Database    Profile    PM Inbox    Calendar    Members    ST Team    Forum Search    FAQ    Portal    Overview

Broad silgrad.com searchForum PortalFrequently Asked QuestionsMaps of our Lands
Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras, The Coral Kingdoms - A Compendium. » Hello You [Logout]
Last Post | First Unread Post Print Page | Recommend to a Friend | Add Thread to Favorites
Pages (2): [1] 2 next » Post New Thread Post Reply
Go to the bottom of this page Thras, The Coral Kingdoms - A Compendium.
Author
Post « Previous Thread | Next Thread »
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Arrow Thras, The Coral Kingdoms - A Compendium. Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Literature:

The Factual Record of the Sack of Skywatch - By Hrafnkel

This one has noticed some misconceptions, which, of course, are inherent in the writings of foolish Men and Mer, regarding the attack on Skywatch by the coral land of Thras. As such, this one decides that these misconceptions should be cleared up, as factual records are the only ones worth the effort in writing.

One must realize, Skywatch and its resources were beneficial to the Sload who struck out at it, and in their years of contemplation and discussion of the matter, their method was found to be most proper and efficient. This itself should justify the action, were it not for the prejudices of the Altmer; though their opinion of this one's race or of the event itself is inconsequential. The 'Sack of Skywatch' did in fact occur in 1301 of the First Era of human reckoning. However, it was no tragedy, only a small campaign of little significance to any but the Sload who carried it out. This is something that mortal races find difficult to grasp, this one thinks.

The true reason for the Sack of Skywatch was simply to obtain riches and corpses, the two most valuable commodities to a Sload. Altmer corpses are particularly valuable, as they retain more of their magical essence than other races, making them particularly useful servants. Riches, of course, are something that even Sload have some trouble resisting, as they have so many uses in this materialistic mortal world. Any of this one's race would have felt compelled to strike at Skywatch.

That said, the collective of Sload who did so were cautioned against their actions by many an elder. They were too ambitious, and made mistakes. Attacking a large Altmeri city requires much planning and careful selection of one's servants, so as not to cause too much damage to the corpses one would wish to collect. However, the ones who carried out the siege were hasty and careless, and used inferior specimens for the task. Much of their army was composed of reanimated goblins, orcs, and Redguards (who, of course, are particularly plentiful because of their knack for killing each other, and their superstitions which cause them to bury their dead off shore, practically inviting this one's people to take what they wish). These servants proved too savage, and far too many valuable corpses and treasures were simply destroyed. A wiser Sload would certainly use more precise, if more difficult to obtain, servants, such as Bosmer, or perhaps Khajiit.

As the attack commenced, the undead armies of the group of Sload masters overwhelmed much of the city. Many treasuries burned to the ground, ruining much of what was in them, and many potential servants were beaten into useless heaps of battered flesh and shattered bones. It was a tremendous waste of wondrous resources, and this is regrettable. Because of their recklessness, the attack was eventually turned back when a number of Altmer wizards rallied their goblin slaves to occupy the undead horde. Using the distraction, the unusually cunning Altmer proceeded to locate the Sload masters, who were fairly defenceless once their guards were dispatched. These Sload were killed, weakening their magically reanimated armies, and allowing them to be destroyed.

In the end, very little was even gained from the attack, and this is why this one records it, for it is never proper or advisable to use such haste and indiscretion in one's actions.

-----------------------------------------------------------------------------------------

Edesil the Explorer - By Erka

- So did I ever tell you about when I was on commander Flavonius ship back in my navy days? Cairn asked soulfully looking into his nearly empty glass of Alinor wine.
- No, I believe you didn't, and neither have I heard of this Flavonius commander, Foryn answered truthfully. So are you going to tell me?
- Sure, but first another glass of this splendid beverage. Just a minute, he said and waved at the barkeep.

The atmosphere at the Counts Steak was as lively and crowded as any other Middas night. And so it wasn’t long before half a dozen regulars were gathered around the table to hear what ol´ man Cairn had to say. A good story was always appreciated.

- So as I was saying, when I served aboard the Sliver in the southern Abcean, there often came up stories from the old days, spread mouth to mouth by all kinds of sailors through the years. I heard a particularly interesting one when we were docked in some port in the western Summerset. Sitting at some bar just like this one actually, Cairn said and gestured around. I don’t believe I ever retold the story before so you’ll have to excuse me if something sounds extra odd.

The crowd was high with anticipation now and most of the chatting from the nearby tables had also ceased.

- Many years ago, a high elf named Edesil had heard a rumour of the Thras. Or the Maormer, who were supposed to live on islands in the southern ocean. Adventurous as he was, Edesil wanted to be the first elf to make a complete map of the supposed kingdom. For after researching for two years, he found out little else than that Thras, or Pyandonea was a crescent shaped formation of isles an unknown distant south of the Summerset Isles where he himself lived. How large the group of isles were, he did not know.

Cairn took a pause and sipped on his wine.

However, Edesil was determined to find out more, and gathered eleven of his closest friend. And suggested that they went on an expedition. So one year later the group had a ship with all sorts of supplies ready. And set of shore in the middle of the summer. They were all good sailors, and rumour has it they only knew good weather the first five weeks of sailing.

- That is guar heaps! A young energetic wood elf in the crowd interrupted. The southern ocean has never had five weeks strait of sunshine around midsummer. It is known for extreme tropical storms around that time! But a dozen of angry looks from the rest of the listeners made him shut up.

- And after five weeks, Cairn continued as if he had never been interrupted, the first land was sighted. This was however the uninhabited island of Drambad halfway to Thras, which I actually visited in my youth. Commander Flavonius had gotten the mission to put a border monument between Pyandonea and Tamriel on the middle of the island, you see. So in a way, I have been in Pyandonea.

- Wait a minute! The Woodelf cried out. Why do you keep switching between calling it Pyandonea and Thras?! And how can you say you have been in Pyandonea when you don’t even know if the rulers of the kingdom know about this "border monument"? Now people were really losing temper with this annoying guy, and a Nord even whispered;
- One more comment and your head goes in the fireplace. Which made the Woodelf take back his comments.

- Anyway, Edesil and his followers didn't stay long on the Island; Cairn proceeded again. They only measured its size, placed in on the expedition map. And kept sailing, and after another five weeks, land was becoming visible again, but this time different than Drambad. In the ship log, Edesil described the land from the distant as a large "bent" island stretching from the southwest to the northeast, forming a huge bay that seemed extremely deep in the middle. Two days later, Edesil wrote that the land was infact two very big islands and a large amount of smaller ones surrounding them. And very early on in his log, he noted how largely the tidal water must affect these islands seeing as how they were very low, and not at all wide from the north-western side to the south-eastern. There were no hills on the horizon in any direction. And on the fourth day after land was initially spotted, (due to the wind Edesil had to cruise against land, and weird underwater currents seemed to be present as well) the expedition members could finally land on the beaches of Pyandonea.

Cairn emptied his glass of Alinor wine for the fourth time this evening.

- Ahh, I'm really tired. So I’ll get to the point of the story. Edesil spent a few months on the Islands, learning about it and drawing maps as he went. He also got to know the local population quite well, but unfortunately he was determined to be remembered as the one who put Pyandonea on the map. And in his documentations he mainly focuses on the geography of the island. Which is very much *hick* useless to us today, as the latest expeditions show that the island have changed shape dramatically. Likely becouse of underwater volcanoes, the Islands are entirely made out of corral you see. However, that doesn’t explain the infamous "sinking of Thras", my theory on that is simply that it was high tide at the time of the observation and that all of Thras actually completely submerges at certain phases of the moons. I'm not some kind of astronomy fetcher, but I’ve seen and heard a lot in my *hick* days. And that theory there seemed the most believable when I first heard it.

- Yeah, right. So you claim that the destroying of Thras by the All Flags Navy never actually happened?! The Woodelf took word for the third (and final) time this evening. Imperial propaganda? A massive cover-up? The empire fooled us all? "What actually happened was that the lunar Lorkhans decided to shove some water over Thras that particular time when men from Tamriel visited", the soon to be thrown in the river Woodelf continued. And I guess you explain the Thrassian plague by that talking mudcrabs brainwashed by Akatosh mixed poison in the local wells? I CAN TELL YOU ALL THAT.... A Nord and an Argonian grabbed the wide gapped Woodelf in his hands and feet. And cheered on by the rest of the bar they stomped him down in a barrel which they put lid on and rolled out of the door and into the wide river running in the middle of town just outside the tavern door.
- Please proceed Cairn, Foryn laughed as the noise from the Woodelf disappeared farther and farther away.

- Uh, where was I? Oh, right. What we do know is that Edesil saw the population of Thras as equals, the longer he stayed in Trash the more he started to count himself as one of them. And he in time probably over exaggerated the similarities between Altmer and Maormer. In his early notes on the Thrassian population he calls them highly skilled seamen, and sophisticated merchants with a hierarchy built around wine. And furthermore, wine was also used as...
- Wine? Foryn interrupted looking sceptical.
- Oh, yes please. I was getting thirsty; Cairn said waving around his empty glass again.
- No, Foryn smiled patiently. I mean that you just said that the Thrassian population had a hierarchy based on wine.
- Ah, right. I meant boats, boats were very important. And note that Edesil never used the word Sload when he described the population of Pyandonea. But again, I don’t *burp* know a lot about what Edensil thought of the Maormer. As the man were mostly about drawing them... umm maps.

So what finally happened to the maps? Well, nobody knows. But my guess is that they are all archived in some elven *hick* big shots treasury, and that if you go deep enough underwater those maps are still accurate. And that umm concludes the story about the first man, euhm elf to put Thras on a map.

The crowd was very impressed; it seemed plausible. But when was the last time ol´ Cairn ever told a non-fictional story? And how to explain all the loose ends of the story? There seemed to be a lot more to it, but that the man was simply too tired and drunk to go through it all in detail.

