Russian Skyrim |
Danny
Journeyman
Registration Date: 31.05.2008
Posts: 12
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I've seen on the internet that a team of Russian moders are
constructing a Skyrim mod as well and it looks nearly completed. I have
been told that it is the same mod as yours but k don't see how. Can
someone explain this to me. Oh and if any of you know I would like to
find out where I can download the Russian Skyrim and compare it with
Skyrim for Oblivion.
Oh and congratulations: Skyrim for Oblivion is looking absolutely amazing!!!
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13.12.2008 02:27 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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Wait, Senten, is that the one that only used Vanilla items?
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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13.12.2008 15:21 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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quote: |
Originally posted by MarcusAurelio
Wait, Senten, is that the one that only used Vanilla items? |
Yes,i think yeah.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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13.12.2008 15:38 |
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MarcusAurelio
First Knight
Registration Date: 24.02.2008
Posts: 138
Location: Tallinn , Estland
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Then they ain't got nothing on us!
__________________ The Nord pointed his finger at the building on the hill , and said :"That is the Emerald Hall , the Palace of Ysgramor."
How can you tell if a Bosmer is lying? If his lips are moving.
my concepts - http://ysgramor.deviantart.com
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13.12.2008 16:14 |
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Ibsen's Ghost
ST Modder
Registration Date: 14.12.2007
Posts: 1,530
Location: UK
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13.12.2008 16:21 |
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I had the link to the website at one time but I seem to have lost it.
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13.12.2008 19:00 |
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Geleopagot
Associate
Registration Date: 14.01.2009
Posts: 1
Location: Ukraine
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14.01.2009 20:54 |
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Profz
Apprentice
Registration Date: 28.07.2008
Posts: 8
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certainly
PS Our skyrim will be translated to English
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14.01.2009 22:45 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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quote: |
Originally posted by Lady Nerevar
I think i'd go with russian myself, kill two birds with one stone (gameplay and russian practice). |
lol,as always LadyN.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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15.01.2009 07:36 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 951
Location: Procrastination
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I just looked at the screenshots. I have to congratulate you and your
team on the work you've put in. The quality is superb - can't wait to
get a chance to play your mod when it's released! If you don't mind me
asking, how much of Skyrim are you planning to make? Will it be the
whole province, or are you concentrating on a specific area? |
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15.01.2009 10:53 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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quote: |
Originally posted by Profz
WHAT VANILLA MODELS? All architecture is unique. Recompiled game engine
Can Realise normal transformation from Man to werewolf, and our not big
budget, makes avaliable to add mocap animations and verisimilar
navigation. Also we add some new effects, hundreds of quests and
mainquest counted for month of gameplay. We already made most part of
mod, (we are 2.5 years old) and now we are working on a crafting model.
What can you see in gallery?
Upper left album here you can see screens of generated lands ,
old version of Riften (this version was declined by admins and new
version you can see on Geleopagot's screens)
Middle upper album Whiterun screens. Here are screens of only one district of the city, other wil be shown in February.
Upper right Hrotangar village
Lower left pirate village situated to the west from Solitude.
lower right art)
So I dont want to have competition between project we have our own
objectives and you have yours. So its not write to compare projects.
And If you are interested I can tel you about our mod, but I have no
right to rate Yours.
hope for your solidarity) |
Agreed.You are right and correct,respectable.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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15.01.2009 12:59 |
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Profz
Apprentice
Registration Date: 28.07.2008
Posts: 8
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quote: |
Originally posted by Senten
Agreed.You are right and correct,respectable. |
thanks
quote: |
I just looked at the screenshots. I have to congratulate you and your
team on the work you've put in. The quality is superb - can't wait to
get a chance to play your mod when it's released! If you don't mind me
asking, how much of Skyrim are you planning to make? Will it be the
whole province, or are you concentrating on a specific area? |
We are making the whole province and trying to do it in lore limits,
but some of TES features was changed to more classic ones, becouse the
main objective is to tell player dramatic story about heroes, love,
friendship, self-sacrifice and death.
And someone asked for Winterhold... I can show some concepts of it
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15.01.2009 15:57 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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If you wanna more fan to your Project,then you have to make an English version for the forum and for the mod too.
Good Luck!
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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15.01.2009 18:24 |
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Ibsen's Ghost
ST Modder
Registration Date: 14.12.2007
Posts: 1,530
Location: UK
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Looks sweet!
__________________ Cunning Linguist (Writer and Voice Actor
- Lost Spires, Giskard's mods inc. Mage/Necromancy Guild, Silgrad
Tower, Gates to Aesgaard, Painkiller's mods inc. Forgotten Shields
& others besides ESIV.)
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15.01.2009 20:31 |
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Deeza
Editor
Registration Date: 03.06.2008
Posts: 951
Location: Procrastination
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Wow, your story sounds epic, and very suitable for the culture of
Skyrim too! It's good to see another mod that puts story first as well.
