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The Old Ye Bard
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Arrow [IDEA/Quest] Meridia's Northern Halls Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

(You might get why the quest is called "Meridia's Northern Halls", in relation to the Aurorans, if you do good on you for spotting it, but if you don't that fine Wink ).

Prerequisite Quest(s): Meridias Shrine Quest (From Stock OB).

Prologue to the quest:
Player has fallen in favor with Meridia, and has jumped from the Pillar of Thras, and into her realm.

The player is approached by an Auroran(Lynios).

Lynios: Mitta Pellani-Av-Cyrod.

Enter Outlander-of-the-Heartland.

Lynios: A Amaraldane Nou Arana, Emero-av-Latter, Meridia.

I herald our Queen, Mistress-of-light, Meridia.

Lynios: A Na Av Adynd, Umaril.

I am (is) of [the] God-Child, Umaril.

Lynios: Man Na Sou Gandra?

Where (who) is your gift?

(player must give Lynios a gift of a Varla, or Welkynd Stone, before they can pass further into the Northern Halls of Meridia).

Player: *Here is a Varla/Welkynd Stone*

Lynios: Thankyou (now speaking Cyrodiilic), you may now enter Meridia's Golden Halls.

(Player enters the Northern Halls of Meridia. These being halls nearly completly made of a crystal glass like substance, that lets light pass through it at differnt degress of strength, and of spectrum. This also effects magica, some colours of light will increase a certain school of magic, while other will increase another).

Meridia's Voice is now heard.

Meridia: Welcome child, I see you have made it into my halls. This is a strange thing indeed for one such as yourself to accomplish, normally not even those annoying Psjjics can penetrate my realm, and let alone precive it, which makes me wonder how you have managed to get here, with little ease I expect aswell...

Meridia: Well, as long as you are here you may aswell do me a favor. Of late there as been some fluctulation of spectrum in my realm, other then what I associate with my realm, and my Daedra, I believe it to be from a Shadow Beast that has somehow fallen out of the realm of Shadows, and into my own. Get rid of it, and I will reward you greatly.

PC now goes off to kill the Shadow Beast.

Player approaches Shadow Beast, and then kills it, however it then turns into two faded versions of the Shadow (but smaller). This keeps happening until the Shadow finally fades out of existence.

Meridia: Thank you %PCname, you have done a good service to the realm, may the light always shine upon you.

Player is now teleported back to Thras, and when they are they find an Enchanted Staff with a Varla stone on the end of it, enchanted with 60Feet of Light (constant).

Notes: Shadow Magic, and Shadow Beasts are in Lore, and Shadowkey was based around it. The Ayleid script is very Lore based, and I am a trusted source for the Aylied Language, so it can be trusted.

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2007.04.11 13:38 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
blackbird
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Is the KoTN-plugin required? Because there are aurorians in the quest.
2007.04.12 00:41 blackbird is offline Send an Email to blackbird Search for Posts by blackbird Add blackbird to your Buddy List Send a Private Message to blackbird
The Old Ye Bard
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quote:
Originally posted by blackbird
Is the KoTN-plugin required? Because there are aurorians in the quest.


Yes it will be required.

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2007.04.12 00:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
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Shadow beasts like in Shadowkey... very cool Good job!
but how did it end up there? maybe an explanation as to why/how?
gives some background so that its not just another quest but has depth
depth important to any mod, so just wondering why the beastie's there
2007.04.12 02:00 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
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quote:
Originally posted by KuKulzA
Shadow beasts like in Shadowkey... very cool Good job!
but how did it end up there? maybe an explanation as to why/how?
gives some background so that its not just another quest but has depth
depth important to any mod, so just wondering why the beastie's there


I'm still thinking about it (hence the topic is marked with IDEA), but I'm thinking because Meridia's Realm revolves around light, the absence of Light cause weaker power, the darker the shadow, the weker that part of her realm becomes, until it is pitch black. When this happens, that small piece of her realm is fractured long enough for the realm of Shadows to leak into her realm, which as we know, is were Shadow beasts come from. But as you can imagine, because most of her realm is literallly made of Light, a Shadow becomming pitch black is close to immposible.

Is that a good enough explanation for ya? :)

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2007.04.12 03:22 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Seniosh
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That's a pretty cool concept.
Do you think it would be possible to add some light spells to the game? Something such as a blinding light, which would blind (duh) everyone who sees it. It could also do damage to shadows...

On the flip side, if you were to expand this, having a shadow fight for you would be pretty cool.

Of course I have no idea how much you want to do with this idea. Currently it sounds like it's just another way into Thras, but having a plethora of new light spells would be pretty awesome.