- That’s quite the story; Foryn said sensing that Cairn wasn’t going to be awake much longer this evening. But he wanted to ask some questions before the storyteller fell asleep. I just have a few questions; Foryn began.

But ol´ man Cairn was already asleep.

----------------------------------------------------------------------------------------

The Necromancer, the Airship and the Devious Trader – By Xeth-Ban

A long time ago, or perhaps it was yesterday, maybe even tomorrow, a strange chain of events unfolded in the slave capital of Morrowind, Tear.

It was an ordinary day, nothing out of the usual, traders trading, guards guarding and slaves slaving. A Silt Strider was moaning in the distance, a Sload airship had just arrived to buy new slaves, most likely for their unholy rituals. As soon as the Sloads had left their airship they were greeted by a Dunmeri trader that introduced himself as Athys Hratri, nothing out of the usual there, the Sloads always pay good money for their slaves.

But this is were the story twists and bends in a whole new direction, every minute jumping further and further towards the conclusion of this story, if a story ever ends that is.

Athys and the three Sloads that had arrived with the airship had been haggling for the price of a quite large amount of slaves for some while now, the amount of gold jumping up and down for what seemed like several hours.
After a while Athys suggested that if the Sloads gave him their airship, he would give them all of his 30 slaves.
One of the Sloads responded “But how would we get back to Thras?”

The young Dunmeri trader answered “Have the slaves carry you”

Another one of the Sloads, outraged by even the suggestion of such a ridiculous thing said “Thras is many miles away, the slaves will never make it, and even if they did we wouldn’t be home for years!”

Young Athys laughed, in the sinister way common for Dunmer and said, “With all your mighty magic would that be a problem? Make them run faster and you will be home in no time!”

The first Sload considered this a good idea and the Sloads left with their new slaves, they cast a powerful fortify speed and strength spell on the poor slaves and they were ordered to carry them towards Thras. One Sload, clad in a black cloak said he would stay behind and travel to Thras later, the two other Sloads left for Thras, carried by ten slaves each, for such is the weight of a Sload.

In the meantime Athys made his way to his new airship, he thought it might fetch quite a price among certain people, either broken into parts or as a whole airship.
But the young trader was tired after hours of haggling with the Sloads and decided to return home and get some rest, after hiring a few loyal warriors to guard his airship of course, he wouldn’t want to loose what would make him a very rich man after all.
As the sacred hour of Azura passed, and day became night the black cloaked Sload made his way to the home of the devious Dunmeri trader, this Sload was the only one who had realized that Athys had tricked them, and he wouldn’t let this deed go unavenged.

Athys was asleep in his bed, a bottle of high quality greef by his hand. The black cloaked Sload walked up to Athys and whispered “Your love for alcoholic beverages will soon give back what’s mine young Dunmer, and when that happens you will realize that you have nothing left but your own greed”

After whispering these words the black cloaked Sload disappeared in a puff of smoke, the next day, when the sacred hour of Azura had once again passed, and night passed into day. Athys woke up, with a strange urge for greef; he searched through his entire house finding no greef, or any other alcoholic beverage.
He stumbled out on the streets, which strangely enough were empty, not a single living being walking the streets.

He walked around the streets of Tear for some while, pondering on where all the people had gone, or perhaps on where he could get some greef, as there were no greef to be found.

After a while he came upon his airship, unguarded. He made his way into the airship, only to see the black-cloaked Sload that had arrived yesterday sitting cross-legged on the floor of the airship.

Athys asked the Sload “Where are all the people?! What have you done to the place!?”

The Sload answered, “That is not important, is it? For neither one of us”

“That is true…For some reason all I can think of now is greef, I can’t think of anything else, no matter how hard I try” Athys responded

“That’s what I thought, I have with me 30 bottles of greef. What are you willing to pay for them?” the black cloaked Sload answered with an evil grin

Athys and the black cloaked Sload haggled over a price for the 30 bottles of greef for what seemed like hours upon hours.
After a while the Sload suggested that if Athys gave him his soul, he would give him all of his 30 bottles of greef.
Athys responded “But how could I live without a soul?”

The black-cloaked Sload answered “Buy a new one”

Athys, outraged by even the suggestion of such a ridiculous thing said “But it is impossible to buy a new soul! There is no way anyone will give their soul to me!”

The Sload laughed in the strange way common for Sload and said “With all your skills in bargaining and trading would that be a problem?”

Athys agreed, and gave his soul to the Sload in return for the 30 bottles of greef.

Now the black-cloaked Sload laughed, he disappeared in a puff of smoke leaving Athys there with his 30 bottles of greef.

Athys woke up, it seemed like it all had been a dream, but why was he laying on a small island in the middle of nowhere? The Sload necromancer appeared in front of Athys, why did he seem so tall?
Suddenly, a mirror appeared next to the Sload, he put it in front of Athys.
And to the horror of Athys, it was not his own face that he saw staring back on him in the mirror, but a mudcrab!

The Sload laughed, “You gave me your soul, and now the shell of a mudcrab is what houses it. Your own greed, your own craving for wealth, will now as always be your cause in life. Adventurers will flock to this small island hearing the rumour of the wealthy talking mudcrab trader”

Once again the Sload disappeared in a puff of smoke, and left poor Athys on the small island, with no other company than a large amount of gold.

Greed was his life, and greed was his doom. Athys is rumoured to still be alive, buying alcoholic beverages from travellers passing by his little island in southern Vvardenfell.

Editors Note:
This tale is believed to have originated somewhere in southern Morrowind, and travelling with traders westwards, even as far as to Hammerfell.
It is obviously nothing more than a fairy tale to scare young children from the path of greed Athys took. Though there have been rumours of a mudcrab trader somewhere in Vvardenfell.

Notes:
Greef is an alcoholic beverage common in Morrowind

------------------------------------------------------------------------------------------

Chivalry, Honour and Virtue – By The Old Ye Bard (WIP)

As Knights of the Circle we must follow the codes of Chivalry, Honour and Virtue that help us to preform our duties to our countrymen, the Order of Arkay and Arkay himself. The codes are sacred, and were handed to us from the lips of those closest to our lord, Arkay.

I. We must protect the Order of Arkay, and serve the Faith.

II. We must bring protect the natural order of Arkay.

III. We must fight the abominations of the Necromancer, and his Dark Arts.

“…Sir Garphield slew the dark creature that had sprung from the vile mouth of Mannimarco, [the] maggot King, but he knew his work was still not done, so he continued to fight against the abominations of the Dark Lord, until his bones did break, and his flesh did tear, it was then that Arkay smiled upon him, releasing him from his mortal constraints, giving him freedom from his pain and suffering…”

IV. We must be wise in the face of ignorance.

“…The sky darkened, and the water turned to blood, the land into flesh and the people into dust, it was then Mehrunes Dagon turned and said to Lord Habard, are you afraid mortal? But Lord Habard replied that he wasn’t, and that he saw through the demons trickery. Then, as time itself had been undone, everything went back to how it was…”

V. We must have courage in defensive of our cause, no matter what it might be, as long as it is just and true.

“…Gregory stole into the woods, fearing the villagers would hunt him down, for what he had done. But wherever he went a tree blocked his path. Gregory stopped and turned to face back where he had come from, Rafael his brother approached him…”

VI. We must feel sympathy to those fallen from Arkay’s guiding light.

“…Harris looked upon the poor soul he had taken life from, and felt sympathy towards her. His eyes began to swell, and tears ran down his face, he picked up the woman and took her into the forest, where he buried her under the protection of Arkay…”

VII. We must be sincere in our work.

IIX. We must have Obedience in the name of Arkay.

“…Arkay then told Gray-Heart to stand with back up against the tree, and that he would be protected from harm as long as he did. Gray-Heart did as he was told, it was then that Arkay left his side, and a pack of wolves could be heard in the distance. The howls of the wolves got ever closer, yet like Arkay had said to Gray-Heart was unflinching, obeying his lord even in the face of the wolves. The wolves came right up to Gray-Heart, but still he was un-moved by their presence. It was then that Arkay spoke, and the wolves scampered away...”

IX. We must have mercy on the weak, the poor and the suffering, and forgive those who have done wrong.

“…As the Sir Archibald passed by, he heard a young lad curse in the name of Arkay. As quick as a shadow, he pushed the young boy into the mud. The young boy cowered in front of the Knight; he had not meant to curse in the name of Arkay. He pleaded to the Knight to have mercy. The Knight looked at what he had done, he had wronged to try and make a right. He outstretched his hand to the boy, and lifted him from the mud; he apologised, and then asked for his forgiveness. The young boy then grew to then form of Arkay, and smiled upon Archibald…”

X. We must be loyal to the Order, and to our faith.

XI. We must be humble in the face of personal greed.

“…Sanguine looked at Sir Tumbler and he asked him wether he wanted a life of riches, wealth and lordship or a life of hardship, strife and loss. Sir Tumbler replied that he wanted only to serve his lord, to eat his bread, and to receive nothing more in return than what he was given. To this Sanguine was puzzled, for he knew nothing of what the Knight spoke of…”

XII. We must Honour Arkay above all else.

---------------------------------------------------------------------------------------------

Screams in the Silent-Caves of Coral – By The Old Ye Bard

By Anonymous


He screamed at the girl, purging the flesh from her bones, bleaching them as he did, and at the same time turning them to dust.

This would happen every day. Another slave would be sent in. Another slave would be sent to their death.

He did not want this, he had never chosen this life, half of the time he wished it were himself being destroyed by his own Thu’um. For you see, he himself was a slave; he was forever bound to kill the weak and defenceless, and be shackled to his prison of Iron and steal. He had no choice; he was just a guinea pig to his captors, smug in their spurious-scientific ways.

