Thras, The Coral Kingdoms - A Compendium. |
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
Thras, The Coral Kingdoms - A Compendium. |
|
Literature:
The Factual Record of the Sack of Skywatch - By Hrafnkel
This one has noticed some misconceptions, which, of course, are
inherent in the writings of foolish Men and Mer, regarding the attack
on Skywatch by the coral land of Thras. As such, this one decides that
these misconceptions should be cleared up, as factual records are the
only ones worth the effort in writing.
One must realize, Skywatch and its resources were beneficial to the
Sload who struck out at it, and in their years of contemplation and
discussion of the matter, their method was found to be most proper and
efficient. This itself should justify the action, were it not for the
prejudices of the Altmer; though their opinion of this one's race or of
the event itself is inconsequential. The 'Sack of Skywatch' did in fact
occur in 1301 of the First Era of human reckoning. However, it was no
tragedy, only a small campaign of little significance to any but the
Sload who carried it out. This is something that mortal races find
difficult to grasp, this one thinks.
The true reason for the Sack of Skywatch was simply to obtain riches
and corpses, the two most valuable commodities to a Sload. Altmer
corpses are particularly valuable, as they retain more of their magical
essence than other races, making them particularly useful servants.
Riches, of course, are something that even Sload have some trouble
resisting, as they have so many uses in this materialistic mortal
world. Any of this one's race would have felt compelled to strike at
Skywatch.
That said, the collective of Sload who did so were cautioned against
their actions by many an elder. They were too ambitious, and made
mistakes. Attacking a large Altmeri city requires much planning and
careful selection of one's servants, so as not to cause too much damage
to the corpses one would wish to collect. However, the ones who carried
out the siege were hasty and careless, and used inferior specimens for
the task. Much of their army was composed of reanimated goblins, orcs,
and Redguards (who, of course, are particularly plentiful because of
their knack for killing each other, and their superstitions which cause
them to bury their dead off shore, practically inviting this one's
people to take what they wish). These servants proved too savage, and
far too many valuable corpses and treasures were simply destroyed. A
wiser Sload would certainly use more precise, if more difficult to
obtain, servants, such as Bosmer, or perhaps Khajiit.
As the attack commenced, the undead armies of the group of Sload
masters overwhelmed much of the city. Many treasuries burned to the
ground, ruining much of what was in them, and many potential servants
were beaten into useless heaps of battered flesh and shattered bones.
It was a tremendous waste of wondrous resources, and this is
regrettable. Because of their recklessness, the attack was eventually
turned back when a number of Altmer wizards rallied their goblin slaves
to occupy the undead horde. Using the distraction, the unusually
cunning Altmer proceeded to locate the Sload masters, who were fairly
defenceless once their guards were dispatched. These Sload were killed,
weakening their magically reanimated armies, and allowing them to be
destroyed.
In the end, very little was even gained from the attack, and this is
why this one records it, for it is never proper or advisable to use
such haste and indiscretion in one's actions.
-----------------------------------------------------------------------------------------
Edesil the Explorer - By Erka
- So did I ever tell you about when I was on commander Flavonius ship
back in my navy days? Cairn asked soulfully looking into his nearly
empty glass of Alinor wine.
- No, I believe you didn't, and neither have I heard of this Flavonius
commander, Foryn answered truthfully. So are you going to tell me?
- Sure, but first another glass of this splendid beverage. Just a minute, he said and waved at the barkeep.
The atmosphere at the Counts Steak was as lively and crowded as any
other Middas night. And so it wasn’t long before half a dozen regulars
were gathered around the table to hear what ol´ man Cairn had to say. A
good story was always appreciated.
- So as I was saying, when I served aboard the Sliver in the southern
Abcean, there often came up stories from the old days, spread mouth to
mouth by all kinds of sailors through the years. I heard a particularly
interesting one when we were docked in some port in the western
Summerset. Sitting at some bar just like this one actually, Cairn said
and gestured around. I don’t believe I ever retold the story before so
you’ll have to excuse me if something sounds extra odd.
The crowd was high with anticipation now and most of the chatting from the nearby tables had also ceased.
- Many years ago, a high elf named Edesil had heard a rumour of the
Thras. Or the Maormer, who were supposed to live on islands in the
southern ocean. Adventurous as he was, Edesil wanted to be the first
elf to make a complete map of the supposed kingdom. For after
researching for two years, he found out little else than that Thras, or
Pyandonea was a crescent shaped formation of isles an unknown distant
south of the Summerset Isles where he himself lived. How large the
group of isles were, he did not know.
Cairn took a pause and sipped on his wine.
However, Edesil was determined to find out more, and gathered eleven of
his closest friend. And suggested that they went on an expedition. So
one year later the group had a ship with all sorts of supplies ready.
And set of shore in the middle of the summer. They were all good
sailors, and rumour has it they only knew good weather the first five
weeks of sailing.
- That is guar heaps! A young energetic wood elf in the crowd
interrupted. The southern ocean has never had five weeks strait of
sunshine around midsummer. It is known for extreme tropical storms
around that time! But a dozen of angry looks from the rest of the
listeners made him shut up.
- And after five weeks, Cairn continued as if he had never been
interrupted, the first land was sighted. This was however the
uninhabited island of Drambad halfway to Thras, which I actually
visited in my youth. Commander Flavonius had gotten the mission to put
a border monument between Pyandonea and Tamriel on the middle of the
island, you see. So in a way, I have been in Pyandonea.
- Wait a minute! The Woodelf cried out. Why do you keep switching
between calling it Pyandonea and Thras?! And how can you say you have
been in Pyandonea when you don’t even know if the rulers of the kingdom
know about this "border monument"? Now people were really losing temper
with this annoying guy, and a Nord even whispered;
- One more comment and your head goes in the fireplace. Which made the Woodelf take back his comments.
- Anyway, Edesil and his followers didn't stay long on the Island;
Cairn proceeded again. They only measured its size, placed in on the
expedition map. And kept sailing, and after another five weeks, land
was becoming visible again, but this time different than Drambad. In
the ship log, Edesil described the land from the distant as a large
"bent" island stretching from the southwest to the northeast, forming a
huge bay that seemed extremely deep in the middle. Two days later,
Edesil wrote that the land was infact two very big islands and a large
amount of smaller ones surrounding them. And very early on in his log,
he noted how largely the tidal water must affect these islands seeing
as how they were very low, and not at all wide from the north-western
side to the south-eastern. There were no hills on the horizon in any
direction. And on the fourth day after land was initially spotted, (due
to the wind Edesil had to cruise against land, and weird underwater
currents seemed to be present as well) the expedition members could
finally land on the beaches of Pyandonea.
Cairn emptied his glass of Alinor wine for the fourth time this evening.
- Ahh, I'm really tired. So I’ll get to the point of the story. Edesil
spent a few months on the Islands, learning about it and drawing maps
as he went. He also got to know the local population quite well, but
unfortunately he was determined to be remembered as the one who put
Pyandonea on the map. And in his documentations he mainly focuses on
the geography of the island. Which is very much *hick* useless to us
today, as the latest expeditions show that the island have changed
shape dramatically. Likely becouse of underwater volcanoes, the Islands
are entirely made out of corral you see. However, that doesn’t explain
the infamous "sinking of Thras", my theory on that is simply that it
was high tide at the time of the observation and that all of Thras
actually completely submerges at certain phases of the moons. I'm not
some kind of astronomy fetcher, but I’ve seen and heard a lot in my
*hick* days. And that theory there seemed the most believable when I
first heard it.
- Yeah, right. So you claim that the destroying of Thras by the All
Flags Navy never actually happened?! The Woodelf took word for the
third (and final) time this evening. Imperial propaganda? A massive
cover-up? The empire fooled us all? "What actually happened was that
the lunar Lorkhans decided to shove some water over Thras that
particular time when men from Tamriel visited", the soon to be thrown
in the river Woodelf continued. And I guess you explain the Thrassian
plague by that talking mudcrabs brainwashed by Akatosh mixed poison in
the local wells? I CAN TELL YOU ALL THAT.... A Nord and an Argonian
grabbed the wide gapped Woodelf in his hands and feet. And cheered on
by the rest of the bar they stomped him down in a barrel which they put
lid on and rolled out of the door and into the wide river running in
the middle of town just outside the tavern door.
- Please proceed Cairn, Foryn laughed as the noise from the Woodelf disappeared farther and farther away.
- Uh, where was I? Oh, right. What we do know is that Edesil saw the
population of Thras as equals, the longer he stayed in Trash the more
he started to count himself as one of them. And he in time probably
over exaggerated the similarities between Altmer and Maormer. In his
early notes on the Thrassian population he calls them highly skilled
seamen, and sophisticated merchants with a hierarchy built around wine.
And furthermore, wine was also used as...
- Wine? Foryn interrupted looking sceptical.
- Oh, yes please. I was getting thirsty; Cairn said waving around his empty glass again.
- No, Foryn smiled patiently. I mean that you just said that the Thrassian population had a hierarchy based on wine.
- Ah, right. I meant boats, boats were very important. And note that
Edesil never used the word Sload when he described the population of
Pyandonea. But again, I don’t *burp* know a lot about what Edensil
thought of the Maormer. As the man were mostly about drawing them...
umm maps.
So what finally happened to the maps? Well, nobody knows. But my guess
is that they are all archived in some elven *hick* big shots treasury,
and that if you go deep enough underwater those maps are still
accurate. And that umm concludes the story about the first man, euhm
elf to put Thras on a map.
