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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Restarting Summerset » Hello You [Logout]
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Lord Skorm
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The forum looks even better than I imagined it would be. Thank you so much, Vality7.

There is no need for a website, now that we have forums.
As for the Topics, I think that they are good enough for now. Once the project gets enough progress, we'll expand the forums a bit.

So now I guess we are moving to the Summerset Isles forum, and leaving the Common Room. Cool

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Mormacil
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What about my sketch? Tongue

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Vality7
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quote:
Originally posted by Mormacil
What about my sketch? Tongue


Post it in the City Design forum I guess, so it can be discussed there. =)

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Mormacil
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Right, registrating on a forum I don't visit Tongue I'll PM him the URL Tongue

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Vality7
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quote:
Originally posted by Mormacil
Right, registrating on a forum I don't visit Tongue I'll PM him the URL Tongue


Its not that hard to visit: ----> CLICK

Takes less than a minute to register and to post. Now that theres a forum for Summerset, all design, discussion and production may as well be done there, instead of this thread. Yes

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Lord Skorm
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Just wanted to let you guys know that Summerset hasn't been cancelled. I've just been away, and I haven't had access to the Internet.

Also, the Summerset heightmap is nearing completion, but I got a slight problem. I'll post the problem on the General Modding forum, so if you think you can help, post.

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Tlo1048
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Wow, thats cool. I figured it was completely dead.
I'd join, but I have way too much stuff on my hands.
Good Luck! Good job!

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Lord Skorm
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quote:
Originally posted by Tlo1048
Wow, thats cool. I figured it was completely dead.
I'd join, but I have way too much stuff on my hands.
Good Luck! Good job!


Thanks for the luck.

But it seems everybody has something to do, and more projects might result in total failures.

I can create heightmaps, texture, create exteriors of cities, make NPC's and books, and that is about the extent of my modding skills. Other than that, scripting and create new models, is hard for me.
Plus, people with these skills are very hard to find, some even request to be paid. LOL.

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Tlo1048
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Welcome.
Yeah, I can understand that. I cant model, script, and I dont really understand AI.
But other than that, I'm good. I'll drop over when I get some of my projects done.
I'm just swamped. I have 15-17 projects, and I only have 2 done.
lol. :D
I'll just help however I can.

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IAMTHEEMPEROR
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I have two mods to finish that I'm obligated too because they were already shown to everyone, I'm trying to update my ayleid set, Manage some parts of Thras, finish my claim with the community dungeon project, help a little with TR when possible, help with the Lore Mod, the Island mod.....I know there's more in there somewhere I can't remember. And most of all RL.

Eek 1

But as you can see I've got too much on my hands to help. But after I clear some stuff up I'd be glad to stop on by and help out Yes

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Lord Skorm
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Any type of help at this point is really appreciated, especially someone as talented as you are.

But at this point, I'm just focused in completing the heightmap and texturing it.

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Lord Skorm
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Attention Summerset Isle Project Cancellation Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

This project is hereby cancelled.

I've been meaning to cancel it about a month ago, but I've been busy.
***No files will be released, but anything in the forums can be used (Vality7's maps and heightmaps can be used with V7's consent).

There are way too many big projects out there, and Summerset is not getting any attention, plus I don't have the time to search for attention.

This forum is runned only with suggestions, yet no actions. Ideas are one thing, and results are another, and the Summerset Isles have no results.

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DarkAsmodeous
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It started...again? Confused

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Krisi-_
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I've more or less been waiting for this..

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Kodama
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quote:
Originally posted by Krisi-_
I've more or less been waiting for this..


Yeah, me too! :D

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Mormacil
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me too but not with joy...

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Tlo1048
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Awwwwww, I was gonna help out too. Yes
Oh well, I dont want to see it go, but I'm sure sometime in the future someone will reopen it.
Good Luck Lord Skorm!
Buh-Bye to Summerset Isles! :)

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GaminMan
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Truly we've got quite a load on our hands right now and maybe cutting a few of the slower projects loose for a bit could increase the productivity of the rest.:)
No doubt in not too long someone will pick it up again.

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Vality7
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quote:
Originally posted by Krisi-_
I've more or less been waiting for this..

Same.

