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The Old Ye Bard
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This Thread will be for the development of Cartography and Topography of Thras.

You may of seen early maps posted in the commendium of Thras thread, however the current ones posted there need a heavy update, as they do not conform with the current PGE.

Here is my latest map of Thras.



As you can see it has no Topographical features as of present, but has been carfully detailed in shape. It conforms with the latest Lore as best as posible, and conflicts with nothing that I know of. The basic shapes of the Islands known have been taken strait from the offcial Redguard map, so shouldn't be a problem. The unknown island furthest west however has been altered slightly, both for aesthetical reasons, and because there was a horisontal line on the map that went through it, so was already open for interpretation in terms of shape.





The large Islands on the map that have been highlighted in red are what we have visual refernces in Lore about. These are (from left to right) are, the Unknown Island (From the Redguard map), Vandor, and the Sestres. The Sestres have been given marshes (not like the Balck Marshes, but flat ones like in LOTR), so it may look differnt to what you may have seen prior to this map.





The large Island noted in blue is "Agonio", which was mentioned as the largest of the Islands in Thras in the latest PGE, it was however noted no where else on other record, so it's shape, and exact size is completly speculatory.



Now if you look at the mpas, if you count the larger Island, you should come to a total of 16. This number comes from the latset PGE, the smaller Island have been added, because of Aesthetics, the fact that a Cartographer wouldn't bother about them if they were that many, and if they were looking out for Sload every other section while they were in Thras, and because Thrases Islands are unpredictible, and geological occurances in Thras are extremly frequint, so iit would be nearly immposible to track these Islands, because each year, they would grow smaller, grow larrger, dissapear, reappear, appear, and so on...


Feel free to post your onw maps, and ideas on maps, but please before doing so check first these links:

http://til.gamingsource.net/pge3/other_lands.shtml

http://til.gamingsource.net/pge/wildregions.shtml

http://til.gamingsource.net/maps/

Cheers,
TOYB

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MarshallR
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I love the new maps, much better than my old ones.

I'd like to see an ingame explanation as to why the coral grows and dies so fast in Thras. Perhaps there was some earthbone meddeling going on? Or some intense necromantic magic? Whatever it is, it would make a great book for all the book collectors out there.

'A Study into the Life and Death of Thrassian Coral Species'

Can you say New York Times Bestseller list?

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The Old Ye Bard
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quote:
Originally posted by MarshallR
I love the new maps, much better than my old ones.

I'd like to see an ingame explanation as to why the coral grows and dies so fast in Thras. Perhaps there was some earthbone meddeling going on? Or some intense necromantic magic? Whatever it is, it would make a great book for all the book collectors out there.

'A Study into the Life and Death of Thrassian Coral Species'

Can you say New York Times Bestseller list?


Great to see you posting! :D

Anyway I was thinking that it could be a multitude of things, mostly to do with the Sloads themselves however, such as Sloads dabling in Ansi magics (that whihc caused the partial destruction of Yokuda), and other things like mdeling with the earth bones (which you mentioned). Also the volcanic activity would have a lot to do with it aswell....

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MarshallR
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Those swamps you mentioned when you were talking about the Sestres, are these mangroves or estuarys? I'm thinking a mangrove swamp might be a little more fitting, given that Thras is supposed to be tropical.

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quote:
Originally posted by MarshallR
Those swamps you mentioned when you were talking about the Sestres, are these mangroves or estuarys? I'm thinking a mangrove swamp might be a little more fitting, given that Thras is supposed to be tropical.


Hmm, I've always thought of Thras as actually being a dark, rainy, wet area, not sunny tropical rainforest. That would be Pyandonea if you ask me. Jagged, gray, and cloudy.

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MarshallR
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I always pictured it being a bleak tropical area, rainy, but still tropical. I mean, it does have coral, which is a tropical thing.

Have you ever been to the beach in the winter? Like that, except muggy instead of cold.

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This post has been edited 1 time(s), it was last edited by MarshallR: 2007.04.19 18:58.

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The Old Ye Bard
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quote:
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still tropical. I mean, it does have coral, which is a tropical thing.

