Scripting Werewolves |
Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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11.11.2006 19:44 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Wel lthats just get, unfortunatly it isn't that easy to get a persons
race as it is to set it, get just looks at a variable, changing the
variable would have no effect at all thats why there aint no setpcrace.
I just happend to have seen the obse wishlist and I thought you might
have seen it aswell and couldn't remember correctly where that thought
came from,
I'm not a big fan of obse myself either, id prefer it if beth made a patch for the cs
would be a lot easier then how obse is trying to do it.
__________________ ou av andanyammis
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11.11.2006 19:53 |
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quote: |
Originally posted by Siesta Guru
Wel lthats just get, unfortunatly it isn't that easy to get a persons
race as it is to set it, get just looks at a variable, changing the
variable would have no effect at all thats why there aint no setpcrace.
I just happend to have seen the obse wishlist and I thought you might
have seen it aswell and couldn't remember correctly where that thought
came from,
I'm not a big fan of obse myself either, id prefer it if beth made a patch for the cs
would be a lot easier then how obse is trying to do it. |
Even if beth made a path for the CS, the game engine would not reconise
it. They need to update all of the oblvion files, like they did with
Tribunal and BM for MW.
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11.11.2006 20:07 |
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quote: |
Originally posted by Psychotic
The whole reason I suggested turning the player into a creature (like
the werecroc or polymorph mod do) is because the race can not be
changed.
There is no way to change the sounds for the player, he has to be transformed into a new race or a creature.
Using OBSE for this might solve a lot of problems (like the current
one), and also creatures cause a lot less stress to the frame rate than
NPCs, that is always a plus. |
With creatures it causes more problems than it creates.
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11.11.2006 22:06 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
With creatures it causes more problems than it creates. |
Elaborate please. An alternative would also be nice.
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11.11.2006 22:08 |
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Alasdair
Jarl of Skyrim
Registration Date: 29.08.2006
Posts: 1,169
Location: Somerset, England
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Possibly, depends on how many ActorBaseID's there are for NPC's
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12.11.2006 02:55 |
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It would also work even better then other routes because you could track more than one death.
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12.11.2006 03:05 |
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quote: |
Originally posted by Psychotic
The whole reason I suggested turning the player into a creature (like
the werecroc or polymorph mod do) is because the race can not be
changed.
There is no way to change the sounds for the player, he has to be transformed into a new race or a creature.
Using OBSE for this might solve a lot of problems (like the current
one), and also creatures cause a lot less stress to the frame rate than
NPCs, that is always a plus. |
It is not true that sounds cannot be changed. If you would like to know
how, you can check out my werewolf mod, or I could go into detail. You
just have to edit the combat dialogue. |
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15.11.2006 23:34 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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quote: |
Originally posted by thePOSTALdude
quote: |
Originally posted by Psychotic
The whole reason I suggested turning the player into a creature (like
the werecroc or polymorph mod do) is because the race can not be
changed.
There is no way to change the sounds for the player, he has to be transformed into a new race or a creature.
Using OBSE for this might solve a lot of problems (like the current
one), and also creatures cause a lot less stress to the frame rate than
NPCs, that is always a plus. |
It is not true that sounds cannot be changed. If you would like to know
how, you can check out my werewolf mod, or I could go into detail. You
just have to edit the combat dialogue. |
Ok, cool.
I remember the way it worked in MW, if it's the same in OB then I know how it's done.
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15.11.2006 23:50 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Great
well let us make some wolve sounds then...
With us I mean you guys
__________________ ou av andanyammis
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16.11.2006 08:58 |
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Sulan should be able to get some sounds for you to work with, either
Email or PM him as he seems to not be that east to get a hold of on the
forums.
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16.11.2006 09:03 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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I am currently rewriting most of the script, fixing bugs in the
progress, this version is way cleaner then the last one was so I can
actually see what I am doing, most basic systems are rewritten already,
I still got to do a little bugfixing, everything that has anything to
do with ai *ouch* and the sounds.
__________________ ou av andanyammis
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17.11.2006 10:44 |
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Cool, when can I expect a playable (Beta) version for bug testing?
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17.11.2006 10:47 |
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O.K. Just make sure to keep us updated on your progress
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17.11.2006 10:58 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Do we have someone whos good at ai? or atleast dialogue? I havent
worked with them before and I feel the rest of werewolves (besides
sound and animations) is kinnda finished.
My rewriting somehow managed to cut my code in half
I wonder what happend to the other half of the code..
__________________ ou av andanyammis
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17.11.2006 11:34 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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This ai is killing me.. ai is one big bug.. the bug is squashign me instead of the other way around
__________________ ou av andanyammis
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17.11.2006 17:56 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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OblivionMon LOVES AI!
Maybe you could ask him for help, though he isn't around too often.
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17.11.2006 20:07 |
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He has been on more of late, writing quests and such. It'd be best to send him a PM to get a hold of him though.
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17.11.2006 20:10 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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I just say forceflee to a actor and he just keeps on standing
same results with actorid.setav confidence 0, it should jsut work
__________________ ou av andanyammis
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17.11.2006 20:10 |
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quote: |
Originally posted by Siesta Guru
I just say forceflee to a actor and he just keeps on standing
same results with actorid.setav confidence 0, it should jsut work |
Maybe you've missed out another component that affects if they flee or not.
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17.11.2006 20:12 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Yeh I've got a new video card
it actually looks nice now and I dont need oldblivion anymore so my
computer wont crash anymore when closing OB, itll cut my testing times
in half
__________________ ou av andanyammis
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18.11.2006 17:15 |
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Psychotic
Jarl of Skyrim
Registration Date: 30.07.2006
Posts: 3,420
Location: Sheogorath's Realm
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Congrats on the video card, may many gaming hours reduce it to a charred piece of circuitry.
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18.11.2006 18:10 |
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Where are you with this now?
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18.11.2006 20:07 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Currently I'm drolling about the graphics, havent done anything the
last 24 hours, so I'm still stuck at the ai.. they should jsut run when
I change thir confidence to 0
or atleast when I say forceflee, stupid ai
__________________ ou av andanyammis
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18.11.2006 20:16 |
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Maybe it's the dispostion towards the player, or if you've set them to hostile or not.
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18.11.2006 20:26 |
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Hmm, strange.
Go post your problem over at the CS Wiki forums or over at the ESF CS forums, they shoud get you an aswer quite quickly.
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18.11.2006 20:41 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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I havent doen much testing yet so I might be able to figure it out myself
I use forums as a last resource, I use em almost every day already....
__________________ ou av andanyammis
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18.11.2006 20:43 |
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Okay, after this is done how much more is needed until a beta can be released?
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18.11.2006 20:52 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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WEll I wont be implementing the full ai yet (no keeping identity secret
yet), so I think only sounds and some testing to filter out any major
bugs that will make beta testing impossible, ill prolly start
scripting/testing again tomorrow so I expect within a week (if sulan
finishes the sounds within 1 week)
__________________ ou av andanyammis
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18.11.2006 21:20 |
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cool, have you gotten in contact with Sulan about the sounds?
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18.11.2006 21:29 |
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Siesta Guru
Elder of Skyrim
Registration Date: 15.10.2006
Posts: 516
Location: Sleeping in a bar
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Yeh, he said something about inspiration from daggerfall, anyways he's
still working on his music so you shouldnt count upon aving it finished
in one week.
__________________ ou av andanyammis
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18.11.2006 21:56 |
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I don't know, when Sulan wants to he can get things finished pretty fast. Also the sounds don't need to be that long.
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19.11.2006 00:17 |
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