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Siegfried
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Races of Senaria Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

This thread is for discussion, developing, brainstorming, and naming Senaria's races. I'm open to suggestions for more races, but that should probably be kept to a minimum. (Human races get names from the nations they are from). If you think something in my small summary of the races should be changed, don't hesitate to comment. Also, I need ideas for racial powers and strengths/weaknesses.

Aelorkan Humans:
Simple farmers, hunters, and traders from the fertile western valleys. Real world English/Saxon and Germanic cultural influences. They will just be Bretons rescaled to be bigger and beefier-- larger and heavier than Nords.
Stats:
Str 50
Int 30
Wil 40
Agi 30
Spd 45
End 35
Luc 50
Pers 40

Skills:
Blade +10
Heavy Armor +10
Athletics
Axe+ 5
Destruction +5
Mercantile +5
Restoration +5

Salondegon Humans: (will need a new face model and new textures)
Draw cultural influence from real world Mexicans, and resemble them in features. Make a living as merchants, sailors, and farmers. There country is an everglades type area.
Stats:
Str 40
Int 40
Wil 30
Agi 45
Spd 45
End 30
Luc 50
Pers 40

Skills:
Acrobatics +10
Marksman +10
Sneak +10
Blade +5
Mercantile +5
Athletics +5

Nomadic Desert Humans: (will need new base head and textures)
Culturally similar to real world pre-Islamic Bedouins. Simple and superstitious, fierce fighters and horsemen that survive primarily by hunting and raiding. Arabian features, dark skin, hooked noses, angled features.
Stats:
Str 50
Int 30
Wil 30
Agi 40
Spd 45
End 45
Luc 50
Pers 30

Skills:
Light Armor +10
Sneak +10
Athletics +5
Axe +5
Blade +5
Marksman +5
Mysticism +5

Armugian Humans (new head model will be needed)
In ancient times these volcanic wastelanders ruled all of Senaria during an era of piece and prosperity, but when the volcano, Mt. Armugius, at the heart of their nation erupted and ripped the continent asunder, that hold was lost. Culturally similar to real-world Romans. Are excellent soldiers, diplomats, and business men. Very angled, austere facial features. Unique culturally in the sense that they are a democracy.
Stats:
Str 50
Int 40
Wil 30
Agi 30
Spd 30
End 50
Luc 50
Pers 40

Skills:
Blade +10
Heavy Armor +10
Speechcraft +10
Armorer +5
Axe +5
Mercantile +5

Dorish Humans:
Honestly nothing terribly special or unique about these guys. Live on the eastern planes primarily as farmers and serfs. Ruled by a King, real world culture influence similar to western Europe. They can probably be rescaled Imperials.
Stats:
Str 40
Int 30
Wil 40
Agi 40
Spd 40
End 40
Luc 50
Pers 40

Skills:
Alchemy +10
Light Armor+10
Axe +5
Athletics +5
Marksman +5
Mercantile +5
Sneak +5

Yrgakheustch Humans (may need new base head and textures)
They dwell in the North Eastern bogs and pine forests. Culturally similar to real world Vikings. Very savage, very tough, they prize strength personal honor greatly. Generally they make a living as sailors, hunters, or raiders. In appearance they are very short--Bosmer sized, and more heavily musceled than an orc.
Stats:
Str 50
Int 30
Wil 30
Agi 40
Spd 40
End 50
Luc 50
Pers 30

Skills:
Axe +10
Heavy Armor +10
Marksman +10
Athletics +5
Light Armor +5
Sneak +5
----------------------------------------------------------------------------------------
Non-humans

Elves: (I was thinking of calling them Senmer, but I'm not sure)
The Elves have closed themselves and their society almost completely off from the rest of the world since the eruption of Mt Armugius and the sundering; hiding away in the massive enchanted forest of Northern Senaria. They live in harmony with nature, in magically created, organic buildings. Elves are exceptionally tall, pale, beautiful, and graceful.
Stats:
Str 30
Int 50
Wil 40
Agi 40
Spd 40
End 30
Luc 50
Pers 40