The crowd was very impressed; it seemed plausible. But when was the
last time ol´ Cairn ever told a non-fictional story? And how to explain
all the loose ends of the story? There seemed to be a lot more to it,
but that the man was simply too tired and drunk to go through it all in
detail.
- That’s quite the story; Foryn said sensing that Cairn wasn’t going to
be awake much longer this evening. But he wanted to ask some questions
before the storyteller fell asleep. I just have a few questions; Foryn
began.
But ol´ man Cairn was already asleep.
----------------------------------------------------------------------------------------
The Necromancer, the Airship and the Devious Trader – By Xeth-Ban
A long time ago, or perhaps it was yesterday, maybe even tomorrow, a
strange chain of events unfolded in the slave capital of Morrowind,
Tear.
It was an ordinary day, nothing out of the usual, traders trading,
guards guarding and slaves slaving. A Silt Strider was moaning in the
distance, a Sload airship had just arrived to buy new slaves, most
likely for their unholy rituals. As soon as the Sloads had left their
airship they were greeted by a Dunmeri trader that introduced himself
as Athys Hratri, nothing out of the usual there, the Sloads always pay
good money for their slaves.
But this is were the story twists and bends in a whole new direction,
every minute jumping further and further towards the conclusion of this
story, if a story ever ends that is.
Athys and the three Sloads that had arrived with the airship had been
haggling for the price of a quite large amount of slaves for some while
now, the amount of gold jumping up and down for what seemed like
several hours.
After a while Athys suggested that if the Sloads gave him their airship, he would give them all of his 30 slaves.
One of the Sloads responded “But how would we get back to Thras?”
The young Dunmeri trader answered “Have the slaves carry you”
Another one of the Sloads, outraged by even the suggestion of such a
ridiculous thing said “Thras is many miles away, the slaves will never
make it, and even if they did we wouldn’t be home for years!”
Young Athys laughed, in the sinister way common for Dunmer and said,
“With all your mighty magic would that be a problem? Make them run
faster and you will be home in no time!”
The first Sload considered this a good idea and the Sloads left with
their new slaves, they cast a powerful fortify speed and strength spell
on the poor slaves and they were ordered to carry them towards Thras.
One Sload, clad in a black cloak said he would stay behind and travel
to Thras later, the two other Sloads left for Thras, carried by ten
slaves each, for such is the weight of a Sload.
In the meantime Athys made his way to his new airship, he thought it
might fetch quite a price among certain people, either broken into
parts or as a whole airship.
But the young trader was tired after hours of haggling with the Sloads
and decided to return home and get some rest, after hiring a few loyal
warriors to guard his airship of course, he wouldn’t want to loose what
would make him a very rich man after all.
As the sacred hour of Azura passed, and day became night the black
cloaked Sload made his way to the home of the devious Dunmeri trader,
this Sload was the only one who had realized that Athys had tricked
them, and he wouldn’t let this deed go unavenged.
Athys was asleep in his bed, a bottle of high quality greef by his
hand. The black cloaked Sload walked up to Athys and whispered “Your
love for alcoholic beverages will soon give back what’s mine young
Dunmer, and when that happens you will realize that you have nothing
left but your own greed”
After whispering these words the black cloaked Sload disappeared in a
puff of smoke, the next day, when the sacred hour of Azura had once
again passed, and night passed into day. Athys woke up, with a strange
urge for greef; he searched through his entire house finding no greef,
or any other alcoholic beverage.
He stumbled out on the streets, which strangely enough were empty, not a single living being walking the streets.
He walked around the streets of Tear for some while, pondering on where
all the people had gone, or perhaps on where he could get some greef,
as there were no greef to be found.
After a while he came upon his airship, unguarded. He made his way into
the airship, only to see the black-cloaked Sload that had arrived
yesterday sitting cross-legged on the floor of the airship.
Athys asked the Sload “Where are all the people?! What have you done to the place!?”
The Sload answered, “That is not important, is it? For neither one of us”
“That is true…For some reason all I can think of now is greef, I can’t
think of anything else, no matter how hard I try” Athys responded
“That’s what I thought, I have with me 30 bottles of greef. What are
you willing to pay for them?” the black cloaked Sload answered with an
evil grin
Athys and the black cloaked Sload haggled over a price for the 30 bottles of greef for what seemed like hours upon hours.
After a while the Sload suggested that if Athys gave him his soul, he would give him all of his 30 bottles of greef.
Athys responded “But how could I live without a soul?”
The black-cloaked Sload answered “Buy a new one”
Athys, outraged by even the suggestion of such a ridiculous thing said
“But it is impossible to buy a new soul! There is no way anyone will
give their soul to me!”
The Sload laughed in the strange way common for Sload and said “With
all your skills in bargaining and trading would that be a problem?”
Athys agreed, and gave his soul to the Sload in return for the 30 bottles of greef.
Now the black-cloaked Sload laughed, he disappeared in a puff of smoke leaving Athys there with his 30 bottles of greef.
Athys woke up, it seemed like it all had been a dream, but why was he
laying on a small island in the middle of nowhere? The Sload
necromancer appeared in front of Athys, why did he seem so tall?
Suddenly, a mirror appeared next to the Sload, he put it in front of Athys.
And to the horror of Athys, it was not his own face that he saw staring back on him in the mirror, but a mudcrab!
The Sload laughed, “You gave me your soul, and now the shell of a
mudcrab is what houses it. Your own greed, your own craving for wealth,
will now as always be your cause in life. Adventurers will flock to
this small island hearing the rumour of the wealthy talking mudcrab
trader”
Once again the Sload disappeared in a puff of smoke, and left poor
Athys on the small island, with no other company than a large amount of
gold.
Greed was his life, and greed was his doom. Athys is rumoured to still
be alive, buying alcoholic beverages from travellers passing by his
little island in southern Vvardenfell.
Editors Note:
This tale is believed to have originated somewhere in southern
Morrowind, and travelling with traders westwards, even as far as to
Hammerfell.
It is obviously nothing more than a fairy tale to scare young children
from the path of greed Athys took. Though there have been rumours of a
mudcrab trader somewhere in Vvardenfell.
Notes:
Greef is an alcoholic beverage common in Morrowind
------------------------------------------------------------------------------------------
Chivalry, Honour and Virtue – By The Old Ye Bard (WIP)
As Knights of the Circle we must follow the codes of Chivalry, Honour
and Virtue that help us to preform our duties to our countrymen, the
Order of Arkay and Arkay himself. The codes are sacred, and were handed
to us from the lips of those closest to our lord, Arkay.
I. We must protect the Order of Arkay, and serve the Faith.
II. We must bring protect the natural order of Arkay.
III. We must fight the abominations of the Necromancer, and his Dark Arts.
“…Sir Garphield slew the dark creature that had sprung from the vile
mouth of Mannimarco, [the] maggot King, but he knew his work was still
not done, so he continued to fight against the abominations of the Dark
Lord, until his bones did break, and his flesh did tear, it was then
that Arkay smiled upon him, releasing him from his mortal constraints,
giving him freedom from his pain and suffering…”
IV. We must be wise in the face of ignorance.
“…The sky darkened, and the water turned to blood, the land into flesh
and the people into dust, it was then Mehrunes Dagon turned and said to
Lord Habard, are you afraid mortal? But Lord Habard replied that he
wasn’t, and that he saw through the demons trickery. Then, as time
itself had been undone, everything went back to how it was…”
V. We must have courage in defensive of our cause, no matter what it might be, as long as it is just and true.
“…Gregory stole into the woods, fearing the villagers would hunt him
down, for what he had done. But wherever he went a tree blocked his
path. Gregory stopped and turned to face back where he had come from,
Rafael his brother approached him…”
VI. We must feel sympathy to those fallen from Arkay’s guiding light.
“…Harris looked upon the poor soul he had taken life from, and felt
sympathy towards her. His eyes began to swell, and tears ran down his
face, he picked up the woman and took her into the forest, where he
buried her under the protection of Arkay…”
VII. We must be sincere in our work.
IIX. We must have Obedience in the name of Arkay.
“…Arkay then told Gray-Heart to stand with back up against the tree,
and that he would be protected from harm as long as he did. Gray-Heart
did as he was told, it was then that Arkay left his side, and a pack of
wolves could be heard in the distance. The howls of the wolves got ever
closer, yet like Arkay had said to Gray-Heart was unflinching, obeying
his lord even in the face of the wolves. The wolves came right up to
Gray-Heart, but still he was un-moved by their presence. It was then
that Arkay spoke, and the wolves scampered away...”
IX. We must have mercy on the weak, the poor and the suffering, and forgive those who have done wrong.
“…As the Sir Archibald passed by, he heard a young lad curse in the
name of Arkay. As quick as a shadow, he pushed the young boy into the
mud. The young boy cowered in front of the Knight; he had not meant to
curse in the name of Arkay. He pleaded to the Knight to have mercy. The
Knight looked at what he had done, he had wronged to try and make a
right. He outstretched his hand to the boy, and lifted him from the
mud; he apologised, and then asked for his forgiveness. The young boy
then grew to then form of Arkay, and smiled upon Archibald…”
X. We must be loyal to the Order, and to our faith.
XI. We must be humble in the face of personal greed.
“…Sanguine looked at Sir Tumbler and he asked him wether he wanted a
life of riches, wealth and lordship or a life of hardship, strife and
loss. Sir Tumbler replied that he wanted only to serve his lord, to eat
his bread, and to receive nothing more in return than what he was
given. To this Sanguine was puzzled, for he knew nothing of what the
Knight spoke of…”
XII. We must Honour Arkay above all else.
---------------------------------------------------------------------------------------------
Screams in the Silent-Caves of Coral – By The Old Ye Bard
By Anonymous
He screamed at the girl, purging the flesh from her bones, bleaching them as he did, and at the same time turning them to dust.
