Restarting Summerset |
Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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What about my sketch?
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.05.23 14:44 |
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Vality7
Guardian
Registration Date: 2006.08.13
Posts: 72
Location: Nouvelle-Zelande
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quote: |
Originally posted by Mormacil
What about my sketch?
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Post it in the City Design forum I guess, so it can be discussed there.
__________________
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2007.05.23 14:59 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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Right, registrating on a forum I don't visit
I'll PM him the URL
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.05.23 15:16 |
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Vality7
Guardian
Registration Date: 2006.08.13
Posts: 72
Location: Nouvelle-Zelande
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quote: |
Originally posted by Mormacil
Right, registrating on a forum I don't visit
I'll PM him the URL
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Its not that hard to visit: ----> CLICK
Takes less than a minute to register and to post. Now that theres a
forum for Summerset, all design, discussion and production may as well
be done there, instead of this thread.
__________________
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2007.05.23 15:55 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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Wow, thats cool. I figured it was completely dead.
I'd join, but I have way too much stuff on my hands.
Good Luck!
__________________ Member of -
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2007.08.08 20:32 |
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Lord Skorm
First Knight
Registration Date: 2007.04.12
Posts: 162
Location: Wastes of Exilius
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quote: |
Originally posted by Tlo1048
Wow, thats cool. I figured it was completely dead.
I'd join, but I have way too much stuff on my hands.
Good Luck!
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Thanks for the luck.
But it seems everybody has something to do, and more projects might result in total failures.
I can create heightmaps, texture, create exteriors of cities, make
NPC's and books, and that is about the extent of my modding skills.
Other than that, scripting and create new models, is hard for me.
Plus, people with these skills are very hard to find, some even request to be paid. LOL.
__________________
"If you think Hell is bad enough now, just wait until I get there!"
~Lord Skorm~
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2007.08.08 20:59 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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Welcome.
Yeah, I can understand that. I cant model, script, and I dont really understand AI.
But other than that, I'm good. I'll drop over when I get some of my projects done.
I'm just swamped. I have 15-17 projects, and I only have 2 done.
lol.
I'll just help however I can.
__________________ Member of -
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TES IV: Skyrim
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2007.08.08 22:00 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,001
Location: New England
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I have two mods to finish that I'm obligated too because they were
already shown to everyone, I'm trying to update my ayleid set, Manage
some parts of Thras, finish my claim with the community dungeon
project, help a little with TR when possible, help with the Lore Mod,
the Island mod.....I know there's more in there somewhere I can't
remember. And most of all RL.
But as you can see I've got too much on my hands to help. But after I
clear some stuff up I'd be glad to stop on by and help out
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.08.09 07:22 |
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Lord Skorm
First Knight
Registration Date: 2007.04.12
Posts: 162
Location: Wastes of Exilius
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2007.09.08 16:42 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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It started...again?
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.09.08 19:27 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,019
Location: Norway
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I've more or less been waiting for this..
__________________ The meaning of life is 'Bucket'.
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2007.09.08 20:33 |
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Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,139
Location: Holland
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quote: |
Originally posted by Krisi-_
I've more or less been waiting for this.. |
Yeah, me too!
__________________ Akavir mod leader.
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2007.09.09 19:43 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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me too but not with joy...
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.09.09 19:52 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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Awwwwww, I was gonna help out too.
Oh well, I dont want to see it go, but I'm sure sometime in the future someone will reopen it.
Good Luck Lord Skorm!
Buh-Bye to Summerset Isles!
__________________ Member of -
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2007.09.10 00:57 |
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GaminMan
Warder
Registration Date: 2007.08.05
Posts: 35
Location: Marion, Va, USA, North America, Earth, Solar System, Milky Way Galaxy.
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Truly we've got quite a load on our hands right now and maybe cutting a
few of the slower projects loose for a bit could increase the
productivity of the rest.
No doubt in not too long someone will pick it up again.
__________________ When
another person makes you suffer, it is because he suffers deeply within
himself, and his suffering is spilling over. He does not need
punishment; he needs help.
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2007.09.10 04:14 |
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Vality7
Guardian
Registration Date: 2006.08.13
Posts: 72
Location: Nouvelle-Zelande
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quote: |
Originally posted by Krisi-_
I've more or less been waiting for this.. |
Same.
