Heightmap discussion |
X23
Marquess
Registration Date: 2006.03.14
Posts: 1,111
Location: Philadelphia
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I think the heightmap shouldn't be built to Oblivion's scale, since it
would be too small. We should build it to like almost Daggerfalls
scale, an dthat wouldn't be super hard because of the way heightmaps
work, you just need a heightmapper. I don't know how hard it is to
build heightmaps, but its easier and faster than editing all the land
by hand like you had to do in TES 3.
Just discuss everything about the heightmap here, like who will do it etc
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2006.07.12 16:18 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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well i'm going to learn to do it with a little help from DA.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 16:48 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Daggerfall is the size of britain.... The oblivion engine cannot LOAD all of that data.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.07.12 17:58 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Since most of the progects are going biger than the ob scale I will too, but still its not going to be that big.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 18:04 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Good plan. Coast areas are the hardest to do.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.07.12 18:11 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Ok thanks.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 18:27 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Yes, but also because of the grid format, you need to know where every
quad is going to go and exactly what size you want it to be. ISlands
can't be made with generators, so they are the hardest.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.07.12 18:33 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,305
Location: Ontario, Canada
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Well, I think the smaller islands should be different from the
mainland... To give a little variety in terrain... Cliffs on this one,
jungles on another...
__________________ "Where were you when the Dragon Broke?"
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2006.07.12 18:33 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Sload on another : )
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2006.07.12 18:35 |
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ghostruler
Viscount
Registration Date: 2006.07.05
Posts: 526
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Yea well unless lore states other wise.
__________________ Kraken, its whats for diner.
Those are good words, I like to wave at them as they pass by.
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2006.07.12 18:35 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,305
Location: Ontario, Canada
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Do you think Summerset has a lot of varied terrain on different isles? It'd be nice to see where we can go with that.
__________________ "Where were you when the Dragon Broke?"
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2006.07.13 13:18 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,305
Location: Ontario, Canada
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quote: |
Originally posted by X23
(I hate making caves in Oblivion). |
Ever since you learned about the rotation thing?
I know what you mean.
__________________ "Where were you when the Dragon Broke?"
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2006.07.13 16:01 |
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