Dungeons of Senaria |
Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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Well, lets get some ideas for dungeons for Senaria. Here are some ideas I've got:
Daedric Shrines: Hey, the Daedra are bad-asses, and Senaria is
still on Nirn. People in Senaria worship Daedra too, the
interpretations, names, and portrayals might be different, but they're
still Daedra. I think these shrines hould be kept up too. If we are
clever, we can probably do a retexture of the Ayleid Architecture
Project (the one that restores Ayleid Architecture) and make it look
really unique. I was thinking Black Marble with glowing red runes
carved around it. Limited Mesh editing in Max will likely be needed.
Castles: One thing that I really missed from Morrowind in Oblivion were the Strongholds
I would like to have castles built around Senaria that are like
dungeons that you can clear out and make your home. We'll need some
retextures for this.
Retextured Caves: Yeehaa! They're caves... and they're retextured...
Armugian Ruins: After the volcanic eruption that ripped Senaria
a part the Armugian Empire pulled many of it's troups back to the
homeland. They left behind their fortresses though. Basically we'll
need a ruined set of MJY's architecture.
Alright people, now let's here some of your ideas
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2006.11.19 22:52 |
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WhiteWizard
Count
Registration Date: 2006.10.15
Posts: 850
Location: A place
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For the caves in the desert we could use Elsyers sand cave set.
__________________ My mage is an honor student at the Arcane University.
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2006.11.19 23:59 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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quote: |
Originally posted by WhiteWizard
For the caves in the desert we could use Elsyers sand cave set. |
Yeah, that'll work if they let us
Any other ideas for new caves? I was thinking something with brown rock and moss growing on it, and maybe an igneous rock cave.
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2006.11.20 00:10 |
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WhiteWizard
Count
Registration Date: 2006.10.15
Posts: 850
Location: A place
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2006.11.20 01:05 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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Good find, but t looks too Ayleid still though, and all
it really does is tint them. We need to get something much more
original looking. Also if we retexture the Ayleid stuff for Daedric use
then I don't want it to be all abandoned and rubble. |
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2006.11.20 01:11 |
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happyhannah
Protector
Registration Date: 2005.10.28
Posts: 22
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It might be nice to see some crystalline caves. If there's a volcano,
there's bound to be some pretty quartz/basalt structures. Should be
fairly easy to retexture some of the ice meshes to use for this, along
with some of the regular cave stuff (make the rock blacker, perhaps?).
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2006.11.20 08:32 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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quote: |
Originally posted by happyhannah
It might be nice to see some crystalline caves. If there's a volcano,
there's bound to be some pretty quartz/basalt structures. Should be
fairly easy to retexture some of the ice meshes to use for this, along
with some of the regular cave stuff (make the rock blacker, perhaps?). |
definitely, that'll work, but it will be concentrated in southern
Senaria, as that is where Mt Armugius is. I suppose there could be
other volcanoes, or there were at one point. |
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2006.11.20 21:51 |
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