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Lord Skorm
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All right, so I'm posting this to see how many people are actually interested in restarting the Summerset project. I think that this project could get well underway if there are a good handful of dedicated modders. I think it wouldn't be as much fun to have access to all the provinced except for Summerset, the most unknown province in all of Tamriel.

I am going to start posting in the top Elder Scrolls forums in the net, in search of talented modders. So if I see that I get a good response, then lets get modding, but if I don't, then there's always the future.

So lets get enthutiastic about Summerset.

Wave Applause The Summerset Isles Applause Wave
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Siegfried
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Cool, glad to hear someone is picking this up. I would suggest rather than attacking the whole island right off the bat, you get an architecture set and and items done for one of the coastal islands, and then release that with some quests. Once thats done you can go for the whole island.
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Lady Nerevar
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me thinketh there be enough projects alredy, but what ever. telling you just in case, Adanorcil has an artaeum project going, its only a small part of alinor but I sugst you check it out.

g'luck and all Good job!

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This post has been edited 1 time(s), it was last edited by Lady Nerevar: 2007.04.21 22:02.

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Mormacil
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I don't mind to every ones in a while do a sketch when I got some inspiration but that's about it. :/

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Lord Skorm
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RE: Restarting Summerset Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

So far I got some good responses. I like Siegfried's idea of starting with a major city, like Alinor.

And I will most certainly check on that small Alinor project.
Where can I locate Adanorcil?
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KuKulzA
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I cannot donate much at all, but concept art and writing is within my ability, so if I have the nspiration to draw something Summerset-ish, I'll be sure to donate it over to your maybe-mod-to-be... good luck
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Krisi-_
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RE: Restarting Summerset Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

quote:
[i]Originally posted by Lord Skorm[/[MOD]i]
So far I got some good responses. I like Siegfried's idea of starting with a major city, like Alinor.

And I will most certainly check on that small Alinor project.
Where can I locate Adanorcil?


I'd start with Firsthold or Skywatch . If you start with Alinor you're bound to hit a bummer. And just to make it clear Alinor can be used as the name of Summerset and is the name of the capitol.

Adanorcil is only doing Artaeum. The Isle of the Psijic Order. He is going under that name on BSF isn't he?

KuKulzA: to my knowledge one or two models made by Vvardenfell might come in handy. I've asked about them earlier I believe.

And I'd certainly do my part... Lore and ideas only I'm afraid.

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Lady Nerevar
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the artaeum thing was mentioned alredy, but I gues I should have made it clear that I use alinor to refer to the province (partialy cause MK likes it more, and partialy since I cant abriviate summerset SI anymore Crying ). Yes, Adanorcil is his BSF name, you can also reach him on the Storyboard (TIL's forum). here is the BSF thread, in case your interested.
firsthold and skywatch would be my choice as well, since they are isolated on a different isle and could be released sepparatly from the rest of the project.

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This post has been edited 1 time(s), it was last edited by Lady Nerevar: 2007.04.22 17:48.

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KuKulzA
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quote:
Originally posted by Krisi-_
KuKulzA: to my knowledge one or two models made by Vvardenfell might come in handy. I've asked about them earlier I believe.
I don't remember, would you kindly remind me what that was? Sorry, been awhile since I remember even talking with you on forum or PM so my memory getting hazy about it :)
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Krisi-_
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Sent PM. And it has been awhile.

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This post has been edited 1 time(s), it was last edited by Krisi-_: 2007.04.23 00:49.

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ghostruler
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You have my blessing as the leader of the former "didn't get very far but was started" summerset project. Good job! Good job!

Any ways If you want some help or I can find what I have left on my computer just let me know.

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InsanitySorrow
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Good luck Good job!

Need any ideas just ask, I just come up with a new magic level system, not implemented yet and a new level system to overhaul the crappy one beth made, still not implemented but you get me drift.

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Lord Skorm
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There are a lot of people wishing me good luck, makes me feel . Well, for lore and ideas, I could really use. To tell you the truth, I can't make up a good main quest storyline.
I do have one idea.

I was thinking since Summerset is the source of all magic, maybe some kind of corrupted wizard was able to harness his magic to tear a rift through time and space, I dunno, somehow he is able to destroy the present by deleting history from people's memory. The Champion of Cyrodiil can be some kind of prophesized hero, kinda like the Nerevarine in Morrowind. Of course, the citizens don't know about it because history has been rewritten, and the only person that knows is some kind of exiled oracle or sorceress that returns to Summerset after rumors of the province's amnesia spreads throughout Tamriel. Oh!!! Maybe the evil wizard could be working with Molag Bal, God of Enslavement. The wizard could have made a deal with Molag Bal that if he gets more daedra worshippers, then Molag Bal would reign supreme over Summerset, and the evil wizard could be like his successor or something like that, maybe his physical voice like Mehrunes Dagon and Camoran. Or maybe, Molag Bal does rise from Oblivion, and the only way to stop him is to travel back to the past, and stop the corrupted wizard when his not at his peak of power. Kinda like Zelda and Majora's Mask.

Well, I'm just throwing ideas out there. If you guys like it, then let me know, post your comments truthfully, and if I get good responses, then I'll work on main quest and develop it further. Or if someone has a different idea, then also post it.

Post Script:

Ghostruler, if you have things that may be useful for Summerset, then please send them to me by e-mail, or you can record it on a CD (if its a lot of models and stuff) and mail it to me.

Thank you. Cool Cool Cool

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This post has been edited 1 time(s), it was last edited by Lord Skorm: 2007.04.23 14:58.

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InsanitySorrow
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I like it Good job!

As for ideas, I will search for lore and see what I can come up with.

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Lord Skorm
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I've searched for lore in The Imperial Library website. I think I like my idea better than what I read in the Current Events section. I like politics, but political disputes after a while get to be so boring.

Oh, for the sky, I wanted to add something like in Shivering Isles. Remember those purple streams in the sky and stuff like that, well I think I'd be cool to add that to Summerset, kinda like magic streaming in the sky. I also watched this movie yesturday called Earthsea, and there is a city in the movie called Roke. Well, since Roke is a city full of wizards, the clouds above the city were moving in a circular motion. Could we add that to the cities of Summerset?

