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Siegfried
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Architecture of Senaria Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

So, lets get worked out what architecture is going to be used in Senaria. If you know of any good modders resources for Oblvion OR Morrowind, please post them up, as even if its from Morrowind, with a bit of updating it can be useful.

Ok, for Aelorkan architecture I was thinking a retexture of Cheydinhal architecture with Farmhouse textures, and then some slight modification and expansion of the set. Or we could use that for the new settlement that gets built in the mountains by you and the refugees. If we go that route, why don't we retexture Chorol Archictecture to resemble the Raven Rock architecture in Morrowind?

Salondegon is going to be an updated and expanded version of this.

Raptor Man Architecture will need to be modeled from the ground-up. It will be based off Aztec Architecture with some influence from Hindu/Indian Architecture.

Armugian Architecture is already being made Rocking Banana Once Mighty Joe Young finishes up this resource we'll have everything we need, just might need a few tweaks and retextures.

The Desert Nomadic Humans will need some new tent/yurt meshes.

Desert City Architecture there will be one major city out in the desert, this will be built on top of a massive spire of rock. The city belongs to an evil sorceror and his thugs. This architecture by Veet is a good starting place for the city architecture, though it will still need a lot of work.

Doros Architecture can be based off Geonox's Imperial Buildings for Morrowind, it will just need a retexture. If we don't use Chorrol architecture for anything else, we can use that to finish of the Dorish Architecture set once its retextured.

The Elven Architecture will have to be made from scratch, but we might be able to get some from Valenwood.

I'm not sure if the Manbeasts or the undecided beast race really warant there own architecture set, I'm open to ideas as usual though.

I don't have a whole lot of ideas for the Ygarkheutch Architecture, something Nordic? Perhaps based off of Bruma? Or should we go for something really exotic looking with them?

So, anybody have ideas for architecture for the refugee town?

Also, these palisades once imported and retextured will be extremely valuable.

As I said above, please post up links to any cool architecture resources you know of.

This post has been edited 1 time(s), it was last edited by Siegfried: 2006.11.19 22:34.

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WhiteWizard
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RE: Architecture of Senaria Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

quote:
Originally posted by Siegfried
Armugian Architecture is already being made Rocking Banana Once Mighty Joe Young finishes up this resource we'll have everything we need, just might need a few tweaks and retextures.

If we have jousting, it could be like the arena of Senaria and use some of those models.
Edit: found this. http://www.tessource.net/files/file.php?id=1268

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This post has been edited 2 time(s), it was last edited by WhiteWizard: 2006.11.20 00:18.

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KuKulzA
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the palisades look real good...
2006.11.20 00:56 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Siegfried
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Awesome Taj Mahal! Not sure if we want to use it for jousting though, as it belongs in a desert, and sand kind of slows down jousts. Maybe better used for a temple, or maybe it could contain a dungeon?
2006.11.20 01:04 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
WhiteWizard
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Draw Bridge
http://www.tessource.net/files/file.php?id=1266
Cathedral
http://www.tessource.net/files/file.php?id=1264
Roads
http://www.tessource.net/files/file.php?id=7916
Not the palace for jousting, but the thing in the quote.

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This post has been edited 3 time(s), it was last edited by WhiteWizard: 2006.11.20 02:45.

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WhiteWizard
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I found something we could use for inspiration. These are pictures of the entrance to the city of Petra, a city built in the mountains. (I am also going to present this to Elsyer)

