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Siegfried
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It looks nice senten, I think you might want to tweak your region generation setting a bit though to add things like vertex shading around rocks and stuff. Also more small rocks on the ground would be nice.
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Senten
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quote:
Originally posted by Siegfried
It looks nice senten, I think you might want to tweak your region generation setting a bit though to add things like vertex shading around rocks and stuff. Also more small rocks on the ground would be nice.


Later we fix those problems,its just a beta. Yes

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bob196045
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Good job!

They look great



Enjoy
Diet Bob

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Nice work, Realy. love the new trees.

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Senten
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Thanks guys. :)

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YES!Tonight I finished my region!Now a small part of the eastern island is playable. Good job!

Some screenie:

Thats the region what is now playable:



Just a part of the region(for fun):



Somewhere in the forest:



I think now we earned the Permission for Bc.

Please guys we need the permission.
You see guys,we not kidding.

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Tlo1048
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quote:
Originally posted by Senten
YES!Tonight I finished my region!Now a small part of the eastern island is playable. Good job!

Some screenie:

Thats the region what is now playable:



Just a part of the region(for fun):



Somewhere in the forest:



I think now we earned the Permission for Bc.

Please guys we need the permission.
You see guys,we not kidding.


haha, Keep it up!

Add some armor, weapons, architecture, NPCs and it'll look great. :D
You still have a lot of work, so dont get cocky.

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Lady Nerevar
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whats the scale on this?

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Senten
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If you mean the map scale,its smaller than Cyrodiil.Its big like Black Marsh(<--The Black Marshes project map)

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Tlo1048
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quote:
Originally posted by Senten
If you mean the map scale,its smaller than Cyrodiil.Its big like Black Marsh(<--The Black Marshes project map)


haha, um....Thats a bit large for just that island. :lmao:

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Senten
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quote:
Originally posted by Tlo1048
quote:
Originally posted by Senten
If you mean the map scale,its smaller than Cyrodiil.Its big like Black Marsh(<--The Black Marshes project map)


haha, um....Thats a bit large for just that island. :lmao:


Check this link: http://i73.photobucket.com/albums/i201/V.../TamrielMap.jpg

A bit smaller then Black Marsh but really a bit.
Its a big island.

EDIT:THE FULL HEIGHTMAP IS BIG LIKE BLACK MARSH,NOT THE EASTERN ISLAND.:D
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BTW: I have a big bug,and I can't fix it,because I don't know where's the problem.

The bug is this:







ANVIL

Anvil is look like a sh*t,and I don't know why.
Can anybody help???
Oh and in the CS,Anvil works.

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This post has been edited 5 time(s), it was last edited by Senten: 2008.06.19 22:29.

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Can anybody help?? Confused

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Tlo1048
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quote:
Originally posted by Senten
Can anybody help?? Confused


If Summerset Isles is a completely new world space then that rules it out. But if its just an addon to Cyrodiil, then you're gonna have to do something about that.

It could be another mod, but I suspect its Summerset. Confused

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Senten
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Its a Separate worldspace,so I don't know where is the problem,but we need to fix it!

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The Old Ye Bard
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It's posibly a refernce bug, plus that's the Anvil worldspace, not the Tamriel one, so it rules out anything to do with the Tamriel World Space. I would suggest checking the load order of the .esp, and if there isn't a problem there, try manauly editing the file, and change the ID of it (I'm not meaning the ID in the CS, or the name, the Numeral ID that can only be viewed/edited in an external program, which I forget the name of).

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Zurke
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I would vote for load order.

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You cannot have more than one .ESM communicating with Oblivion.ESM via door if I recall, but I could be wrong.

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Senten
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Thanks but I dont understand you guys:D .TOYB if I send you the Summerset.esm,then you try to fix it?Thanks.

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The Old Ye Bard
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quote:
Originally posted by Senten
Thanks but I dont understand you guys:D .TOYB if I send you the Summerset.esm,then you try to fix it?Thanks.


nup Tongue Don't have the time.