Well I'm sure I said it many times, you can't expect a project to be made if you, the leader won't even mod it. If you were that passionate about the project, you would continue whether you had help or not.

quote:
This forum is runned only with suggestions, yet no actions. Ideas are one thing, and results are another, and the Summerset Isles have no results.

It sounds as though you are blaming others, and as though you were expecting others to do your work without you doing any yourself.

I never said I would help mod it, I don't even mod for Oblivion, so I hope you weren't expecting me to help mod, I only ever planned to help with the forums and the maps.

I'm glad I did not go to the effort of making a heightmap, because with your lack of true interest it would've been a great waste of my time, as I knew your interest would not hold.

I would hope that you have learnt from this, and that you choose to only work on smaller projects instead of large projects in the future, as you clearly do not have the skills required to make such a large mod work. Good luck with any future modding.

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.09.10 08:24.

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The Old Ye Bard
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I think really that it is 'officially' cursed now - three times without success is really saying something; just wait for beth to make it into a game Tongue

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.09.10 22:11.

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Tlo1048
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Vality7: Thats not really a fair statement. A project can survive without the leader being able to mod. KuKulzA can't use the CS(from my understanding) and Vv is thriving, and BM is doind okay. Though its been pretty stagnate lately.
Though I agree with you on Skorm expecting everyone else to do everything.
Thats not right, the leader should at least be active at all times.
I mean, I'm working on 5 different provinces, and I still have time to stop in an talk to people in each of them.

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Ysne
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I can't use the cs either, at least not very well. Tlo I'm glad you are managing to stop in and visit all the projects you are working on. Just don't overload yourself.

I'm not happy to see a project go either, but it does happen.

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DarkAsmodeous
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I still can't get over the fact that I didn't know it happened...

At any rate, Tlo, Elsweyr has things any modder can do! ANY modder, and if you want AIM sessions, I can offer them, though I'm sure you'd do fine without 'em.

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quote:
Originally posted by DarkAsmodeous
I still can't get over the fact that I didn't know it happened...


That's what THIS thread was about, you even posted in it when we were setting up the new forum and stuff.

Doesn't matter though.

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This post has been edited 1 time(s), it was last edited by Vality7: 2007.09.13 05:21.

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Tlo1048
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quote:
Originally posted by DarkAsmodeous
At any rate, Tlo, Elsweyr has things any modder can do! ANY modder, and if you want AIM sessions, I can offer them, though I'm sure you'd do fine without 'em.


AIM sessions for what? Confused

quote:
Originally posted by Ysne
Tlo I'm glad you are managing to stop in and visit all the projects you are working on. Just don't overload yourself.


I know, everyone tells me to take it easy and at my own pace. But I have 3 Vv claims, that I haven't even started on from 2 months ago. Plus I keep making textures for people, and then they want models. lol.
For those of you who know me, you know I cant model with a ****, except piece stuff together in Nifskope. But I'm pretty damn good at that, lol.

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This post has been edited 1 time(s), it was last edited by Tlo1048: 2007.09.13 15:18.

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DarkAsmodeous
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Oh! I thought that was a mere planning thread, I didn't think it ever did anything to become what could be considered a project.

And Tlo, I mean help you with CS work over AIM.

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Tlo1048
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I already know how to use the CS.
I just keep having errors, so I'm taking a break from it.

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DarkAsmodeous
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Then you won't be needing them :)

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Richard
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Is this the second or third time it's died?

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The Old Ye Bard
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quote:
Originally posted by Richard
Is this the second or third time it's died?


It's the third time unfortunatly Frown

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Kodama
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quote:
Originally posted by DarkAsmodeous
Oh! I thought that was a mere planning thread, I didn't think it ever did anything to become what could be considered a project.


I can't blame you thinking that, because the project never actually produced something (as far as I know).
So you might as well say it was just a planning thread Wink

It's rather sad it died though, I would really like to see this mod completed one day.

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Leo
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oh well, I guess we can put all efforts back to the other 3 mods we got goin'.
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RE: Summerset Isle Project Cancellation Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator        Go to the top of this page

I went ahead and merged the "Summerset Isle Project Cancellation" thread -- which started with -this post- -- to the original Summerset Isle thread as started by Lord Skorm. No point in having more than one of them.