So long had he been without the warmth of the sun, and the cool kiss of Kyne’s winds. He was only young when they had stolen him from his coastal town, Lainlyn it could have been? But it was so long he is not sure, he does not even remember his own name; the sound of it was lost to his ears, so many years ago.

The only comfort he has, is the promise of a rare glimpse of hope in a slaves eye, before they are executed by his own words, just that small ray of hope is enough to remind him of his humanity, and the compassion he once had, before his soul had been numbed, and his heart blackened.

He would never be free of the prison that binds him, not until his lips would run cold, and his eyes darkened, which he feared would never happen now, because of what his captors had done.

Followers of the Worm-God are they, and darker they, than him, are.

---------------------------------------------------------------------------------------------

There was once a man, with sharp, sharp teeth – By The Old Ye Bard

By a’Mkata; Literacy Accountant of Traditional Fiction

There once was a man, with sharp, sharp teeth. He bitted, gnawed and chewed through his cell walls, out he came to terrorise ha’Frha the Old! But ha’Frha knew how to control the beast. When the ghastly man-beast came towards him, ha’Frha recalled to the other side of the room, confusing the man and bringing him to a state of madness! And so the monstrous man, lunged again at ha’Frha, in a fast and idiotic manor! But like before, the wise old Sload did recall! Now as you might think, the man was now very confused, so much so that he began to whimper and cry!

The man continued to wail and cry, and in it’s moaning did it shout out an unintelligible sentence of emotion, foreign to the Sload:

“Please old ha’Frha, with your wisdom and knowledge, show me mercy! Show me compassion! Show me that in your years of life that you have learnt to understand the plight and suffering of others! Please I beg of you!”

But ha’Frha knew nothing of what the man-beast said, as to him it sounded like a pathetic attempt at bargaining for his Life! Unsure what of what to do, ha’Frha went to consult with other Sload, much wiser than himself.

After many months on deliberating on what to do, ha’Frha went back to his abode to put his conclusion into play. However the man-beast‘s mind had wandered into the madhouse, domain of the Mad God! This needed more consultation with the much wiser Sload, but then Sheogorath appeared!

“Sloadic newborn! You are just a spec on the Snake God’s back! Nothing more than a grain of sand in the hourglass! Yet as I am a god of fishsticks and yarn, I will make a deal with you!” Cackled Sheogorath, through twisted expressions of madness.

“You speak of deals, like it is your calling, take off the mask that you wear, reveal yourself to me Clavicus Vile!” Said ha’Frha in response.

And with that, the form of Sheogorath began to change and warp, until it was that of a short man with horns protruding from his head, a preferred form of Clavicus Vile.

“So you managed to see through my illusion and disguise, no matter a deal will still be reached! Your captive’s mind still is in the madhouse, let that be no mistake, however knowing your kind that is not what you seek. You want the body of this wretched man-beast for your own purposes of research and calculated pain and suffering” Spoke Clavicus Vile, now with a slight touch of annoyance showing on his face.

“You speak the truth, yet why do you seek to bargain with what is already mine? Why do you seek to try and sell back to me what I already own?” Replied ha’Frha in a questioning tone.

“You have me confused! I do not want to bargain this creature to you; I want to make a deal to take it off you! What if I was to promise you an end from this world, and give you eternal life in another plane?” Clavicus Vile said.

“I see through your tricks foul Daedroth! This deal does not have me benefited at all! You seek to bring ruin to my soul! Be gone with you!” Shortly after ha'Frha said this Clavicus Vile disappeared in a fluster of anger and swift rage, vowing to take back what should have been his.

When the Man-Beast awoke from his slumber in the Madhouse, he spoke something very strange to ha’Frha.

“Good night old chap, I’ll see you later this morning when I have checked my pocket watch and have said my greetings to the people walking backwards in the land of forwards. Do you have any lettuce heads I may feed to my toes? But please don't share any with the horned boy and his dog, I like to see him jealous.”

-------------------------------------------------------------------------------------------------

Triumph of Old Wise Tri'ahka – By The Old Ye Bard

By a'Mkata, Literacy Accountant of Traditional Fiction

In the time when the mother coral was only beginning to ascend past it's mortal shackles of Nirn, a great wave carried the essence of a small insignificant creature to it's shores. Over what seemed many Kalpas, this creature began to move, change and grow. After the inertia of infancy, it began a young Sload; yet this Sload had no name.

Without a name, this Sload had no place, it had no meaning, and it was lost to the world around itself. So to counter the inconvenience of incalculable non-purposeful existence, this Sload did wait, and did proceed to watch the heavens pass it by.

During the eternal wait, the now-missing planet fell, and broke into two spherical bodies, while Heart-Stone continued to fall to our own plane and created the Red Tower, First after the Zero (know to some as Ada-mantia) from which the act was preformed, to an audience who dreamt through the Dawn and the Myth.

Long had the now ancient Sload waited for an answer to present itself; yet he had found purpose through waiting for one to appear, realising this he became whole and looked though the void to his name. Tri'ahka.

But now Tri'ahka looked on further, out to the horizon, looking for the equation to life, but he found no prospect there, instead he saw the great mouth of the Snake god, and so Tri'ahka's time was eaten, yet his name lives on, through the after-Kalpas reaching pass the divinity of the so called et'ada. Even to this day, you may still hear the whispers of old wise Tri'ahka's triumph on the edge of the mother corals corpse.

-------------------------------------------------------------------------------------------

A History of the Thrassian Plague – By Ja-Kha’jay

By Sven Storm-Singer

The Thrassian plague is a disease which killed almost half the inhabitants of Tamriel near the end if the 1st Era. Its early symptoms included itchy skin followed by a rash, as well as a runny nose, bleeding from various bodily orifices and blood flecked vomit. Death followed within days. All citizens of Tamriel were impacted by this deadly disease.

The first known case of the Thrassian plague was reported in Stros M’kai in the year 1E1998, but is was passed off as a sporadic illness by the local healers. It was eventually learned that the Sload of Thras were responsible for the plague, and more and more cases appeared which lead to the closure of the Stros M’kai port, and an embargo was placed in 1E2202 to stop the spread of the disease. It failed.

The Thrassian plague was reported on mainland Tamriel shortly after the Stros’ M’kai embargo was placed. Ironically, smugglers were the ones who transmitted the disease to the mainland, before dying themselves. When almost a quarter of the population of Anvil perished, the Colovian King of Anvil, Bendu Olo, sailed with the All Flags fleet to Thras, slaughtering as many Sload as could be found and somehow sinking the majority of Thras beneath the waves.

This retribution failed to stop the plague and by the time the fleet returned in 1E2209, the plague was ravaging the Colovian territories, most of High Rock, Western Skyrim and north-eastern Valenwood. In the year 1E2215 it had spread throughout Valenwood and the provinces of Summerset Isles and Elsweyr closed their borders in an effort to stop the plague.

By 1E2234 the population of Tamriel had taken a terrible blow. Morrowind, Cyrodiil and Skyrim were ravaged, while Valenwood, Hammerfell and High Rock are recovering slightly after the decimation of it’s citizenry. The land that eventually became the Black Marsh came out relatively unscathed, due the Argonians natural disease resistance; they did take some losses though.

In 1E2339 the Thrassian plague crossed the closed borders of the Summerset Isles and in the following years the population dropped dramatically. In the year 1E2259 the Thrassian plague breached the border of the Elsweyr Confederacy and almost entirely wiped out the entire Khajiiti race by the end of 1E2260. Out of 16 clans that lived in Elsweyr to that day, only two remained after the plague.

Gradually the number of cases of the Thrassian plague declined, and the plague was almost unheard of. Still it took more than seventy years before Tamriel recovered from the effects of the plague. In recent years there has been increasing numbers of sightings of Sload around various parts of Tamriel, typically around Tear, Morrowind, and Senchal, Elsweyr. Let all citizens of Tamriel hope that the disaster of the Thrassian plague does not repeat itself.

----------------------------------------------------------------------------------------

The Siege of Orsinium, A Play – By Lugar2

For the Annual Order of Diagna Re-enactment
--Soscean Ruuz

(Note from the playwright: this is the second edition of the play, revised and redone for the general audience from the more crude and battle-oriented version made for the Order of Diagna Re-enactment so that the entirety of the story is better told. For fans of my previous edition, know that it has only been bettered and deepened.)


Dramatis Personae
Gaiden Shinji, leader of Order of Diagna, Redguard
Joile, King of Daggerfall, Breton
Sason, Sentinal Knights of the Moon Commander, Redguard
Azuk gro Azorku, Orcish Leader
Allied Officers and Soldiers
Orcish Barbarians

Dramatis Personae (Revised-version)
Kotaro, Order of Diagna Lieutenant, Redguard
Thetrard Rane, Knights of the Dragon Commander, Breton
Tauryon, the Crystal Tower Lord, Altmer
Alusaron, an elder sword-singer, Redguard
Makela Leki, a female sword-singer, Redguard
Julia, Patia, Kati, Cegila, Zell, sword-singer companions of Makela

The allied armies of the Order of Diagna, Daggerfall and Sentinal are played by the Order of Diagna seniors. The Orcish armies are played by the Order of Diagna initiates.


ACT I, SCENE I

NARRATOR: Early Morning, the mouth of Bjoulsae River. The year is 1E 950, and this is the beginning of the Siege of Orsinium.

The play opens as the respective leaders of the allied armies come together to begin their march to the enemy stronghold at Orsinium. The Redguard banners fly in the wind above their forces while the Dragon banner of the Bretons mingles in. The Diagna leader approaches the Daggerfall King and Sentinal Commander who are already in converse.

GAIDEN SHINJI: My brethren, we all meet at last. We meet so that we shall finish off the beast-folk that our ancestors drove from the lands to where they now hide in the mountains. The coming days will be a glorious moment in the history of our world.

KING JOILE: Indeed. The end of the Orc menace is at hand, with our combined forces the enemy shall be reduced to dust. Death to the Orcs!