I think I'd be totally awesome.

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Krisi-_
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Source of all magic?!? No.
Crazy Wizard with no defined agenda?!? No.
Molag Bal invading?!?!? No.

Involving the Psijics is a must. And politics. Now I can't think of anything specific at the moment, but Pyandonea and King Orgnum is always there when you need a enemy for Summerset.

And I don't believe there will be that much of use from the former team.

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This post has been edited 1 time(s), it was last edited by Krisi-_: 2007.04.23 15:34.

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InsanitySorrow
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Well I see what you have so, I needto find out anymore lore form you or somewhere else before I can make concreate ideas for quests or dungeons or anything like that.

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Lord Skorm
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Pyandonea would be a good enemy, but there is barely information about them. What race lives there? What battle armor do they wear? What military formation, strategies, and ranks do they use?

Who is King Orgnum? Sounds interesting.... I'll research him for a while. Come my legions, we invade the Net.... Tonight!!

I thought that Summerset was were Tamriel's source of magic originated from??? Oh, well.

Also, I've tried to contact Adanorcil, and still no answer. Must keep trying.

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Krisi-_
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Summerset is not the source of magic.. but the reforming of the Mages Guild orgins from Summerset as the Guild itself. Firsthold to be exact.

King Orgnum; Great Wizard King of the Maomer.
Pyandonea known races is the Maomer. They have no color what so ever. Their ships are said to be exactly the same as the chitin ships of Morrowind. There leader is ofc King Orgnum as far as it is known to ous. We know nothing of the politics of Pyandonea and little of the land itself..

quote:
The men aboard were not merely pale, they were entirely colorless, as if their flesh were made of some white limpid jelly, but she had been forewarned. At the arrival of the King and his translator, she looked directly into their blank eyes and offered her hand. The King made noises.


quote:
For much of Summerset's history, the Maormer have launched attacks against their sister child of Aldmeris. Every one of these battles have been led by Orgnum himself who it seems is not only immortal but grows more youthful by the century. No historian, to the knowledge of the staff of the Imperial Geographic Society, has counted the number of wars and number of strategies employed against Summerset, but somehow each has proved, no matter how ingenious, an ultimate failure.

One attack in particular is worthy of mention as it gives us our only glimpse into the actual landscape of Pyandonea. In the year 2E 486, a small Maormeri fleet was sighted off the coast of Alinor, and King Hidellith ordered his navy to give chase. The navy followed the ships through uncharted waters, into an ambush in Pyandonea itself. Most of the Alinoru navy was destroyed, but a single warship returned to Summerset to describe the land as a "sea jungle". Massive plateaus spilling over with vegetation form mazes around valleys of ocean. Waving tendrils of kelp trap all but the Maormer's own ships, and provide a well-camouflaged home for the sea serpents that are Orgnum's guards and occasional mounts. Mist storms spill over the land, further disorienting one's views. That even one ship survived the visit is a testament to the maritime genius of the Altmer.

The last documented appearance of the Maormer was in 3E 110 in the War of the Isle. The storm brewed by the Psijic of Artaeum, it was said, so annihilated Orgnum's fleet that he was never again able to muster together enough of a force to dare another battle. The mists to the south reveal nothing to corroborate or refute this belief, but one can hope.


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kingevil
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This nascent revolution in the Summerset Isle has taken many forms. Most constructive, surely, is the acceptance of new cultures and races onto its shores, some occupying positions that would have been forbidden just a century ago. The Queen of Firsthold, for example, is the Dunmer Morgiah, daughter of Barenziah and sister of the King of Morrowind, Helseth. Her children, Goranthir and Rinnala, though half-Altmer, are fully Dunmer in appearance, and stand to inherit the throne.

A darker side of this movement, however, is exhibited by a shadowy group who call themselves the Beautiful. Originally a salon for artists with the reasonable philosophy that Summerset must let go of its past in order to move forward, the Beautiful became a revolutionary gang dedicated to the destruction of the greatest monuments of Altmer civilizations. The Crystal Tower was naturally an early target, and fortunately attempts against it have failed, but many other great, ancient sculptures and emblems of the past have been vandalized. Lately, the Beautiful have turned their attention to living symbols of the Isle, the royalty of Summerset. The particularly gruesome murder of the daughter of the King of Shimmerene has horrified and outraged the public.

from the pocket guide to the empire , third edition .

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Mormacil
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Aldmer are crazy I mean they kill 80% of their offspring for beeing not perfect enough at birth Tongue I do think this can be a great mod :)

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Lady Nerevar
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I strongly recomend that you read up on all (or alteast the vast majority) of lore concerning alinor before you start forming ideas. things like swirly skies and psycho wizards kill lore, and make me go on homosidal rampages (as several people here can testify....).

personaly, I would stage the quest around the conflict between the old traditions (psijics, etc.) and then new "westernisation" of the isle (morgiah, Beautifull, etc.). not outright war, but more of a culural conflict.

ada says that he didn't recieve any mesage, you should resend it.

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Indeed.. (homosidal rampage..)

Cultural conflict as on Summerset can as far as I see atleast not feature a main quest. Though all out war is by no means possible, nor wanted. I can see it feature lots of quests and some questlines.. but that is it.

But something is brewing with King Orgnum.. He is either dead or planning something.. And I don't believe he is died a that boring death(take by a storm.. bah).. 323 years have he had to rebuild.. Something got to come from his end..

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KuKulzA
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Yes I hear ya.... Pyandonean ships coming up on the horizon blown in by the southern winds and sea-serpent riders on the flanks, driving the Altmeri fishing crafts towards shore... on the land, war-magicians and goblins amass near the shore, and a wizard teleports to the admiral to sail to the invasion point....

maybe I'm just imagining things... personally only things I really interested in on Summerset are Pyandoneans and goblins, but thats enough for me to look forward to such a mod... though I guess it'll be mostly about those damn Altmer... :D
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It's best to steer clear of her homosidal rampages, but luckily they don't happen very often. You could say their occurances are more thinly spread than semen in a lesbian relationship

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:lmao: somewhere sload and dexter are laughing their behinds off

I believe that the sloads also counted alinor as part of their kingdom once, but they dont seem to have much interest in Tamriel anymore.