I feel the same way as DarkAsmodeous did, I didn't think it was more than a planning thread slash discussions either. One of the fundamental principles of being a Beyond Cyrodiil project is to have the project's boards here, on this forum system. Here's where we hang out, get to know one another, jump from project to project to get different modding challenges, and so on. I'm sure you Vality7 give excellent forum hosting and I'm sure Lord Skorm's Summerset project would have done alright there. But it wouldn't have anything to do with Beyond Cyrodiil.

Third that we know of. I'm sure it's started and died many more times than that on other places of the net. Maybe the idea itself is cursed? Wink

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Death to all Altmer! Tongue

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well, I dont think its neccesarily "cursed". I do believe the previous people to take up the Summerset Isles project just didn't keep up with it, or just didn't contribute to it. I personally love the idea of being able to travel to the land of the altmer. although the road to get there would be very bumpy(metaphor?), I believe that with the correct leadership, the Summerset Isles project could soar to great heights. and I personally would give up all my current claims (silgrad city temple and ebbedin house 16) to become the (fourth?!) and hopefully final leader to take up the reigns of the crazy horse that is the summerset isles.

In short, I'm sayin that if I can get some support (heightmaps, models texures,etc...), ill stop modding my claims, send in the wip esp's, and begin attempt #4 at creating the summerset isles. any scomments?

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I can get you several images of art on architecture but that's it.

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I too would drop my claims to help out, though I think I could keep up with my current claims as well.

I can texture, concept, quest concept, simple modelling, voice acting, and musical pieces.

If you can get people to let you restart Summerset for the 4th and final time, I'm with you FireDrakeArchon Good job!

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quote:
Originally posted by FireDrakeArchon
In short, I'm sayin that if I can get some support (heightmaps, models texures,etc...), ill stop modding my claims, send in the wip esp's, and begin attempt #4 at creating the summerset isles. any scomments?


Get some support first, then we can talk about the project joining BC if that's what you want.
And by support, i'm talking about reall team members, not just some BC modders who want to contribute something.

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Why not instead of modding the entire Summerset Island just creating the outer island that is closest to valenwood, the one with Firsthold and Skywatch on it. It would still be a massive undertaking, something of a scale similar to Silgrad Tower-- plus it would allow you to focus on quality, and you would still probably need all new models for it.
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quote:
Originally posted by Siegfried
Why not instead of modding the entire Summerset Island just creating the outer island that is closest to valenwood, the one with Firsthold and Skywatch on it. It would still be a massive undertaking, something of a scale similar to Silgrad Tower-- plus it would allow you to focus on quality, and you would still probably need all new models for it.


I think this is the best suggestion so far. Good job!

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well, thats what I was thinking. start out with the eastern Isle, focus on quality, and just focus on that for a while. and bring summerset back to BC would be a good goal as well.

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If you are gonna make a mod, that's fantastic. Really. Why keep talking about it here? I can assure you that it won't recieve BC status with nothing, or just a little, go off, start your mod. Divorce it from BC.

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If you do plan on making Summerset, please, whatever you do, make sure either whoever starts it takes up modeling and gets good at it, or you find a very talented and devoted modeler/texturer to help you create new content-- you're never going to be able to make a worthwile Summerset without a devoted modeler.
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why not just join up with oneof the dozen (if not more...) projects out there alredy? starting more mods... and yet more mods... and more mods after those mods die/go coma isent getting anyone anywhere. there is atleast one alinor mod(artaeum) that I am aware of, not to mention several more that are elven themed but not specificaly summerset. Taking a look at only BC, just about every project coulduse your help. then there are plenty of projects outside of BC who are also in need of modders. So, instead of crating a whole new project and dealing with all the trouble that brings, isugest you find something that is engagingto you and alredy started.

finding a dedicated modeler is about the hardest task out there rightnow, because all of them are either alredy devoted to projects or dont want to be in a major project. Also, I'm not quite sure as to the exact scale of ST (someone corect me here) but making that one island ST scale would make it about the size of cyrodiil afaik. if you want to focus on quality, make it OB scale.

call me a party pooper. I call myself realistic.

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Oh no, not again.....