This would happen every day. Another slave would be sent in. Another slave would be sent to their death.
He did not want this, he had never chosen this life, half of the time
he wished it were himself being destroyed by his own Thu’um. For you
see, he himself was a slave; he was forever bound to kill the weak and
defenceless, and be shackled to his prison of Iron and steal. He had no
choice; he was just a guinea pig to his captors, smug in their
spurious-scientific ways.
So long had he been without the warmth of the sun, and the cool kiss of
Kyne’s winds. He was only young when they had stolen him from his
coastal town, Lainlyn it could have been? But it was so long he is not
sure, he does not even remember his own name; the sound of it was lost
to his ears, so many years ago.
The only comfort he has, is the promise of a rare glimpse of hope in a
slaves eye, before they are executed by his own words, just that small
ray of hope is enough to remind him of his humanity, and the compassion
he once had, before his soul had been numbed, and his heart blackened.
He would never be free of the prison that binds him, not until his lips
would run cold, and his eyes darkened, which he feared would never
happen now, because of what his captors had done.
Followers of the Worm-God are they, and darker they, than him, are.
---------------------------------------------------------------------------------------------
There was once a man, with sharp, sharp teeth – By The Old Ye Bard
By a’Mkata; Literacy Accountant of Traditional Fiction
There once was a man, with sharp, sharp teeth. He bitted, gnawed and
chewed through his cell walls, out he came to terrorise ha’Frha the
Old! But ha’Frha knew how to control the beast. When the ghastly
man-beast came towards him, ha’Frha recalled to the other side of the
room, confusing the man and bringing him to a state of madness! And so
the monstrous man, lunged again at ha’Frha, in a fast and idiotic
manor! But like before, the wise old Sload did recall! Now as you might
think, the man was now very confused, so much so that he began to
whimper and cry!
The man continued to wail and cry, and in it’s moaning did it shout out
an unintelligible sentence of emotion, foreign to the Sload:
“Please old ha’Frha, with your wisdom and knowledge, show me mercy!
Show me compassion! Show me that in your years of life that you have
learnt to understand the plight and suffering of others! Please I beg
of you!”
But ha’Frha knew nothing of what the man-beast said, as to him it
sounded like a pathetic attempt at bargaining for his Life! Unsure what
of what to do, ha’Frha went to consult with other Sload, much wiser
than himself.
After many months on deliberating on what to do, ha’Frha went back to
his abode to put his conclusion into play. However the man-beast‘s mind
had wandered into the madhouse, domain of the Mad God! This needed more
consultation with the much wiser Sload, but then Sheogorath appeared!
“Sloadic newborn! You are just a spec on the Snake God’s back! Nothing
more than a grain of sand in the hourglass! Yet as I am a god of
fishsticks and yarn, I will make a deal with you!” Cackled Sheogorath,
through twisted expressions of madness.
“You speak of deals, like it is your calling, take off the mask that
you wear, reveal yourself to me Clavicus Vile!” Said ha’Frha in
response.
And with that, the form of Sheogorath began to change and warp, until
it was that of a short man with horns protruding from his head, a
preferred form of Clavicus Vile.
“So you managed to see through my illusion and disguise, no matter a
deal will still be reached! Your captive’s mind still is in the
madhouse, let that be no mistake, however knowing your kind that is not
what you seek. You want the body of this wretched man-beast for your
own purposes of research and calculated pain and suffering” Spoke
Clavicus Vile, now with a slight touch of annoyance showing on his face.
“You speak the truth, yet why do you seek to bargain with what is
already mine? Why do you seek to try and sell back to me what I already
own?” Replied ha’Frha in a questioning tone.
“You have me confused! I do not want to bargain this creature to you; I
want to make a deal to take it off you! What if I was to promise you an
end from this world, and give you eternal life in another plane?”
Clavicus Vile said.
“I see through your tricks foul Daedroth! This deal does not have me
benefited at all! You seek to bring ruin to my soul! Be gone with you!”
Shortly after ha'Frha said this Clavicus Vile disappeared in a fluster
of anger and swift rage, vowing to take back what should have been his.
When the Man-Beast awoke from his slumber in the Madhouse, he spoke something very strange to ha’Frha.
“Good night old chap, I’ll see you later this morning when I have
checked my pocket watch and have said my greetings to the people
walking backwards in the land of forwards. Do you have any lettuce
heads I may feed to my toes? But please don't share any with the horned
boy and his dog, I like to see him jealous.”
-------------------------------------------------------------------------------------------------
Triumph of Old Wise Tri'ahka – By The Old Ye Bard
By a'Mkata, Literacy Accountant of Traditional Fiction
In the time when the mother coral was only beginning to ascend past
it's mortal shackles of Nirn, a great wave carried the essence of a
small insignificant creature to it's shores. Over what seemed many
Kalpas, this creature began to move, change and grow. After the inertia
of infancy, it began a young Sload; yet this Sload had no name.
Without a name, this Sload had no place, it had no meaning, and it was
lost to the world around itself. So to counter the inconvenience of
incalculable non-purposeful existence, this Sload did wait, and did
proceed to watch the heavens pass it by.
During the eternal wait, the now-missing planet fell, and broke into
two spherical bodies, while Heart-Stone continued to fall to our own
plane and created the Red Tower, First after the Zero (know to some as
Ada-mantia) from which the act was preformed, to an audience who dreamt
through the Dawn and the Myth.
Long had the now ancient Sload waited for an answer to present itself;
yet he had found purpose through waiting for one to appear, realising
this he became whole and looked though the void to his name. Tri'ahka.
But now Tri'ahka looked on further, out to the horizon, looking for the
equation to life, but he found no prospect there, instead he saw the
great mouth of the Snake god, and so Tri'ahka's time was eaten, yet his
name lives on, through the after-Kalpas reaching pass the divinity of
the so called et'ada. Even to this day, you may still hear the whispers
of old wise Tri'ahka's triumph on the edge of the mother corals corpse.
-------------------------------------------------------------------------------------------
A History of the Thrassian Plague – By Ja-Kha’jay
By Sven Storm-Singer
The Thrassian plague is a disease which killed almost half the
inhabitants of Tamriel near the end if the 1st Era. Its early symptoms
included itchy skin followed by a rash, as well as a runny nose,
bleeding from various bodily orifices and blood flecked vomit. Death
followed within days. All citizens of Tamriel were impacted by this
deadly disease.
The first known case of the Thrassian plague was reported in Stros
M’kai in the year 1E1998, but is was passed off as a sporadic illness
by the local healers. It was eventually learned that the Sload of Thras
were responsible for the plague, and more and more cases appeared which
lead to the closure of the Stros M’kai port, and an embargo was placed
in 1E2202 to stop the spread of the disease. It failed.
The Thrassian plague was reported on mainland Tamriel shortly after the
Stros’ M’kai embargo was placed. Ironically, smugglers were the ones
who transmitted the disease to the mainland, before dying themselves.
When almost a quarter of the population of Anvil perished, the Colovian
King of Anvil, Bendu Olo, sailed with the All Flags fleet to Thras,
slaughtering as many Sload as could be found and somehow sinking the
majority of Thras beneath the waves.
This retribution failed to stop the plague and by the time the fleet
returned in 1E2209, the plague was ravaging the Colovian territories,
most of High Rock, Western Skyrim and north-eastern Valenwood. In the
year 1E2215 it had spread throughout Valenwood and the provinces of
Summerset Isles and Elsweyr closed their borders in an effort to stop
the plague.
By 1E2234 the population of Tamriel had taken a terrible blow.
Morrowind, Cyrodiil and Skyrim were ravaged, while Valenwood,
Hammerfell and High Rock are recovering slightly after the decimation
of it’s citizenry. The land that eventually became the Black Marsh came
out relatively unscathed, due the Argonians natural disease resistance;
they did take some losses though.
In 1E2339 the Thrassian plague crossed the closed borders of the
Summerset Isles and in the following years the population dropped
dramatically. In the year 1E2259 the Thrassian plague breached the
border of the Elsweyr Confederacy and almost entirely wiped out the
entire Khajiiti race by the end of 1E2260. Out of 16 clans that lived
in Elsweyr to that day, only two remained after the plague.
Gradually the number of cases of the Thrassian plague declined, and the
plague was almost unheard of. Still it took more than seventy years
before Tamriel recovered from the effects of the plague. In recent
years there has been increasing numbers of sightings of Sload around
various parts of Tamriel, typically around Tear, Morrowind, and
Senchal, Elsweyr. Let all citizens of Tamriel hope that the disaster of
the Thrassian plague does not repeat itself.
----------------------------------------------------------------------------------------
The Siege of Orsinium, A Play – By Lugar2
For the Annual Order of Diagna Re-enactment
--Soscean Ruuz
(Note from the playwright: this is the second edition of the play,
revised and redone for the general audience from the more crude and
battle-oriented version made for the Order of Diagna Re-enactment so
that the entirety of the story is better told. For fans of my previous
edition, know that it has only been bettered and deepened.)