THE ARMIES (in unison): Death to the Orcs!

GAIDEN SHINJI: Moral is high. The time to move has come; let us depart.


ACT I, SCENE II

NARRATOR: Nightfall, near the Orsinium border.

The scene opens in the command tent of the Order of Diagna. Candles are about illuminating the three leaders, before them is a large wooden table covered in papers, maps and drawings.

SASON: My scouts report that the enemy has fled back and reinforced themselves in their stronghold. Apart from that, various Orcish skirmishing and raiding parties are about in the forests. I believe it best that we attack now while there is still somewhat an element of surprise and the aide of the night.

GAIDEN SHINJI: No. The night would serve them better than it would us on their own land. We shall wait until morning to launch the initial assault.

KNIGHTS OF THE MOON OFFICER: How shall we attack? What strategy has been devised?

GAIDEN SHINJI: The Order of Diagna shall begin the initial assault, a full frontal attack on their stronghold. Your men shall augment my own as well as serve in flanking the enemy. The good Breton forces shall take the rear, while their mages set fire to the forests to the north preventing aide from the goblin-kin of the Wrothgarian Mountains.

KNIGHTS OF THE MOON OFFICER: Very well, I shall inform my men. (Exits)

KING JOILE: You make it sound as if it will be easy.

SASON (cutting in): It will by no means be easy. The Orc are strong and dug in, but they're still beasts. The Redguard drove them from Hammerfell, now we'll drive them from Tamriel.

GAIDEN SHINJI: Quite so. The plans have been drawn and now we should get our rest, we'll need it.

SASON: Very well. (Exits, along with Joile.)

Enter Alusaron. Strong with a dignified walk despite his age. He is nearing the age of one-hundred eighty but due to his strong spirit he is still and able fighter, though he mainly serves as an adviser.

ALUSARON: Greetings Shinji.

GAIDEN SHINJI: Ahh, welcome friend, its been too long. Please, what may I do for you in this hour of strife.

ALUSARON: I have come to end my days in glory old friend. The great goblins of old were not enough to end me, nor it seems are the sands of time. Perhaps the bastard Orcs and their profane gods shall prove to be my worthy adversary.

GAIDEN SHINJI: Ahh, a death worthy of songs. You shall fight at my side and we shall drive them from the land, we leave with the coming of dawn.

ALUSARON: To feel the thrill of battle once again...

GAIDEN SHINJI: To fight together once again...

ALUSARON AND GAIDEN SHINJI (in unison): For the HoonDing!

Lights fade on the Order of Diagna command tent.


ACT II, SCENE I

NARRATOR: Morning, near the Orsinium border. Dawn of Siege.

The scene opens on the battlefield. The allied forces stand in rank advancing forward. They come across the first Orcish raiding party in the ruins of a small village.

GAIDEN SHINJI: Warriors. Make ready.

THE ARMIES: Ready sir!

GAIDEN SHINJI: Warriors. Attack!

The allied forces charge the Orcish forces that are greatly outnumbered. The Orcish raiding party is defeated. The armies continue forward, after some marching the Orcish stronghold comes into view.

SASON: Knights of the Moon, break to the left! Sentinal Armies, forward!

KING JOILE: Knights of the Dragon, to the rear! (The Daggerfall forces proceed to flank the enemy, resulting in the Orcish stronghold being surrounded)

KING JOILE: Mages, fire to the forests!

GAIDEN SHINJI: Warriors of Diagna, ATTACK!!!

NARRATOR: So the Siege of Orsinium begins. The allied forces of the Order of Diagna, Sentinal and Daggerfall on one side, the beast-folk of the Orcs upon the other.

The joint forces charge the Orcish stronghold; the Orcs are deeply entrenched. The battle continued for some time (the Order of Diagna initiates playing the Orcs in attempt to prove themselves fight exceptionally well most times, which makes them all the better for the part) but the Orcs are dug in too deep.

KNIGHTS OF THE MOON OFFICER: Bring forward the catapults! Ready! FIRE!!!

DAGGERFELL SOLDIER: It’s of no use sir. Their walls are too strong.

NARRATOR: As the catapult fire stops the Orcish Leader, Azuk gro Azorku, shows himself from atop the walls. (Enter Azuk)

AZUK GRO AZORKU: Come foolish men. You cannot defeat us, we are strong. Spend a life age against our walls and will gain you nothing. We want but the Bjoulsae.

GAIDEN SHINJI: You shall have no such thing. Your arrogance shall be your downfall, the men of Hammerfell and High Rock shall never pay tribute to you.

AZUK GRO AZORKU: So be it Ra Gada. It will be your end.

The lights fade on the battle.


ACT II, SCENE II

NARRATOR: Nightfall, the allied encampment. Two months after the initial assault. The battles have been fierce but the Orcs remain entrenched and the goblin-kin have finally made it down from the mountains to the aide of the Orcs rendering all flanking tactics obsolete. The leaders meet to discuss the plans of further action.

The scene opens back in the command tent of the Order of Diagna. The three leaders once again stand before the table; the adviser Alusaron and the commander Thetrard Rane are also present.

ALUSARON: The goblins bring them supplies and food from the north. We'll never starve them out.

GAIDEN SHINJI: Quite so. It must be done by force. The only question is, are we all prepared to take the loss, for the losses will be many.

KING JOILE: The extermination of the Orc barbarians is worth any price.

SASON: Aye, we continue.

GAIDEN SHINJI: Good.

The lights fade on the tent.


ACT II, SCENE III

NARRATOR: 1E 970, twenty years into the accursed war. Reinforcements are constantly being brought in from both sides, it seems the goblin population of the mountains is endless.

The scene opens on a darkened tent. The red banners indicate Dragons, for it is the command tent of the Daggerfall King.

TAURYON: My lord. The Crystal Tower of High Rock greets you warmly.

KING JOILE: I greet you as well. What business have we together.

TAURYON: We of the Crystal Tower have found opportunity, grand opportunity, for our peoples.

KING JOILE: And what opportunity is this?

TAURYON: The Redguard of Hammerfell. They are busy here in to the North with you, assailing the Orcs. The leave their own lands open.

KING JOILE: You propose betrayal.

TAURYON: I propose progress. The Crystal Tower will sponsor the invasion, if you will lead it, what have you to lose? The Redguard will not abandon the current conflict; they've too much already invested. Just think, if you can gain control of Sentinal, you gain control of the Iliac Bay. There won't even be anybody left to stop you from taking the Bjoulsae afterward.

KING JOILE: Your offer is enticing, so be it.

TAURYON (smiling): Perfect.

KING JOILE: We'll be killing two birds with one stone in this alliance. Destroy the Orcs from High Rock and at the same time begin a preliminary invasion of Hammerfell. Commander!

Enter Thetrard Rane, a noble and strong commander of the Knights of the Dragon.

THETRARD RANE: Yes my lord.

KING JOILE: You shall be taking full command of the forces here in Orsinium for I have business elsewhere to attend to.

THETRARD RANE: Yes my lord, if that be your wish.

KING JOILE: It is. I shall be departing come the morning; I put my trust in you to serve Daggerfall.

THETRARD RANE: I shall not let you down.

Lights fade from the King of Daggerfall's tent.


ACT III, SCENE I

NARRATOR: Late night, the MidYear Festival. Six Maidens of the sword meet at their local hall to tell their latest stories of adventure on their day of prayer and fasting and honour to the Way of the Sword.

A knocking rings on the door and it is opened, in stumbles a soldier.

MAKELA LEKI: Healers! Quick! Good man, who are you? Speak.

WOUNDED SOLDIER: My lady, I am a guardian the Bankorai Pass in the Wrothgarian Mountains. There has been a foul treachery, (cough).

MAKELA LEKI: What is it? What was this treachery?

WOUNDED SOLDIER: An invasion (cough) sponsored by the Crystal Tower of High Rock... an invasion led by King Joile of Daggerfall, the King has turned on Hammerfell amidst our alliance.

PATIA (Using a crystal of healing): Here, this should help with your injuries. Now please continue.

WOUNDED SOLDIER: I thank you my lady. Haste must be taken. If they take the pass, Hammerfell will be theirs.

ZELL: There isn't time for forces to arrive. All are either gone to Orsinium or a weeks march from here.

WOUNDED SOLDIER: Then surely we will perish.

MAKELA LEKI: No. We shall go, we six Maidens of the sword. They shall not take the pass. Go to the king and tell him what you have us, for we must depart. (Exit the six Maidens)

SOLDIER: Gods be with them.


ACT III, SCENE II

NARRATOR: The battle still rages against the Orcs with little ground being won on either side. The Daggerfall forces begin to lose heart with their King gone from the battlefield.

The scene opens at the tent of the Order of Diagna.

KOTARO: A hopefully decisive engagement being set into motion sir.

GAIDEN SHINJI: Good, I shall be leading the charge myself. I want this war over, its taken enough of our resources. Azuk's head shall be mine.

KOTARO: You must surely be an avatar of the HoonDing; you are Diagna in the flesh.

GAIDEN SHINJI: If the gods choose to favour me, so be it, I accept it with honour. May we pray to the Unknown gods of war in these hours.

SASON: Indeed. We'll need them if we're ever to prevail.

GAIDEN SHINJI: It will be a straight shot at the leadership. The mages will get us in. Take out officers, take out shamans, and take out Azuk, which is our goal.

ALUSARON: And if it should fail.

GAIDEN SHINJI: It won't. After all, the best techniques are passed on by the survivors, and we have survived so much. We must survive yet again, so that the future will know of our prowess.

(Note from the playwright: Though it is a well known quote by our time, no emphasis should be placed on the line "the best techniques are passed on by the survivors" as it is the original context.)

ALUSARON (With a smile): But of course.