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Senten
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Senten
Thanks but I dont understand you guys:D .TOYB if I send you the Summerset.esm,then you try to fix it?Thanks.


nup Tongue Don't have the time.


Well,thanks.

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If somebody can fix it,please speak.

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This post has been edited 2 time(s), it was last edited by Senten: 2008.06.20 18:38.

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have you tried running it through tes gekko? and just opening up the details and removing the anvil cells if they are edited.

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Is it Anvil in the Oblivion esm that looks like that? If so load nothing but the Oblivion esm and see if Anvil still looks bad. If yes, then you have issues with you Oblivion game. If everything looks good in Anvil move on to next step.


Load your Oblivion esm. and the esm/esp in question. If you have issues with Anvil then it is the other esm/esp you are working with. What those issues are I am not sure but you have to decide where the issue is first.

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This post has been edited 4 time(s), it was last edited by Zurke: 2008.06.20 19:00.

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quote:
Originally posted by Senten
If somebody can fix it,please speak.

In general: No esm may alter another esm regarding the exterior world.

For example you changed something in the Anvil WS by accident ---> Contamination.

Another possible mistake.
If you link two doors, one in Anvil and the other in your own WS and merge it to the esm you'll get the same problem.


Upload the file and I'll check it.

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quote:
Originally posted by sandor
quote:
Originally posted by Senten
If somebody can fix it,please speak.

In general: No esm may alter another esm regarding the exterior world.

For example you changed something in the Anvil WS by accident ---> Contamination.

Another possible mistake.
If you link two doors, one in Anvil and the other in your own WS and merge it to the esm you'll get the same problem.


Upload the file and I'll check it.


Okay,thanks Sandor! :)

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You the man Sandor :) .

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It was a contamination, I'll send you a PM asap.
If you want to link your WS to Anvil use an esp (depending on the Summerset esm).

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OH Many thanks Sandor RESPECT for you! Yes

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Great, Sandor thanks a lot.

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Senten, just some stylistic points that I thought about for Summerset Isles:

I don't know what you have planned, and it's your project after all, but I just thought I might give you a few ideas to consider:

Summerset Isles needs to look really unique and very beautiful, different to all the other mods.

Alinor is the only part of Summerset Isles that outsiders have traditionally been allowed to visit, so I would suggest that you do that first.

We know that some of the cities are made from crystal, so many if not most of the rocks on the islands will also be made of reflective, maybe even semi-transparent crystal, which is mined to make the cities. This would really make it stand out.

I would suggest a more mediterranean feel to the vegetation to make the islands distinct from the other landmasses. Mediterranean Cypress trees look very distinctive: http://en.wikipedia.org/wiki/Cupressus_sempervirens

Seeing as its a different worldspace you could also tweak the lighting conditions to make the light seem brighter, perhaps with a golden tint to it, and change the water texture to make it a deeper shade of blue. Standard ground textures could similarly be brightened and saved as new ones. The effect would be quite dramatic.

Finally, I refer you to this topic on the vegetation of Summerset Isles:
A Quality Summerset Edition of the Botany Books

And this extremely old topic on a High Elf perspective on the Empire:
Fragments from an Altmeri Pocket Guide

Edit:
Oh, and flowers. Lots and lots of rare and interesting flowers would fit the feel of the place.
Olive trees would be great too.

This post has been edited 2 time(s), it was last edited by Deeza: 2008.06.23 17:16.

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First:We working on the FULL province.
Thanks the info's.
And yes we need to look unique and beautifull,but not now.
Its very beta yet.

SO:Firsthold is Tropical or a Simple Foresty?
And have a beach?

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This post has been edited 3 time(s), it was last edited by Senten: 2008.06.24 19:42.

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Firsthold is a dock city, located on a rocky beach.
The area around Firsthold is covered with rolling hills, with minimal trees, and plenty of rocks.
There's no forest near Firsthold.

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quote:
Originally posted by Lord Skorm
Firsthold is a dock city, located on a rocky beach.
The area around Firsthold is covered with rolling hills, with minimal trees, and plenty of rocks.
There's no forest near Firsthold.

