We have a Height Map! |
MarshallR
First Knight
Registration Date: 2007.01.13
Posts: 133
Location: CT
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Ahh! I deleted my post!
Well anyways, I think I said something about the size being better now,
we have more space for the volcano, and previously Thras would have
felt very small, being so barren.
And then I said something about getting the Shivering Isles sometime
soon, but I had blown all my money on STALKER and Half Life (which are
both excellent games, by the way).
Also, I personally think the textures are off. The land should be ghost
white, which is what dead coral looks like. I'm not sure about
underwater, I'm thinking that should just be sand, and all the coral
color will come from the retextured rocks. (And I don't think we can
get away with just retex's either. We need some unique corals too.)
__________________
This is the end, beautiful friend.
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2007.04.22 18:26 |
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The Old Ye Bard
Prince
Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM
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quote: |
Originally posted by MarshallR
Ahh! I deleted my post!
Well anyways, I think I said something about the size being better now,
we have more space for the volcano, and previously Thras would have
felt very small, being so barren.
And then I said something about getting the Shivering Isles sometime
soon, but I had blown all my money on STALKER and Half Life (which are
both excellent games, by the way).
Also, I personally think the textures are off. The land should be ghost
white, which is what dead coral looks like. I'm not sure about
underwater, I'm thinking that should just be sand, and all the coral
color will come from the retextured rocks. (And I don't think we can
get away with just retex's either. We need some unique corals too.) |
We will eventually need to make some new rocks, but SI has a vast range
the are perfect for coral, so we shouldn't have to worry about making
new rocks yet (if at all).
__________________
"Call it what you like"
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2007.04.22 21:12 |
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Lightwave
First Knight
Registration Date: 2006.11.18
Posts: 145
Location: Cymru [Wales]
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Before this starts crawling (it has been a while folks), have we decided on a scale first. Is the Thras3 sufficient?
I'm not sure that SI quite has that range of coral colours, but several
of the mania colours are coral-like. We'll always need more of course
...
Then there's the question of height, do you want me to just improvise
out of the lore msyelf or are there strict lore guidelines you can give
me. It almost seems a little overkill though for such a small
heightmap, one can easily render up and down chunks of land for each
island in the render window since they're so small, one can't really
create mountains out of that area (and as atolls they'll generally be
quite flat anyway).
I haven't done anything more with this heightmap than last time, so if
anyone wants me to do more or give me a nudge, please do so. I'm
absorbed in higher detail LOD mesh creation at the moment, so I need
someone to ask me directly, or it'll be a while before I decide I want
to modify the heightmap of my own accord.
Lightwave
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2007.05.07 22:32 |
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Vality7
First Knight
Registration Date: 2006.08.13
Posts: 132
Location: Nouvelle-Zelande
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Some settlement maps would be good for me so I could complete my map.
Its best you plan it out before, rather than just let someone make it
up as they go.
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2007.05.24 06:54 |
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Lightwave
First Knight
Registration Date: 2006.11.18
Posts: 145
Location: Cymru [Wales]
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I've added a little bit of arbitrary height to the 3rd scaled up
heightmap (from the 1792x1792 image), which can be downloaded from here. The LOD files are included, of course. It's been base textured in Oblivion's WetSand01.
I've remained true to the original 2D map TOYB gave me, though due to
the small sizes of the islands there isn't much I can do with most of
them. Part of my problem was finding sufficient sized land to put
anything.
Everything I've added has been done in the TES3 render windows then
re-exported to TES4 (4x bigger brush in TES3). There's nothing
particularly special or dramatic to note, 3 or 4 small volcano like
cones (again only on existing bits of islands), Vandor I've left
totally flat, Agonio has some space to build on, with some short banks
to the north to provide some small defend against rough weather or
attack, though now I've read that you might want this to be an unstable
bit of land, you'll probably want to scrap that idea ...
Setres, being the larger land also has a lot of land to build on, though I've also made it the most raised of the islands.
A big volcano would be nice, but I just couldn't find anywhere to put
one (I've been pedantic about not altering anything of the 2D profile
map). Perhaps the 'unknown' island in the far west could be made in to
some sort of monster, though it's a little around the fringe of the
player's world.
I was going to put a copy of Red Mountain under the water in the
lagoon, more a joke than anything else, but you just can't see much
underwater anyway, so there's little point. Technically atolls are
thought to be formed by volcanic eruptions where coral has formed
around the edges of the new formed land, then sea erosion has worn away
that land, whilst the coral has continued to grow. The projected 3
million year process this takes flies a bit in the face of Thras, but
hey.
Feel free to modify absolutely anything you like, I only added all this
undulation last night and some things may fly in the face of what you
want, though will be very easy to rectify in the render window. The
worldspace, cells and land are all in modindex 00 so you shouldn't have
any LOD load order problems or disappearing land issues; this means the
heightmap ESP will be as reliable as an ESM (in the case of multiple
ESMs, this is more reliable).
Good luck folks.
Lightwave
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2007.06.02 16:43 |
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Brian S
First Knight
Registration Date: 2007.07.16
Posts: 155
Location: between the buried and me
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A bit late...but very neat!
__________________ Praise be Hermaeus, he who holds the candle to the light.
Head of Lit and Lore for Thras.
Head of Lore for Black Marsh.
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2007.09.28 03:09 |
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Senten
Knight
Registration Date: 2007.09.22
Posts: 81
Location: Black Marsh
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AWESOME!I like
__________________ Member of -
TES IV: Black Marsh
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2007.11.02 16:42 |
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