ACT III, SCENE III

NARRATOR: The Maidens of the sword rush to the Bankorai Pass in the Wrothgarian Mountains, arriving just as the last three guardians are overwhelmed by the horde that is King Joile's army. They enter the pass forming a battle line, six abreast.

The scene opens at the Bankorai Pass. The magical armor and swords of the Maidens shines in the light of the torches as they stand, prepared to fight to the end.

MAKELA LEKI: Be gone fowl traitors! Or you shall face the wraith of the sword Maidens.

SOLDIER: Do not waste your lives little ladies. Leave from our path, for you are outnumbered over two hundred to one. Join our ranks and you can even become nice wives.

MAKELA LEKI: You'll regret having dishonoured our lands. Attack us if you dare.

SWORD MAIDENS (in unison): For The Song of the Sword!

NARRATOR (The actors following the narration): The fighting begins, many of the enemy fall before the blades of the Maidens, their line unfaltering. Maiden Julia is the first to fall, a poisoned dagger finding a rent in her armor. Maiden Kati follows shortly after.

MAKELA LEKI: Hold the line!

NARRATOR: The Maidens continue their fighting. The Maiden Zell falls next and with her the line is broken. The three remaining Maidens form circle to defend themselves. From the air and arrow finds its mark in Cegila, and only two stand. Soon there is only one, Patia is fallen.

MAKELA LEKI (to herself as she fights off the enemy): I must find strength. I must not let them defeat me. The line is gone, they will crush me. But the book, Frandar Hunding's Book of Circles, the Way of Strategy... the Shehai, can I do it? I must do it... I.. Did It!!! (The Maidens pulls forth a blazing blade to represent the Shehai.)

NARRATOR: Rising with newfound energy and vigour, the final Maiden sweeps down upon the enemy, their armours and weapons severing like grass before her blade as well as their bones. She charges for the leader.

MAKELA LEKI: Your time has come fowl traitor!

KING JOILE: Your time has past. Depart with your ancestors, I am the future!

MAKELA LEKI: Then the future is dead.

The guards of the King fall before the Shehai. With one stroke the magical armor of the King is sundered, with the next his head.

(Note from the playwright: For best effect an Illusionist should be present for the effect of the King being beheaded.)

NARRATOR: With the King dead his armies flee before the Maiden. Her own wounds have cost her dearly, and she lay dying. She pulls out a small round globe, a memory stone with which to record her story.

MAKELA LEKI: I am ... a simple warrior ... I grew up as a, a Maiden of the Spirit Blade ... As early ... as early as I can ... remember ...

Lights fade on the pass.


ACT III, SCENE IV

NARRATOR: Morning, Orsinium.

The scene opens in the command tent of the Order of Diagna.

KOTARO: What the scouts report is unmistakable. King Joile betrayed us, and now is dead.

ALUSARON: The day is sad. Do the Daggerfall forces here know?

KOTARO: I believe not. We only just received word ourselves. Commander Rane has been called.

Enter Thetrard Rane.

THETRARD RANE: You requested my audience?

GAIDEN SHINJI: Yes. What do you know of your King's latest actions? Why did he leave the battlefield some time ago.

THETRARD RANE: He told me not, save that he had business to attend to.

SASON: Liar! You're in on his plot, aren't...

GAIDEN SHINJI: Please, let him talk.

THETRARD RANE: I know not of what you speak. What is this about?

GAIDEN SHINJI: Your King is dead. Killed at the Bankorai Pass attempting invasion of Hammerfell.

THETRARD RANE: What? Impossible, he would never...

GAIDEN SHINJI: We believe those at Crystal Tower were responsible for putting him up to it. Tell your men of their loss so that they may mourn before the next battle.

THETRARD RANE: Yes, of course. But... I still can't believe, though if you insist. (Exit Thetrard Rane)

GAIDEN SHINJI: The alliance is faltering; we must act quickly to defeat the enemy before it shatters completely.

SASON: Yes, let us put your plan into action.

GAIDEN SHINJI: Tomorrow morning. Tomorrow morning we shall strike.


ACT IV, SCENE I

NARRATOR: Morning, Orsinium. Day of the Attack. The night before Nightblades were sent to sneak into the stronghold and set marks within the walls to allow a small group of warriors access.

The scene opens on the battlefield, the Orcish stronghold in the distance. Gaiden Shinji, Alusaron and a half-dozen Order of Diagna warriors stand gathered.

GAIDEN SHINJI: Are we ready warriors!

WARRIORS (in unison): Ready Sir!

GAIDEN SHINJI: Mages send us in. (The Mages cast the spells of teleportation upon the warriors.)

Lights fade on the battlefield and scene reopens inside the stronghold.

NARRATOR: Inside the enemy stronghold the cunning warriors advance stealthily through the buildings. They scale the walls of the inner citadel and come upon the Orcish Leader's personal guard.

GAIDEN SHINJI: Flee before us fowl beasts.

ORC OFFICER (surprised): How can this be? Where were the patrols? Never mind them, you shall die now Redguard.

ALUSARON: Attack!

NARRATOR: The two small forces fight and though the Orcs are hardy and strong they are no match for the skilled swordsmen of the Order of Diagna.

GAIDEN SHINJI: Come out to your doom wretched beast!

ORDER OF DIAGNA WARRIOR: Sir, the city is aware of us. They come to retake their citadel.

GAIDEN SHINJI: You six guard this passage, Alusaron and I shall find the Azuk.

ORDER OF DIAGNA WARRIOR: Yes, as you command. Warriors! Make ready the guard!

GAIDEN SHINJI (to Alusaron): Let us go friend. (Exit Gaiden Shinji and Alusaron)

Lights fade on the stronghold.


ACT IV, SCENE II

NARRATOR: The Order of Diagna leaders go to face the Orcish brute in final showdown.

The scene opens on the great hall of the stronghold. Azuk sits on his makeshift throne, his Shaman standing near, as Gaiden Shinji and Alusaron enter.

AZUK GRO AZORKU: So, you have come to face me at last.

GAIDEN SHINJI: We have come to end your tyranny at last.

AZUK GRO AZORKU: You Redguard, so foolish. Are they not Shaman?

ORCISH SHAMAN: So very foolish.

NARRATOR: Using arcane arts the Orcish Shaman summons forwards a dozen skeletal minions that assail the intruders. The weak bones of the skeletons prove little obstacle for the two and they move forward to attack the Orcish leaders.

ORCISH SHAMAN: Foul demons, Halt! (The Shaman fires a spell at the two but they manage to dodge it.)

Azuk rises and picks up his weapon, a large and crude battle-axe.

NARRATOR: The four enter battle, the Orcish Leader Azuk gro Azorku fighting Gaiden Shinji and Alusaron both at once as the Shaman assails them with magic from the side.

AZUK GRO AZORKU (while fighting): After you're dead, know that your children will be next, and your wives. Nothing will escape my grasp.

GAIDEN SHINJI: No, You'll Die Now!

Gaiden Shinji finally manages to thrust sword into Azuk, simultaneously Azuk's axe drops quickly, Shinji in its path. Alusaron tries to stop the axe but is hit in the back by a bolt from the Shaman; the axe of Azuk though Azuk is dead fells the Order of Diagna leader.

ALUSARON: NO! (Quickly turns and kills Shaman then runs to Gaiden Shinji)

GAIDEN SHINJI (dying): My time is come; I go to be with the gods of war in their great halls...

ALUSARON: Goodbye my friend.

GAIDEN SHINJI: Goodbye... finish... the fight...

Alusaron rises taking the body of Gaiden Shinji over his shoulder and exits the great hall of the stronghold. Lights dim.


ACT IV, SCENE III

NARRATOR: Orsinium, the final Siege. Alusaron managed to escape from the Orcish stronghold after the death of Gaiden Shinji, the great leader's body sent back to Hammerfell for memorial. The allied leaders now stand ready for the final fight with the disheartened Orcs, the leaders of both sides dead. But the allies are not disheartened, but encouraged, for they are warriors and they know their leader feasts with the gods while the Orc cries in Oblivion.

The scene opens on the battlefield. Alusaron, Thetrard Rane, Sason and Kotaro stand before the armies of the allies.

SASON: Men of Hammerfell!

THETRARD RANE: And men of Daggerfell!

KOTARO: We stand now united!

ALUSARON: And ready to exact our final vengeance upon the enemy!

SASON: The end has come at last! And What Shall We Do!

THE ARMIES (in unison): We Shall FIGHT!!!

THETRARD RANE: And when it is over, once again we shall have peace in the bay.

ALUSARON: While the scourge that is Malooc flees from our purging flame.

KOTARO: LET IT BEGIN!!!

NARRATOR: The joint armies of Sentinal, Hammerfell and the Order of Diagna once again assail the stronghold of the Orcs, for a last time putting all they have into their cause, for a last time engaging the enemy in battle. The Unknown Gods of War gave show of their strength over the Horde King Malooc and the battle ended, the Siege of Orsinium over 1E 980, after thirty long years...


ACT IV, SCENE IV

NARRATOR: Sentinal. One month later.

The scene opens on great mausoleum. Torches, candles and banners of every colour adorn the area. Alusaron, Thetrard Rane, Sason and Kotaro once again stand, this time before seven marbled tombs.

ALUSARON (reading the plaques as he passes by them): Sword-Maiden Julia, Sword-Maiden Patia, Sword-Maiden Makela Leki, Order of Diagna Leader Gaiden Shinji, Sword-Maiden Kati, Sword-Maiden Cegila, Sword-Maiden Zell. The casualties of war, the bravest of their type and the heroes of the day. And once again I live, but my time is coming when I shall join you.

PRIEST: We shall remember them in death, but not mourn, for they feast with the gods.

SASON: On toward the future, carved by the sword.

THETRARD RANE: Toward the future!

KOTARO: Toward the future! May we not falter.