Have you ever been to the beach in the winter? Like that, except muggy instead of cold.


It's not in an area where it would be "Tropical" as such (because of where it is proportionite to Nirn's equator), however because of the amount of mositure, there would be swampish/boggy areas (Have a look at the climate on Easter Island, it's sort of the same), however there would be places completly devoid of any plant life, and would have a bleached Coral look (really ominus and bleak; dead looking).

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Vality7
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As you can see in the banner, I made a little colour map based off your black and white map. Have you actually done a named and completed map yet of all the islands and towns and stuff? I can use this to make a cool looking map of Thras, but I don't know what anything is called yet. (apart from Vandor, Sestres and Agonio)

I have a few coloured versions, heres some examples of how they look:

Example 1
Example 2


And this one here is my favourite version:



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This post has been edited 2 time(s), it was last edited by Vality7: 2007.05.22 13:00.

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The Old Ye Bard
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That looks sweet!

There isn't really any set places as of right now, so just naking the large Islands is good.

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MarshallR
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still tropical. I mean, it does have coral, which is a tropical thing.

Have you ever been to the beach in the winter? Like that, except muggy instead of cold.


It's not in an area where it would be "Tropical" as such (because of where it is proportionite to Nirn's equator), however because of the amount of mositure, there would be swampish/boggy areas (Have a look at the climate on Easter Island, it's sort of the same), however there would be places completly devoid of any plant life, and would have a bleached Coral look (really ominus and bleak; dead looking).

A little late for a response, but remember that before Oblivion, Cyrodiil (directly to the east) was a jungle, and Hammerfell was and always will be a hot desert. So I think Thras would still be tropical.

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You need to put that pic on the thread, it looks sweet, speaking of which, where is the thread, saw one a while back but isn't now the time to get some more people?

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The Old Ye Bard
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quote:
Originally posted by MarshallR
quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by MarshallR
I always pictured it being a bleak tropical area, rainy, but still tropical. I mean, it does have coral, which is a tropical thing.

Have you ever been to the beach in the winter? Like that, except muggy instead of cold.


It's not in an area where it would be "Tropical" as such (because of where it is proportionite to Nirn's equator), however because of the amount of mositure, there would be swampish/boggy areas (Have a look at the climate on Easter Island, it's sort of the same), however there would be places completly devoid of any plant life, and would have a bleached Coral look (really ominus and bleak; dead looking).

A little late for a response, but remember that before Oblivion, Cyrodiil (directly to the east) was a jungle, and Hammerfell was and always will be a hot desert. So I think Thras would still be tropical.


Cyrodiil was a jungle during the 1st/2nd era. It's called climate change. And Hammerfell maybe a desert, but it is most likely due to the lack of trees which helps keep in moisture Tongue

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quote:
because of where it is proportionite to Nirn's equator

Now where is that?

quote:
Cyrodiil was a jungle during the 1st/2nd era. It's called climate change.

Talos/Tiber Septim is given the honor for the so-called climate change..
And even the OB edition of Provinces of Tamriel still call it 'endless jungle'..

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The Old Ye Bard
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quote:
Originally posted by Krisi-_
quote:
because of where it is proportionite to Nirn's equator

Now where is that?

quote:
Cyrodiil was a jungle during the 1st/2nd era. It's called climate change.

Talos/Tiber Septim is given the honor for the so-called climate change..
And even the OB edition of Provinces of Tamriel still call it 'endless jungle'..


I beleive it might of been Lugar2 who acurtely plotted Nirn with the equator Tongue

And, it's not a jungle now Tongue

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quote:
And, it's not a jungle now


yes it is, we just have to look harder Shh

(and some special dev juice aint too bad either)

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MarshallR
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But even in From The Many Headed Talos, Talos only changes Cyrodiil, the land which is his. There was no mention of changing the climate of everywhere else.

Also, since when did we rely on Oblivion for our lore?

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The Old Ye Bard
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quote:
Originally posted by MarshallR
But even in From The Many Headed Talos, Talos only changes Cyrodiil, the land which is his. There was no mention of changing the climate of everywhere else.

Also, since when did we rely on Oblivion for our lore?