What's your source?
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http://www.imperial-library.info/goblades.shtml

I remember reading about the rolling hills, but I have quite a bit of lore at my disposal... and it'll take me some time to read through it to get you the link.. but here is the link that says about the rocky shores and beach.

there are also seem to be spires in Firsthold:

"At dawn's light, the rebel army was in sight of the gleaming spires of Firsthold. Friar Lylim gathered together every soldier who knew even the rudimentary secrets of Mysticism, who knew how to tap in to the elementary conundrums and knots of the energies of magicka. Though few were masters of the art, their combined force was powerful to behold. A great surge of entangling power washed over the army, crackling, hissing, and infusing all with their ghostly force. When they arrived at the gates, every soldier, even the least imaginative, knew that no spell would touch him for a long time."

http://www.imperial-library.info/mwbooks...ld_revolt.shtml

As for the rugged hills:

http://www.imperial-library.info/dfbooks..._edward.shtml#2

Although, I just noticed that he is viewing Summerset from the point of the Crystal Tower. It's quite a read, so I'll take my time to read it completely.

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This post has been edited 2 time(s), it was last edited by Lord Skorm: 2008.06.24 23:30.

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Senten
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oh so beachy and rocky,thanks bud. Good job!

Then we remake it.Bud,come to msn. Good job!

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This post has been edited 1 time(s), it was last edited by Senten: 2008.06.24 23:42.

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I don't think that first link is official canon.. it seems to be leftover text from a preliminary version of TESI: Arena, that didn't make it into the game when the concept was completely re-arranged.

If you look at it, Red Mt. is named "Dagoth Ur", and Cloudrest is described as being "the Plains of Summurset"

Interesting surely, but official lore? probably not.

Lore has a hard enough time staying consistent from game to game, without drawing in unreleased material from the concept stage of Arena.

Plus, I think the forest looks nice, and with so little real lore on the subject, why not have it?

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With a forest there is nothing to say that it can have rocky beaches, trees don't grow all the way up to the coast. By extension what's to say rugged hills are not covered in trees.
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true, true, they are't mutually exclusive, I was just pointing out that some of that is not actually official lore, and thus the geographical decisions must be made at Senten's discretion.

And yes, I forgot that there aren't trees on beaches. I was wondering how you could have rocky beaches which were simultaneously filled with trees :D

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What a f*ck!?So its foresty or beachy?

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quote:
Originally posted by Senten
What a f*ck!?So its foresty or beachy?


Why not have both?

Have a beachy area by the sea that fades into forest as it goes further inland.

The ecological succession for coasts as you go further inland is:

Sea-->Sand (Beach) -->Grasses/Small plants-->Bushes/Bigger plants-->Scrub-->Forest

Each type of plant converts the sand progressively to soil, creating an environment that allows larger and larger plants to survive. I think that even a magical world like Tamriel would probably follow the same pattern - it is based on landscapes from the real world after all.

So the area around the port would be beaches but up in the "rugged hills" it would be forest.
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Good idea Deeza,but I don't think so it match with the lore. :/

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quote:
Originally posted by Senten
Good idea Deeza,but I don't think so it match with the lore. :/
Meh, I think it works out alright so long as its just a small beach that transitions into the woods pretty rapidly. When things get mixed up like this you're going to have to pick and choose what you want and compromise as best you can.
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I think thats a good idea:

Have Firsthold near a rocky beach, outskirts around Firsthold could be populated by some trees (although not densely enough to be could a forest or jungle --> that'd be the outskirts of Alinor)... Although, how would the forest transition into Skywatch?

And you're right.. Cloudrest is supposed to be on top of the tallest mountain in Summerset (Eton Nir)... it's not set on the plains of Summerset.. that'd be Shimmerene.

