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Go to the bottom of this page We have a Height Map!
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MarshallR
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Even after captalizing differnt variations, it still says that 'Item Thras2 was not found for peramiter worldspace' message.

And of course I enabled the .esp
I'm not that inept. :D

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The Old Ye Bard
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quote:
Originally posted by MarshallR
Even after captalizing differnt variations, it still says that 'Item Thras2 was not found for peramiter worldspace' message.

And of course I enabled the .esp
I'm not that inept. :D


Hmm... strange.

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2007.04.18 07:53 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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Well, I looked at it in the CS, and the second one looks to be a pretty good size. Of course, it's harder to tell, but from what I saw it was. Perhaps a little bigger, if anything.

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2007.04.18 08:02 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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quote:
Originally posted by MarshallR
Well, I looked at it in the CS, and the second one looks to be a pretty good size. Of course, it's harder to tell, but from what I saw it was. Perhaps a little bigger, if anything.


Thras IS small, the smaller Height Map was almost perfect, the larger one should be exactly what is needed.

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2007.04.18 08:30 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Kodama
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Soooo... how small is small?
How many cells is it?
Will it be something like 25 by 25 cells? I dunno
How much of that is water?
And will the heightmap be the same scale as Cyrodiil?
Confused

Anyway, good luck with the heightmap Good job!

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Lightwave
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quote:
Originally posted by KodamaSoooo... how small is small?

It's in the Readme give with the ESPs: The first heightmap in its entirety takes up 32x32 cells. The second is 48x48 cells. Much of that is underwater.

I don't know what the 'proper scale' is, everyone uses a different scale. Originally TOYB asked that I make the westernmost island the same size as the IC Waterfront. My only concern was that with all the streams carved in to the coral face that there wouldn't be much flat land to put any structures on (what humans might call structures anyway).

Here's some small pics of the IC render copied on to Thras1:







And here's some on Thras2 (over twice as much area):










It's easy for me to resize it, it's just up to you folks to know on how much you feel you'll need/want to mod.

quote:
Originally posted by MarshallREven after captalizing differnt variations, it still says that 'Item Thras2 was not found for peramiter worldspace' message

Btw, case should not matter when doing a COW. I've re-downloaded my upload and it plays fine in game for me, for both worlds:

cow thras1 6 6
cow thras2 6 6

I can't think of a good reason why you can't find it. The Worldspace is in a unique area of ModIndex 00, so I severely doubt it's a conflict. I dunno

quote:
Originally posted by MarshallR THIS is another formation unique to NZ, made of limestone, it's called "Pancake rocks" and the formations are found on the west coast.

:) Got pics of those too, it's just that so much of NZ is so stunningly beautiful that after a while it started to take something even more special to phase me . Wink

Lightwave

This post has been edited 1 time(s), it was last edited by Lightwave: 2007.04.22 16:29.

2007.04.18 20:40 Lightwave is offline Send an Email to Lightwave Homepage of Lightwave Search for Posts by Lightwave Add Lightwave to your Buddy List Send a Private Message to Lightwave
Kodama
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Thanks for showing the pictures Lightwave.
The landscape looks awesome Good job!

If it was up to me, I would use the 48x48 cell heightmap.
If you guys use the smaller heightmap, everything will be at throwing distance of each other.

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2007.04.18 21:17 Kodama is online Send an Email to Kodama Search for Posts by Kodama Add Kodama to your Buddy List Send a Private Message to Kodama
The Old Ye Bard
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I think the 48 x 48 is perfect Good job!

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2007.04.18 23:16 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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Still doesn't work for me. Oh well. Although I can open it in the CS.

Are the Sestre's still going to have volcanos?

Oh, and this is importaint. Vandor isn't big enough, specifically the inlet/harbor. I just did a test with the bloated float, and it doesn't fit through very nicely at all, and the harbor is a little small for manuvering.

It'd be nice if the entire island were bigger too, because it has to support the sload, the docks, the imperials, and the ampitheatre.

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This post has been edited 2 time(s), it was last edited by MarshallR: 2007.04.19 20:07.

2007.04.19 02:15 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
Lightwave
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No worries. Just give a figure. :)

Currently it's a 1536x1536 image, which is 48x48 cells (32 pixels are the length of one cell).

Just let me know how much more width you might need - a percentage will do fine.

And is there really enough space to fit a small volcano on one of these islands? Wink It would add a bit of character though ...

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MarshallR
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I think you'll need a new map for the issue with Vandor. And I agree with the size of the Sestres too, there really isn't enough room for volcanos. It's close, but not quite. TOYB will have to take a look at this before we make a decision though.

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2007.04.20 00:06 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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quote:
Originally posted by MarshallR
I think you'll need a new map for the issue with Vandor. And I agree with the size of the Sestres too, there really isn't enough room for volcanos. It's close, but not quite. TOYB will have to take a look at this before we make a decision though.


The harbour can be adjusted by hand, and we only really need one Volcano on the sestres (on the largest one), so I'd say only make it slightly bigger.