Skills:
Illusion +10
Marksman +10
Sneak +10
Alchemy +5
Destruction +5
Restoration +5

Fairies: (will need wings, new face models, and new textures)
The small, mysterious, fay-folk dwell deep within the forests with Elves and Satyrs. They generally dwell in grottos or simply out in the open, but sometimes they will live in Elven homes.
Stats:
Str 30
Int 40
Wil 40
Agi 40
Spd 50
End 20
Luc 50
Pers 50

Skills:
Alchemy +10
Destruction +10
Restoration +10
Illusion +5
Mysticism +5
Sneak +5

Manbeasts: (good real name needed, as well as new models and texes)
Savage "beasts" that roam the deserts of Senaria. Extremely violent, uncivilized-- generally live underground, but they are known to live in tents, ruins, or structure's who's owner's who have been slain. Manbeasts live in tribes Feature wise they look like very large, heavy orcs with horns and elven ears.
Stats:
Str 60
Int 20
Wil 40
Agi 30
Spd 50
End 50
Luc 50
Pers 20

Skills:
Axe +10
Heavy Armor +10
Acrobatics +5
Blade +5
Destruction +5
Light Armor +5
Marksman +5

"Raptor Men": (need a good name, something savage that says "hiss")
The Raptor Men inhabit the southern jungles of Senaria. Generally they live in small hunting tribes, as they are carnivorous. They have gathered together into a few large cities though, which are spectacular works of art. Massive pyramids remniscent of the real world Aztecs claw the sky, dedicated to the cruel gods of the Raptor Men. There is also limited Hindu influence in Raptor Man architecture. Despite their seemingly primitve nature, they are more technologically advanced than some humans. Culturally Raptor Men are extremely courteous and honorable, yet at the same time cruel and ruthless. Not only will they eat a human, but they will eat one of their own if hungry enough. Each day they sacrifice hundreds of slaves atop their pyramids to their gods. Appearance wise Raptor Men are bright blue with feathered heads, long snouts, narrow eyes; they stand roughly 7 feet tall, have tails, and are extremely heavily musceled.
Stats:
Str 50
Int 45
Wil 30
Agi 30
Spd 50
End 40
Luc 50
Pers 25

Skills:
Conjuration +10
Marksman +10
Acrobatics +5
Athletics +5
Axe +5
Mysticism +5
Sneak +5

Satyrs: (We'll need a way to give them the goat legs, I'm thinking a pair of pants and boots, and then scripting them to not be able to equip pants and boots)
The playful Satyrs live in the dense northern forests with the elves and fairies. Generally Satyrs live in caves. Despite their small stature and simple, playful nature, Satyrs are exceptional fighters and mages.
Stats:
Str 40
Int 40
Wil 40
Agi 40
Spd 40
End 30
Luc 50
Pers 40

Skills:
Blade +10
Destruction +10
Alchemy +5
Illusion +5
Light Armor +5
Marksman +5
Restoration +5

Whew, thats about it. There's more though. I'd like to have some kind of race that inhabits the massive southern mountain range of Senaria. I was thinking little white, furry monkey men, but I'm not sure. Anybody got ideas?

This post has been edited 1 time(s), it was last edited by Siegfried: 2006.11.19 20:05.

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WhiteWizard
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Are there going to be any races from vanilla Oblivion?

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Siegfried
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quote:
Originally posted by WhiteWizard
Are there going to be any races from vanilla Oblivion?

Only if they have immigrated from Tamriel. I'm considering making it possible to find the occasional Dark Elven sailor in the ports, as Morrowind is the nation nearest to Senaria.
2006.11.19 19:35 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
happyhannah
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In a story I once wrote there was a race of lizard men called the K'szkil. You're welcome to use the name if you need one :-)

Regarding the white monkey-men, there is a mod for Oblivion that makes monkey-men: http://planetelderscrolls.gamespy.com/fms/Image.php?id=24710

Would it be possible (with permission) to retexture & resize?

