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ghostruler
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This is where anything you find about Firsthold should go.
I found a few good books about its histroy
http://til.gamingsource.net/mwbooks/firsthold_revolt.shtml
http://til.gamingsource.net/dfbooks/b038_mages.shtml
and this ones about the crystal tower
http://til.gamingsource.net/dfbooks/b062_crystal_tower.shtml

So for lay out I think Mabey some style of Imerial fort as the outerwall then for now Buildings from the imerial city for the iner city. Also rember this is a port city.

I'll draw up a rough skecth of what I think it should look like.

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DarkAsmodeous
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Place hoders are just a bad idea all around, don't get too ambitious, we havn't made anything over in elsweyr because we don't have the models, wait and work and they will come.

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ghostruler
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right right, I gotcha i'll start planing it out in some drawings tho so that way we have an idea. Or do you sugest something else.

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DarkAsmodeous
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This is all your creation, my ideas are only oppinions, but I think gathering concept art is never a bad thing, but proffesional concept art that is made before they have seen anyone elses is usualy fantastic for ideas, I say make a SPELL CHECKED thread hyping up the project, listing some ideas, and calling for modders, concept artists, and modlers, remembering to post some work that needs doing right away phrased to sound exciting.

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Siegfried
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Firsthold Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

The Imperial city was constructed by Ayleid Elves, you could create new textures for it and use that for one of your High Elven tilesets.
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DarkAsmodeous
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The imperial city is good forr creating one city... The imperial city. We want uniqueness, not a complete clone of the capital.

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TheImperialDragon
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I agree. Hmm... We could try a retex? No, nevermind. We might use some ayleid influence in a new tileset or something...

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ghostruler
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Yes I want compleat uniqueness hear, mabey a little infulences hear and there but this is its own thing.

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Siegfried
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quote:
Originally posted by TheImperialDragon
I agree. Hmm... We could try a retex? No, nevermind. We might use some ayleid influence in a new tileset or something...

Ayleids would have been inlfuenced by the high elves. You could for one your tilesets take the Imperial City architecture and modify it to be more elegant, curving, graceful, and sexy.

I think you guys might find this mod valuable: http://www.tessource.net/files/cache/4855.html You could always use modifications of it for one architecture set. Also since it is probably elven architecture in the purest and most traditional form found in an Elder Scrolls game, it would serve as a good reference point/source of inspiration in the creation of other High Elven architecture.
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TheImperialDragon
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I think IAMTHEEMPEROR will allow us to use it, I'll ask him if anyone's interested.

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DarkAsmodeous
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Retext it for more colour and look like its still in use, then I say use it not as a dungeon, but a city.

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ghostruler
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Yea we could retex it, I wouldn't be that hard. Then we have to get it glow maped

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2006.07.12 20:54 ghostruler is offline Send an Email to ghostruler Search for Posts by ghostruler Add ghostruler to your Buddy List Send a Private Message to ghostruler
Siegfried
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Don't go overboard with glowmaps and stuff, just make a part of it glow mapped. Why not use that for First Hold, it wouldn't be as original, but you could start working with it in just a few days, and it would still make for a really impressive city, full of bridges, spires, ect.
2006.07.12 20:58 Siegfried is offline Search for Posts by Siegfried Add Siegfried to your Buddy List Send a Private Message to Siegfried
DarkAsmodeous
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I'm saying for some other city, the glass city will eed all new meshes, lets not tackle that just yet.

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Siegfried
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quote:
Originally posted by DarkAsmodeous
I'm saying for some other city, the glass city will eed all new meshes, lets not tackle that just yet.

You lost me Dunce you're still planning on using glass architecture for First Hold, or you're going to use the Ayleid stuff?
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ghostruler
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I like Siegfried idea, that would also get us a load of atention, which equals more people wanting to join. Hmm sounds good to me.

Sieg: he was talking to me about the glowmaps and glass

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This post has been edited 1 time(s), it was last edited by ghostruler: 2006.07.12 21:06.

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ghostruler
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Ok thanks to sieg we have something to work with for Firsthold architecture, check the architecture topic for it.

Now we dont even have land to work on so for Firsthold I want to take a vote should we have this be its own world space of should we make the land for Summerset then First hold?

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Siegfried
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You have mod privileges on this board, so you should be able to use the split function found at the bottom right of the page under administrative functions to split the latter part of the Imperial forts thread and bring the discussion of the Ayleid Architecture being used for First Hold into this thread. Also you might want to change the old thread's name from Imperial Forts to Altmer Architecture, as there is really very little in there that has to do with Imperial Forts.
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ghostruler
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Ok i'm still geting used to the mod powers and stuff.

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2006.07.12 21:23 ghostruler is offline Send an Email to ghostruler Search for Posts by ghostruler Add ghostruler to your Buddy List Send a Private Message to ghostruler
DarkAsmodeous
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Seperate. it has many advantages, and I know people complain, but the load screen is no big deal.

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ghostruler
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So keep it in its own world space then, mabey some of them but I know I def want the Crystal Tower to be part of the Main island and not its own space, this way you have the best view in all the island.

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DarkAsmodeous
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...you can still have a view and have it's own worldspace, its not like the world end outside of the walls. Everything is just LOD, like it owuld be anyway, everything you see in the distance in the main worldspace is there in the seperate one.

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TheImperialDragon
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Think of The Imperial City.

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What about it? We can make our "empty" worldspace however we want, and include all the detail we want. Heck, all the cities can even be in the same worldspace, so they are all visible in full detail, and we still have all the advantages of the mnot being on the terrain.

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Krisi-_
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RE: Firsthold Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

Well Ocato comes from Firsthold

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ghostruler
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Never heard that one, hmm where did you find that one.

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Krisi-_
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TES2: Daggerfall Characters at TIL

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ghostruler
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Ocato was in Dagerfall??

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Nah only in the Introduction

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ghostruler
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Oh ok, yea I realy dont like Ocato.

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ghostruler
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woot I got the rough skecht of first hold




I know its rugh but what do you think, I was thinking changeing it to a star but I thoght I would ask you guys first.

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very rough sketch I would say.. where would mages guild and fighters guild be? and a city who look like that would be a bit boring... atleast I think so...

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The forum is for all things not houseing, and I did that in about a minut.

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How about this?

TheImperialDragon has attached this image (reduced version):
Firsthold.jpg



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where is the entry?damn the 60 sec lock!

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I think now I like my star idea, so what do you guys think would a star work.

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how would a star look like with the architecture you choosed?

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I think it would work, I'm thinking its going to be more of a pentagram with out the circle.

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quote:
Originally posted by Krisi-_
where is the entry?damn the 60 sec lock!


Entry? Oh, that is in the middle of every two walls, three entries if you will.

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quote:
Originally posted by TheImperialDragon
quote:
Originally posted by Krisi-_
where is the entry?damn the 60 sec lock!


Entry? Oh, that is in the middle of every two walls, three entries if you will.


I took those sircels as towers...

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Yes...

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Hey guys? We are using ayleid architecture, not good for any simple shapes or anything like that.

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ghostruler
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True, save for boxes.

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IAMTHEEMPEROR
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there is the ayleid circlewalk. That is good for circular areas.

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TheImperialDragon
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We'll be obviously having a lot of pillars and engraved structures...

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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Firsthold

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