Dramatis Personae
Gaiden Shinji, leader of Order of Diagna, Redguard
Joile, King of Daggerfall, Breton
Sason, Sentinal Knights of the Moon Commander, Redguard
Azuk gro Azorku, Orcish Leader
Allied Officers and Soldiers
Orcish Barbarians
Dramatis Personae (Revised-version)
Kotaro, Order of Diagna Lieutenant, Redguard
Thetrard Rane, Knights of the Dragon Commander, Breton
Tauryon, the Crystal Tower Lord, Altmer
Alusaron, an elder sword-singer, Redguard
Makela Leki, a female sword-singer, Redguard
Julia, Patia, Kati, Cegila, Zell, sword-singer companions of Makela
The allied armies of the Order of Diagna, Daggerfall and Sentinal are
played by the Order of Diagna seniors. The Orcish armies are played by
the Order of Diagna initiates.
ACT I, SCENE I
NARRATOR: Early Morning, the mouth of Bjoulsae River. The year is 1E 950, and this is the beginning of the Siege of Orsinium.
The play opens as the respective leaders of the allied armies come
together to begin their march to the enemy stronghold at Orsinium. The
Redguard banners fly in the wind above their forces while the Dragon
banner of the Bretons mingles in. The Diagna leader approaches the
Daggerfall King and Sentinal Commander who are already in converse.
GAIDEN SHINJI: My brethren, we all meet at last. We meet so that we
shall finish off the beast-folk that our ancestors drove from the lands
to where they now hide in the mountains. The coming days will be a
glorious moment in the history of our world.
KING JOILE: Indeed. The end of the Orc menace is at hand, with our
combined forces the enemy shall be reduced to dust. Death to the Orcs!
THE ARMIES (in unison): Death to the Orcs!
GAIDEN SHINJI: Moral is high. The time to move has come; let us depart.
ACT I, SCENE II
NARRATOR: Nightfall, near the Orsinium border.
The scene opens in the command tent of the Order of Diagna. Candles are
about illuminating the three leaders, before them is a large wooden
table covered in papers, maps and drawings.
SASON: My scouts report that the enemy has fled back and reinforced
themselves in their stronghold. Apart from that, various Orcish
skirmishing and raiding parties are about in the forests. I believe it
best that we attack now while there is still somewhat an element of
surprise and the aide of the night.
GAIDEN SHINJI: No. The night would serve them better than it would us
on their own land. We shall wait until morning to launch the initial
assault.
KNIGHTS OF THE MOON OFFICER: How shall we attack? What strategy has been devised?
GAIDEN SHINJI: The Order of Diagna shall begin the initial assault, a
full frontal attack on their stronghold. Your men shall augment my own
as well as serve in flanking the enemy. The good Breton forces shall
take the rear, while their mages set fire to the forests to the north
preventing aide from the goblin-kin of the Wrothgarian Mountains.
KNIGHTS OF THE MOON OFFICER: Very well, I shall inform my men. (Exits)
KING JOILE: You make it sound as if it will be easy.
SASON (cutting in): It will by no means be easy. The Orc are strong and
dug in, but they're still beasts. The Redguard drove them from
Hammerfell, now we'll drive them from Tamriel.
GAIDEN SHINJI: Quite so. The plans have been drawn and now we should get our rest, we'll need it.
SASON: Very well. (Exits, along with Joile.)
Enter Alusaron. Strong with a dignified walk despite his age. He is
nearing the age of one-hundred eighty but due to his strong spirit he
is still and able fighter, though he mainly serves as an adviser.
ALUSARON: Greetings Shinji.
GAIDEN SHINJI: Ahh, welcome friend, its been too long. Please, what may I do for you in this hour of strife.
ALUSARON: I have come to end my days in glory old friend. The great
goblins of old were not enough to end me, nor it seems are the sands of
time. Perhaps the bastard Orcs and their profane gods shall prove to be
my worthy adversary.
GAIDEN SHINJI: Ahh, a death worthy of songs. You shall fight at my side
and we shall drive them from the land, we leave with the coming of dawn.
ALUSARON: To feel the thrill of battle once again...
GAIDEN SHINJI: To fight together once again...
ALUSARON AND GAIDEN SHINJI (in unison): For the HoonDing!
Lights fade on the Order of Diagna command tent.
ACT II, SCENE I
NARRATOR: Morning, near the Orsinium border. Dawn of Siege.
The scene opens on the battlefield. The allied forces stand in rank
advancing forward. They come across the first Orcish raiding party in
the ruins of a small village.
GAIDEN SHINJI: Warriors. Make ready.
THE ARMIES: Ready sir!
GAIDEN SHINJI: Warriors. Attack!
The allied forces charge the Orcish forces that are greatly
outnumbered. The Orcish raiding party is defeated. The armies continue
forward, after some marching the Orcish stronghold comes into view.
SASON: Knights of the Moon, break to the left! Sentinal Armies, forward!
KING JOILE: Knights of the Dragon, to the rear! (The Daggerfall forces
proceed to flank the enemy, resulting in the Orcish stronghold being
surrounded)
KING JOILE: Mages, fire to the forests!
GAIDEN SHINJI: Warriors of Diagna, ATTACK!!!
NARRATOR: So the Siege of Orsinium begins. The allied forces of the
Order of Diagna, Sentinal and Daggerfall on one side, the beast-folk of
the Orcs upon the other.
The joint forces charge the Orcish stronghold; the Orcs are deeply
entrenched. The battle continued for some time (the Order of Diagna
initiates playing the Orcs in attempt to prove themselves fight
exceptionally well most times, which makes them all the better for the
part) but the Orcs are dug in too deep.
KNIGHTS OF THE MOON OFFICER: Bring forward the catapults! Ready! FIRE!!!
DAGGERFELL SOLDIER: It’s of no use sir. Their walls are too strong.
NARRATOR: As the catapult fire stops the Orcish Leader, Azuk gro Azorku, shows himself from atop the walls. (Enter Azuk)
AZUK GRO AZORKU: Come foolish men. You cannot defeat us, we are strong.
Spend a life age against our walls and will gain you nothing. We want
but the Bjoulsae.
GAIDEN SHINJI: You shall have no such thing. Your arrogance shall be
your downfall, the men of Hammerfell and High Rock shall never pay
tribute to you.
AZUK GRO AZORKU: So be it Ra Gada. It will be your end.
The lights fade on the battle.
ACT II, SCENE II
NARRATOR: Nightfall, the allied encampment. Two months after the
initial assault. The battles have been fierce but the Orcs remain
entrenched and the goblin-kin have finally made it down from the
mountains to the aide of the Orcs rendering all flanking tactics
obsolete. The leaders meet to discuss the plans of further action.
The scene opens back in the command tent of the Order of Diagna. The
three leaders once again stand before the table; the adviser Alusaron
and the commander Thetrard Rane are also present.
ALUSARON: The goblins bring them supplies and food from the north. We'll never starve them out.
GAIDEN SHINJI: Quite so. It must be done by force. The only question
is, are we all prepared to take the loss, for the losses will be many.
KING JOILE: The extermination of the Orc barbarians is worth any price.
SASON: Aye, we continue.
GAIDEN SHINJI: Good.
The lights fade on the tent.
ACT II, SCENE III
NARRATOR: 1E 970, twenty years into the accursed war. Reinforcements
are constantly being brought in from both sides, it seems the goblin
population of the mountains is endless.
The scene opens on a darkened tent. The red banners indicate Dragons, for it is the command tent of the Daggerfall King.
TAURYON: My lord. The Crystal Tower of High Rock greets you warmly.
KING JOILE: I greet you as well. What business have we together.
TAURYON: We of the Crystal Tower have found opportunity, grand opportunity, for our peoples.
KING JOILE: And what opportunity is this?
TAURYON: The Redguard of Hammerfell. They are busy here in to the North
with you, assailing the Orcs. The leave their own lands open.
KING JOILE: You propose betrayal.
TAURYON: I propose progress. The Crystal Tower will sponsor the
invasion, if you will lead it, what have you to lose? The Redguard will
not abandon the current conflict; they've too much already invested.
Just think, if you can gain control of Sentinal, you gain control of
the Iliac Bay. There won't even be anybody left to stop you from taking
the Bjoulsae afterward.
KING JOILE: Your offer is enticing, so be it.
TAURYON (smiling): Perfect.
KING JOILE: We'll be killing two birds with one stone in this alliance.
Destroy the Orcs from High Rock and at the same time begin a
preliminary invasion of Hammerfell. Commander!
Enter Thetrard Rane, a noble and strong commander of the Knights of the Dragon.
THETRARD RANE: Yes my lord.
KING JOILE: You shall be taking full command of the forces here in Orsinium for I have business elsewhere to attend to.
THETRARD RANE: Yes my lord, if that be your wish.
KING JOILE: It is. I shall be departing come the morning; I put my trust in you to serve Daggerfall.
THETRARD RANE: I shall not let you down.
Lights fade from the King of Daggerfall's tent.
ACT III, SCENE I
NARRATOR: Late night, the MidYear Festival. Six Maidens of the sword
meet at their local hall to tell their latest stories of adventure on
their day of prayer and fasting and honour to the Way of the Sword.
A knocking rings on the door and it is opened, in stumbles a soldier.
MAKELA LEKI: Healers! Quick! Good man, who are you? Speak.
WOUNDED SOLDIER: My lady, I am a guardian the Bankorai Pass in the
Wrothgarian Mountains. There has been a foul treachery, (cough).
MAKELA LEKI: What is it? What was this treachery?
WOUNDED SOLDIER: An invasion (cough) sponsored by the Crystal Tower of
High Rock... an invasion led by King Joile of Daggerfall, the King has
turned on Hammerfell amidst our alliance.