Well I'm sure I said it many times, you can't expect a project to be
made if you, the leader won't even mod it. If you were that passionate
about the project, you would continue whether you had help or not.
quote: |
This
forum is runned only with suggestions, yet no actions. Ideas are one
thing, and results are another, and the Summerset Isles have no results. |
It sounds as though you are blaming others, and as though you were
expecting others to do your work without you doing any yourself.
I never said I would help mod it, I don't even mod for Oblivion, so I
hope you weren't expecting me to help mod, I only ever planned to help
with the forums and the maps.
I'm glad I did not go to the effort of making a heightmap, because with
your lack of true interest it would've been a great waste of my time,
as I knew your interest would not hold.
I would hope that you have learnt from this, and that you choose to
only work on smaller projects instead of large projects in the future,
as you clearly do not have the skills required to make such a large mod
work. Good luck with any future modding.
__________________
This post has been edited 1 time(s), it was last edited by Vality7: 2007.09.10 08:24.
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2007.09.10 06:00 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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Vality7: Thats not really a fair statement. A project can survive
without the leader being able to mod. KuKulzA can't use the CS(from my
understanding) and Vv is thriving, and BM is doind okay. Though its
been pretty stagnate lately.
Though I agree with you on Skorm expecting everyone else to do everything.
Thats not right, the leader should at least be active at all times.
I mean, I'm working on 5 different provinces, and I still have time to stop in an talk to people in each of them.
__________________ Member of -
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TES IV: Skyrim
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2007.09.10 23:35 |
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Ysne
Ice Queen
Registration Date: 2006.09.02
Posts: 842
Location: Upper Midwest
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I can't use the cs either, at least not very well. Tlo I'm glad you are
managing to stop in and visit all the projects you are working on. Just
don't overload yourself.
I'm not happy to see a project go either, but it does happen.
__________________ Kodama's backup
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2007.09.13 04:47 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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I still can't get over the fact that I didn't know it happened...
At any rate, Tlo, Elsweyr has things any modder can do! ANY modder, and
if you want AIM sessions, I can offer them, though I'm sure you'd do
fine without 'em.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.09.13 04:53 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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quote: |
Originally posted by DarkAsmodeous
At any rate, Tlo, Elsweyr has things any modder can do! ANY modder, and
if you want AIM sessions, I can offer them, though I'm sure you'd do
fine without 'em. |
AIM sessions for what?
quote: |
Originally posted by Ysne
Tlo I'm glad you are managing to stop in and visit all the projects you are working on. Just don't overload yourself. |
I know, everyone tells me to take it easy and at my own pace. But I
have 3 Vv claims, that I haven't even started on from 2 months ago.
Plus I keep making textures for people, and then they want models. lol.
For those of you who know me, you know I cant model with a ****, except
piece stuff together in Nifskope. But I'm pretty damn good at that,
lol.
__________________ Member of -
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This post has been edited 1 time(s), it was last edited by Tlo1048: 2007.09.13 15:18.
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2007.09.13 15:14 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Oh! I thought that was a mere planning thread, I didn't think it ever
did anything to become what could be considered a project.
And Tlo, I mean help you with CS work over AIM.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.09.14 02:23 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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I already know how to use the CS.
I just keep having errors, so I'm taking a break from it.
__________________ Member of -
TES IV: Black Marsh - Leader
TES IV: Skyrim
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TES IV: Valenwood
Akavir Project - Lore Master
Any help in Black Marsh and Valenwood would be great.
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2007.09.14 02:34 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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Then you won't be needing them
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.09.14 02:36 |
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Richard
Chieftain of Skyrim
Registration Date: 2006.08.23
Posts: 777
Location: Invercargill, New Zealand
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Is this the second or third time it's died?
__________________ 'Archzz' on Oblivion:
"Lots of you ppl are lucky ur comp runs it.... mine says sumthing about registering online and my ip address....i took it back"
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2007.09.14 04:40 |
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Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,139
Location: Holland
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quote: |
Originally posted by DarkAsmodeous
Oh! I thought that was a mere planning thread, I didn't think it ever did anything to become what could be considered a project. |
I can't blame you thinking that, because the project never actually produced something (as far as I know).
So you might as well say it was just a planning thread
It's rather sad it died though, I would really like to see this mod completed one day.
__________________ Akavir mod leader.
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2007.09.14 13:13 |
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Leo
Guardian
Registration Date: 2007.06.22
Posts: 71
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oh well, I guess we can put all efforts back to the other 3 mods we got goin'.