And it's definately cursed, I can honestly say that now.

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It's kinda torturous. It just keeps dying, and every time you think "alright, it's gone now, we can stop getting our hopes up", someone drags it from it's grave, only to have it die again... Summerset is cursed man.

I don't particularly like raining on parades or popping balloons, but Lady N's right. there are already so many projects going on, everyone's spread thin. There are a billion and one things to do right now, for every project.

My advice is to stop beating a dead horse, again, and again, and again.

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quote:
Originally posted by Lady Nerevar
call me a party pooper. I call myself realistic.


You are a realistic party pooper Tongue

I'd have to agree with everything you said though Yes

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I don't know if I'd dsicourage him from starting the project. if we all did what was "feasible" at the start, none of us would be here. HOWEVER I mind him starting it here.

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A wise answer. If you can start the project somewhere else, with a fully-dedicated team (that isn't already connected to BC), then it might work. Stealing modders from the other teams, however, will not.

Try poking around on BSF, but make sure you have something credible to begin with, or else nobody will join. If you can get ahold of any resources and mod a small town, that's a good start, and will draw modders.

Isn't IATE sitting on a treasure trove of elven models of unknown size?

Well anyways, as DA said, you'd best start a thread somewhere else, cause it'll never go anywhere if you're only talking to modders who are already committed

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I WAS sitting on a trove of elven stuff. But, after a virus, I lost it all Tongue I still have some Elven Trees, which I'm giving to Artaeum, and my retextured Ayleid set which I've had uploaded on the internet. That I'm keeping for Meridia's realm for Thras.

yeah, 8 sets of retextured Ayleid down the drain. I think I may still have a few of the textures though, somewhere. But, even if you have 8 sets of retextured Ayleid, that's still not good enough to make all of Summerset.

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This post has been edited 3 time(s), it was last edited by IAMTHEEMPEROR: 2007.10.08 00:36.

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well, ill explain:

1) I never had an intent of starting it with nothing on BC, but at one point get it on BC

2) I have a problem with party poopers, but not realistic's

3) I understand that I need a devoted modder to aid me

4) all I really need to get it of of the ground is a heightmap, if one exists, and lore

5) lots and lots of lore......

6)to tell yall the truth, the reason I want to bring back summerset is because from tha first time I heard of it on Morrowind, I had always wondered what it would be like to visit the place.

7)i dont plan to make it on a ST scale

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quote:
Originally posted by FireDrakeArchon
well, ill explain:

1) I never had an intent of starting it with nothing on BC, but at one point get it on BC

2) I have a problem with party poopers, but not realistic's

3) I understand that I need a devoted modder to aid me

4) all I really need to get it of of the ground is a heightmap, if one exists, and lore

5) lots and lots of lore......

6)to tell yall the truth, the reason I want to bring back summerset is because from tha first time I heard of it on Morrowind, I had always wondered what it would be like to visit the place.

7)i dont plan to make it on a ST scale


If you make it to OB's scale, I'll lend you a hand. (I am a modder, modeler, texturer, writer, lore fanatic, and concept artist).

However, if you can't mod, I honestly can't see this mod getting further than a blind man can see, even if you had a legion of modders.

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.10.08 08:54.

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Well FireDrake,

If you are serious about restarting Summerset Isle I suggest first by downloading ES:Arena from Bethsoft and DosBox to play it (yes, I know it doesn't run at full speed and you don't get a lot of lore from it). You'll get an idea of how the isles are shaped and what settlements are there and possibly how the heightmap should be put together.

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In response to FireDrakeArchon's PM:::
---For those wondering what is left of Summerset, why it was shut down, and who else has hopes for a Summerset...

----------------------------------------------------------------------------------------------------

I wish you luck with this project. I couldn't finish it due to some... "real-life" problems that arose, and I couldn't give it 110% attention.
Also, with so many huge mods out there, such as BC, Tamriel-Rebuilt, Ocean Mod, The High Rock Mod, etc., modders really don't know where to start or head..

1) There is a height map completed of the main land of Summerset, the eastern island, though, was never finished because I focused more on the mainland... as for releasing it... I sort of can't. My Alienware somehow merges my ESP's into the Oblivion ESM, and I am unable to access them.. I could try to extract it using TES4Gecko.. but it might come out in bits and pieces.. if you want.. give me a few days to work on that...