PATIA (Using a crystal of healing): Here, this should help with your injuries. Now please continue.
WOUNDED SOLDIER: I thank you my lady. Haste must be taken. If they take the pass, Hammerfell will be theirs.
ZELL: There isn't time for forces to arrive. All are either gone to Orsinium or a weeks march from here.
WOUNDED SOLDIER: Then surely we will perish.
MAKELA LEKI: No. We shall go, we six Maidens of the sword. They shall
not take the pass. Go to the king and tell him what you have us, for we
must depart. (Exit the six Maidens)
SOLDIER: Gods be with them.
ACT III, SCENE II
NARRATOR: The battle still rages against the Orcs with little ground
being won on either side. The Daggerfall forces begin to lose heart
with their King gone from the battlefield.
The scene opens at the tent of the Order of Diagna.
KOTARO: A hopefully decisive engagement being set into motion sir.
GAIDEN SHINJI: Good, I shall be leading the charge myself. I want this
war over, its taken enough of our resources. Azuk's head shall be mine.
KOTARO: You must surely be an avatar of the HoonDing; you are Diagna in the flesh.
GAIDEN SHINJI: If the gods choose to favour me, so be it, I accept it
with honour. May we pray to the Unknown gods of war in these hours.
SASON: Indeed. We'll need them if we're ever to prevail.
GAIDEN SHINJI: It will be a straight shot at the leadership. The mages
will get us in. Take out officers, take out shamans, and take out Azuk,
which is our goal.
ALUSARON: And if it should fail.
GAIDEN SHINJI: It won't. After all, the best techniques are passed on
by the survivors, and we have survived so much. We must survive yet
again, so that the future will know of our prowess.
(Note from the playwright: Though it is a well known quote by our time,
no emphasis should be placed on the line "the best techniques are
passed on by the survivors" as it is the original context.)
ALUSARON (With a smile): But of course.
ACT III, SCENE III
NARRATOR: The Maidens of the sword rush to the Bankorai Pass in the
Wrothgarian Mountains, arriving just as the last three guardians are
overwhelmed by the horde that is King Joile's army. They enter the pass
forming a battle line, six abreast.
The scene opens at the Bankorai Pass. The magical armor and swords of
the Maidens shines in the light of the torches as they stand, prepared
to fight to the end.
MAKELA LEKI: Be gone fowl traitors! Or you shall face the wraith of the sword Maidens.
SOLDIER: Do not waste your lives little ladies. Leave from our path,
for you are outnumbered over two hundred to one. Join our ranks and you
can even become nice wives.
MAKELA LEKI: You'll regret having dishonoured our lands. Attack us if you dare.
SWORD MAIDENS (in unison): For The Song of the Sword!
NARRATOR (The actors following the narration): The fighting begins,
many of the enemy fall before the blades of the Maidens, their line
unfaltering. Maiden Julia is the first to fall, a poisoned dagger
finding a rent in her armor. Maiden Kati follows shortly after.
MAKELA LEKI: Hold the line!
NARRATOR: The Maidens continue their fighting. The Maiden Zell falls
next and with her the line is broken. The three remaining Maidens form
circle to defend themselves. From the air and arrow finds its mark in
Cegila, and only two stand. Soon there is only one, Patia is fallen.
MAKELA LEKI (to herself as she fights off the enemy): I must find
strength. I must not let them defeat me. The line is gone, they will
crush me. But the book, Frandar Hunding's Book of Circles, the Way of
Strategy... the Shehai, can I do it? I must do it... I.. Did It!!! (The
Maidens pulls forth a blazing blade to represent the Shehai.)
NARRATOR: Rising with newfound energy and vigour, the final Maiden
sweeps down upon the enemy, their armours and weapons severing like
grass before her blade as well as their bones. She charges for the
leader.
MAKELA LEKI: Your time has come fowl traitor!
KING JOILE: Your time has past. Depart with your ancestors, I am the future!
MAKELA LEKI: Then the future is dead.
The guards of the King fall before the Shehai. With one stroke the
magical armor of the King is sundered, with the next his head.
(Note from the playwright: For best effect an Illusionist should be present for the effect of the King being beheaded.)
NARRATOR: With the King dead his armies flee before the Maiden. Her own
wounds have cost her dearly, and she lay dying. She pulls out a small
round globe, a memory stone with which to record her story.
MAKELA LEKI: I am ... a simple warrior ... I grew up as a, a Maiden of
the Spirit Blade ... As early ... as early as I can ... remember ...
Lights fade on the pass.
ACT III, SCENE IV
NARRATOR: Morning, Orsinium.
The scene opens in the command tent of the Order of Diagna.
KOTARO: What the scouts report is unmistakable. King Joile betrayed us, and now is dead.
ALUSARON: The day is sad. Do the Daggerfall forces here know?
KOTARO: I believe not. We only just received word ourselves. Commander Rane has been called.
Enter Thetrard Rane.
THETRARD RANE: You requested my audience?
GAIDEN SHINJI: Yes. What do you know of your King's latest actions? Why did he leave the battlefield some time ago.
THETRARD RANE: He told me not, save that he had business to attend to.
SASON: Liar! You're in on his plot, aren't...
GAIDEN SHINJI: Please, let him talk.
THETRARD RANE: I know not of what you speak. What is this about?
GAIDEN SHINJI: Your King is dead. Killed at the Bankorai Pass attempting invasion of Hammerfell.
THETRARD RANE: What? Impossible, he would never...
GAIDEN SHINJI: We believe those at Crystal Tower were responsible for
putting him up to it. Tell your men of their loss so that they may
mourn before the next battle.
THETRARD RANE: Yes, of course. But... I still can't believe, though if you insist. (Exit Thetrard Rane)
GAIDEN SHINJI: The alliance is faltering; we must act quickly to defeat the enemy before it shatters completely.
SASON: Yes, let us put your plan into action.
GAIDEN SHINJI: Tomorrow morning. Tomorrow morning we shall strike.
ACT IV, SCENE I
NARRATOR: Morning, Orsinium. Day of the Attack. The night before
Nightblades were sent to sneak into the stronghold and set marks within
the walls to allow a small group of warriors access.
The scene opens on the battlefield, the Orcish stronghold in the
distance. Gaiden Shinji, Alusaron and a half-dozen Order of Diagna
warriors stand gathered.
GAIDEN SHINJI: Are we ready warriors!
WARRIORS (in unison): Ready Sir!
GAIDEN SHINJI: Mages send us in. (The Mages cast the spells of teleportation upon the warriors.)
Lights fade on the battlefield and scene reopens inside the stronghold.
NARRATOR: Inside the enemy stronghold the cunning warriors advance
stealthily through the buildings. They scale the walls of the inner
citadel and come upon the Orcish Leader's personal guard.
GAIDEN SHINJI: Flee before us fowl beasts.
ORC OFFICER (surprised): How can this be? Where were the patrols? Never mind them, you shall die now Redguard.
ALUSARON: Attack!
NARRATOR: The two small forces fight and though the Orcs are hardy and
strong they are no match for the skilled swordsmen of the Order of
Diagna.
GAIDEN SHINJI: Come out to your doom wretched beast!
ORDER OF DIAGNA WARRIOR: Sir, the city is aware of us. They come to retake their citadel.
GAIDEN SHINJI: You six guard this passage, Alusaron and I shall find the Azuk.
ORDER OF DIAGNA WARRIOR: Yes, as you command. Warriors! Make ready the guard!
GAIDEN SHINJI (to Alusaron): Let us go friend. (Exit Gaiden Shinji and Alusaron)
Lights fade on the stronghold.
ACT IV, SCENE II
NARRATOR: The Order of Diagna leaders go to face the Orcish brute in final showdown.
The scene opens on the great hall of the stronghold. Azuk sits on his
makeshift throne, his Shaman standing near, as Gaiden Shinji and
Alusaron enter.
AZUK GRO AZORKU: So, you have come to face me at last.
GAIDEN SHINJI: We have come to end your tyranny at last.
AZUK GRO AZORKU: You Redguard, so foolish. Are they not Shaman?
ORCISH SHAMAN: So very foolish.
NARRATOR: Using arcane arts the Orcish Shaman summons forwards a dozen
skeletal minions that assail the intruders. The weak bones of the
skeletons prove little obstacle for the two and they move forward to
attack the Orcish leaders.
ORCISH SHAMAN: Foul demons, Halt! (The Shaman fires a spell at the two but they manage to dodge it.)
Azuk rises and picks up his weapon, a large and crude battle-axe.
NARRATOR: The four enter battle, the Orcish Leader Azuk gro Azorku
fighting Gaiden Shinji and Alusaron both at once as the Shaman assails
them with magic from the side.
AZUK GRO AZORKU (while fighting): After you're dead, know that your
children will be next, and your wives. Nothing will escape my grasp.
GAIDEN SHINJI: No, You'll Die Now!
Gaiden Shinji finally manages to thrust sword into Azuk, simultaneously
Azuk's axe drops quickly, Shinji in its path. Alusaron tries to stop
the axe but is hit in the back by a bolt from the Shaman; the axe of
Azuk though Azuk is dead fells the Order of Diagna leader.
ALUSARON: NO! (Quickly turns and kills Shaman then runs to Gaiden Shinji)
GAIDEN SHINJI (dying): My time is come; I go to be with the gods of war in their great halls...
ALUSARON: Goodbye my friend.
GAIDEN SHINJI: Goodbye... finish... the fight...