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2007.09.14 15:46 |
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Razorwing
Administrator
Registration Date: 2004.03.24
Posts: 9,728
Location: Sweden
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RE: Summerset Isle Project Cancellation |
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I went ahead and merged the "Summerset Isle Project Cancellation" thread -- which started with -this post- -- to the original Summerset Isle thread as started by Lord Skorm. No point in having more than one of them.
I feel the same way as DarkAsmodeous did, I didn't think it was more
than a planning thread slash discussions either. One of the fundamental
principles of being a Beyond Cyrodiil project is to have the project's
boards here, on this forum system. Here's where we hang out, get to
know one another, jump from project to project to get different modding
challenges, and so on. I'm sure you Vality7 give excellent forum
hosting and I'm sure Lord Skorm's Summerset project would have done
alright there. But it wouldn't have anything to do with Beyond Cyrodiil.
Third that we know of. I'm sure it's started and died many more times
than that on other places of the net. Maybe the idea itself is cursed?
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
Proof of Originality (a few shots proving close calls for those who may wonder)
My pet peeve: huge images in img code. I reserve the right to make any such image clickeable thumbnails whenever I see them.
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2007.09.22 09:29 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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Death to all Altmer!
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.09.22 12:25 |
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FireDrakeArchon
Guardian
Registration Date: 2007.07.18
Posts: 72
Location: Palace District of New Sheoth
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well, I dont think its neccesarily "cursed". I do believe the previous
people to take up the Summerset Isles project just didn't keep up with
it, or just didn't contribute to it. I personally love the idea of
being able to travel to the land of the altmer. although the road to
get there would be very bumpy(metaphor?), I believe that with the
correct leadership, the Summerset Isles project could soar to great
heights. and I personally would give up all my current claims (silgrad
city temple and ebbedin house 16) to become the (fourth?!) and
hopefully final leader to take up the reigns of the crazy horse that is
the summerset isles.
In short, I'm sayin that if I can get some support (heightmaps, models
texures,etc...), ill stop modding my claims, send in the wip esp's, and
begin attempt #4 at creating the summerset isles. any scomments?
__________________ Summerset Isles Forums
There is no genius without a touch of madness
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2007.10.06 04:36 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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I can get you several images of art on architecture but that's it.
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.10.06 04:43 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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I too would drop my claims to help out, though I think I could keep up with my current claims as well.
I can texture, concept, quest concept, simple modelling, voice acting, and musical pieces.
If you can get people to let you restart Summerset for the 4th and final time, I'm with you FireDrakeArchon
__________________ Member of -
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2007.10.06 05:02 |
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Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,139
Location: Holland
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quote: |
Originally posted by FireDrakeArchon
In short, I'm sayin that if I can get some support (heightmaps, models
texures,etc...), ill stop modding my claims, send in the wip esp's, and
begin attempt #4 at creating the summerset isles. any scomments? |
Get some support first, then we can talk about the project joining BC if that's what you want.
And by support, i'm talking about reall team members, not just some BC modders who want to contribute something.
__________________ Akavir mod leader.
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2007.10.06 16:51 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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Why not instead of modding the entire Summerset Island just creating
the outer island that is closest to valenwood, the one with Firsthold
and Skywatch on it. It would still be a massive undertaking, something
of a scale similar to Silgrad Tower-- plus it would allow you to focus
on quality, and you would still probably need all new models for it. |
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2007.10.06 17:57 |
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Tlo1048
Count
Registration Date: 2007.07.02
Posts: 777
Location: Blackrose
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quote: |
Originally posted by Siegfried
Why not instead of modding the entire Summerset Island just creating
the outer island that is closest to valenwood, the one with Firsthold
and Skywatch on it. It would still be a massive undertaking, something
of a scale similar to Silgrad Tower-- plus it would allow you to focus
on quality, and you would still probably need all new models for it. |
I think this is the best suggestion so far.
__________________ Member of -
TES IV: Black Marsh - Leader
TES IV: Skyrim
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Akavir Project - Lore Master
Any help in Black Marsh and Valenwood would be great.
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2007.10.06 22:19 |
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FireDrakeArchon
Guardian
Registration Date: 2007.07.18
Posts: 72
Location: Palace District of New Sheoth
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well, thats what I was thinking. start out with the eastern Isle, focus
on quality, and just focus on that for a while. and bring summerset
back to BC would be a good goal as well.
