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The Old Ye Bard
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Arrow We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

At the end of this week, we should have a fully made Height Map ready for exterior modding! This is thanks to Lightwave, and his magical programs that converted my map of Thras into a Height Map Yes He's just working out the scale at the moment, then he will be giving it height (It's just flat at the moment, with rasied areas indicating land).

I think this means we are the fastest BC project to get a Height Map from starting point Dancing Banana

Do I smell full BC rights? Cool

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2007.04.10 07:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Smokindan
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ROFL. That was indeed fast. Congratulations :)

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Sanpicture
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RE: We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Wonderful to hear this! Congratulations! :D

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KuKulzA
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congrats man!
out of curiousity... proportional to Cyrodiil's scale? smaller? bigger? realistic?
2007.04.10 19:52 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
IAMTHEEMPEROR
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This is probably going to be smaller than the Provinces here for BC, but we are definately going really fast from the start. Good job!

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Alasdair
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RE: We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by The Old Ye Bard
It's just flat at the moment, with rasied areas indicating land

No
The height is the most important part of the heightmap, making coastlines is easy and fast.

So a more accurate title would be "Thras has just started work on a heigtmap" not "We have a Height Map!".

This post has been edited 1 time(s), it was last edited by Alasdair: 2007.04.10 20:29.

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The Old Ye Bard
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RE: We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Alasdair
quote:
Originally posted by The Old Ye Bard
It's just flat at the moment, with rasied areas indicating land

No
The height is the most important part of the heightmap, making coastlines is easy and fast.

So a more accurate title would be "Thras has just started work on a heigtmap" not "We have a Height Map!".


Actually shape is more Important on the Thras Height Map, because the Height Map is made of Islands, and Islands can't get as much Height as what an Island Mountains range can, some won't have any Height at all (Which is fine, because Thras is meant to be barren, and rock formations will make the land look good, rather than height).

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Moryal
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RE: We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Yeah, I don't Know, I've seen lightwaves 'magic' programs and you name it, they can make a good heightmap out of it. I don't quite remember where (It was a ways back in time.) but he once turned a logo for TES IV Vvardenfell into a textured heightmap (and made it look like child's play to boot). I wouldn't be surprised if TOYB is as close as he says. Wink
2007.04.11 23:09 Moryal is offline Send an Email to Moryal Search for Posts by Moryal Add Moryal to your Buddy List Send a Private Message to Moryal
The Old Ye Bard
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RE: We have a Height Map! Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by Moryal
Yeah, I don't Know, I've seen lightwaves 'magic' programs and you name it, they can make a good heightmap out of it. I don't quite remember where (It was a ways back in time.) but he once turned a logo for TES IV Vvardenfell into a textured heightmap (and made it look like child's play to boot). I wouldn't be surprised if TOYB is as close as he says. Wink


See this person knows the Black Magic Lightwave uses!

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2007.04.11 23:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
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it's light magic that Lightwave uses, not black magic Wink

but anyhow, these are coral isles right? so I magine they'd actually not be very tall because they are build up of coral not undersea mountains... but gradual slopes to be covered in coral and rock models with niches and coral homes for the sload, somewhere close to the waterline (so they don't scrape off their blubbers trying to walk on coral) :D
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TheImperialDragon
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quote:
Originally posted by KuKulzA
it's light magic that Lightwave uses, not black magic Wink


I thought maybe it might have been Blacklight magic. I dunno

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KuKulzA
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quote:
Originally posted by TheImperialDragon
quote:
Originally posted by KuKulzA
it's light magic that Lightwave uses, not black magic Wink


I thought maybe it might have been Blacklight magic. I dunno
Lol nice

so anyways, is my assumption about the coral/height/etc. right?
2007.04.12 02:43 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
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quote:
Originally posted by KuKulzA
it's light magic that Lightwave uses, not black magic Wink

but anyhow, these are coral isles right? so I magine they'd actually not be very tall because they are build up of coral not undersea mountains... but gradual slopes to be covered in coral and rock models with niches and coral homes for the sload, somewhere close to the waterline (so they don't scrape off their blubbers trying to walk on coral) :D


Sort of like that Wink However there will be coral "Formations" on land (retexed Mania rocks), the largest of these is the coral spire of Thras Yes

But in terms of the land itself, it's pretty flat. Even on RL coral atolls, the only height you get is from volcones, and the rest is pretty flat.

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2007.04.12 03:17 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
The Old Ye Bard
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Just an update on the progress:

* Lightwave has been busy rereleasing his HM programs, because there was a problem with overlaping Height Maps (I believe it was to do with them using the same ID's), which is why he hasn't posted the Height Map yet, however tomorrow he has said he will release a Beta of the Height Map, so people can test the scale of the Height Map. He will be posting two versions, a smaller one and a larger one of 50% more of the oringinal size; both of these Height Maps will not include Height, but it does not matter because what needs to be tested is the scale.

TOYB

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Lightwave
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Hi folks. I've only just started looking at these forums, so I've been out of the discussion.