Alusaron rises taking the body of Gaiden Shinji over his shoulder and exits the great hall of the stronghold. Lights dim.
ACT IV, SCENE III
NARRATOR: Orsinium, the final Siege. Alusaron managed to escape from
the Orcish stronghold after the death of Gaiden Shinji, the great
leader's body sent back to Hammerfell for memorial. The allied leaders
now stand ready for the final fight with the disheartened Orcs, the
leaders of both sides dead. But the allies are not disheartened, but
encouraged, for they are warriors and they know their leader feasts
with the gods while the Orc cries in Oblivion.
The scene opens on the battlefield. Alusaron, Thetrard Rane, Sason and Kotaro stand before the armies of the allies.
SASON: Men of Hammerfell!
THETRARD RANE: And men of Daggerfell!
KOTARO: We stand now united!
ALUSARON: And ready to exact our final vengeance upon the enemy!
SASON: The end has come at last! And What Shall We Do!
THE ARMIES (in unison): We Shall FIGHT!!!
THETRARD RANE: And when it is over, once again we shall have peace in the bay.
ALUSARON: While the scourge that is Malooc flees from our purging flame.
KOTARO: LET IT BEGIN!!!
NARRATOR: The joint armies of Sentinal, Hammerfell and the Order of
Diagna once again assail the stronghold of the Orcs, for a last time
putting all they have into their cause, for a last time engaging the
enemy in battle. The Unknown Gods of War gave show of their strength
over the Horde King Malooc and the battle ended, the Siege of Orsinium
over 1E 980, after thirty long years...
ACT IV, SCENE IV
NARRATOR: Sentinal. One month later.
The scene opens on great mausoleum. Torches, candles and banners of
every colour adorn the area. Alusaron, Thetrard Rane, Sason and Kotaro
once again stand, this time before seven marbled tombs.
ALUSARON (reading the plaques as he passes by them): Sword-Maiden
Julia, Sword-Maiden Patia, Sword-Maiden Makela Leki, Order of Diagna
Leader Gaiden Shinji, Sword-Maiden Kati, Sword-Maiden Cegila,
Sword-Maiden Zell. The casualties of war, the bravest of their type and
the heroes of the day. And once again I live, but my time is coming
when I shall join you.
PRIEST: We shall remember them in death, but not mourn, for they feast with the gods.
SASON: On toward the future, carved by the sword.
THETRARD RANE: Toward the future!
KOTARO: Toward the future! May we not falter.
ALUSARON: We won't. As our friend and leader the sure avatar of a god
himself Gaiden Shinji proclaimed, "the best techniques are passed on by
the survivors", and we have once again survived so much. We will not
falter and the future will know of our prowess, and his wisdom...
(Note from the playwright: This time emphasis is to be placed on the
quote "the best techniques are passed on by the survivors.")
As the quote leaves the actors mouth bright runes appear on the plaque
of Gaiden Shinji, forever inscribing the words for generations to come
and to read and to learn of one of their greatest heroes.
Lights dim, End Play.
(Note from the playwright: Lighting is key throughout the play. Candles
should be used for normal lighting. During monologues and when shifting
the audiences attention, from one scene to the next, magical light
should be used to light and dim the respective actors. For this reason
it is always important to employ a reliable mage for scene and night to
day transitions.)
-----------------------------------------------------------------------------------------
Experiment and Theory Logbook – By Lugar2
-- Arnand Adrognese, Necromancer and Warlock
[The work logs of the Breton Arnand Adrognese, a Necromancer working
with the Sload of Thras. Having, unlike the Sload, a fallible memory
these notes are taken for later study and reflection purposes.
Adrognese made these logs public upon his 'death' for use by his fellow
brothers in the necromantic arts.]
13 Sun's Dawn, 3E 146
I have arrived in the Coral Kingdoms of Thras, domain of the Sload. My
stay with the famed Necromancers comes through bargain that I have
entered into with their merchants. Upon providing them with the bodies
of one hundred deceased soldiers from a small regional conflict in High
Rock they have granted me access and study in their realm.
19 Sun's Dawn, 3E 146
The labs of the Sload bring a great sense of glee to my heart. I've
seen nothing relatable to them back home in High Rock. Their
necromantic arts are far in superiority to our own, most likely due to
the unrestricted research and zero ethics found in the society. Men and
Mer alike I have seen resurrected beyond the simple undead capabilities
of my Breton fellows. With the soul captured the Sload may truly bring
the subjects back to life, fully to their prior form and I have even
witnessed full body transplants.
This proved quite gruesome for a particular Altmer merchant captain
captured attempting an attack on a Sload vessel. Their testings on the
subject took it to the edge of death and beyond, and back once again
only to return to death again and again. His cries of agony fell on
deaf ears to the Sload and my own senses of compassion became matched
with those of the slugs long ago. The experiment was quite fascinating
to say the least, one must only be sure to keep the soul intact and
some object to place the soul in available.
In this I have come to view necromancy for what it really is,
enchanting with human souls. If only the Imperial bureaucrats and Mages
Guild fanatics viewed the enchanters which fill their halls as only
being one small step away from the Necromantic Arts. What sort of
uproar would it start in the Imperial City if they knew that their
neighbour enchanter has the same capabilities as the necromancers? I've
no doubt that the fanatics will eventually succeed in outlawing our
practice, only time will tell how long it will take them.
5 First Seed, 3E 146
Today I have finished my learning of the language of the Sload as
presented in the text N'Gasta! Kvata! Kvakis! I hope that once I return
to the mainland I shall be able to create a translation of this text
for all the less skilled than myself to read.
[Many of the pages are now written in a language similar to that of the Sload and is unintelligible.]
1 Rain's Hand, 3E 146
Today I have been the witness to the Sload scholars here on Thras.
Before me stood a thousand foot tall spiral of coral, the Pillar of
Thras. I was informed that the Sload often used the Pillar for
sacrificial purposes; though it seemed that quite randomly sacrifices
would disappear on their journey to the rocks below. The Sload in all
their wisdom had yet to discover the reasoning behind these
disappearances.
The witnessing of the disappearances is quite peculiar indeed. Two
Altmer plummeted to their deaths from the Pillar; the third simply
vanished in mid fall, though the fourth once again met an untimely end.
Upon examination I found no outstanding differences between the falls.
Whether the magic’s of the Pillar operate on whim or whether there is
some deeper force at work I've yet to deduct. Rumour circulates that
Oblivion may be the end destination of the disappeared. Further study
is needed.
3 Rain's Hand, 3E 146
My experiments with the Pillar of Thras came to no avail today. With
levitation potions ready to protect me from the rocks below I hurled
myself from the Pillar many times, quickly swallowing the potion before
my sure death would come. Perhaps I shall try again in the future but
for now my research in this area has come to a halt.
[The text once again ventures into the language of the Sload and becomes unintelligible.]
24 Last Seed, 3E 148
Tomorrow shall begin the process of becoming a lich, everything has
been prepared. The Sload have agreed to aide me in this process,
keeping my soul in a gem and then enchanting it to my new form upon
completion. Various ingredients ranging from the heart of a lich to the
tongue of a dragon have been collected and will provide me with the
magical energies required to remove my soul.
25 Last Seed, 3E 148
Today I am gone, tomorrow I will rise, all powerful...
--------------------------------------------------------------------------------------------
The Crossing of the Eltheric: The Crown and the Sword – By Lugar2
A Short Analysis of Redguard Politics
--Written By Volag Goddkey
In the year 792 of the First Era of Tamriel as is known to all
throughout Hammerfell the destruction of Yokuda occurred at the hands
of Ansei led by Frandar Hunding in defence against the tyrant Emperor
Hira. In the year 808 they first land on Tamriel on the island of Herne
off the coast of present Hammerfell.
In Yokuda, there had been two main groups of people. On the one hand
there were the Na-Totambu, the kings and rulers. On the other hand was
the Ra Gada, the warrior class of the Yokudans. Once upon the isle of
Herne the Ra Gada proceeded forward to the coasts of Hammerfell making
way for their rulers in the tradition of the HoonDing, led once again
by Frandar Hunding and the way of the sword. For one of the first times
in years the Ra Gada were separated from their rulers, and perhaps they
liked it. With the way clear the political system of Yokuda was
transplanted whole to Hammerfell and the Na-Totambu finished the trek
to the mainland.
In this state the two parties broke further. With the granting of the
Ra Gada rights of ownership they proclaim themselves their own party,
arguing themselves the first Redguard in the new lands. In the
separation from their Na-Totambu rulers while "making the way" they
come across a type of independence. So begins the new alignment of
Crowns and Forebears, a shift in relationship from ruling class and
warrior class into two sovereign parties vying for power. The ancient
Na-Totambu ruling class becomes the Crowns while the ancient warrior
class of the Ra Gada becomes the Forebears. The western and southern
lands which the Ra Gada first cleansed for their people still holds the
greatest sentiment for them in these days. In contrast the lands that
had not become assimilated to the absence of the Na-Totambu, those
lands in the north and in the east, still hold the ancient sentiment of
true Yokudans for the Crowns.
Still furthering the gap between the Crowns and the Forebears during
the Hammerfell invasion by Tiber Septim the more liberal Forebears came
to accept the Empire, going so far as to betray their old ruling class.
Though it bears much resentment perhaps the new Lhotunic party, a
combining of the two former parties, will serve to close the gap for
good.