__________________ Summerset Isles Forums
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2007.10.07 06:29 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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If you are gonna make a mod, that's fantastic. Really. Why keep talking
about it here? I can assure you that it won't recieve BC status with
nothing, or just a little, go off, start your mod. Divorce it from BC.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.10.07 07:32 |
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Siegfried
Chieftain of Skyrim
Registration Date: 2006.03.07
Posts: 2,640
Location: With Your Mom...
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If you do plan on making Summerset, please, whatever you do, make sure
either whoever starts it takes up modeling and gets good at it, or you
find a very talented and devoted modeler/texturer to help you create
new content-- you're never going to be able to make a worthwile
Summerset without a devoted modeler. |
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2007.10.07 17:17 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,001
Location: New England
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Oh no, not again.....
And it's definately cursed, I can honestly say that now.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.10.07 17:40 |
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Seniosh
Councilor
Registration Date: 2007.01.23
Posts: 1,321
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It's kinda torturous. It just keeps dying, and every time you think
"alright, it's gone now, we can stop getting our hopes up", someone
drags it from it's grave, only to have it die again... Summerset is
cursed man.
I don't particularly like raining on parades or popping balloons, but
Lady N's right. there are already so many projects going on, everyone's
spread thin. There are a billion and one things to do right now, for
every project.
My advice is to stop beating a dead horse, again, and again, and again.
__________________
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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2007.10.07 18:51 |
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Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,139
Location: Holland
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quote: |
Originally posted by Lady Nerevar
call me a party pooper. I call myself realistic. |
You are a realistic party pooper
I'd have to agree with everything you said though
__________________ Akavir mod leader.
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2007.10.07 20:13 |
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DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,338
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I don't know if I'd dsicourage him from starting the project. if we all
did what was "feasible" at the start, none of us would be here. HOWEVER
I mind him starting it here.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
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2007.10.07 22:23 |
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Seniosh
Councilor
Registration Date: 2007.01.23
Posts: 1,321
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A wise answer. If you can start the project somewhere else, with a
fully-dedicated team (that isn't already connected to BC), then it
might work. Stealing modders from the other teams, however, will not.
Try poking around on BSF, but make sure you have something credible to
begin with, or else nobody will join. If you can get ahold of any
resources and mod a small town, that's a good start, and will draw
modders.
Isn't IATE sitting on a treasure trove of elven models of unknown size?
Well anyways, as DA said, you'd best start a thread somewhere else,
cause it'll never go anywhere if you're only talking to modders who are
already committed
__________________
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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2007.10.07 23:20 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,001
Location: New England
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I WAS sitting on a trove of elven stuff. But, after a virus, I lost it all
I still have some Elven Trees, which I'm giving to Artaeum, and my
retextured Ayleid set which I've had uploaded on the internet. That I'm
keeping for Meridia's realm for Thras.
yeah, 8 sets of retextured Ayleid down the drain. I think I may still
have a few of the textures though, somewhere. But, even if you have 8
sets of retextured Ayleid, that's still not good enough to make all of
Summerset.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
This post has been edited 3 time(s), it was last edited by IAMTHEEMPEROR: 2007.10.08 00:36.
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2007.10.08 00:32 |
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FireDrakeArchon
Guardian
Registration Date: 2007.07.18
Posts: 72
Location: Palace District of New Sheoth
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well, ill explain:
1) I never had an intent of starting it with nothing on BC, but at one point get it on BC
2) I have a problem with party poopers, but not realistic's
3) I understand that I need a devoted modder to aid me
4) all I really need to get it of of the ground is a heightmap, if one exists, and lore
5) lots and lots of lore......
6)to tell yall the truth, the reason I want to bring back summerset is
because from tha first time I heard of it on Morrowind, I had always
wondered what it would be like to visit the place.
7)i dont plan to make it on a ST scale
__________________ Summerset Isles Forums
There is no genius without a touch of madness
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2007.10.08 00:58 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,199
Location: (Trying to steal the older cat's feel-good-sugar)
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quote: |
Originally posted by FireDrakeArchon
well, ill explain:
1) I never had an intent of starting it with nothing on BC, but at one point get it on BC
2) I have a problem with party poopers, but not realistic's
3) I understand that I need a devoted modder to aid me
4) all I really need to get it of of the ground is a heightmap, if one exists, and lore
5) lots and lots of lore......
