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Thras, The Coral Kingdoms - Maps |
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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Thras, The Coral Kingdoms - Maps |
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This Thread will be for the development of Cartography and Topography of Thras.
You may of seen early maps posted in the commendium of Thras thread,
however the current ones posted there need a heavy update, as they do
not conform with the current PGE.
Here is my latest map of Thras.
As you can see it has no Topographical features as of present, but has
been carfully detailed in shape. It conforms with the latest Lore as
best as posible, and conflicts with nothing that I know of. The basic
shapes of the Islands known have been taken strait from the offcial
Redguard map, so shouldn't be a problem. The unknown island furthest
west however has been altered slightly, both for aesthetical reasons,
and because there was a horisontal line on the map that went through
it, so was already open for interpretation in terms of shape.
The large Islands on the map that have been highlighted in
red are what we have visual refernces in Lore about. These are (from
left to right) are, the Unknown Island (From the Redguard map), Vandor,
and the Sestres. The Sestres have been given marshes (not like the
Balck Marshes, but flat ones like in LOTR), so it may look differnt to
what you may have seen prior to this map.
The large Island noted in blue is "Agonio", which was mentioned as the
largest of the Islands in Thras in the latest PGE, it was however noted
no where else on other record, so it's shape, and exact size is
completly speculatory.
Now if you look at the mpas, if you count the larger Island, you should
come to a total of 16. This number comes from the latset PGE, the
smaller Island have been added, because of Aesthetics, the fact that a
Cartographer wouldn't bother about them if they were that many, and if
they were looking out for Sload every other section while they were in
Thras, and because Thrases Islands are unpredictible, and geological
occurances in Thras are extremly frequint, so iit would be nearly
immposible to track these Islands, because each year, they would grow
smaller, grow larrger, dissapear, reappear, appear, and so on...
Feel free to post your onw maps, and ideas on maps, but please before doing so check first these links:
http://til.gamingsource.net/pge3/other_lands.shtml
http://til.gamingsource.net/pge/wildregions.shtml
http://til.gamingsource.net/maps/
Cheers,
TOYB
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2007.04.09 12:05 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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quote: |
Originally posted by MarshallR
Those swamps you mentioned when you were talking about the Sestres, are
these mangroves or estuarys? I'm thinking a mangrove swamp might be a
little more fitting, given that Thras is supposed to be tropical. |
Hmm, I've always thought of Thras as actually being a dark, rainy, wet
area, not sunny tropical rainforest. That would be Pyandonea if you ask
me. Jagged, gray, and cloudy.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.04.19 06:56 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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quote: |
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still
tropical. I mean, it does have coral, which is a tropical thing.
Have you ever been to the beach in the winter? Like that, except muggy instead of cold. |
It's not in an area where it would be "Tropical" as such (because of
where it is proportionite to Nirn's equator), however because of the
amount of mositure, there would be swampish/boggy areas (Have a look at
the climate on Easter Island, it's sort of the same), however there
would be places completly devoid of any plant life, and would have a
bleached Coral look (really ominus and bleak; dead looking).
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2007.04.21 04:01 |
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MarshallR
First Knight
Registration Date: 2007.01.13
Posts: 133
Location: CT
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still
tropical. I mean, it does have coral, which is a tropical thing.
Have you ever been to the beach in the winter? Like that, except muggy instead of cold. |
It's not in an area where it would be "Tropical" as such (because of
where it is proportionite to Nirn's equator), however because of the
amount of mositure, there would be swampish/boggy areas (Have a look at
the climate on Easter Island, it's sort of the same), however there
would be places completly devoid of any plant life, and would have a
bleached Coral look (really ominus and bleak; dead looking). |
A little late for a response, but remember that before Oblivion,
Cyrodiil (directly to the east) was a jungle, and Hammerfell was and
always will be a hot desert. So I think Thras would still be tropical.