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Siegfried
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Hmm, how about Quo'szkgil for raptor men?

We could us that mod with the Tang Mo, If we do though I'd like to modify the face a bit so that he doesn't look so stern. Is there something cooler than monkies we can have though?

Also I want to come up with a way to make the Yrgakheustch Humans to look really unique, or maybe even go so far as replacing them with a beast race. Any ideas? I've been looking at the Morrowind concept art, and I think we should go with something somewhat Morrowind esque for them?
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blade-knight
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How about for the lizard race lagarato (the world lizard in spanish with one more a)? For the mountain race why not something like a bear man or wolkf man or eskimoish or something in that term.

This post has been edited 1 time(s), it was last edited by blade-knight: 2006.11.21 04:01.

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Siegfried
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Maybe...I dunno... I prefer Quo'zskgil though, reminds me of Quetzal-Coautl, the Aztec serpent god. Both the lizard men and the god have a sacrifice theme going on.
2006.11.21 04:03 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
happyhannah
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I think many people will identify with the lizard/aztec thing... quite a few different fantasy worlds use that theme. Quo'zskgil sounds good.

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Dreadnaught
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I'm going to make a suggestion for the beast men. Seeing as they have an orcish/beastly appearance we could either associate them with another mythical type of creature or they might be some sort of hybrid race. I don't know the full history behind these creatures. One thing to consider, when visualizing the description you give for them, I'd say they could be a more evolved form of Ogres, possibly something close to the ones you see in WoW with a lighter skin tone and have the added hairyness as they are "beast" men after all. If this sounds like a good idea, they could be called Ogre-kin or some weird fictional name, so maybe Okk-delar or Augra-kar (yea I just thought of those off the top of my head...) and maybe have a backstory into their own language, so those fictional race names could mean Ogre-kin or maybe Ogre Beasts.

Just a thought but it seemed cool to me.

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Shadow
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quote:
Originally posted by blade-knight
wolkf man




Yeah make it a province of Wolf-Men!!! kinda like the Wolven from Morrowind they were an awesome race! it would attract a lot of attention,Oblivion already has Lizard Men and Cat men for that matter Tongue

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WhiteWizard
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Maybe an entire race of were-wolfs? Tongue They could be like Cyrodiil's goblin tribes. And doesn't Skyrim have wolf models made that we could use?

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Shadow
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quote:
Originally posted by WhiteWizard
Maybe an entire race of were-wolfs? Tongue They could be like Cyrodiil's goblin tribes. And doesn't Skyrim have wolf models made that we could use?



Not Werewolves you Thilly-Willy! Wolfmen that function exactly like the beast races,Werewolves are men that turn into big savage wolf creatures at night,what my idea is saying is to make a whole new beast race :D

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So it's half man half wolf all the time and doesn't try to kill you?

But that would be a good idea!

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quote:
Originally posted by WhiteWizard
So it's half man half wolf all the time and doesn't try to kill you?

But that would be a good idea!




Its full wolf no human life in it,exactly like the Khajiits just pure beast!

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WhiteWizard
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Ohhhhh, I think I get it now.

But it would be cool to have a civilized werewolf like tribe.

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quote:
Originally posted by WhiteWizard
Ohhhhh, I think I get it now.

But it would be cool to have a civilized werewolf like tribe.





Yeah new clans FTW! :D

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Siegfried
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My original idea was that the manbeasts were once elves, but when their forests were burned down, since elves have a special bond with the woods, they were twisted into monsters.
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That's a cool idea. Or what if the concept "Native Americanish" race be somewhat in a war with the elves turned monsters for parts of the mountain?
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Siegfried
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There could be minor skirmishes, but the manbeasts generally stick to the deserts.
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Shadow
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So whats the 411? is this mod gonna have Wolven? :D

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