6)to tell yall the truth, the reason I want to bring back summerset is
because from tha first time I heard of it on Morrowind, I had always
wondered what it would be like to visit the place.
7)i dont plan to make it on a ST scale |
If you make it to OB's scale, I'll lend you a hand. (I am a modder,
modeler, texturer, writer, lore fanatic, and concept artist).
However, if you can't mod, I honestly can't see this mod getting
further than a blind man can see, even if you had a legion of modders.
__________________
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The defiant Bosmer said in punk-tones.
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.10.08 08:54.
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2007.10.08 08:48 |
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Rodan
Spellbinder of Blacklight
Registration Date: 2003.03.02
Posts: 1,100
Location: City of Blacklight
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Well FireDrake,
If you are serious about restarting Summerset Isle I suggest first by
downloading ES:Arena from Bethsoft and DosBox to play it (yes, I know
it doesn't run at full speed and you don't get a lot of lore from it).
You'll get an idea of how the isles are shaped and what settlements are
there and possibly how the heightmap should be put together.
__________________ Morrowind Insurance Company. Now with Horse & Guar Insurance!
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eaten by that nearby hungry troll
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2007.10.08 18:52 |
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Lord Skorm
First Knight
Registration Date: 2007.04.12
Posts: 162
Location: Wastes of Exilius
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In response to FireDrakeArchon's PM:::
---For those wondering what is left of Summerset, why it was shut down, and who else has hopes for a Summerset...
----------------------------------------------------------------------------------------------------
I wish you luck with this project. I couldn't finish it due to some...
"real-life" problems that arose, and I couldn't give it 110% attention.
Also, with so many huge mods out there, such as BC, Tamriel-Rebuilt,
Ocean Mod, The High Rock Mod, etc., modders really don't know where to
start or head..
1) There is a height map completed of the main land of Summerset, the
eastern island, though, was never finished because I focused more on
the mainland... as for releasing it... I sort of can't. My Alienware
somehow merges my ESP's into the Oblivion ESM, and I am unable to
access them.. I could try to extract it using TES4Gecko.. but it might
come out in bits and pieces.. if you want.. give me a few days to work
on that...
2) You can use the forums, but I believe you need V7's permission
because V7 created them for me... just ask, for precautionary reasons
3) There are maps on the forums.. and a halfway done map of Summerset in vanilla for download in the Summerset Maps section...
Models?? Nope, I don't have any... but the leader of the Arteum project
was willing to give me two, but they are unfinished and need a lot of
cleaning up to be done... but they are rather impressive
I give you permission to use any of my ideas on the forums.. just as
long as I get credit... I can help out with whatever I can.. and be
aware that our heightmap is about 16 quads, but if most of the land
covers 9 quads... this is going to require a dedicated modder to
decorate and arrange the land with wilderness and cities...
I can help arranging cities, just as long as you have models for me to use
Again, I wish you luck... which... might not even matter because a lot
of people wished me luck, but the project ended dead... so rather
"Live life with faith, not luck."
--One of my own famous quotes....
Also, there is a modder that goes by SuperLlama that has a mod called
BigMod... this modder is creating the land of Summerset.. and they
already have a heightmap... plus, Noirgrim, the leader of The High Rock
Mod and he also lead the Stirk mod, is creating an in-game map for
SuperLlama.... why not consider joining this project instead of
rivaling it.
__________________
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~Lord Skorm~
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2007.10.08 21:59 |
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Lady Nerevar
Marquise
Registration Date: 2006.01.04
Posts: 1,309
Location: Not in hiding anymore
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There are A LOT of projects out there rightnow. I think before you join
anything you should really do your research as to how far the projects
are. if a project is basicaly comatose, and you dont have the skillz
(usualy major modeling 1337ness) to revieve it... well, I just think
that you would be better off. the projects here generaly have progress,
but some, like bigworld from what I've seen, have none what so ever.
That bieng said, if you really like the vision of a project and are not
afraid of potential failure, then nothing is stoping you from joinging.
whats up with this "all we need is a hightmap" buisness? creating a
hightmap is definatly not the biggest hurdle in province modding. Yes,
creating a good hightmap is hard, but having one dosent garantee suces
or anything. Models are typicaly the biggest hurdle, but actualy having
people who can and are willing to work is very important too. You can
get by with retextures (or plain vanilla) and only yourself modding,
but the chanses of finishing a whole province are quite slim.