Actually Atmora also got colder Tongue

And you may not like it, but Oblivion is lore, and can't be denied.

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2007.05.24 05:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Well, anyways, I thought it might be a good idea for there to be a map that shows various safe (ie no reefs) passages through Thras which is owned by the pirates. You could do a quest to get it, and it would be infinitely useful for when you're using a pirate ship. (We are planning on haveing sailable ships, right?)

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This post has been edited 1 time(s), it was last edited by MarshallR: 2007.05.25 21:20.

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The Old Ye Bard
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quote:
Originally posted by MarshallR
Well, anyways, I thought it might be a good idea for there to be a map that shows various safe (ie no reefs) passages through Thras which is owned by the pirates. You could do a quest to get it, and it would be infinitely useful for when you're using a pirate ship. (We are planning on haveing sailable ships, right?)


Currently it's basically imposible to make a real-time pirateship, because it loses colision when it is moved. A much better solution is to have lots of set points where you can teleport you and your boat to (this also makes it easier when making quests, aswell as AI packages, because markers and targets are set points).

Anyway, take the 2nd largest Height Map we have right now, and put your locations on/make your concept art/whatever, then PM V7 about it so he can make a map, then we'll put a grid over it so it can be clearly divided into claims, and then Ex claims will go up.

The pirate settlement should go on the smallest Sestre, and Agonio(sp) needs a small settlement (west of the Island, closer to Vandor), because I've got a quest that will go there (Can anyone say horific-lab-of-unearthly-scientific-testing-for-Sloadic-technological-advanceent :chaos:) . And the various other things needed for the MQ need to be done aswell (such as the Dwemer Ruin/tower), and other misc things like a posible sky-port on the biggest Sestre (Or where ever, but the largest Sestre is the highest point on Thras, as I beleive was previously decided). [most] Dungeons do not need placement on the map, because they can be placed as we need them, however if it is needed in the MQ then please place them on there.

And remember when doing concept art(if that is what you're doing, I think I might be confused...) to ref the architectures we already have modelled/ being modelled.

TOYB

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2007.05.25 22:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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I still need the file again, because it was taken off its original hosting and an ill advised system restore deleted all my files.

And that's a bummer about the real time pirate ships. I tried one of those real time ship mods, and it really was not a pretty sight seeing me try and sail it. So perhaps its a good thing.

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The Old Ye Bard
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quote:
Originally posted by MarshallR
I still need the file again, because it was taken off its original hosting and an ill advised system restore deleted all my files.

And that's a bummer about the real time pirate ships. I tried one of those real time ship mods, and it really was not a pretty sight seeing me try and sail it. So perhaps its a good thing.


You'll have to PM Lightwave then.

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Heres a larger version of the map.

The smaller one probably looks better actually, I don't know why, maybe its cos the island outlines don't appear as smooth when enlarged, and that the water texture doesn't look as good close up, but thats just me, i'm very picky, maybe you'll like it more than I do. :D

Its not complete of course, when I get some names to add to it i'll finish it, smooth out the edges and stuff, maybe add some detail to the islands and change the water, edit the colours a bit.



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Cool Good job!

If you wanted to put another name on, that Island in the gulf between Agonio, and the Sestres, that is isolated, is called Bru'tah (part of the pirate MQline).

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2007.05.27 15:27 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Question, because I don't have SI yet: Did Bethesda fix the no maps for different worldspace's issue?

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quote:
Originally posted by MarshallR
Question, because I don't have SI yet: Did Bethesda fix the no maps for different worldspace's issue?


That was never an issue Tongue We've always been able to get new maps in for new worldspaces.

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2007.05.27 18:25 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Oh, I thought I remembered something about that . Guess not.

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Sweet Vality7

Have you guys seen Winsurfer's Coral? He might offer you the use of it. Especially if one of you offers to animate it =) Imagine waving coral ...

linky - see page 6

ps - but don't try nicking him from Valenwood! Mad

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This post has been edited 1 time(s), it was last edited by raggidman: 2007.12.28 12:15.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras Research » Thras Concept Art » Thras, The Coral Kingdoms - Maps