I agree with Senten about getting your work better known on the
English-speaking forums - have you considered starting a work in
progress thread on the official Bethesda Oblivion Mod forum? It's
probably the quickest way to get people aware of your work.
So how will the player get to Skyrim? Is it going to be in a new
worldspace or will it be added on to the landmass of Cyrodiil? And is
it set during Oblivion or afterwards? |
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16.01.2009 10:33 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Is there any public release??
Or when do you wanna release it?
Thx,Senten
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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16.01.2009 10:59 |
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simonp92
First Knight
Registration Date: 06.11.2008
Posts: 130
Location: Denmark
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that looks damn nice..
eventhough I am not a part of this team, I would really wanna see some co-operation..
I want to make a chunk of skyrim myself , but since I can only model it will take awhile to learn all the CS stuff..
PS. keep it up both teams..
(skyrim for oblivion has some NICE concepts)
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16.01.2009 20:59 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Yeah,the Russian Skyrim looks like a real masterpiece.Really viking feeling!
Me too,i wanna see some co-operation.
And agreed,the skyrim for oblivion have some nice concept,and the russian project have amazing models.
Please,make a co-operation,if possible.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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16.01.2009 21:53 |
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simonp92
First Knight
Registration Date: 06.11.2008
Posts: 130
Location: Denmark
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it is good to see I'm not alone..
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16.01.2009 22:06 |
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Profz
Apprentice
Registration Date: 28.07.2008
Posts: 8
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I'm glad to hear about co-operation)
Sorry, but models is our main feature, and we don't want to show them before release...
But we also have a big archive of textures and we can provide some help with scripts)
If you are interested... now we don,t need anything concret, so there will be no exchange, just gratious help)))
And about getting our work better known we will add our page
to bethesda forums and Tesnexus in first days of February. We need some
time to prepare for foreign public))) |
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17.01.2009 17:14 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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17.01.2009 22:18 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Lol,the third house is fantastic!
__________________ -Leader of TESIV:East of Alinor -
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18.01.2009 09:41 |
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Profz
Apprentice
Registration Date: 28.07.2008
Posts: 8
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tree??
it made with speedtree technology?
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18.01.2009 17:17 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by Profz
tree??
it made with speedtree technology? |
Naturally my friend, I used to have a working copy of speed tree, I
generated several new sets of trees for Skyrim if I remember correctly.
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18.01.2009 17:30 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Yes of course it made by Speedtree.
Sieg,you have to make a new leaf texture.
__________________ -Leader of TESIV:East of Alinor -
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18.01.2009 17:38 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by Senten
Yes of course it made by Speedtree.
Sieg,you have to make a new leaf texture. |
I said it needed a new one already...
Frankly though if I made a leaf texture, it might just look worse than what is already there. I'm a terrible texturer.
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18.01.2009 18:52 |
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Profz
Apprentice
Registration Date: 28.07.2008
Posts: 8
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Respectable)
some modelers from our team tries to add new trees, but when they put them to CS render window they recieved an error((
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18.01.2009 18:56 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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I've run into some errors with trees myself in the past, but all the ones we've used for Skyrim have worked just fine.
Are you interested in any of our resources, I could upload a tree for
you to look at yourself if you'd like, and I *could* look into getting
some new textures for them. If I'm being at all pushy I'm sorry
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19.01.2009 03:36 |
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Vality7
Guardian
Registration Date: 13.08.2006
Posts: 53
Location: Nouvelle-Zelande
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I just thought i'd let you know, this particular model, you probably
shouldn't use in this mod (or any Oblivion mod), as it's an edited
Morrowind mesh - a lot of Prometheus's early models were. This is the particular mesh it was made from.
__________________ - My Mod Website
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19.01.2009 07:22 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Sieg,what type of leaf is needed?
I'm try to help.
__________________ -Leader of TESIV:East of Alinor -
-Co-Leader of The Black Marshes -
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19.01.2009 07:39 |
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Siegfried
Archduke
Registration Date: 07.03.2006
Posts: 2,598
Location: With Your Mom...
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quote: |
Originally posted by Vality7
I just thought i'd let you know, this particular model, you probably
shouldn't use in this mod (or any Oblivion mod), as it's an edited
Morrowind mesh - a lot of Prometheus's early models were. This is the particular mesh it was made from. |
Blast, that's bad luck.
Senten: if you're up for making new leaves that would be great, its a norwegian spruce so something along these lines would be useful.
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19.01.2009 21:52 |
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Senten
Elder Troll
Registration Date: 22.09.2007
Posts: 991
Location: Black Marsh
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Yeah,i will help.
__________________ -Leader of TESIV:East of Alinor -
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19.01.2009 22:36 |
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nick_op
Baron
Registration Date: 02.05.2008
Posts: 440
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quote: |
Originally posted by Senten
If somebody can fix this,then please fix it.Nick_op can fix it.
Anyway,how do u like it? |
It was Koniption that fixed it last time, my textures didn't seem to do the job.
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20.01.2009 15:51 |
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