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This post has been edited 1 time(s), it was last edited by Lady Nerevar: 2007.04.23 23:41.

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KuKulzA
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quote:
Originally posted by Lady Nerevar
:lmao: somewhere sload and dexter are laughing their behinds off

I believe that the sloads also counted alinor as part of their kingdom once, but they dont seem to have much interest in Tamriel anymore.

yea I agree to a point, but it all depends, we don't really know... we'll only know for sure when the DEVs decide to make some plans fo rthe Sload in lore Lol which is the beauty is disgustingness of game-lore...
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IAMTHEEMPEROR
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Uh Oh You were never nice when I tried starting Summerset again.....it was always "Good luck, but we have too many projects as it is" or "You're not gonna gain enough popular support to do it"

You make me cry, on the inside.....

at least be this nice for when I propose to start Almalexia.

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Lord Skorm
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Don't worry IATE, I support your Almalexia project. Good job!

Well the Pyandoneans sound exciting, and so does that Wizard King, sorta like the Sorcerer King in Knights of the Nine. In less than a day I get all these awesome ideas, and I think I see a main quest in development Rocking Banana :D Rocking Banana . I'm so excited Applause !!!!

Well, I think it is essential to add the Psijics to this project. This organization is a fundamental part of Summerset. They remind me of the Blades in Cyrodiil.

Now I read about this revolutionary organization that resides in Summerset, known as the Beautiful, who are dedicated in destroying the greatest monuments in Summerset. What if this organization was sort of "inside man" in the Pyandoneans conquest of Summerset.

I'm still liking the idea of creating one city, and see how people respond to it. What about constructing the northeast island where Firsthold and Skywatch are located, you know, just to give the player a wider viewing point of Summerset.

If you guys found special lore, or have concept art, model screenshots, or any ideas that you would like for me to read or view personally, then please e-mail it to me at Skorm360@cs.com.
Thank you.

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This post has been edited 1 time(s), it was last edited by Lord Skorm: 2007.04.24 15:16.

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KuKulzA
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quote:
Originally posted by IAMTHEEMPEROR
Uh Oh You were never nice when I tried starting Summerset again.....it was always "Good luck, but we have too many projects as it is" or "You're not gonna gain enough popular support to do it"

You make me cry, on the inside.....

at least be this nice for when I propose to start Almalexia.

haha, I never said that this was going to succeed, I just said it sounds cool
I said it sounded cool in your thread too, and I DON'T think this one will succeed either

I dunno don't be put down, considering you've already moved on right? :)

as of now, if Vvardenfell was done I'd support your Almalexia City project fully, but seeing as how Vvardenfell is years from completion as is Black Marsh, I personally can't help you much yet, so what niceness are you begging for? I mean, maybe if you helped out in Vvardenfell, that mod can be completed sooner, who knows... but that though tnever occured to you right? probably not. Lol

life is funny, if you wanna laugh at it
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Krisi-_
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You really want special lore right?

Hookah
Known to be used by some upper class people in Summerset.. (Fine one... most likely used by others aswell though. The Firsthold Revolt)

And some of the royalty don't marry to get heirs. concubine
The Firsthold Revolt

Firstholds King Reman is known to be married to Queen Morgiah. Two children, Goranthir and Rinnala.
Skywatchs King(name unknown) is not married and have decided not to take another concubine, thus his heir will most likely be Gialene, unless he got other children. He is also on the lookout for a husband for Gialene.

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This post has been edited 1 time(s), it was last edited by Krisi-_: 2007.04.25 12:59.

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Razorwing
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quote:
Originally posted by IAMTHEEMPEROR
Uh Oh You were never nice when I tried starting Summerset again.....it was always "Good luck, but we have too many projects as it is" or "You're not gonna gain enough popular support to do it"

You make me cry, on the inside.....

at least be this nice for when I propose to start Almalexia.


I think your thread made people think of the old Summerset Isle project and how it fared, while Lord Skorm's made people think of how it could turn out if it fared well this time.

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Lord Skorm
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Jump Hooray Jump
I just got my new Alienware laptop today, now I can work on Summerset three times as fast.

All right, so I've been researching on the Pyandoneans, and I like them. They seem to be the perfect enemy for the High Elfs. I love that they are pale. Though why are they pale? Lack of magic? Hunger for revenge? Their own malice? Or is it some kind of way that they adapted to Pyandonea, maybe the mist?
I also like that they ride giant sea serpents into battle, though I think that it would be impossible to make a serpent rideable, due to the way that they move.

Well, IATE, don't worry, I would have supported you if you started Summerset. Also, KuKulzA, you don't have to worry either. I will not let this project fail, not as long as I'm leading it. I have never failed anything in my life, and I don't intend in starting anytime soon. Just like you said in one of your posts, I will throw it behind my back and work on it by myself if I have to.
Oh... and thanks for the lore Krisi_!! Good job!
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Lord Skorm
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Well, I've been trying to work on building the land for Summerset, but I don't think I can get far without any models. I need models to see what scale of buildings I'am working with to know how big I need to create the land.

Vality7 has a Summerset height map, but she still hasn't contacted me since my last PM. Vality7 showed me some great maps, but I'm not posting them until I have Vality7's permission, it's not my work after all. :D

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Krisi-_
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A somewhat unexpected find.. :
quote:
great Orrery at Firsthold, whose spheres are made up of genuine celestial mineral gathered by travelers during the Merethic Era.


As for why Pyandoneans are pale: Its of no importance..

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Lord Skorm
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So there is an Orrery in Firsthold? That's cool!!
I didn't like the Mage's Guild Orrery, too small. Maybe we can create a huge spherical building in the center of Firsthold, hmmm....... maybe not in the center, but somewhere that it can easily be noticed.
The building could be spherical in the center with a type of oval rising ceiling. Then there could be a building on the northeast, southeast, etc. etc. Maybe a type of twisting building with a point at its top. I'll keep thinking about it.