ALUSARON: We won't. As our friend and leader the sure avatar of a god himself Gaiden Shinji proclaimed, "the best techniques are passed on by the survivors", and we have once again survived so much. We will not falter and the future will know of our prowess, and his wisdom...

(Note from the playwright: This time emphasis is to be placed on the quote "the best techniques are passed on by the survivors.")

As the quote leaves the actors mouth bright runes appear on the plaque of Gaiden Shinji, forever inscribing the words for generations to come and to read and to learn of one of their greatest heroes.

Lights dim, End Play.

(Note from the playwright: Lighting is key throughout the play. Candles should be used for normal lighting. During monologues and when shifting the audiences attention, from one scene to the next, magical light should be used to light and dim the respective actors. For this reason it is always important to employ a reliable mage for scene and night to day transitions.)

-----------------------------------------------------------------------------------------

Experiment and Theory Logbook – By Lugar2

-- Arnand Adrognese, Necromancer and Warlock

[The work logs of the Breton Arnand Adrognese, a Necromancer working with the Sload of Thras. Having, unlike the Sload, a fallible memory these notes are taken for later study and reflection purposes. Adrognese made these logs public upon his 'death' for use by his fellow brothers in the necromantic arts.]


13 Sun's Dawn, 3E 146

I have arrived in the Coral Kingdoms of Thras, domain of the Sload. My stay with the famed Necromancers comes through bargain that I have entered into with their merchants. Upon providing them with the bodies of one hundred deceased soldiers from a small regional conflict in High Rock they have granted me access and study in their realm.

19 Sun's Dawn, 3E 146

The labs of the Sload bring a great sense of glee to my heart. I've seen nothing relatable to them back home in High Rock. Their necromantic arts are far in superiority to our own, most likely due to the unrestricted research and zero ethics found in the society. Men and Mer alike I have seen resurrected beyond the simple undead capabilities of my Breton fellows. With the soul captured the Sload may truly bring the subjects back to life, fully to their prior form and I have even witnessed full body transplants.

This proved quite gruesome for a particular Altmer merchant captain captured attempting an attack on a Sload vessel. Their testings on the subject took it to the edge of death and beyond, and back once again only to return to death again and again. His cries of agony fell on deaf ears to the Sload and my own senses of compassion became matched with those of the slugs long ago. The experiment was quite fascinating to say the least, one must only be sure to keep the soul intact and some object to place the soul in available.

In this I have come to view necromancy for what it really is, enchanting with human souls. If only the Imperial bureaucrats and Mages Guild fanatics viewed the enchanters which fill their halls as only being one small step away from the Necromantic Arts. What sort of uproar would it start in the Imperial City if they knew that their neighbour enchanter has the same capabilities as the necromancers? I've no doubt that the fanatics will eventually succeed in outlawing our practice, only time will tell how long it will take them.

5 First Seed, 3E 146

Today I have finished my learning of the language of the Sload as presented in the text N'Gasta! Kvata! Kvakis! I hope that once I return to the mainland I shall be able to create a translation of this text for all the less skilled than myself to read.



[Many of the pages are now written in a language similar to that of the Sload and is unintelligible.]



1 Rain's Hand, 3E 146

Today I have been the witness to the Sload scholars here on Thras. Before me stood a thousand foot tall spiral of coral, the Pillar of Thras. I was informed that the Sload often used the Pillar for sacrificial purposes; though it seemed that quite randomly sacrifices would disappear on their journey to the rocks below. The Sload in all their wisdom had yet to discover the reasoning behind these disappearances.

The witnessing of the disappearances is quite peculiar indeed. Two Altmer plummeted to their deaths from the Pillar; the third simply vanished in mid fall, though the fourth once again met an untimely end. Upon examination I found no outstanding differences between the falls. Whether the magic’s of the Pillar operate on whim or whether there is some deeper force at work I've yet to deduct. Rumour circulates that Oblivion may be the end destination of the disappeared. Further study is needed.

3 Rain's Hand, 3E 146

My experiments with the Pillar of Thras came to no avail today. With levitation potions ready to protect me from the rocks below I hurled myself from the Pillar many times, quickly swallowing the potion before my sure death would come. Perhaps I shall try again in the future but for now my research in this area has come to a halt.




[The text once again ventures into the language of the Sload and becomes unintelligible.]




24 Last Seed, 3E 148

Tomorrow shall begin the process of becoming a lich, everything has been prepared. The Sload have agreed to aide me in this process, keeping my soul in a gem and then enchanting it to my new form upon completion. Various ingredients ranging from the heart of a lich to the tongue of a dragon have been collected and will provide me with the magical energies required to remove my soul.

25 Last Seed, 3E 148

Today I am gone, tomorrow I will rise, all powerful...

--------------------------------------------------------------------------------------------

The Crossing of the Eltheric: The Crown and the Sword – By Lugar2

A Short Analysis of Redguard Politics
--Written By Volag Goddkey

In the year 792 of the First Era of Tamriel as is known to all throughout Hammerfell the destruction of Yokuda occurred at the hands of Ansei led by Frandar Hunding in defence against the tyrant Emperor Hira. In the year 808 they first land on Tamriel on the island of Herne off the coast of present Hammerfell.

In Yokuda, there had been two main groups of people. On the one hand there were the Na-Totambu, the kings and rulers. On the other hand was the Ra Gada, the warrior class of the Yokudans. Once upon the isle of Herne the Ra Gada proceeded forward to the coasts of Hammerfell making way for their rulers in the tradition of the HoonDing, led once again by Frandar Hunding and the way of the sword. For one of the first times in years the Ra Gada were separated from their rulers, and perhaps they liked it. With the way clear the political system of Yokuda was transplanted whole to Hammerfell and the Na-Totambu finished the trek to the mainland.

In this state the two parties broke further. With the granting of the Ra Gada rights of ownership they proclaim themselves their own party, arguing themselves the first Redguard in the new lands. In the separation from their Na-Totambu rulers while "making the way" they come across a type of independence. So begins the new alignment of Crowns and Forebears, a shift in relationship from ruling class and warrior class into two sovereign parties vying for power. The ancient Na-Totambu ruling class becomes the Crowns while the ancient warrior class of the Ra Gada becomes the Forebears. The western and southern lands which the Ra Gada first cleansed for their people still holds the greatest sentiment for them in these days. In contrast the lands that had not become assimilated to the absence of the Na-Totambu, those lands in the north and in the east, still hold the ancient sentiment of true Yokudans for the Crowns.

Still furthering the gap between the Crowns and the Forebears during the Hammerfell invasion by Tiber Septim the more liberal Forebears came to accept the Empire, going so far as to betray their old ruling class. Though it bears much resentment perhaps the new Lhotunic party, a combining of the two former parties, will serve to close the gap for good.

----------------------------------------------------------------------------------------

Note: This is only what I can fit in for the moment, I will post visual development, and quest development later (I actually had to get RW to extend the count limit to allow for this much Tongue which is more than three times the limit Cool )

__________________



"Call it what you like"

This post has been edited 3 time(s), it was last edited by The Old Ye Bard: 2007.04.04 10:01.

2007.04.04 09:18 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Misc Quests:

Misc Quest: Traitors, Villains and Blasphemers – By The Old Ye Bard

When walking in a cave, you fall into a trapped cage/cell.

There is a smuggler sitting on a stool next to the cage, his name is Tergrad.

Tergrad: Menye! Come quick! I got us a thief’r!

(Menye walks in from another part of the cave, replying to the smuggler as he does.)

Menye: What?

Tergrad: Look! They’s got all that nice stuff on ‘em!

(Menye turns to the PC.)

Menye: Hmph… What are you doing here?

(There is a slight pause.)

Menye: Not the talking type? Well my name is Menye, and these caves belong to Thy’Reonata, my Sloadic Employer. Now you’ve come at lucky time, as I had just the need for an outsider right now; normally you would either be sent directly to my Employer’s lab, which will still happen if you don’t comply with what I need you to do.

(Player now is initiated into Dialogue system with Menye.)

Player: I don’t really have a choice do I?

Menye: Not really. So, now to what I need you to do; you see Thy’Reonata isn’t the best of the employers, downright despicable really, and by Employer, I mean more of a Slave Master who has bound my “Co-Workers” souls and mine into his will. Now what I need you to do his to kill him; I will release you from your cage and you will go slit his throat, do you understand?

Player: Yes, but why can’t you and your men just kill him?

Menye: We can’t because we are barred from harming our master. The last person who “attempted” to kill Thy’Reonata, had seizures and was unconscious for days, just because he was holding a butter knife in a slightly threatening way near Thy’Reonata, and Thy’Reonata was asleep the entire time!

Player: I see…

Menye: Now go and kill him.

(Menye opens the cage.)

(Player now goes in search of Thy’Reonata. The key to leave is on his corpse, so to exit you must kill him.)

Thy’Reonata: Welcome mislead-traveller, I take it Menye has already preformed his act, and that the play will be played out accordingly?

Player: You know about the assassination?

Thy’Reonata: Why offcourse foolish one, I am all knowing in my own realm of Knowledge. You see Menye, and my other “Servants” if you will, are just illusions created to taunt me. I am to relive this day, over and over; 1008 years of the counting of my days ago, I tried to out smart Herma-Mora, and take is place in his realm, this ended very badly, and I was punished to relive this day in and throughout eternity. I will not even know the end of this world, for this day only repeats, and the Dragons Maw only reverses to move again. The day of my entrapment would be yesterday for you, though I do not expect you to understand that. You are destined to kill me now, but I will be here again today, in your yesterday, where I will meet you again, and die by your hands, that aren’t your hands. You will find that you will not be able to leave my domain until you have killed me, for you must. There has only been one occasion where you didn’t, that freedom began and ended when a certain dragon let go of the wheel. I will not fight you for it is pointless, go ahead and kill me.

Player kills Thy’Reonata. At this point all of the “Servants” in the cave turn into dust (dust piles).

