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[Discussion] The Immortal Ones |
The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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[Discussion] The Immortal Ones |
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The Immortal Zombies are back, and with a vengence!
If you have played Redguard, you may know what I am talking about.
Extremly slow Zombies, that cannot be beaten. They will be used as
guards in the Mod, and will look differnt to the stock ones (a retex
will most likely be the way to go, however a slight meshe change is
allways on the cards).
They will act like the Gatekeeper in SI (so that they don't continually
follow you) so each set implemented in an area will need their own
script, connected to an activator.
They can be "killed" for short periods of time, but then will ressurect.
Now things needs to be decided about them, because we don't want them
to be overpowerful. So these are the things that need to be decided:
*What health they should be on?
*Should they be leveled?
*Should they have a set ammount of times they can resurrect, or should
they be made so that they can continually ressurect (like the
oringinals in Redguard). If they are to resuurect a certain amount of
times, should be do what they did in SI with the Shambles and each time
time they resurrect, they have pieces missing?
Cheers,
TOYB
__________________
"Call it what you like"
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2007.04.10 00:08 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 2,075
Location: New England
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1. They should have reasonable health, so they can be killed, but they can always be brought back.
2. Definately or things will be unfair, but make them always a bit stronger than the Player with the offset thing.
3. I think they should be like the shambles, but always come back after
a certain time, and eventually they will drop their weapon so you can
pick it up even though they will come back. In that event, make them
use a bind weapon spell when they lose their weapon or something.
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2007.04.10 03:40 |
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