I've found a mod in Planet Elder Scrolls in which it adds the Pyandoneans as a playable race. They are pale (grey) and with lite yellow eyes. I like this mod because they look evil, you can note their malice.
2007.05.19 18:19 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Krisi-_
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they are only pale as in no color at all and its the same for their eyes.

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KuKulzA
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quote:
Originally posted by Lord Skorm
I have never failed anything in my life, and I don't intend in starting anytime soon.


Eek 1 you lucky unlucky bastard! :lmao: Good job!
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I have always wanted this, I am guessing this will be the setting for the next elder scrolls, just my thoughts though. I could help out with this cause pretty landscapes are rather fun to populate. It could use some of the CP trees in certain places, right?
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quote:
Originally posted by Lord Skorm
Vality7 has a Summerset height map, but she still hasn't contacted me since my last PM. Vality7 showed me some great maps, but I'm not posting them until I have Vality7's permission, it's not my work after all. :D


I did say it could be used, though its not complete. If this project picks up, or is going to be definately made/finished, then i'll think about finishing it. Kukulza told me that Summerset was a lot flatter than I had made it, so i'm not sure if my design will work.

I done the eastern island, it looks like this. Its really rocky, its based on the islands around where I live, kinda like this one: Kapiti Island

And I done about a third of the main island, heres a low res pic of that. Its flattened down a lot, and that pic is very low res so you cant see the detail of all the peaks. You can see the Sunhold Valley in the center, and theres lots of peaks on the south eastern part of the island. I figured that was a mountain range, but i'm not sure if its meant to be.

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Krisi-_
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I always figured it to be more rolling hills that peaks.. and I'd say that Firsthold is somewhat peaky.. I believe is flatter.. (Firstholds area on the map is just a mountain with rather bad access to the sea.. which isn't the case for Firsthold.. buts its a little hard to see, can you get a higher rez please? )

As for Skywatchs area.. its more or less like I've thought it would be.. thought it would be hard to have a city of any size in that mountain range.. thought it is to be high I'd say its still somewhat flat area.. (either that or the city is built out of the mountain)

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Lord Skorm
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I agree with OblivionMon, I also thought that the next Elder Scrolls was going to be set in Summerset, but there was also a possiblity for Black Marsh. I say this because there is barely anything known about these provinces, or I haven't been searching all that well.
I have found quite a lot of info on Summerset though, but my school just blocked til.gamingsource website. Mad Mad Mad Mad Along with Silgrad. Mad Mad Mad Mad Mad Mad

They get on my last nerves. Oh well......

About Firsthold, I thought that it could be set on a rolling hills environment in the south of Kapiti Island, while in the north could have a more mountain look for Skywatch, but I'm not imagining peaks and snow and etc., just a more higher region than Firsthold. I was imagining it built on a plateau with a few higher mountains surrounding it.

Krisi_ mentioned that the city could be built out of the mountain. This could be a possibility, but it's not really the style of the High Elfs, its more or less Orc to me.

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use http://www.schoolunblocker.com/ or some similar service.. though if they check what people have been on, they'll probably block that aswell...

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Sever the Prophecy
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Hah, my school's computer blocked that site too, not TIL but the unblocker. All I want to do is get access to Photobucket, which for some reason they blocked as well, the bastards.
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Mormacil
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Folow Krisi advice Tongue I wanted to post that URL too. Anyway, Orcs are Adlmer Tongue

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I spent a few minutes to put together a rough map of the isles of what I think the general layout of mountains and hills should be. Its based off the arena map's layout mainly.

It looks rather mountainous, but I didn't intend it to be, it just sorta came out that way. When you have such an unusual shape island at such a small scale (OB's scale), its kinda hard to make something that looks like natural terrain on a real island. Heres the map: SI Topo Map. It was just a quick concept, so its not meant to be taken too seriously. I'm hoping to get some feedback, and maybe some sketches/maps of your own of what you guys think it should look like.

At first I thought the northern half should be less hilly, but the Arena map makes it seem as though there are mountains/hills there, especially the name Cloudrest suggests its on a mountain. The area around Sunhold in the south I think should be a valley (Sunhold valley), the area in the southwest I would guess is maybe an uninhabited forest. The area in the east around Shimmerine could be a big flat grass or swamp area. Around Crystal Tower in the north could be rocky cliff faces along that northern coast. The area in between Sunhold an Alinor could be a big hilly forested area. Are there even forests on SI?

The southeastern area I think should be a mountain range, consisting of about 2-3 rows of peaks, not quite as tall as Cyrodiil's peaks along the Skyrim border though. On the eastern Isle I think Skywatch should sit on the tallest point of the island, and Firsthold on the high point in the north, or maybe somewhere near that peak, possibly closer to the north shore, but it makes sense for them to be as high up as possible if they're fortresses. And theres a river valley running through the east isle. Do we have a name for the eastern isle btw?

So what are your thoughts on the layout and the specific areas I mentioned. It would be good if you guys could draw some basic maps to show how you think it should look. If you want a base map to use for making a quick sketch of a map/heightmap use this, or this for a coloured one.

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Lord Skorm
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Ooops..... I'm sorry if I'm confused anyone with my last post of the region heights, I was in school when I posted it so I didn't have any of my Summerset maps or pictures, I meant the south of Kalipi Island could be mountainy and the north hilly. :D :D

Well, I don't think there are any swamps in Summerset, especially around Shimmering. There could be a very fertile lake around or near Shimmering, hence the name Shimmering, but I am not sure. As for Cl0udrest, it supposedly lays on a sort of mountain in the north, I'll post the lore when I get the chance. As for forests, also not sure. I know there are hills and grasslands in the east and southeast of Summerset, and I also read of the area around Alinor to be rather "lush", but with what I'm not sure. I was thinking of adding a forest around Alinor at first, and so far it seems like the most supported region idea.