The player can then leave (But it would be wise to loot everything first).

End.

----------------------------------------------------------------------------------------------

Misc Quest: Trust and Sailors – BY The Old Ye Bard

A (Redguard) woman approaches you (Marlee).

Marlee: Please help! My Husband Bryt has disappeared; I fear the Sload Ya’shk has taken him! Whom Bryt cursed when the Sload resurrected an old fishing friend of his, recently killed in a tragic harpoon accident. Please you must help; the others in the town would not dare confront Ya’shk!

Player:

A. Yes I will help you. (Continue with quest)
B. No, I do not have the time. (You may come back later)

Marlee: Thank you! Please follow me, I will show you the way.

Marlee now leads you to the entrance of a cave.

Marlee: He is in there; please get Ya’shk to give me back my Bryt

The player now goes through the cave, fighting a few undead here and there. The player finally gets to a large room, where Ya’shk stands in the middle. He begins to speak.

Ya’shk: So Marlee came through with the deal, eh? I guess that means she gets Bryt back… but at least she has given me a more decent specimen to work on, rather than that horrid peace of meat she calls a “Husband”. I hope she doesn’t mind that I got a little carried away with Bryt, I however like him with the flesh melted off his bones with acid.

Player: So this was a trap?

Ya’shk: My, my, you don’t have to refer to this arrangement with such crude wording, this was a simple deal negotiated between two parties, with my more than adequate skills of over seeing the arrangement, to see that it was a “fair” deal. She got her beloved Bryt back, in more or less the same state, and I got a much better specimen to work on.

Player: Prepare to meet you doom, Sloadic devil!

Ya’shk: Oh how feisty!

The Player now goes into combat with the Sload. When dead, the PC exits the cave, to find outside that Marlee is dead and her now skeletal husband Bryt standing over her body. You then kill Bryt. When you kill him, his ghost appears.

Bryt’s Ghost: Oh my Marlee! She tried to save me, yet I killed her! I know I was under Ya’shk’s spell, but it was me that brought the steal through her skull, it was me who did the act!

Bryt's Ghost: I thank you for releasing me from my curse that Ya’shk placed upon me, I now go to the far shores where I will see my Marlee once again. Please take Marlee’s Key; it is to the savings in our home, I no longer have a need for it.

Player: Goodbye.

---------------------------------------------------------------------------------

Misc Quest: Broken Swords, and Bad Tricks – By The Old Ye Bard.

You talk to a (Redguard) man named Lirael.

Lirael: Hello Traveller, would you be so kind as to run me an errand in Town for me?

Player: A. Yes (carry on with the quest)
B. No (You can come back to it later)

Lirael: Great, I need you to take this Sabre to the smith (Redguard) Hirfen Jherls for fixing. You must only take it to him for fixing; as he has already done half the job and knows what stage it is at.
Player receives Lirael's Sabre.

Player take's the Sabre to Hirfen Jherls.

Hirfen: Welcome Traveller.

Player: Lirael told me to bring this to you for fixing; he said you had only done half of the job.

Hirfen: That bastard! I'm sorry traveller, but I cannot take this from you, knowing what it is. This sword has been cursed, you cannot do away with it unless someone willingly takes it from you, and while you have it you will carry the disease of "Fiery Goxbiergir" making your lungs ache, and your legs burn. I should know, as I was the one who cursed it. Lirael stole this sword many years ago from my Smithy, he thought he could get away with it and he did. A few days ago, he brought this sword in for fixing, however I didn't fix it and cursed it instead! But it seems you have been caught in this trap of mine, and his.

Player: How do I rid myself of this then?

Hirfen: A. If disposition 90+: Well I guess I could take it off you for a price, of say 100 gold... (Quest Ends)
B, If Disposition 89-: You could give it back to Lirael, claiming it to have been fixed by me. It would definitely show him! (Quest continues)

Player goes back to Lirael with the sword.

Lirael: Ah, so you got Hirfen to fix it for me, eh? I didn't think the old man would back down so easily.

Player: Here is the sword.

Lirael: Thank you... wait, this sword hasn't been fixed! You trickster! You demon! I shall have your head for this!

Lirael now attacks you.

When you have killed him, you can pick up the sword.

You bring back the sword to Hirfen.

Hirfen: Lirael is dead?! I didn't think this would get so out-of-hand. I will take the sword off you; I should have taken the curse off when I had the chance. Please accept this non-cursed sword as a token gesture, I at least owe you this much.

Player receives a Silver Cutlass.

End.

------------------------------------------------------------------------------------------

Visual Development to come later (I can't be bothered posting all of the images yet, I'll most likely do that tommorrow around that time). Also I haven't included the Main Quest in this post, because I'm awaiting the flow chart from my Co-Leader.

And on another note, to Ja-Kha’jay: I still wait your revised edition of your book with the fixed dates, and lore.

Cheers,
TOYB

__________________



"Call it what you like"

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.04.04 21:52.

2007.04.04 10:24 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Visual Development:

Sloadic Coral House - Concept Art by TOYB, and the superb model by Xiamara.




This is the Sloadic House made by Xiamara. As you can see it is made of Coral, and the doorway is large enough to let a Sload pass through. It is still a work in progress, but it is nearly complete, with only the interior left to finish, fixing some Texture wrapping problems, and giving the model some vertex shading.



Here is the Concept Art for the Sloadic Coral House, made by TOYB. As you can see, the model stays very close to the original concept Art, a skill that some Modelers lack. The idea of the house was that it was ?Grown? from the coral, and that if the coral were in any way damaged, it would simply grow back. As you can see, on both the model and the concept art there are several different layers of coral growing under the top layer. The Dome is a sort of ?Natural Glass?, this would also be coral, but a much finer substance. It was not discussed with the modeller, or with anyone else if this variation of Sloadic Coral could re-grow.

-------------------------------------------------------------------------------------------------

The Coral Pillar of Thras - Concept Art by TOYB, and the superb model by VinnieMC.

http://i121.photobucket.com:80/albums/o236/vancem/1.jpg (Old Pic)
http://i121.photobucket.com:80/albums/o236/vancem/2.jpg (Old Pic)

A [WIP] by VinnieMc, for the Coral Pillar of Thras. If you look closely at the bottom right of the model you might notice a squiggly black dot. That dot is an OB scaled horse Wink



The Original concept made by The Old Ye Bard.

-----------------------------------------------------------------------------------------------

Dwemer Interiors - By the C.O.R.E.2 Mod, with special permission from Sahardoom.

http://i6.photobucket.com/albums/y226/Sa...eenShot1193.jpg

http://i6.photobucket.com/albums/y226/Sa...eenShot1194.jpg

Includes many of the pieces that made it up the set in Morrowind, along with some new ones I believe. The suit of armour/Dwemer Ghost in there is a edited version of Ghoigiel's (Sorry for spelling it wrong) Dwemer Armour.

--------------------------------------------------------------------------------------------------

Knights of the Circle - Retex by TOYB.



-------------------------------------------------------------------------------------------------

Sloadic Airship - Concept by Lutemoth

http://img254.imageshack.us/img254/1977/airshiprl4.jpg

"Sloadic Airship - Colonial coral like none before it. Inescapable Mandelbrot fractals, recurrence relations cnidarialized, spiraling radial symmetry calculated to finer algorithmic points beyond comprehension by few others. Rising above the reefs of Thras like an inverted reflection to the sea itself, like the exoskeleton of a long forgotten thought, endospective movements one cannot see by naked eye of land. This is the craftsmanship of the Sload, born of an ancient Silurian period, resurrected by stochastic strands made uniform." Qoute from Lutemoth.

-------------------------------------------------------------------------------------------------


Not much there at the moment, as I've got to take screenies of the rest of the visual stuff, also I haven't posted any of the ingame screenshots, and CS screenshots. With the CS screenshots I will include .esp's with them, so you can better understand what the scene is like (There is multiple .esps, as some of them are tests, for the final product.)

I've still got to post the main quest, both the detailed dialogue and quest descriptions, along with the easy-to-read and simplistic flowchart of the MQ which has mainly been worked on by my Co-Leader (Who has done a very fine job, to say the least).

Please do not praise me for this work as a whole, as this has been a wide-spread comunity effort, and thanks should go out to people like my Co-Leader (NerevarineShmerevarine, or MarshallR here), and people who have done major work for the Mod, like Lugar2's and his huge play (and short stories aswell), and Xiamara for her dedication to the mod and her great modeling talent. Also everyone else who has stepped up and helped the mod, they deserve your praise aswell, along with mine Yes

Cheers,

TOYB

Edited: Coral Pillar Links replaced with older version pics.

__________________



"Call it what you like"

This post has been edited 3 time(s), it was last edited by The Old Ye Bard: 2007.04.04 21:59.

2007.04.04 13:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
SACarrow
The Voice Guy


images/avatars/avatar-1286.png

Registration Date: 2006.04.26
Posts: 1,198
Location: Tampa, Florida, USA

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Very nice work! I'm glad to see someone of VinnieMC's talents taking on the iconic structure of your mod. Having said that, his links aren't working. Frown

Steve
2007.04.04 13:52 SACarrow is offline Send an Email to SACarrow Search for Posts by SACarrow Add SACarrow to your Buddy List Send a Private Message to SACarrow AIM Screen Name of SACarrow: sacarrow YIM Account Name of SACarrow: sacarrow View the MSN Profile for SACarrow
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by SACarrow
Very nice work! I'm glad to see someone of VinnieMC's talents taking on the iconic structure of your mod. Having said that, his links aren't working. Frown

Steve


I replaced the links with older ones, that should be working.

__________________



"Call it what you like"

2007.04.04 21:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Lady Nerevar
Marquise


images/avatars/avatar-535.jpg

Registration Date: 2006.01.04
Posts: 1,184
Location: Not in hiding anymore

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

nope

__________________
AE CHIM CE ALTADOON


Mongati HoonDing tiavo; li-mansao einei diang.