----------------------------------------------------------------------------------------
Note: This is only what I can fit in for the moment, I will post visual
development, and quest development later (I actually had to get RW to
extend the count limit to allow for this much
which is more than three times the limit
)
__________________
"Call it what you like"
This post has been edited 3 time(s), it was last edited by The Old Ye Bard: 2007.04.04 10:01.
|
|
2007.04.04 09:18 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
Misc Quests:
Misc Quest: Traitors, Villains and Blasphemers – By The Old Ye Bard
When walking in a cave, you fall into a trapped cage/cell.
There is a smuggler sitting on a stool next to the cage, his name is Tergrad.
Tergrad: Menye! Come quick! I got us a thief’r!
(Menye walks in from another part of the cave, replying to the smuggler as he does.)
Menye: What?
Tergrad: Look! They’s got all that nice stuff on ‘em!
(Menye turns to the PC.)
Menye: Hmph… What are you doing here?
(There is a slight pause.)
Menye: Not the talking type? Well my name is Menye, and these caves belong to Thy’Reonata,
my Sloadic Employer. Now you’ve come at lucky time, as I had just the
need for an outsider right now; normally you would either be sent
directly to my Employer’s lab, which will still happen if you don’t
comply with what I need you to do.
(Player now is initiated into Dialogue system with Menye.)
Player: I don’t really have a choice do I?
Menye: Not really. So, now to what I need you to do; you see Thy’Reonata
isn’t the best of the employers, downright despicable really, and by
Employer, I mean more of a Slave Master who has bound my “Co-Workers”
souls and mine into his will. Now what I need you to do his to kill
him; I will release you from your cage and you will go slit his throat,
do you understand?
Player: Yes, but why can’t you and your men just kill him?
Menye: We can’t because we are barred from harming our master. The last person who “attempted” to kill Thy’Reonata, had seizures and was unconscious for days, just because he was holding a butter knife in a slightly threatening way near Thy’Reonata, and Thy’Reonata was asleep the entire time!
Player: I see…
Menye: Now go and kill him.
(Menye opens the cage.)
(Player now goes in search of Thy’Reonata. The key to leave is on his corpse, so to exit you must kill him.)
Thy’Reonata: Welcome mislead-traveller, I take it Menye has already preformed his act, and that the play will be played out accordingly?
Player: You know about the assassination?
Thy’Reonata: Why offcourse foolish
one, I am all knowing in my own realm of Knowledge. You see Menye, and
my other “Servants” if you will, are just illusions created to taunt
me. I am to relive this day, over and over; 1008 years of the counting
of my days ago, I tried to out smart Herma-Mora, and take is place in
his realm, this ended very badly, and I was punished to relive this day
in and throughout eternity. I will not even know the end of this world,
for this day only repeats, and the Dragons Maw only reverses to move
again. The day of my entrapment would be yesterday for you, though I do
not expect you to understand that. You are destined to kill me now, but
I will be here again today, in your yesterday, where I will meet you
again, and die by your hands, that aren’t your hands. You will find
that you will not be able to leave my domain until you have killed me,
for you must. There has only been one occasion where you didn’t, that
freedom began and ended when a certain dragon let go of the wheel. I
will not fight you for it is pointless, go ahead and kill me.
Player kills Thy’Reonata. At this point all of the “Servants” in the cave turn into dust (dust piles).
The player can then leave (But it would be wise to loot everything first).
End.
----------------------------------------------------------------------------------------------
Misc Quest: Trust and Sailors – BY The Old Ye Bard
A (Redguard) woman approaches you (Marlee).
Marlee: Please help! My Husband Bryt has disappeared; I fear the Sload Ya’shk has taken him! Whom Bryt
cursed when the Sload resurrected an old fishing friend of his,
recently killed in a tragic harpoon accident. Please you must help; the
others in the town would not dare confront Ya’shk!
Player:
A. Yes I will help you. (Continue with quest)
B. No, I do not have the time. (You may come back later)
Marlee: Thank you! Please follow me, I will show you the way.
Marlee now leads you to the entrance of a cave.
Marlee: He is in there; please get Ya’shk to give me back my Bryt…
The player now goes through the cave, fighting a few undead here and there. The player finally gets to a large room, where Ya’shk stands in the middle. He begins to speak.
Ya’shk: So Marlee came through with the deal, eh? I guess that means she gets Bryt
back… but at least she has given me a more decent specimen to work on,
rather than that horrid peace of meat she calls a “Husband”. I hope she
doesn’t mind that I got a little carried away with Bryt, I however like him with the flesh melted off his bones with acid.
Player: So this was a trap?
Ya’shk: My, my, you don’t have to
refer to this arrangement with such crude wording, this was a simple
deal negotiated between two parties, with my more than adequate skills
of over seeing the arrangement, to see that it was a “fair” deal. She
got her beloved Bryt back, in more or less the same state, and I got a much better specimen to work on.
Player: Prepare to meet you doom, Sloadic devil!
Ya’shk: Oh how feisty!
The Player now goes into combat with the Sload. When dead, the PC exits the cave, to find outside that Marlee is dead and her now skeletal husband Bryt standing over her body. You then kill Bryt. When you kill him, his ghost appears.
Bryt’s Ghost: Oh my Marlee! She tried to save me, yet I killed her! I know I was under Ya’shk’s spell, but it was me that brought the steal through her skull, it was me who did the act!
Bryt's Ghost: I thank you for releasing me from my curse that Ya’shk placed upon me, I now go to the far shores where I will see my Marlee once again. Please take Marlee’s Key; it is to the savings in our home, I no longer have a need for it.
Player: Goodbye.
---------------------------------------------------------------------------------
Misc Quest: Broken Swords, and Bad Tricks – By The Old Ye Bard.
You talk to a (Redguard) man named Lirael.
Lirael: Hello Traveller, would you be so kind as to run me an errand in Town for me?
Player: A. Yes (carry on with the quest)
B. No (You can come back to it later)
Lirael: Great, I need you to take this Sabre to the smith (Redguard) Hirfen Jherls for fixing. You must only take it to him for fixing; as he has already done half the job and knows what stage it is at.
Player receives Lirael's Sabre.
Player take's the Sabre to Hirfen Jherls.
Hirfen: Welcome Traveller.
Player: Lirael told me to bring this to you for fixing; he said you had only done half of the job.
Hirfen: That bastard! I'm sorry
traveller, but I cannot take this from you, knowing what it is. This
sword has been cursed, you cannot do away with it unless someone
willingly takes it from you, and while you have it you will carry the
disease of "Fiery Goxbiergir" making your lungs ache, and your legs
burn. I should know, as I was the one who cursed it. Lirael
stole this sword many years ago from my Smithy, he thought he could get
away with it and he did. A few days ago, he brought this sword in for
fixing, however I didn't fix it and cursed it instead! But it seems you
have been caught in this trap of mine, and his.
Player: How do I rid myself of this then?
Hirfen: A. If disposition 90+: Well I guess I could take it off you for a price, of say 100 gold... (Quest Ends)
B, If Disposition 89-: You could give it back to Lirael, claiming it to have been fixed by me. It would definitely show him! (Quest continues)
Player goes back to Lirael with the sword.
Lirael: Ah, so you got Hirfen to fix it for me, eh? I didn't think the old man would back down so easily.
Player: Here is the sword.
Lirael: Thank you... wait, this sword hasn't been fixed! You trickster! You demon! I shall have your head for this!
Lirael now attacks you.
When you have killed him, you can pick up the sword.
You bring back the sword to Hirfen.
Hirfen: Lirael
is dead?! I didn't think this would get so out-of-hand. I will take the
sword off you; I should have taken the curse off when I had the chance.
Please accept this non-cursed sword as a token gesture, I at least owe
you this much.
Player receives a Silver Cutlass.
End.
------------------------------------------------------------------------------------------
Visual Development to come later (I can't be bothered posting all of
the images yet, I'll most likely do that tommorrow around that time).
Also I haven't included the Main Quest in this post, because I'm
awaiting the flow chart from my Co-Leader.
And on another note, to Ja-Kha’jay: I still wait your revised edition of your book with the fixed dates, and lore.
Cheers,
TOYB
__________________
"Call it what you like"
This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.04.04 21:52.
|
|
2007.04.04 10:24 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
Visual Development:
Sloadic Coral House - Concept Art by TOYB, and the superb model by Xiamara.
This is the Sloadic House made by Xiamara. As you can see it is made of
Coral, and the doorway is large enough to let a Sload pass through. It
is still a work in progress, but it is nearly complete, with only the
interior left to finish, fixing some Texture wrapping problems, and
giving the model some vertex shading.
Here is the Concept Art for the Sloadic Coral House, made by TOYB. As
you can see, the model stays very close to the original concept Art, a
skill that some Modelers lack. The idea of the house was that it was
?Grown? from the coral, and that if the coral were in any way damaged,
it would simply grow back. As you can see, on both the model and the
concept art there are several different layers of coral growing under
the top layer. The Dome is a sort of ?Natural Glass?, this would also
be coral, but a much finer substance. It was not discussed with the
modeller, or with anyone else if this variation of Sloadic Coral could
re-grow.
-------------------------------------------------------------------------------------------------
The Coral Pillar of Thras - Concept Art by TOYB, and the superb model by VinnieMC.
http://i121.photobucket.com:80/albums/o236/vancem/1.jpg (Old Pic)
http://i121.photobucket.com:80/albums/o236/vancem/2.jpg (Old Pic)
A [WIP] by VinnieMc, for the Coral Pillar of Thras. If you look closely
at the bottom right of the model you might notice a squiggly black dot.