In the north, there are rocky cliffs and a few peaks. Crystal Tower lies in the center of the cliffs, and on a plateau, also this explains why Cloudrest is located on the top of a tall mountain/cliff.

In the one of the ES games (forgot which one) but the player travels to Summerset in search of some relic in the Crystal Tower. This part was the most interesting, so I definitely remember.
The inhabitants told the player that Crystal Tower moves from one location to the next, so I was thinking that we could create a few bases for the Crystal Tower to move from one to another, though I think this would require a lot of scripting so it could look like it is part of the natural environment of Summerset. But we'll worry about this later on, as for now we need a heightmap created.
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Firsthold must be flat(not totally, only city) as there are mentions of a river passing trough.. (and a grand one it is..)

Cloudrest is rocky(located on the highest mountain of Summerset) and much colder that Firsthold. (colder, less fertile etc..)

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quote:
Originally posted by Lord Skorm
Ooops..... I'm sorry if I'm confused anyone with my last post of the region heights, I was in school when I posted it so I didn't have any of my Summerset maps or pictures, I meant the south of Kalipi Island could be mountainy and the north hilly. :D :D

Um, you're still confusing me. Confused Kapiti Island is an island close to where I live. I showed it as an example of the type of islands around here that I based my heightmap on. I take it you're reffering to the currently unnamed "eastern isle".

quote:
Originally posted by Lord Skorm
Well, I don't think there are any swamps in Summerset, especially around Shimmering. There could be a very fertile lake around or near Shimmering, hence the name Shimmering, but I am not sure.

Its Shimmerene, not Shimmering.

quote:
Originally posted by Lord Skorm
In the one of the ES games (forgot which one) but the player travels to Summerset in search of some relic in the Crystal Tower. This part was the most interesting, so I definitely remember.

That would be Arena, which is the only game where you've been able to go to Summerset.

quote:
Originally posted by Lord Skorm
But we'll worry about this later on, as for now we need a heightmap created.

We can't create a heightmap until we've sorted all this stuff out and agreed on a map. I've posted my layout, i'd like to see some ideas/maps from other people. I can't say i'll actually be doing the heightmap, I said I may consider it. I have a bad habit of taking on extra work, and Summerset is one too many projects for me. I can at least get it ready for someone else to do though.

quote:
Originally posted by Krisi-_
Firsthold must be flat(not totally, only city) as there are mentions of a river passing trough.. (and a grand one it is..)

Is this old or new lore? If its old lore, then it can't really work here. Oblivion's Cyrodiil changed the scale of the world we can work with for OB mods. Of course the scale of OB's Cyrodiil hasn't changed the lore for good, but its set a standard size to work with.

I take it this will be made to scale with Cyrodiil? At this scale, theres not any room for a river, and even if I take away those hills, where is the river going to come from? On a true life scale, this would be possible to add in, but with this mod, I don't think it is. And it would be foolish to try and make this mod any larger scale than Cyrodiil's scale.

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Lord Skorm
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Sorry for all the confusion, but what I meant was, the north of the "eastern isle" (not Kalipi Island::: which I thought was the name of the eastern isle, I'm so stupid... sorry) will be hilly, while the south will have mountains, though they are not the highest mountains in Summerset.

As for the size of Summerset, as everyone can see, Summerset is a rather small province in comparison to the other provinces. I have been measuring all the maps that I have with the new Oblivion map. In estimate ( and according to the Cyrodiil map ), Summerset's width is about from Chorrol to Cheydinhal ( that is measured from the southwestern point of Summerset to the farthest eastern point of the eastern isle, about 245 - 260 miles in width. In length it would be from the northernmost tip of the Jerrall Mountains to the southernmost tip of the West Wield, or from the south border of Skyrim to the northern border of Elsweyr, probably about 260 - 275 miles in length, just to give a visual. So I'm guessing that Summerset would require the 4 default quads in the CS, and all the quads surrounding the default quads, but they won't be used completely because they will just hold most of the coast around Summerset. So about 16 quads (keep in thought that they are not completely full of land).

Firsthold was going to be flat, only that outside the city walls the land was going to be hilly (kinda like how the Grazelands looked in Morrowind, except with greener grass and more beautiful trees).
Also, thanks about telling me about the river, I didn't know about that. This now gives me an idea about how to place the Orrery in Firsthold (maybe over the river:::: levitating maybe..... nah, too much). We can place the river kinda how it is in Balmora, but supposedly the city is flat, so the city would look sort of bland with just a straght surface. Let's see what we can do later on.

So far this is my goals for Summerset. First get a height map of the whole Isle. Second, start modeling for the cities of Firsthold and Skywatch. And finally, release "the eastern island" as the first part of Summerset.

This post has been edited 2 time(s), it was last edited by Lord Skorm: 2007.05.21 18:28.

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Krisi-_
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quote:

quote:
Originally posted by Krisi-_
Firsthold must be flat(not totally, only city) as there are mentions of a river passing trough.. (and a grand one it is..)

Is this old or new lore? If its old lore, then it can't really work here. Oblivion's Cyrodiil changed the scale of the world we can work with for OB mods. Of course the scale of OB's Cyrodiil hasn't changed the lore for good, but its set a standard size to work with.

I take it this will be made to scale with Cyrodiil? At this scale, theres not any room for a river, and even if I take away those hills, where is the river going to come from? On a true life scale, this would be possible to add in, but with this mod, I don't think it is. And it would be foolish to try and make this mod any larger scale than Cyrodiil's scale.


It not outdated. Its in OB & MW if I don't remember to wrong.. And Ob scale isn't limiting us as far I know.. and large project doesn't have much survival rate.. and is thus foolish to begin with.. and what would be the size of Firstholds area in OB scale? (compare it to somewhere.. in ob)

And to getting all of Summerset isn't something the mod should focus on first, making it believable and entertaining is.