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2006.11.20 23:49 WhiteWizard is offline Send an Email to WhiteWizard Search for Posts by WhiteWizard Add WhiteWizard to your Buddy List Send a Private Message to WhiteWizard AIM Screen Name of WhiteWizard: WhiteWizardmod
WhiteWizard
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Mighty Joe young is finished. http://www.elderscrolls.com/forums/index...opic=578947&hl=
the working link is on the second page.
A Morrowind castle by him
http://elderscrolls.filefront.com/file/MJY_Castle;54366
and some more stuff
http://elderscrolls.filefront.com/file/MJY_reasource_3;54350
And food with a manor
http://elderscrolls.filefront.com/file/M...ources_10;54357
Chapels and stuff
http://elderscrolls.filefront.com/file/M...ources_11;54358
This might be the same as first link, not sure though
http://elderscrolls.filefront.com/file/M...sources_2;54349
temple and other stuff
http://elderscrolls.filefront.com/file/M...sources_5;54353
gold statues
http://elderscrolls.filefront.com/file/M...sources_7;54354
and much more!
http://elderscrolls.filefront.com/file/M...ources_8;54355\
and more statues
http://elderscrolls.filefront.com/file/MJY_Statues;53706
this might also be the same as the first
http://elderscrolls.filefront.com/file/MJY_reasource_4;54351
ALL by Mighty Joe Young

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This post has been edited 8 time(s), it was last edited by WhiteWizard: 2006.11.22 00:58.

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Siegfried
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Good job Good job! those will definitely come in handy.
2006.11.22 00:55 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
WhiteWizard
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Hundreds of meshes. literally hundreds. Not all architecture.
http://elderscrolls.filefront.com/file/L...odel_Pack;52656
http://elderscrolls.filefront.com/file/L...el_Pack_2;52655
2 different links.
Includes a pretty cool looking goblin.
Edit: Looked through the files a little more and I am ready to say there are about 1000 meshes in these two files.

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This post has been edited 2 time(s), it was last edited by WhiteWizard: 2006.11.23 06:09.

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Siegfried
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So, what do you guys think of using Cheydinhal Architecture with farm house textures for Aelorkan Architecture? That will be a quick retexture job, and if we do that we can open up Aelorkan city claims once the textures are done Yes
2006.11.26 05:42 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
WhiteWizard
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Yeah, that would be nice. Give people something other to do other than textures.

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Kanryo
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quote:
I'm not sure if the Manbeasts or the undecided beast race really warant there own architecture set, I'm open to ideas as usual though.


I'm not sure if this is what you envisioned or not, but from your description of Manbeasts I didn't think they really had a central society. It seemed like they were just a race that looked similar, but roamed the desert indiscriminately attacking things. If that's the case then they wouldn't really need an architecture set.

The same for the undecided beast race in the mountains. Even if they weren't as violent as the manbeasts, being half animals would meant they were extremely nomadic and lived in whatever cave they could find. Similar to early human ancestors.

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Siegfried
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About the manbeasts you're probably right, I was just thinking we might be able ot have some cool structures reminiscent of the Warcraft Orcish structures.

For the guys in the mountains, we were thinking bird men that lived in American Indian type dwellings-- which would probably be more exciting than caves.
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Kanryo
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I see where you're going with that now. Would the bird-men in the mountains be violent, just distrustful, or outright friendly? When you said their houses would be like Native American dwellings, I started thinking of the refugees in relation to early explorers.

Some of the first explorers had problems with their men dying of scurvy and lack of nutrients during the winter, until the Native Americans showed them how to boil birch bark. This was a friendly kind of thing to do. Later on, obviously, many Native Americans weren't so friendly.

How do you think the bird-men should act?

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Siegfried
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The bird men are extremely isolationist and territorial, but at the same time pacifist, and courteous. The thing to realize about the bird men is that there are very few of them, they can't afford a major conflict. They were one of the few factions that allied with the humans in the sundering war, and because of it the raptor men wreaked havoc on there society. At the end of the war they with-drew deep into the mountains, and haven't had contact with the outside world aside from the rare lost adventurer. They would generally avoid contact with the refugees-- though they may step in to aid them i.e. warn them of an enemy imminent attack, but would have nothing to do with them if an evil player leads them. IF you are noble, you just might be able to win their friendship.

They might help them, they might not, depends how you develop the relationship between yourself and them.
2006.11.30 22:48 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
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