PS. noir didn't lead stirk, though he did work on it. last I heard he
isent making a map in the near future either (he said he would when his
workload goes down)
PPS: a legion of modders fixes everything TOYB
PPPS. meh, I'm pessemistic lately.
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This post has been edited 2 time(s), it was last edited by Lady Nerevar: 2007.10.08 22:19.
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2007.10.08 22:15 |
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Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,112
Location: Somerset, UK
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I agree with Lady N, models are the biggest problem for any would-be
province mod. If you want yours to go anywhere, you will probably have
to teach yourself to do some basic modeling and texturing. You just
can't make a new province without a source of models. |
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2007.10.08 22:31 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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That's why VW is stuck atm, that and a new heightmap. I'm learning to
model but so far all my practisetime goes into assigments.
__________________ "Why would I be bound by rules if I can see so far beyond them?"
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"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.10.08 22:37 |
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FireDrakeArchon
Guardian
Registration Date: 2007.07.18
Posts: 72
Location: Palace District of New Sheoth
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well, the reason I say that all I really need to get started is a
heightmap is because with one of these, it makes planning a lot easier.
I understand that a lot of models are needed for any would-be province
mod. it will, however, be done on ab OB scale. I am a good modder,
though not very good modeler and texturer(cant really do any good with
something like paint....
) hopefully I can get use of V7s summerset forum(you still lookin here, Vality7?)
__________________ Summerset Isles Forums
There is no genius without a touch of madness
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2007.10.08 23:56 |
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Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,112
Location: Somerset, UK
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The heightmap looks skewed to the north-east. Ideally it should be
centered at (0,0). I believe you can have problems with LOD if the HM
is too far from the centre (but don't take my word for it). |
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2007.10.09 20:19 |
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Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,139
Location: Holland
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Hey, that's a nice heightmap you got there
The size looks perfect.
__________________ Akavir mod leader.
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2007.10.10 00:34 |
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Lord Skorm
First Knight
Registration Date: 2007.04.12
Posts: 162
Location: Wastes of Exilius
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2007.10.12 00:00 |
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Lord Skorm
First Knight
Registration Date: 2007.04.12
Posts: 162
Location: Wastes of Exilius
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2007.10.12 22:32 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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2007.10.13 00:42 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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Well it's a set of arches with tents underneed it, they hang from the
top of the arches. You can set them in a circle to create a square or
plaza.
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.10.13 01:18 |
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Mormacil
Herma-Mora the Woodland Man
Registration Date: 2006.08.15
Posts: 2,328
Location: Netherlands
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Yeah well I figured it needede some plants and palmtrees fit on island.
I drew that up in the Italian Alpes with no internet/lore reference
__________________ "Why would I be bound by rules if I can see so far beyond them?"
"I think, therefore I am" - Descartes
"I don't think, therefore I spam"
"Do not seek to follow the footsteps of the wise, seek what they sought"
"On top of the world"
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2007.10.13 01:24 |
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Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,112
Location: Somerset, UK
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The scale is spot-on imho, but the HM needs a hell of a lot of work
still - especially the shorelines and mountains. You will probably want
to add a lot more detail (hill's n' stuff) to the large flat areas of
the HM, as the flatness will soon get monotonous for the player there.
You may be interested in a nifty little program called TES4qLOD by
lightwave, it generates LOD textures without all the stupid stuff the
CS usually does.
There is also a small python script lying around somewhere on the cs
wiki that can piece together the LOD textures correctly (so you won't
get all the black), if you absolutely must get the full quality LOD
from the cs. |
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2007.10.13 02:19 |
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Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,112
Location: Somerset, UK
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It doesn't look like you have used TES4qLOD, those black textures and
yellow lines are something you only get when using the CS to generate
LOD textures. The main problem with the mountains is that they are too
smooth, they should be jaggy and eroded, like real mountains. It's
kinda difficult to get an idea of the scale from that height, maybe you
could take some screenshots from the ground.
Here's the python script I was on about.
http://cs.elderscrolls.com/constwiki/ind...ture_fix_script
And you can get TES4qLOD here.
http://projectmanager.f2s.com/morrowind/...ds/TES4qLOD.zip
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2007.10.13 15:51 |
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