That dot is an OB scaled horse
The Original concept made by The Old Ye Bard.
-----------------------------------------------------------------------------------------------
Dwemer Interiors - By the C.O.R.E.2 Mod, with special permission from Sahardoom.
http://i6.photobucket.com/albums/y226/Sa...eenShot1193.jpg
http://i6.photobucket.com/albums/y226/Sa...eenShot1194.jpg
Includes many of the pieces that made it up the set in Morrowind, along
with some new ones I believe. The suit of armour/Dwemer Ghost in there
is a edited version of Ghoigiel's (Sorry for spelling it wrong) Dwemer
Armour.
--------------------------------------------------------------------------------------------------
Knights of the Circle - Retex by TOYB.
-------------------------------------------------------------------------------------------------
Sloadic Airship - Concept by Lutemoth
http://img254.imageshack.us/img254/1977/airshiprl4.jpg
"Sloadic Airship - Colonial coral like none before it. Inescapable
Mandelbrot fractals, recurrence relations cnidarialized, spiraling
radial symmetry calculated to finer algorithmic points beyond
comprehension by few others. Rising above the reefs of Thras like an
inverted reflection to the sea itself, like the exoskeleton of a long
forgotten thought, endospective movements one cannot see by naked eye
of land. This is the craftsmanship of the Sload, born of an ancient
Silurian period, resurrected by stochastic strands made uniform." Qoute
from Lutemoth.
-------------------------------------------------------------------------------------------------
Not much there at the moment, as I've got to take screenies of the rest
of the visual stuff, also I haven't posted any of the ingame
screenshots, and CS screenshots. With the CS screenshots I will include
.esp's with them, so you can better understand what the scene is like
(There is multiple .esps, as some of them are tests, for the final
product.)
I've still got to post the main quest, both the detailed dialogue and
quest descriptions, along with the easy-to-read and simplistic
flowchart of the MQ which has mainly been worked on by my Co-Leader
(Who has done a very fine job, to say the least).
Please do not praise me for this work as a whole, as this has been a
wide-spread comunity effort, and thanks should go out to people like my
Co-Leader (NerevarineShmerevarine, or MarshallR here), and people who
have done major work for the Mod, like Lugar2's and his huge play (and
short stories aswell), and Xiamara for her dedication to the mod and
her great modeling talent. Also everyone else who has stepped up and
helped the mod, they deserve your praise aswell, along with mine
Cheers,
TOYB
Edited: Coral Pillar Links replaced with older version pics.
__________________
"Call it what you like"
This post has been edited 3 time(s), it was last edited by The Old Ye Bard: 2007.04.04 21:59.
|
|
2007.04.04 13:23 |
|
|
SACarrow
The Voice Guy
Registration Date: 2006.04.26
Posts: 1,198
Location: Tampa, Florida, USA
|
|
Very nice work! I'm glad to see someone of VinnieMC's talents taking on the iconic structure of your mod. Having said that, his links aren't working.
Steve
|
|
2007.04.04 13:52 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
|
|
wow, its just as I had envisioned it... very nice...
so how much of the heightmapping and all has been done?
and is it just writers or do you have modders or... what?
very important things to consider, but looks nice so far
|
|
2007.04.04 22:09 |
|
|
Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,104
Location: Holland
|
|
Wow!
The Sloadic coral house looks awesome!
But maybe they need a bit more space then one room
__________________ Akavir mod leader.
|
|
2007.04.05 03:01 |
|
|
Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 969
Location: Canada, Ontario
|
|
AMAZING! Old Bard the orsinium story by far is my favorite
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
|
|
2007.04.05 03:44 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
|
|
quote: |
Originally posted by Kodama
Wow!
The Sloadic coral house looks awesome!
But maybe they need a bit more space then one room
|
maybe it goes into the ground... and the depths of the home is like a hot-tub for the lazy Jabba sloads
|
|
2007.04.05 03:48 |
|
|
DarkAsmodeous
King of the Kittens
Registration Date: 2006.05.25
Posts: 5,171
|
|
I am astonished, good work.
__________________ The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
|
|
2007.04.05 06:32 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
quote: |
Originally posted by KuKulzA
quote: |
Originally posted by Kodama
Wow!
The Sloadic coral house looks awesome!
But maybe they need a bit more space then one room
|
maybe it goes into the ground... and the depths of the home is like a hot-tub for the lazy Jabba sloads |
This is the first of the houses, it is being used as a test to try
variations, and other things. Once all the aesthetics have been decided
using this house, it will be finished, and others will be made to
differnt sizes and shapes, using the base principles used on the
oringinal
quote: |
Oringinally posted by DarkAsmodeous
I am astonished, good work. |
Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon
quote: |
Oringinally posted by Ebonyknight
AMAZING! Old Bard the orsinium story by far is my favorite |
Thanks, but your admiration should be directed towards Lugar2, as he is the mastermind behind the masterpiece
quote: |
Oringinally posted by KuKulzA
awesome!
so it seems you guys are already well underway, looks great!
so you guys got modelers and modders?
can't wait to see models of Sloads and airships...
and just a question... besides variation in Sload form (age-wise)
what about slightly different colorations?
and is the coral all white or is there greenish and pinkish coral? |
- The coral with be mostly white on land, but in the water there will
be places where it will seem like a vibrant alien lanscape, with a
multitude of colours.
- We do have modelers and modders.
-There will be differnt colouration for the Sloads, and every Sload
will have a unique head, most will be retexture, and some will be
editted models.
__________________
"Call it what you like"
|
|
2007.04.05 08:03 |
|
|
Alasdair
Jarl of Skyrim
Registration Date: 2006.08.29
Posts: 1,012
Location: Somerset, UK
|
|
So what exactly does this mod plan to make? Just Thras, or are you
making several realms of oblivion too? Stories and Concept art are nice
n' all, but could you please give an overview of what this mod intends
to achieve. |
|
2007.04.05 17:39 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
|
|
quote: |
Originally posted by Alasdair
So what exactly does this mod plan to make? Just Thras, or are you making several realms of oblivion too? |
good point... so what will be in Thras? (besides Thras)
I remember you mentioning Oblivion realms....
quote: |
Originally posted by The Old Ye Bard
Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon
|
don't assume anything, many factors go into any decision
|
|
2007.04.05 20:53 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
quote: |
Originally posted by KuKulzA
quote: |
Originally posted by Alasdair
So what exactly does this mod plan to make? Just Thras, or are you making several realms of oblivion too? |
good point... so what will be in Thras? (besides Thras)
I remember you mentioning Oblivion realms....
quote: |
Originally posted by The Old Ye Bard
Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon
|
don't assume anything, many factors go into any decision
|
Most of the Oblivion realms will be made, however we will only be
making a cell of each. What we plan to do, is for exterior cells of any
Oblivion world space, they will use the same Heightmap, however that
Height map will be copied several times so that the realms can change
then to suit their distinctive look. There is one that has already been
nearly completly made (Sanguines), however this is in an interior cell
(Set as Exterior), so is made differntly to the rest. Some realms will
be very easy to make, others will require retexs, and new models,
however since we will only be doing a cell of each we don't think that
it will exhaust our resources.
Thras itself will not be hard to make, and no new rocks will be made,
or land textures, as the "Ordered" things that came with SI will be
used (Many tests have been made and they work perfectly for a dead
coral landsacpe).
Thras will be made to OB's scale, and even if it was made to a 1.5
scale, the heightmap is still very small compared to others. Smaller
than Skyrims Rift area. Also because a lot of Thras is sea, that means
there is less land to detail (Undersea detailing will be done last, as
it isn't necessary to make an alpha, or Beta release). So the entire
area, will be about the size of the SI (Or prehaps slightly bigger, but
this will be talked about later).
It's most likely that our release will be sooner than a lot of the
other BC projects, as we have less architecture to make, and area based
models, as all of Thras wil be the same because of how close they are,
and because like I have already mentioned we will be mainly using the
"Ordered" sets from SI. So really even though we will be making *Most*
of the Oblivion realms, we will still be making a lot less than what
the other BC projects need to.
TOYB
__________________
"Call it what you like"
|
|
2007.04.05 23:11 |
|
|
Kodama
Shogun
Registration Date: 2006.09.02
Posts: 2,104
Location: Holland
|
|
|
2007.04.05 23:23 |
|
|
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
|
|
quote: |
Originally posted by Kodama
Yeah, I want some more information before I vote.
Like how big is your team, who's in it and who's doing what?
How large will this mod be, will it include all Oblivion reams?
Is that a realistic target for a mod? It sounds like an enormous amount of modelling work.
Can you stick with this mod for a long time, and do you have a backup
leader in case you stop working on this mod? Or do you (or will have)
have duel leadership?
EDIT: Ok, you already posted before I did, ignore the Oblivion question
|
Co-Leadership, and I've been here working amongst the BC longer than
you have, so this will in no way, shpae or form be abandoned by me.
We've got about 15-20 people, most of whom are writers. The literature
that has been posted, isn't the total amount of what our team posseses
as we also have a number of people still wortking away on pieces, and
haven't submitted them to me yet. Also Lugar2 is working on some more
pieces for submission, he has already submitted the giant play (Which
will most likely be split into seperate books for each act because of
it's length), and two smaller works.
And like in my other post, we actually have less work to do than the
rest of the BC, even though we will be doing *Most* of the Oblvion
realms in some shape or form.
Cheers,
TOYB
__________________
"Call it what you like"
|
|
2007.04.05 23:47 |
|
|
|
|
|
|