2) You can use the forums, but I believe you need V7's permission because V7 created them for me... just ask, for precautionary reasons

3) There are maps on the forums.. and a halfway done map of Summerset in vanilla for download in the Summerset Maps section...
Models?? Nope, I don't have any... but the leader of the Arteum project was willing to give me two, but they are unfinished and need a lot of cleaning up to be done... but they are rather impressive

I give you permission to use any of my ideas on the forums.. just as long as I get credit... I can help out with whatever I can.. and be aware that our heightmap is about 16 quads, but if most of the land covers 9 quads... this is going to require a dedicated modder to decorate and arrange the land with wilderness and cities...
I can help arranging cities, just as long as you have models for me to use
Again, I wish you luck... which... might not even matter because a lot of people wished me luck, but the project ended dead... so rather

"Live life with faith, not luck."
--One of my own famous quotes.... :D

Also, there is a modder that goes by SuperLlama that has a mod called BigMod... this modder is creating the land of Summerset.. and they already have a heightmap... plus, Noirgrim, the leader of The High Rock Mod and he also lead the Stirk mod, is creating an in-game map for SuperLlama.... why not consider joining this project instead of rivaling it.

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Lady Nerevar
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There are A LOT of projects out there rightnow. I think before you join anything you should really do your research as to how far the projects are. if a project is basicaly comatose, and you dont have the skillz (usualy major modeling 1337ness) to revieve it... well, I just think that you would be better off. the projects here generaly have progress, but some, like bigworld from what I've seen, have none what so ever. That bieng said, if you really like the vision of a project and are not afraid of potential failure, then nothing is stoping you from joinging.

whats up with this "all we need is a hightmap" buisness? creating a hightmap is definatly not the biggest hurdle in province modding. Yes, creating a good hightmap is hard, but having one dosent garantee suces or anything. Models are typicaly the biggest hurdle, but actualy having people who can and are willing to work is very important too. You can get by with retextures (or plain vanilla) and only yourself modding, but the chanses of finishing a whole province are quite slim.

PS. noir didn't lead stirk, though he did work on it. last I heard he isent making a map in the near future either (he said he would when his workload goes down)

PPS: a legion of modders fixes everything TOYB Tongue

PPPS. meh, I'm pessemistic lately.

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This post has been edited 2 time(s), it was last edited by Lady Nerevar: 2007.10.08 22:19.

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I agree with Lady N, models are the biggest problem for any would-be province mod. If you want yours to go anywhere, you will probably have to teach yourself to do some basic modeling and texturing. You just can't make a new province without a source of models.
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That's why VW is stuck atm, that and a new heightmap. I'm learning to model but so far all my practisetime goes into assigments.

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well, the reason I say that all I really need to get started is a heightmap is because with one of these, it makes planning a lot easier. I understand that a lot of models are needed for any would-be province mod. it will, however, be done on ab OB scale. I am a good modder, though not very good modeler and texturer(cant really do any good with something like paint.... Bitch ) hopefully I can get use of V7s summerset forum(you still lookin here, Vality7?)

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2007.10.08 23:56 FireDrakeArchon is offline Send an Email to FireDrakeArchon Search for Posts by FireDrakeArchon Add FireDrakeArchon to your Buddy List Send a Private Message to FireDrakeArchon
Lord Skorm
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I got the ESP with the heightmap... YAY...

If you want... I can keep working on the heightmap and I'll release it once it's done..
This is what is done so far...

The northern mountains (which include Eton Nir and the base of The Crystal Tower)

The plains (covered in rolling hills.. inspired by Avebury in Britain)

The southern hills (taller than the central hills/plains)

The western moors and lakes (where Lillandril is located)

All that is left is the eastern island..

Give me until next week and I'll release the file... after this, I probably won't help out with the mod... although, I could help arrange exteriors (cities, towns, wilderness, etc.), but that is once you have models..

PS: I'll post Screenshots by the end of this week...

PSS: Here is a snapshot of the Overview



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This post has been edited 3 time(s), it was last edited by Lord Skorm: 2007.10.09 00:33.