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2007.05.23 01:45 |
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OblivionMon
Baron
Registration Date: 2006.08.20
Posts: 309
Location: The Abecean Sea
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You need to put that pic on the thread, it looks sweet, speaking of
which, where is the thread, saw one a while back but isn't now the time
to get some more people?
~OBmon~
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2007.05.23 02:35 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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quote: |
Originally posted by MarshallR
quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still
tropical. I mean, it does have coral, which is a tropical thing.
Have you ever been to the beach in the winter? Like that, except muggy instead of cold. |
It's not in an area where it would be "Tropical" as such (because of
where it is proportionite to Nirn's equator), however because of the
amount of mositure, there would be swampish/boggy areas (Have a look at
the climate on Easter Island, it's sort of the same), however there
would be places completly devoid of any plant life, and would have a
bleached Coral look (really ominus and bleak; dead looking). |
A little late for a response, but remember that before Oblivion,
Cyrodiil (directly to the east) was a jungle, and Hammerfell was and
always will be a hot desert. So I think Thras would still be tropical. |
Cyrodiil was a jungle during the 1st/2nd era. It's called climate
change. And Hammerfell maybe a desert, but it is most likely due to the
lack of trees which helps keep in moisture
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2007.05.23 08:58 |
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Krisi-_
Archduke
Registration Date: 2006.06.27
Posts: 2,035
Location: Norway
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quote: |
because of where it is proportionite to Nirn's equator |
Now where is that?
quote: |
Cyrodiil was a jungle during the 1st/2nd era. It's called climate change. |
Talos/Tiber Septim is given the honor for the so-called climate change..
And even the OB edition of Provinces of Tamriel still call it 'endless jungle'..
__________________ The meaning of life is 'Bucket'.
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2007.05.23 13:36 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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quote: |
Originally posted by MarshallR
Well, anyways, I thought it might be a good idea for there to be a map
that shows various safe (ie no reefs) passages through Thras which is
owned by the pirates. You could do a quest to get it, and it would be
infinitely useful for when you're using a pirate ship. (We are planning
on haveing sailable ships, right?) |
Currently it's basically imposible to make a real-time pirateship,
because it loses colision when it is moved. A much better solution is
to have lots of set points where you can teleport you and your boat to
(this also makes it easier when making quests, aswell as AI packages,
because markers and targets are set points).
Anyway, take the 2nd largest Height Map we have right now, and put your
locations on/make your concept art/whatever, then PM V7 about it so he
can make a map, then we'll put a grid over it so it can be clearly
divided into claims, and then Ex claims will go up.
The pirate settlement should go on the smallest Sestre, and Agonio(sp)
needs a small settlement (west of the Island, closer to Vandor),
because I've got a quest that will go there (Can anyone say
horific-lab-of-unearthly-scientific-testing-for-Sloadic-technological-advanceent
:chaos
. And the various other things needed for the MQ need to be done aswell
(such as the Dwemer Ruin/tower), and other misc things like a posible
sky-port on the biggest Sestre (Or where ever, but the largest Sestre
is the highest point on Thras, as I beleive was previously decided).
[most] Dungeons do not need placement on the map, because they can be
placed as we need them, however if it is needed in the MQ then please
place them on there.
And remember when doing concept art(if that is what you're doing, I
think I might be confused...) to ref the architectures we already have
modelled/ being modelled.
TOYB
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2007.05.25 22:52 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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Heres a larger version of the map.
The smaller one probably looks better actually, I don't know why, maybe
its cos the island outlines don't appear as smooth when enlarged, and
that the water texture doesn't look as good close up, but thats just
me, i'm very picky, maybe you'll like it more than I do.
Its not complete of course, when I get some names to add to it i'll
finish it, smooth out the edges and stuff, maybe add some detail to the
islands and change the water, edit the colours a bit.
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2007.05.27 15:07 |
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raggidman
Prince
Registration Date: 2006.01.06
Posts: 3,318
Location: where my heart is
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2007.12.28 12:11 |
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