The problems with such small islands is they don't leave a lot of room to make much height, though this makes the job easier in other ways (there's less to do! :) )

To start with, I've put two heightmaps up for testing, including the LOD files. These are two ESPs that can be loaded in the game together; Thras1.esp and Thras2.esp. You can COW using the in-game console to either landmass; the worldspace name for each is Thras1 and Thras2 respectively. They're of different sizes so those interested can decide which they'd like to mod with, or indeed if you'd like an in-between, smaller or larger still, it's easy enough for me to resize.

1. Thras1 is generated from a 1024x1024 heightmap image (expanded from a b/w outline TOYB sent me which was much lower res). This size was originally chosen so that the western-most island was the same size as the IC Waterfront in Bethesda's TES4 Cyrodiil. The entire map is the size of 1 LOD quad - for those that don't know - 32x32 cells, though much of it is underwater.

2. Thras2 is from an expanded 1536x1536 heightmap image (i.e. 50% longer in each dimension), with 2.25 times as much building area. The enlarged map gives more space to do something with (both in terms of statics and to some extent more height), but it would obviously take more time to finish a mod of this size. This map is 48x48 cells, though of course much is still underwater.

I've applied a dark texture (TerrainBWLichenMud.dds) but didn't realize it's a grass texture. Still, it'll do for the moment.

Are these islands going to be of a colourful soft coral or sinister dark hard coral reef? I assumed the later judging by what little of the dark stories I read. Most my own experience is with hard corals (quite a bit with the Ningaloo Reef off Western Australia and a little bit of the great Barrier). Whilst they were intricately shaped corals, there was nothing smooth there at all, the overall profile everywhere is very 'blocky'. To get smoothness you need sediment, like sand or turf does on other terrains. Coral tends to grow underwater too, so what the reason for so much of it being above ground is I don't know (since the lore states the island's profile is often changing), maybe the underwater plates are rising, I wouldn't think the actual sea level is changing that quickly otherwise (or we could do the Great Flood of Cyrodiil . Wink ) Or I'll just assume this coral is very different to Earth's coral ...

The TES engine land standard isn't going to give you much chance for finely chisseled coral, but a kind of coral grass texture could help hide the blockiness of the landscape.

Anyway, let me know your thoughts about the current 2D sizes. :)

Lightwave

p.s. * edit * Thinking about organic rock formations, in Western Australia there's some other interesting stuff. The oldest living organisms known in the world, Stromatolites (which are over 3,000 years old) look like this:




And there's also the Pinnacles, not quite organic rock, but limestone that has grown up through the soil and effectively petrified a forest:


[My car is to the far left but don't be entirely fooled, I was laying on ground level for that pic].



Whilst in New Zealand there's stuff like this -almost as big as me when out of the ground (though admittedly not organic, but hey):




No screenshots of Thras in LOD - you can get those yerself from the download. Wink

Lightwave

* edit * New link to 4 heightmaps.

This post has been edited 3 time(s), it was last edited by Lightwave: 2007.04.21 21:08.

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The Old Ye Bard
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They are going to be hard sun-bleched coral formations, and under water there will be colourful coral outside the semicircle of Islands, and black coloured coral inside the semicircle (hence the Blacklagoon). Some areas of the Coral on the land will be smooth, others will rough, and jaggard. These formations will be handled with statics, and the lanscape texture itself will be the "Ordered" set from SI.

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2007.04.17 22:53 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Lightwave
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quote:
The Old Ye Bard These formations will be handled with statics, and the landscape texture itself will be the "Ordered" set from SI.

Good idea to use SI textures; there's a far better range of sinister and colourful textures. I was thinking of using one of them on this heightmap test, but I didn't want to restrict it to the SI owners club. It's useful now that I know.

Lightwave
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The Old Ye Bard
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quote:
Originally posted by Lightwave
quote:
The Old Ye Bard These formations will be handled with statics, and the landscape texture itself will be the "Ordered" set from SI.

Good idea to use SI textures; there's a far better range of sinister and colourful textures. I was thinking of using one of them on this heightmap test, but I didn't want to restrict it to the SI owners club. It's useful now that I know.

Lightwave


Yeah we are using SI (Also KOTN).

And I like the pics in your edit, especially the ones from New Zealand (Those rocks are extremly unique), we actually have a few myths about them Yes

THIS is another formation unique to NZ, made of limestone, it's called "Pancake rocks" and the formations are found on the west coast.

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MarshallR
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I wish I could take a look at it, but my computer is seriously messed up right now. Perhaps someone could take some comparison screenshots so I could see the size?

EDIT: Well, I finally fixed my computer, but whenever I try to cow thras1 or cow thras2, it says the worldspace doesn't exist. I'm going to look in the construction set to see whats up.

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This post has been edited 1 time(s), it was last edited by MarshallR: 2007.04.18 04:50.

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The Old Ye Bard
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quote:
Originally posted by MarshallR
I wish I could take a look at it, but my computer is seriously messed up right now. Perhaps someone could take some comparison screenshots so I could see the size?

EDIT: Well, I finally fixed my computer, but whenever I try to cow thras1 or cow thras2, it says the worldspace doesn't exist. I'm going to look in the construction set to see whats up.


Got to have capitols, and the .esp needs to be enabled Wink

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » We have a Height Map!