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The Old Ye Bard
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quote:
Originally posted by Seniosh
That's a pretty cool concept.
Do you think it would be possible to add some light spells to the game? Something such as a blinding light, which would blind (duh) everyone who sees it. It could also do damage to shadows...

On the flip side, if you were to expand this, having a shadow fight for you would be pretty cool.

Of course I have no idea how much you want to do with this idea. Currently it sounds like it's just another way into Thras, but having a plethora of new light spells would be pretty awesome.


Actually the PC has to already be in Thras to get to Meridia's Realm.

Well because this will be one quest in Meridia's Realm, it still leaves space for others, and it also leaves space for things like the usual things you can do elsewhere (E.g. buy spells, etc). Also I'm thinking that maybe it could be posible to have some Ayleid ghosts, from the first era, who sacrificed themselves to Meridia, so that they could follow Umaril back to her realm Yes Which would mean there would be a heavier Ayleid element to the realm Cool

As for the shadow summon thing, it doesn't really work like that, because of the wa shadow magic works...

TOYB

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2007.04.12 04:38 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
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your explanation sounds good...
maybe someone sabotaged a bit of her realm allowing shadow to seep in

as for the light spells... perhaps it rejuvenates living things but destroys/hurts undead things?
seeing as how Meridia is connected to life-force and hates undead and Necromancy, just a thought
2007.04.12 04:50 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
The Old Ye Bard
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quote:
Originally posted by KuKulzA
your explanation sounds good...
maybe someone sabotaged a bit of her realm allowing shadow to seep in

as for the light spells... perhaps it rejuvenates living things but destroys/hurts undead things?
seeing as how Meridia is connected to life-force and hates undead and Necromancy, just a thought


Easily done then with a turn undead, and a light effect. Prehaps a gift from Meridia when you have finished the quest?

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2007.04.12 05:03 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
KuKulzA
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all sounds like a good idea to me! Yes
2007.04.12 05:13 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
IAMTHEEMPEROR
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Hmm, I think we can manage to make an Auroran race similar to how Beth handled the Golden Saints. We can say the reason that the Aurorans who invaded Cyrodiil look a bit different is that they are all prepared for battle, but Meridia's will have a different style of Auroran armor, with Female variants too.

And the light affecting you, how will that work? How about you get a script effect upon entering her realm, and when you are within range of x object/light it will raise a stat or skill?

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About the script: I've used once a script that was called GetDistance OBJECTID. There some information about that script here: http://cs.elderscrolls.com/constwiki/index.php/GetDistance. We could use an x-marker (for example). Here's an example of such a script:

GetDistance TestMarkerRef
Set distance to Getdistance Player
Ref Actor

Begin OnActivate
set Actor to GetActionRef
if Getdistance Actor > 70
messagebox "Come closer my friend"
endif
end

To raise a stat or skill, you can use the script called ModActorValue. There's some information about that one here: http://cs.elderscrolls.com/constwiki/index.php/ModActorValue If you want the stat or skill to raise permanent, you can use this one. I don't know which one you should use if you want the stat or skill to go back to normal again after a while. Here's an example of the ModActorValue script:

ModActorValue Strength -10

Bye,

Sanpicture

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This post has been edited 1 time(s), it was last edited by Sanpicture: 2007.04.12 17:16.

2007.04.12 17:15 Sanpicture is offline Send an Email to Sanpicture Search for Posts by Sanpicture Add Sanpicture to your Buddy List Send a Private Message to Sanpicture
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No, we can make it within the distance of the light itself if we give the light a reference ID in the Construction Set and make the script target that instead. Then all we need to do is make the distance the same as the light range.

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The Old Ye Bard
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Cool we're already thinking about scripting Good job!

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2007.04.12 22:26 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Yay for Thras, starting off running! :D Good job! Dancing Banana Rocking Banana

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Meridia's dialogue could be improved, but the rest of these ideas sound really good. In fact, the discussion about light spells and Aurorans has given me a few ideas of my own regarding a faction quest mod I've been working on.

I like the sound of this "shadow beast" too. Very cool.

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quote:
Originally posted by KuKulzA
as for the light spells... perhaps it rejuvenates living things but destroys/hurts undead things?
seeing as how Meridia is connected to life-force and hates undead and Necromancy, just a thought


this is definitely doable because I believe either Midas Magic or PJ's Spell Compendium has a spell that does just that. It's called Holy Beam or Circle or something... something Holy..

Edd

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras Quests » Quest Ideas » [IDEA/Quest] Meridia's Northern Halls