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quote:
Originally posted by Krisi-_
[quote]
..and what would be the size of Firstholds area in OB scale? (compare it to somewhere.. in ob)


This should give a bit of a comparison:



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If you guys read my edited post earlier, I mentioned that Summerset is very small, and Vality7's comparison proves it. I don't have my Summerset jump drive with me, and I'm at my family's jewelry store so I can't go home now to retrieve it. So can you Vality7 please cut out the piece of that map from Bravil to the Topal sea and compare it to the "eastern island".
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Although not a direct scale with cyrodiil, the previous project determined that a four quad heightmap would be perfect.

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Actually, I was thinking 4 quads at first, especially since I've had trouble before with the distant land LOD business. But.... I don't know, I feel like that would be limiting Summerset's potential, 4 quads (personal opinion) is too small.
Although with 4 quads we would be able to finish Summerset even faster.

I'll see what people think, but now I'm actually leaning to the 4 quads.
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Make it a bit bigger, like 6 quads. At least that's my opinion. More is even better but well lots of more work and might make this mod fail earlier.

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Four is clean, easy to make, easy to populate, easier to add a more personal touch to. The mod is getting started late in the game with a province that has a stigma attatched to it.

Do what you will, but I would think four.

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It is starting late, I've had a couple of tough weeks so far (Final Exam Week), God how I hate this week. But it'll be over Friday.

Though I am concern over the mod. There is something happening next week that might delay Summerset a while....... quite a while.
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Sever the Prophecy
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I'm just gonna say everything I know about Summerset

Summerset is a very Temperate/Subtropical region. It has no swamps, but there is a moor there, which is similar to swampland but is sort of a combination between grasslands and swamps. It does indeed have some mountains though, as described "Cloudrest, atop Eton Nir, the highest mountain in Summerset". While some islands have large mountains such as Hawaii, this is due to volcanic activity below the island which pushes the mountains up. Summerset is a static island, no volcanic activity nor much tectonic motion so much as I can tell, so it'sgeographic features would be similar to those found in Ireland and Britain. The climate of the Isles is between Temparate and Tropical. It's not quite Florida, nor is it New England, but right in the middle.

The lore behind Summerset was that the only place outsiders could be in was Alinor, the capital city. All other places in Summerset were off limits to Outlanders. I have no idea if the lore changed or this law isstill in place. A similar rule existed not all throughout Morrowind and Vvardenfell, but Vivec City had a rule that Outlanders could only go so far as the Foreign Quarter. For some reason or another that rule was lifted and Outlanders were free to wander the city. I have a few ideas for a way around this in Summerset (entry quest ideas, listed from most complex to most simple)

1. You start off some faction or another in Cyrodiil, one that involves travel of some sort and is also related to the Cyrodiilic government. You do a few quests there, rise in the ranks, and then they ship you off to their Summerset Office. You arrive in the city of Alinor, but the guards won't let you go through the gates. You do the quests for your faction or whatever in the Summerset branch until you make your way to the top. Then you are granted diplomatic rights to go beyond the city, you get someone else to run the company, and you're free to go off and do whatever.

2. You go to the city of Alinor, and an Oblivion Gate opened in the town center. You charge in, kill the Daedra, come out, and you are made a hero and are granted freedom to the rest of the islands. After some time has passed, they will make you a crystal statue in the center of the city where the gate was.

3. You save the life of some noble, and they grant you freedom to explore the rest of Summerset.

4. They got rid of the law

I'd prefer the first or second one, because the other two are just pretty lame.


The High Elf population, although the dominant population, is not quite as big as some would think. Like the Spartans in Greece, the High Elves will only accept perfect children, there can be no defects or they are killed, they must be absolutely perfect. Nine out of Ten babies are killed in that belief, so the island, although small, can most certainly accommodate the population. All high elves are also pure high elves, breeding outside is strictly forbidden and is punishable by death.

The High Elves consider themselves superior to all other races on Nirn, it's even in the name of their very race, "High" meaning "above all the others".

Ancient High Elven Ruins use a coral architecture, most likely influenced by the nearby sloads on Thras, if not actually built by them. These can be found on the coast, but they were used in old settlements by carrying coral from the sea over inland.

The Crystal Tower is huge, ranking right up there with the Imperial City Palace. It is the very symbol of high elven society and the glimmering ornate tower can be seen from any part of the province. A grand library, a center of sorcery, a great temple, the ancient burial grounds of the Aldmer, even a zoo, are all inside the tower.

War was a common thing in Summerset. They faced wars between their kingdoms, and invasions fom Thras and Pyandonea. Thras has had a couple of terrible invasions, but the most vicious occured against the Maormer of Pyandonea. At some point, a magical mist barrier was created between Summerset and Pyandonea, closing each other off and stopping all fture wars. The High Elves are terrible at land-based combat, but they are unmatched in the seas and have never lost a battle there. They also faced conquest from the empire, and ultimately the High Elves lost and Summerset and their territory of Valenwood were taken into the empire.

That's all I have to say about that

EDIT: Just had a look on TIL, and yes, they removed the rule about keeping outlanders in Alinor. The Queen of Firsthold Morgiah is actually a Dunmer, which shows other races are even allowed high positions in government.

This post has been edited 1 time(s), it was last edited by Sever the Prophecy: 2007.05.21 23:04.

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I don't have much time to write this post because my parents are pressuring me off the Internet already, what the hell am I suppose to do in a jewelry store, GOD!!!!!

Anyway, I appreciate your post Sever the Prophecy.
You seem to know quite a lot about Summerset lore, and I'm guessing you got it from TIL because it does sound familiar. I'm going to copy it to a word document and review it carefully. Thanks.

All that I can say is that we are creating the eastern isle of Summerset first, then Alinor because of all the rules of Summerset; kinda gives a strain to the project.

There is Daedra worship in Summerset, but I don't think there is enough to have Oblivion Gates opening in Summerset.

As I mentioned earlier, the project might be delayed over the summer due to our yearly family trip, which I totally forgot.
This year we are going to Ecuador, Peru, and Puerto Rico ( for a cruise ). Though I am going to take my laptop, but I doubt I'll get much done in June, or if I'll even be able to visit Silgrad.