2007.04.04 21:54 Lady Nerevar is offline Search for Posts by Lady Nerevar Add Lady Nerevar to your Buddy List Send a Private Message to Lady Nerevar AIM Screen Name of Lady Nerevar: lady nerevar tr View the MSN Profile for Lady Nerevar
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Lady Nerevar
nope


One works now... I'll get the other ones up later today.

Edit: It seems that *most* of the pics have been deleted from PhotoBucket. I'll try and get working links off VinnieMC later.

__________________



"Call it what you like"

This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.04.04 22:05.

2007.04.04 22:01 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

wow, its just as I had envisioned it... very nice...

so how much of the heightmapping and all has been done?
and is it just writers or do you have modders or... what?

very important things to consider, but looks nice so far Yes Good job!
2007.04.04 22:09 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by KuKulzA
wow, its just as I had envisioned it... very nice...

so how much of the heightmapping and all has been done?
and is it just writers or do you have modders or... what?

very important things to consider, but looks nice so far Yes Good job!


We have the full shabang. And we still need a height mapper, but because Thras is only Islands, it's not going to be much work for someone to come along and do some quick work.

__________________



"Call it what you like"

2007.04.04 22:12 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by KuKulzA
wow, its just as I had envisioned it... very nice...

so how much of the heightmapping and all has been done?
and is it just writers or do you have modders or... what?

very important things to consider, but looks nice so far Yes Good job!


We have the full shabang. And we still need a height mapper, but because Thras is only Islands, it's not going to be much work for someone to come along and do some quick work.

awesome!

so it seems you guys are already well underway, looks great!
so you guys got modelers and modders?
can't wait to see models of Sloads and airships...


and just a question... besides variation in Sload form (age-wise)
what about slightly different colorations?

and is the coral all white or is there greenish and pinkish coral?

This post has been edited 1 time(s), it was last edited by KuKulzA: 2007.04.04 22:33.

2007.04.04 22:32 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,104
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Wow!

The Sloadic coral house looks awesome! Good job!
But maybe they need a bit more space then one room Confused

__________________
Akavir mod leader.
2007.04.05 03:01 Kodama is online Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
Ebonyknight
Seigneur


images/avatars/avatar-647.jpg

Registration Date: 2006.02.04
Posts: 969
Location: Canada, Ontario

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

AMAZING! Old Bard the orsinium story by far is my favorite:D

__________________
Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to take your mind off things for a moment then I strike without hesitation and leave no trail
2007.04.05 03:44 Ebonyknight is offline Send an Email to Ebonyknight Search for Posts by Ebonyknight Add Ebonyknight to your Buddy List Send a Private Message to Ebonyknight
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Kodama
Wow!

The Sloadic coral house looks awesome! Good job!
But maybe they need a bit more space then one room Confused

maybe it goes into the ground... and the depths of the home is like a hot-tub for the lazy Jabba sloads
2007.04.05 03:48 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
DarkAsmodeous
King of the Kittens


images/avatars/avatar-2830.jpg

Registration Date: 2006.05.25
Posts: 5,171

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

I am astonished, good work.

__________________
The soul's condition is learning to fly
Condition grounded, but determined to try
Can't keep my eyes from the circling skies
Toung-tied and twisted, just an Earth-bound misfit, I
2007.04.05 06:32 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List Send a Private Message to DarkAsmodeous
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by KuKulzA
quote:
Originally posted by Kodama
Wow!

The Sloadic coral house looks awesome! Good job!
But maybe they need a bit more space then one room Confused

maybe it goes into the ground... and the depths of the home is like a hot-tub for the lazy Jabba sloads


This is the first of the houses, it is being used as a test to try variations, and other things. Once all the aesthetics have been decided using this house, it will be finished, and others will be made to differnt sizes and shapes, using the base principles used on the oringinal Wink

quote:
Oringinally posted by DarkAsmodeous
I am astonished, good work.


Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon Wink

quote:
Oringinally posted by Ebonyknight
AMAZING! Old Bard the orsinium story by far is my favorite


Thanks, but your admiration should be directed towards Lugar2, as he is the mastermind behind the masterpiece Yes

quote:
Oringinally posted by KuKulzA
awesome!

so it seems you guys are already well underway, looks great!
so you guys got modelers and modders?
can't wait to see models of Sloads and airships...


and just a question... besides variation in Sload form (age-wise)
what about slightly different colorations?

and is the coral all white or is there greenish and pinkish coral?


- The coral with be mostly white on land, but in the water there will be places where it will seem like a vibrant alien lanscape, with a multitude of colours.

- We do have modelers and modders.

-There will be differnt colouration for the Sloads, and every Sload will have a unique head, most will be retexture, and some will be editted models.

__________________



"Call it what you like"

2007.04.05 08:03 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Alasdair
Jarl of Skyrim


images/avatars/avatar-2926.gif

Registration Date: 2006.08.29
Posts: 1,012
Location: Somerset, UK

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

So what exactly does this mod plan to make? Just Thras, or are you making several realms of oblivion too? Stories and Concept art are nice n' all, but could you please give an overview of what this mod intends to achieve.
2007.04.05 17:39 Alasdair is offline Send an Email to Alasdair Search for Posts by Alasdair Add Alasdair to your Buddy List Send a Private Message to Alasdair
KuKulzA
King


images/avatars/avatar-2887.png

Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Alasdair
So what exactly does this mod plan to make? Just Thras, or are you making several realms of oblivion too?

good point... so what will be in Thras? (besides Thras)
I remember you mentioning Oblivion realms.... Confused

quote:
Originally posted by The Old Ye Bard
Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon Wink

don't assume anything, many factors go into any decision Yes
2007.04.05 20:53 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by KuKulzA
quote:
Originally posted by Alasdair
So what exactly does this mod plan to make? Just Thras, or are you making several realms of oblivion too?

good point... so what will be in Thras? (besides Thras)
I remember you mentioning Oblivion realms.... Confused

quote:
Originally posted by The Old Ye Bard
Thanks, I assume that you will be voting accoringly when it comes up in the O.L. soon Wink

don't assume anything, many factors go into any decision Yes


Most of the Oblivion realms will be made, however we will only be making a cell of each. What we plan to do, is for exterior cells of any Oblivion world space, they will use the same Heightmap, however that Height map will be copied several times so that the realms can change then to suit their distinctive look. There is one that has already been nearly completly made (Sanguines), however this is in an interior cell (Set as Exterior), so is made differntly to the rest. Some realms will be very easy to make, others will require retexs, and new models, however since we will only be doing a cell of each we don't think that it will exhaust our resources.

Thras itself will not be hard to make, and no new rocks will be made, or land textures, as the "Ordered" things that came with SI will be used (Many tests have been made and they work perfectly for a dead coral landsacpe).

Thras will be made to OB's scale, and even if it was made to a 1.5 scale, the heightmap is still very small compared to others. Smaller than Skyrims Rift area. Also because a lot of Thras is sea, that means there is less land to detail (Undersea detailing will be done last, as it isn't necessary to make an alpha, or Beta release). So the entire area, will be about the size of the SI (Or prehaps slightly bigger, but this will be talked about later).

It's most likely that our release will be sooner than a lot of the other BC projects, as we have less architecture to make, and area based models, as all of Thras wil be the same because of how close they are, and because like I have already mentioned we will be mainly using the "Ordered" sets from SI. So really even though we will be making *Most* of the Oblivion realms, we will still be making a lot less than what the other BC projects need to.

TOYB

__________________



"Call it what you like"

2007.04.05 23:11 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Kodama
Shogun


images/avatars/avatar-1526.gif

Registration Date: 2006.09.02
Posts: 2,104
Location: Holland

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Yeah, I want some more information before I vote.
Like how big is your team, who's in it and who's doing what?
How large will this mod be, will it include all Oblivion reams? Eek 2 Is that a realistic target for a mod? It sounds like an enormous amount of modelling work.
Can you stick with this mod for a long time, and do you have a backup leader in case you stop working on this mod? Or do you (or will have) have duel leadership?

Confused

EDIT: Ok, you already posted before I did, ignore the Oblivion question Wink

__________________
Akavir mod leader.

This post has been edited 1 time(s), it was last edited by Kodama: 2007.04.05 23:35.

2007.04.05 23:23 Kodama is online Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
The Old Ye Bard
Prince


images/avatars/avatar-2894.gif

Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Kodama
Yeah, I want some more information before I vote.
Like how big is your team, who's in it and who's doing what?
How large will this mod be, will it include all Oblivion reams? Eek 2 Is that a realistic target for a mod? It sounds like an enormous amount of modelling work.
Can you stick with this mod for a long time, and do you have a backup leader in case you stop working on this mod? Or do you (or will have) have duel leadership?

Confused

EDIT: Ok, you already posted before I did, ignore the Oblivion question Wink


Co-Leadership, and I've been here working amongst the BC longer than you have, so this will in no way, shpae or form be abandoned by me.

We've got about 15-20 people, most of whom are writers. The literature that has been posted, isn't the total amount of what our team posseses as we also have a number of people still wortking away on pieces, and haven't submitted them to me yet. Also Lugar2 is working on some more pieces for submission, he has already submitted the giant play (Which will most likely be split into seperate books for each act because of it's length), and two smaller works.

And like in my other post, we actually have less work to do than the rest of the BC, even though we will be doing *Most* of the Oblvion realms in some shape or form.

Cheers,

TOYB

__________________



"Call it what you like"

2007.04.05 23:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Pages (2): [1] 2 next » Tree Structure | Board Structure
Jump to:
Post New Thread Post Reply
Rate Thread: 

very bad very bad 

1

2

3

4

5

6

7

8

9

10
 very good very good

Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras, The Coral Kingdoms - A Compendium.