cool, and not in any way concerned about lore?
2006.11.19 17:49 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List Send a Private Message to Alasdair
WhiteWizard
Count


Registration Date: 2006.10.15
Posts: 850
Location: A place

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Sounds cool. Is this going to be another Beyond Cyrodiil mod?

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2006.11.19 17:58 WhiteWizard is offline Send an Email to WhiteWizard Search for Posts by WhiteWizard Add WhiteWizard to your Buddy List Send a Private Message to WhiteWizard AIM Screen Name of WhiteWizard: WhiteWizardmod
Arbiter
Archduke


Registration Date: 2005.10.24
Posts: 2,822
Location: Croatia the Nether-Bringer

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Looks interesting enough, but more info would be highly appreciated. Yes

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2006.11.19 18:03 Arbiter is offline Send an Email to Arbiter Search for Posts by Arbiter Add Arbiter to your Buddy List Send a Private Message to Arbiter View the MSN Profile for Arbiter
Siegfried
Chieftain of Skyrim


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Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...

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quote:
Originally posted by Alasdair
Sounds really cool! I really hope this gets completed.

I take it this mod is about building somethong cool, and not in any way concerned about lore?

Exactly! Having to worry about lore compatibility is a big limiter for projects. The only thing that is going to limit Senaria is the practical limit of time and resources, and the technical short commings of Oblivion's engine.

@Arbiter: This thread has some more detail about Senaria. I'll be posting up a bunch of stuff later today.

This post has been edited 1 time(s), it was last edited by Siegfried: 2006.11.19 18:08.

2006.11.19 18:06 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
WhiteWizard
Count


Registration Date: 2006.10.15
Posts: 850
Location: A place

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I was thinking, and because this continent has almost no contact with Cyrodiil, would the money you have be useless? Or have a exchange rate? So the money you have would be useless or half value or something like that.

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2006.11.23 00:19 WhiteWizard is offline Send an Email to WhiteWizard Search for Posts by WhiteWizard Add WhiteWizard to your Buddy List Send a Private Message to WhiteWizard AIM Screen Name of WhiteWizard: WhiteWizardmod
Siegfried
Chieftain of Skyrim


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Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...

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Hmm, interesting idea-- if possible I'd like to do it... I think though that money is hardcoded into the game engine, so I doubt its possible to use an alternate form of currency.
2006.11.23 06:31 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
OblivionMon
Seigneur


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Registration Date: 2006.08.20
Posts: 272
Location: The Abecean Sea

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Wow this sounds very interesting... If you need any help just ask.
2006.11.29 03:07 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List Send a Private Message to OblivionMon
Siegfried
Chieftain of Skyrim


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Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...

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quote:
Originally posted by OblivionMon
Wow this sounds very interesting... If you need any help just ask.

We'd love to have you OblivionMon :D
2006.11.29 23:21 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
OblivionMon
Seigneur


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Registration Date: 2006.08.20
Posts: 272
Location: The Abecean Sea

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Yes now we are kinda looking into concepts to further more make more cities just like Tinash for my mod and trying to make lore-correct or close to lore. So if you need me to do some interiors or exteriors. I will do. I like to do homes by the way and I am good with AI.
2006.11.30 03:41 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List Send a Private Message to OblivionMon
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Silgrad Tower: Oblivion » Sundry » General ES Modding » TES4: Senaria » Welcome to Senaria!

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