Though, I would love it if Sever the Prophecy joins the Summerset project.

Later Good job!
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The laws governing where outsiders can be have been lifted if I am not mistaken.

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Sure, I'll join up
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Skorm I wish I was you Tongue I only ones been to Thailand and ones to Scandinavia, the rest was just europe.... Anyway I think the Aldmer don't suck at land, I mean they got mages.

And one way they're still so "high" is that they kill most of their newborn because they're not "perfect" enough.

The reason they "invaded" Valenwood was because VW asked them. At that time VW was invaded by Khajiit and the Bosmer were losing so they asked their cousins for aid. SsI agreed if they could rule for 400-500 years (I forgot) Anyway they defeated the Khajiit and became rulers of VW. At some point the pact ended and most Aldmer left. There still some left in VW which we'll fueture Wink I already got some art for the towers, you might want to look at.

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Sever the Prophecy
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Yeah, sorry if some of my knowledge is incorrect in some points. I wrote it all and then checked in TIL and I went "whoops, that wasn't 100% correct" And yes it is said they suck at land-based combat, here is what was said in the PGE

"On the occasions when the Elves probe the Empire's defenses, the Legions have sent them back in tatters. Indeed, the Colovians have taken to calling their enemy the "Old Mary" Dominion, for the womanly offensives of its Elven soldiers. The situation at sea, however, is another story, and the Dominion terrorizes the southern waters from the Cape of the Blue Divide to the Topal Bay."

So yes, they suck on land.
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I thought I'd just say..

quote:
War was a common thing in Summerset. They faced wars between their kingdoms, and invasions fom Thras and Pyandonea. Thras has had a couple of terrible invasions, but the most vicious occured against the Maormer of Pyandonea. At some point, a magical mist barrier was created between Summerset and Pyandonea, closing each other off and stopping all fture wars. The High Elves are terrible at land-based combat, but they are unmatched in the seas and have never lost a battle there. They also faced conquest from the empire, and ultimately the High Elves lost and Summerset and their territory of Valenwood were taken into the empire.

Haven't heard that one yet.. I who thought Pyandonea was covered in mist.. and High Elves sure have lost a sea battle.. but they have the best Tamrilic navy. Sure, High Elf footmen isn't much good at land.. but they must have forgotten their pets(goblins) or their mages(who is almost unmatched)..

quote:

The High Elf population, although the dominant population, is not quite as big as some would think. Like the Spartans in Greece, the High Elves will only accept perfect children, there can be no defects or they are killed, they must be absolutely perfect. Nine out of Ten babies are killed in that belief, so the island, although small, can most certainly accommodate the population. All high elves are also pure high elves, breeding outside is strictly forbidden and is punishable by death.

Elves have small birthrate.. Source PGEv1? And most Elves we have seen in OB should never have seen the light then.. (the most perfect of high elves might have/are done/doing this but few other.)

quote:

There is Daedra worship in Summerset, but I don't think there is enough to have Oblivion Gates opening in Summerset.

All that is required is one who is Mythic Dawn and gets a Sigil by his master.. but that would require the player not to have completed the MQ.

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quote:
Originally posted by Lord Skorm
So can you Vality7 please cut out the piece of that map from Bravil to the Topal sea and compare it to the "eastern island".




I would reccomend keeping the same scale as OB, 4 quads sounds reasonable. You don't want to make it any bigger, or this project will most likely never be finished. Look at Black Marsh and Valenwood, they obviously had more interest than Summerset, but look where they are now, almost dead. Trying to take on something larger is just not going to work.

Quality over quantity is what you want, a small, but detailed mod.

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quote:
Originally posted by Mormacil
Skorm I wish I was you Tongue I only ones been to Thailand and ones to Scandinavia, the rest was just europe.....


Please... I don't even want to be me in this trip. Ecuador and Peru are developing countries, that means that they are a bunch of broke down countries with nothing to offer. But I didn't get to decide this trip, I'm planning next years' though. I'm thinking Paris and Tokyo (since I'm taking French and Japanese in my school, I want to go and practice my speaking skills in those countries.

quote:
Originally posted by MormacilI already got some art for the towers, you might want to look at


Can you please post it here? Thank You!!! Cool

And thank you Vality7 for posting the image. That is what I had exactly in mind with the size of the "eastern island".
So I am thinking that Firsthold and Skywatch are going to be a little bigger than Leyawiin ( just so we don't have the cities covering the entire island).
As for Firsthold, I am going with the plains for the base of Firsthold. As the player travels south, rolling hills will start escalating into mountains ( though they won't be huge mountains with snow peaks and everything:::: I was thinking like Kvatch County <Play Oblivion and travel north of Kvatch to notice the escalating hills turn to small mountains> in Cyrodiil, though maybe a little taller) Also, due to the position of Skywatch, I would like to place the mountains only in the center of the "eastern island". I wouldn't like the mountains to continue off into the southern coast, I want them to slope down back into hills and then the sea meeting with the hills.
As for the position of Skywatch; I'm not sure how to place it. I was thinking of placing a tall mountain in the center of all the other mountains, and having Skywatch kinda built around it and escalating up the mountain; but I don't know if there are any special "points of interest" in Skywatch. And if there was, we could place it on top of the mountain::::: though only an idea.

As for the Crystal Tower, I was kinda imagining the White Gold Tower just like Sever the Prophecy mentioned (By the way :::: Welcome To The Summerset Isle Project :bananarock:)
Though I was imagining it made out of maybe blue and white glass with white stone as its frame. But lets not discuss the Crystal Tower now because we need to finish our height map first.

Also..... 4 quads it is. I agree 100% with Vality7, Quality Over Quantity.

::: Off Topic For A Second ::::
By the way Vality7, I downloaded the Moonshadow island from the Thras website, it is awesome. Can't wait till it's done!!

I've been working on a website for Summerset since last week, but I don't know how to create/get forums. So if anyone could help, I would highly appreciate it. Thank you.