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FireDrakeArchon
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WOW, thats a lot of ocean. is that really neccesary, or will it be removed by the finished oneConfused I dont know much about heightmaps)
otherwise that looks good!

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Summerset Isles Forums

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This post has been edited 1 time(s), it was last edited by FireDrakeArchon: 2007.10.09 20:01.

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Alasdair
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The heightmap looks skewed to the north-east. Ideally it should be centered at (0,0). I believe you can have problems with LOD if the HM is too far from the centre (but don't take my word for it).
2007.10.09 20:19 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List Send a Private Message to Alasdair
Lord Skorm
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quote:
Originally posted by FireDrakeArchon
WOW, thats a lot of ocean. is that really neccesary, or will it be removed by the finished oneConfused I dont know much about heightmaps)
otherwise that looks good!


No, the big blue space is not ocean... just blank quads...
The area that is going to be used is the 16 quads that you can actually see the Isle.. of course, not all 16 quads will be used.... roughly 12-14 quads will be decorated... about 9 land and 3 or 4 in water...

As for LOD problems... there aren't any... You can see the distant land and the LOD models... I will post screenshots when I can..
The heightmap still needs some work to be done... so in the meantime, FireDrakeArchon can begin searching for modders

PS for FireDrakeArchon:
----Contact SuperLlama in regards of the mod The BigMod...

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2007.10.09 21:40 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Kodama
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Hey, that's a nice heightmap you got there Good job!
The size looks perfect.

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Lord Skorm
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The heightmap is okay.. it still needs work, though.
The size is just to my liking.. and I thank V7 for putting up with me by getting it up to this size.. LOL
But... lets see if Summerset picks up again.. well see....

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2007.10.10 00:39 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
The Old Ye Bard
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quote:
Originally posted by Lord Skorm
The heightmap is okay.. it still needs work, though.
The size is just to my liking.. and I thank V7 for putting up with me by getting it up to this size.. LOL
But... lets see if Summerset picks up again.. well see....


what's the actual scale though?

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2007.10.10 04:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
FireDrakeArchon
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well, I looked in on superllamas mod, and it appears to have closed.

EDIT: I just thought of this. can I go ahead and send in the WIPS of my claims?

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Summerset Isles Forums

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This post has been edited 1 time(s), it was last edited by FireDrakeArchon: 2007.10.11 04:46.

2007.10.11 03:33 FireDrakeArchon is offline Send an Email to FireDrakeArchon Search for Posts by FireDrakeArchon Add FireDrakeArchon to your Buddy List Send a Private Message to FireDrakeArchon
Lord Skorm
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Yes, SuperLlama's was cancelled and it was moved to The Edge of Existence project..

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2007.10.11 22:29 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Krisi-_
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Wanna explain why there is loads of small (modding) forums out, I atleast have never heard of? =)

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This post has been edited 1 time(s), it was last edited by Krisi-_: 2007.10.11 23:19.

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Lord Skorm
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Here is the link to BigWorld:

http://z3.invisionfree.com/ES4_Bigworld_...dex.php?act=idx

Here is the link to The Edge of Existence:

http://tesiveoe.30.forumer.com/index.php

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2007.10.12 00:00 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Lord Skorm
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Here are those pics of the Summerset Isle heightmap..
As you can see, texture isn't really agreeing with me.. I'm having a tough time generating it..

This is the northern part, you can see Eton Nir to the left and the Cloer River to the right



This is the west part of Summerset, where Lillandril is located



This is the south-east part where Shimmerene is located



This is the south-west part where Alinor is located



This is the northern part of the eastern island



This is the southern part of the eastern island



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2007.10.12 22:32 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Lady Nerevar
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um, are you sure its big enough? its seems a bit small (even in comparison to CD).... some parts, especialy the easter island, are also really flat.

its a good start though. the elevation issues should be fairly easy to fix

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This post has been edited 2 time(s), it was last edited by Lady Nerevar: 2007.10.12 22:41.

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Lord Skorm
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It is pretty big... it covers more than 100 cells... it just seems small because of all the water...