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2007.04.21 04:03 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Lightwave
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I've added 2 more heightmaps, but need to find somewhere to upload them (my web server is jam packed). I usually upload to 4shared.com, but they seem to have disappeared all of a sudden (along with all my uploaded project files!)

If they do reappear, I'll upload them there and post the link. Anyone know of another free filesharing site for arbitrary files like this?

The two new heightmaps add to the original ones:

3. Thras3 is from an expanded 1792x1792 heightmap image (i.e. 75% longer in each dimension), and 3 times as much area. This map has been blurred in Photoshop to give a very smooth profile, perhaps too smooth for real coral though (except very weather worn dead coral). It's using an SI texture (maniarock04) which is the closest thing to dead or bleached coral in OB or SI. This map is 56x56 cells. The smoothing starts to show up bugs in Bethesda's LOD mesh approximation, but there'll be solutions to that in the future.

4. Thras4 is from a 2048x2048 image, so twice as long and wide and 4 times the overall area. A different texture, which looks a bit too coloured for weather exposed coral has been tried: maniarrock03. Again the image has been blurred to give it a smooth profile and shows up the same LOD bugs (joins between islands because Beth's LOD mesh generator is very low quality). This map is 64x64 cells.

But you can't compare them yourself yet until I find a fileserver. Frown

I don't think it's a great idea to make it too big or you could find the project more daunting than fun. From what I read, aren't there supposed to be lots of statics (wrecks etc) connecting the islands that the Sload use to move between too, so there'll be lots of other things to add building area to, not just on the available land. These statics will probably have to be rendered with LOD versions too, so you can see all the interconnections even from a distance.

When you're able to compare the new heightmaps, hopefully you'll find a compromise size that you like. As TOYB says, you can always reshape an area in the render window which saves having to enlarge the work everywhere else at the same time.

Lightwave
2007.04.21 13:24 Lightwave is offline Send an Email to Lightwave Homepage of Lightwave Search for Posts by Lightwave Add Lightwave to your Buddy List Send a Private Message to Lightwave
The Old Ye Bard
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quote:
I don't think it's a great idea to make it too big or you could find the project more daunting than fun. From what I read, aren't there supposed to be lots of statics (wrecks etc) connecting the islands that the Sload use to move between too, so there'll be lots of other things to add building area to, not just on the available land. These statics will probably have to be rendered with LOD versions too, so you can see all the interconnections even from a distance.


Nope, Sload just go by water, they have no need to use any thing like bridges, or poorly constructed bridges made of shipwrecks Wink

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2007.04.21 19:21 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Lightwave
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quote:
Originally posted by The Old Ye Bard
Nope, Sload just go by water, they have no need to use any thing like bridges, or poorly constructed bridges made of shipwrecks Wink

It didn't make any sense to me either when I read the quote on this page. They're water animals, anything else would slow them down. I bet those captured Altmer were full of themselves and had never really been there. Wink
Not having to worry about this will certainly make the project much faster for you folks to develop.

I've managed to squeeze the 4 Thras test heightmaps on to my site for now, had to resize some of my other screenshots to do it; I'm bang on 200Mb. The LOD is included for all the heightmaps too (though only standard quality for the latest two - the textures were 2048x2048 for the first two).

Thras3 is just 16.7% longer in each dimension than Thras2, so that's 36% more building area. My feeling is that I should drop back on the smoothness too - the edges of that coral are too smooth, almost like sandy islands.

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MarshallR
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RL atolls do become sandy islands after awhile. Take at the wikipedia article on atolls.

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2007.04.21 21:54 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
Lightwave
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Thing is, how long have these coral islands been above sea level so that wave erosion has turned them in to smooth, sandy atolls?

It'll be faster for me if they are this smooth, though it kind of makes them much less coral-like than the blockier profile. Still, you can always just reshape things as you go along.

Between all of you folks, which heightmap size appeals the best?

Lightwave

* edit * You're right, smooth atolls are probably OK; the other references I've been looking at do describe them as a partially submerged atoll.

This post has been edited 1 time(s), it was last edited by Lightwave: 2007.04.21 22:57.

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MarshallR
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I'm pretty sure this one won't work for me at all, because I don't have the expansion. Perhaps some screenshots? =)

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2007.04.22 00:46 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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quote:
Originally posted by MarshallR
I'm pretty sure this one won't work for me at all, because I don't have the expansion. Perhaps some screenshots? =)


You need to get SI Yes

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2007.04.22 02:46 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Lightwave
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quote:
Originally posted by MarshallR
I'm pretty sure this one won't work for me at all, because I don't have the expansion. Perhaps some screenshots? =)

It might, but it'd probably barf about not finding the texture and just apply the default.

Here are some pics. The IC positioning isn't quite as consistent to the previous shots, but you can see the proportion and also see the effect of smoothing from the ground level shots.

Thras3 (56x56 cells):







Thras4 (64x64 cells):







Lightwave
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » We have a Height Map!