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You think Laos is great? Tongue It's the fun of beeing there, not the luxery.

edit:
here is the picture, it's not great and very detailed. It's a botanic garden but uses "my" Aldmer architecture. SsI was dead so I had to do it myself. it's Ayleid with large pieces of crystal.


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This post has been edited 1 time(s), it was last edited by Mormacil: 2007.05.22 14:37.

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Valenwood was one of the most rappidly advancing projects until FLESH left, BM had quite a bit of interest, but a disinterested leader.

Don't try and explain away mod failure with size, its, in my honest oppinion, entirely in the leader

Edit: I do still agree with your decision, I just needed to come to the defense of the Valenwood mod (which I used to work very closely with), and by association the rest of us, because frankly (not an insult) unless you were here, you can't possibly understand the decline in a mod and what lead up to it.

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This post has been edited 1 time(s), it was last edited by DarkAsmodeous: 2007.05.22 14:41.

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quote:
Originally posted by DarkAsmodeous
Valenwood was one of the most rappidly advancing projects until FLESH left, BM had quite a bit of interest, but a disinterested leader.

Don't try and explain away mod failure with size, its, in my honest oppinion, entirely in the leader

Edit: I do still agree with your decision, I just needed to come to the defense of the Valenwood mod (which I used to work very closely with), and by association the rest of us, because frankly (not an insult) unless you were here, you can't possibly understand the decline in a mod and what lead up to it.


I agree with you, DA. I good leader is one that can lead something to be great and powerful. I believe that the best example of good leaders are the countries of our world. The strongest countries today have strong leaders with powerful governments (their trusted men and women).

I didn't come to BC to prove that I'm better than any other leader, and by my opinion, I believe I won't ever escalate to be as great as any of you guys. But I'm just here to continue a project that was left in the cold, and I want to help it grow for it to be considered something.

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2007.05.22 14:47 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Mormacil
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The problem is that FLESH has RL isssues so he asked if someone could take over, I said I would like but lack the time. So the idea was to create a co-leadership between me and another member, sadly nobody wanted the job, so FLESH agreed to stick round. Eventually nowadays he's kinda gone and I can still not run it on my own. I do have some idea's to get VW more attention and well those take time to set up and hopfully let this mod make his own a bit.

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DarkAsmodeous
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Did FLESH finish the heightmap up before he left? Did he also imply he would ever be back? (Perhaps this summer...)

I miss the guy terribly, was a nice addition to the community.

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Vality7
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quote:
Originally posted by Lord SkormI've been working on a website for Summerset since last week, but I don't know how to create/get forums. So if anyone could help, I would highly appreciate it. Thank you.

I can set up a forum easy. Infact now that Thras has become a part of BC, the old forums are no longer needed, so I can easily convert them into a Summerset Isles forum.

quote:
Originally posted by DarkAsmodeous
Don't try and explain away mod failure with size, its, in my honest oppinion, entirely in the leader

Edit: I do still agree with your decision, I just needed to come to the defense of the Valenwood mod (which I used to work very closely with), and by association the rest of us, because frankly (not an insult) unless you were here, you can't possibly understand the decline in a mod and what lead up to it.

I didn't mean to insult anyone, I was simply pointing out that if VW and BM couldn't be done with the amount of interest and leadership they had, someone with less experience trying to take on anything larger would almost surely not succeed.

I know what its like to have a large mod die, believe me, and yes I do agree it all comes down to leadership, and the reason it died wasn't all as clear cut as people would think. Mainly it was due to lack of my own personal interest really, it just wasn't fun anymore, that and I had a falling out with someone who was basically helping run the mod, and was someone who I really looked up to. It really killed the motivation to go on when that happened.

I believe Lord Skorm will have to prove himself before anyone takes this seriously. Again, I can't say i'll be making the heightmap, i'm just not sure I can take on doing another project anytime soon. I can set up you a forum easy enough, i'll clear out the other ones tommorow.

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This post has been edited 5 time(s), it was last edited by Vality7: 2007.05.22 15:12.

2007.05.22 15:02 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List Send a Private Message to Vality7 View the MSN Profile for Vality7
Mormacil
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I think the heightmap is finished, not 100%. And I got no clue when he gets back Frown I PM'ed him before and had no responce. He said he was low on time and then suddenly he stopped comming at all... I miss him as well, he was a great leader.

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Lord Skorm
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Oh thank you so much Vality7. Though, don't we need Razorwing's permission in converting the old Thras forum to the new Summerset forum for BC (though not officially a BC project).

As for the heightmap, I didn't expect you to do it, though I would have liked you to, but I also wanted to create it (I understand that you have the Thras project to work on; especially the Moonshadow portion). I will start working on it next week along with the Summerset website.

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2007.05.22 15:17 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
DarkAsmodeous
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You have no BC forum. A forum is a nice thing to have. Vality is offering you an off board forum.

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InsanitySorrow
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Nice to have your own forums :)

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DarkAsmodeous
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If you're looking to make the heightmap, FLESH and I created one a while back on the FAQ board, and I recently wrote one on an alternative method.

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Lord Skorm
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Ohhh.... an off board forum. Please pay no attention to my nonsense because I don't know how forums work.
I wonder why they didn't teach me about forums in my Web Page Design and Computer Programming classes. IDK.

Well, I appreciate it anyway. It's a very nice gesture.

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2007.05.22 15:40 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Vality7
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Here, hows this: http://z4.invisionfree.com/Summerset_Isles/index.php

Should it be Summerset Isles, or Summerset Isle? If I need to change it, i'll change the banner and the URL so let me know. The banner is nothing special, but its a start. Good job!

Let me know how you want the structure of the forums set up, like for now I just put: World Design, City Design, Quest Design, Ideas Forum. If you want to change any of that tell me.

btw, at this point I don't think theres any need for a website whatsoever, your time is better spent actually making the mod.

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.05.22 16:18.

2007.05.22 16:16 Vality7 is offline Send an Email to Vality7 Homepage of Vality7 Search for Posts by Vality7 Add Vality7 to your Buddy List Send a Private Message to Vality7 View the MSN Profile for Vality7
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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Restarting Summerset

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