The cities won't cover more than 12 cells, and towns no more than 5.
As you can see, I have placed the fogginess default over the limit, and you can see where the quad ends... plus, I used TCL code to disable the collision, and it took me a couple minutes to get high enough to take the screenshots...
I think that it's the perfect size.

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2007.10.12 22:42 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Mormacil
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Marketplace for Summerset Isle I did for Lord Skorm.



Roughly colored in 20 minutes with a mouse.

edit: Ah well here's a whole page of unreadable sketches I haven't done yet Tongue


I went with crystal windows, ornaments and with white Ayleid like stone. Some blue accents added to go with the blue crystal. Main metal I figired bronzecolored.

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This post has been edited 2 time(s), it was last edited by Mormacil: 2007.10.13 00:50.

2007.10.13 00:42 Mormacil is online Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List Send a Private Message to Mormacil View the MSN Profile for Mormacil
Lord Skorm
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I like the sketches..
Maybe the first sketch could be used for a city plaza... a circular platform in the center with those little huts and palm trees going around the plaza... but it's just a thought....
Yeah.. Ayleid white stone would make a nice touch with a bronze colored framework... our Crystal Tower model is about done.. except we need a texture artist to finish it... and I still can't find anyone..

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2007.10.13 00:59 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Mormacil
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Well it's a set of arches with tents underneed it, they hang from the top of the arches. You can set them in a circle to create a square or plaza.

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2007.10.13 01:18 Mormacil is online Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List Send a Private Message to Mormacil View the MSN Profile for Mormacil
Lord Skorm
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quote:
Originally posted by Mormacil
Well it's a set of arches with tents underneed it, they hang from the top of the arches. You can set them in a circle to create a square or plaza.


Yes.. I see... but the palm trees might get replaced, though... I can see palm trees outside of the cities along the coastlines (like around Firsthold, Lillandril, Dusk, and Alinor) not inside the city walls.
Maybe we can put pillars there.. tall marble/limestone pillars... maybe like something that you drew on that second sketch.

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2007.10.13 01:21 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Mormacil
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Yeah well I figured it needede some plants and palmtrees fit on island. I drew that up in the Italian Alpes with no internet/lore reference Tongue

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2007.10.13 01:24 Mormacil is online Send an Email to Mormacil Search for Posts by Mormacil Add Mormacil to your Buddy List Send a Private Message to Mormacil View the MSN Profile for Mormacil
Alasdair
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The scale is spot-on imho, but the HM needs a hell of a lot of work still - especially the shorelines and mountains. You will probably want to add a lot more detail (hill's n' stuff) to the large flat areas of the HM, as the flatness will soon get monotonous for the player there.

You may be interested in a nifty little program called TES4qLOD by lightwave, it generates LOD textures without all the stupid stuff the CS usually does.

There is also a small python script lying around somewhere on the cs wiki that can piece together the LOD textures correctly (so you won't get all the black), if you absolutely must get the full quality LOD from the cs.
2007.10.13 02:19 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List Send a Private Message to Alasdair
Lord Skorm
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There are a lot more hills than you can see... I guess you can't see them because I am so high up..
The mountains have become a pain to deal with since the mountain area is such in a small spot, and along the coastlines...

I've used TES4qLOD... but it didn't work, as you can see on the screenshots... but I'll keep trying.

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2007.10.13 15:26 Lord Skorm is offline Send an Email to Lord Skorm Homepage of Lord Skorm Search for Posts by Lord Skorm Add Lord Skorm to your Buddy List Send a Private Message to Lord Skorm View the MSN Profile for Lord Skorm
Alasdair
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It doesn't look like you have used TES4qLOD, those black textures and yellow lines are something you only get when using the CS to generate LOD textures. The main problem with the mountains is that they are too smooth, they should be jaggy and eroded, like real mountains. It's kinda difficult to get an idea of the scale from that height, maybe you could take some screenshots from the ground.

Here's the python script I was on about.
http://cs.elderscrolls.com/constwiki/ind...ture_fix_script

And you can get TES4qLOD here.
http://projectmanager.f2s.com/morrowind/...ds/TES4qLOD.zip
2007.10.13 15:51 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List Send a Private Message to Alasdair
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Silgrad Tower: Oblivion » Sundry » General ES Modding » Summerset Isles » Restarting Summerset

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