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quote:
Originally posted by Lord Skorm
http://www.imperial-library.info/goblades.shtml

I remember reading about the rolling hills, but I have quite a bit of lore at my disposal... and it'll take me some time to read through it to get you the link.. but here is the link that says about the rocky shores and beach.

there are also seem to be spires in Firsthold:

"At dawn's light, the rebel army was in sight of the gleaming spires of Firsthold. Friar Lylim gathered together every soldier who knew even the rudimentary secrets of Mysticism, who knew how to tap in to the elementary conundrums and knots of the energies of magicka. Though few were masters of the art, their combined force was powerful to behold. A great surge of entangling power washed over the army, crackling, hissing, and infusing all with their ghostly force. When they arrived at the gates, every soldier, even the least imaginative, knew that no spell would touch him for a long time."

http://www.imperial-library.info/mwbooks...ld_revolt.shtml

As for the rugged hills:

http://www.imperial-library.info/dfbooks..._edward.shtml#2

Although, I just noticed that he is viewing Summerset from the point of the Crystal Tower. It's quite a read, so I'll take my time to read it completely.


IN your reference to the Reunion at Firsthold you mention the rugged hills (which has allready been reference) however this portion of the text is not included


SNIP from king edward
Edward's gaze roamed the deep green woods and rugged hills. There was no sign of habitation. "It's lovely," he said politely, "but not so beautiful as High Rock," he added out of loyalty and truth. "Are there no towns or villages or farms?"

"The Firstborn live nestled deep in the trees. And they do not tear up the earth and plant anew, but take gladly what Auriel offers, and make return. Ahhh, the green smell of growing things."
Indeed, the air was as heady as the wine Edward used to sip from his father's cup, before... "I'm hungry."

All these things mentioned give the impression that Firsthold is surrounded by, in a or very near to a forrested area (heavily most likely)

Their may indeed be a port, but I am unsure of as I have not found reference to this

Enjoy
Bob

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Aren't the Summerset Isles a little bit populated? I've heard that most Altmer kills their babies unless they think those babies are perfect enough to live.
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There may be a port... and I'm pretty sure that there is.
Of course, this is my own opinion: If I ruled the Summerset Isles, I would most likely create a powerful Navy, due to the fact that it's an island.
Firsthold, Lillandril, Alinor, and Dusk would be port towns, that way Summerset is protected from all corners of the Isle.
Then again, that's just my opinion.

As for Firsthold having a port, I found this book that says of ppl sailing off of Firsthold.

http://www.imperial-library.info/obbooks/father_niben.shtml

- "The Summerset Isle is a green and pleasant land of fertile farmlands, woodland parks, and ancient towers and manors. Most settlements are small and isolated, and dominated by ruling seats of the local wizard or warlord. The Isle has few good natural ports, and the natives are unwelcoming to foreigners, so the ancient, chivalric high culture of the Aldmer is little affected by modern Imperial mercantilism." From Provinces of Tamriel

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quote:
Originally posted by blackbird
Aren't the Summerset Isles a little bit populated? I've heard that most Altmer kills their babies unless they think those babies are perfect enough to live.


Racist propaganda by the Imperials. We know its not true because the writer of that book claimed that their selective breeding meant that they looked almost identical to each other. The character creation screens of the games alone tell us that this is false. The section of the PGE 1st edition in question was, in one version, annotated by an Altmer with the words "I don't even know where to begin to point out the lies."

As far as the High Elves are concerned, they think they have always been perfect since the dawn of time, and will remain. Killing deformed babies would be an admission that they were in some cases not perfect as a species, which would be unthinkable for them.

Sure, they're racist snobs, but I think infanticide is going a bit too far even for them.

That said, what with them living so long I doubt there are very many young High Elves. Their population is likely to be much lower than the other provinces.


BTW: Seeing as we're all talking about Summerset Isles now, are we going to de-archive that message board or what?

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In reply to Lord Skorm, yes the Altmer have historically had a very powerful navy, with which they have defended their islands from the Maormer and Sload.

to quote the PGE, "it is on the High Seas that the Altmer excel in combat"

So there should be a few very powerful ports.

And replying to Deeza, whether a Summerset project is resurrected is entirely up to the leaders of the BC. They will decide whether or not to let this project re-join as a Summerset mod.

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I see.

Presumably they're waiting for a proof of principle, such as the first city finished, hence the discussion about Firsthold?
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