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MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

[IDEA] Main Quest Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

First off, let me introduce myself. I'm MarshallR, also known as NerevarineShmerevarine at the TES forums. I'm the co-leader of the Thras project, and along with TOYB, I've brought this mod from a simple request to what it's become today.
Now, lets discuss the basics of this relatively complex mainquest. I'm sure TOYB will pop in later with the specifics, as he is the one working on it at the moment.
The main quest has three questlines you can choose to go by, a necromancer path, in which you'll be working with the sload, a 'good' questline, in which you take up preistly duties, and later become a knight. The other questline you can choose is that of the pirates. Each of these paths has there own unique rewards. For example, if you choose to work with the sload, you will be taught how to create unique permanent summons, ranging from a simple skeleton, to a dwemer centurion, to a flaming mummy thrall (well, we'll see). Not only that, but the questlines all interact with each other, hinting towards a story that can only be fully told if you start a new game and try the others out.

All in all, it should be a very fun experience for the player, and one where the player will have to think wisely about every one of there decisions.

TOYB, feel free to point out anything I missed, and add whatever you feel necessary.

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This post has been edited 1 time(s), it was last edited by MarshallR: 2007.04.16 05:02.

2007.04.16 05:00 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
Prince


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Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

RE: [IDEA] Main Quest Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by MarshallR
First off, let me introduce myself. I'm MarshallR, also known as NerevarineShmerevarine at the TES forums. I'm the co-leader of the Thras project, and along with TOYB, I've brought this mod from a simple request to what it's become today.
Now, lets discuss the basics of this relatively complex mainquest. I'm sure TOYB will pop in later with the specifics, as he is the one working on it at the moment.
The main quest has three questlines you can choose to go by, a necromancer path, in which you'll be working with the sload, a 'good' questline, in which you take up preistly duties, and later become a knight. The other questline you can choose is that of the pirates. Each of these paths has there own unique rewards. For example, if you choose to work with the sload, you will be taught how to create unique permanent summons, ranging from a simple skeleton, to a dwemer centurion, to a flaming mummy thrall (well, we'll see). Not only that, but the questlines all interact with each other, hinting towards a story that can only be fully told if you start a new game and try the others out.

All in all, it should be a very fun experience for the player, and one where the player will have to think wisely about every one of there decisions.

TOYB, feel free to point out anything I missed, and add whatever you feel necessary.


At some points in the MQ(s) it is posible to swap which questline you follow, but after a certain point there is no return from what the player has chosen, and they must see it out to the end.

Each questlines has been carefully written/planned out, and while they do overlap, you will findwhen you start a new game to try the others out, it will capture your interet all over agin, and draw you back into the Coral Kingdoms of Thras.

TOYB

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2007.04.16 06:19 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

RE: [IDEA] Main Quest Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Oh, I forgot to mention this to you TOYB when you showed me what you had done so far on the questlines. The end of all three of them should end with the death of Kvakis (or whatever name we decide for him), and a part just beforehand should involve killing/joining with the major NPC from the other questlines.

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2007.04.16 06:40 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
Prince


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Posts: 3,351
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RE: [IDEA] Main Quest Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

quote:
Originally posted by MarshallR
Oh, I forgot to mention this to you TOYB when you showed me what you had done so far on the questlines. The end of all three of them should end with the death of Kvakis (or whatever name we decide for him), and a part just beforehand should involve killing/joining with the major NPC from the other questlines.


Sure :)

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2007.04.16 06:47 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Kodama
Shogun


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Registration Date: 2006.09.02
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Welcome to the BC forums MarshallR Crown
I expected to see you sooner (before we had to vote on this mod) ... but better late then never.

Thras somehow reminds me of that other Bethesda game, "Call of Cthulhu - Dark Corners of the Earth" but maybe that's because of MarshallR's Cthulhu avatar Tongue
It would be awesome if the main quest of the Thras mod will be very grim, just like Call of Cthulhu - Dark Corners of the Earth, I like horror games :D

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MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

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I wish I could have been here earlier too, but some odd issue with java on my computer prevented me from doing so.
Anyways, the sload part will be naturally very horrifying, with the necromancy and everything, but the other two will be suprisingly horrific as well. Once TOYB posts the flow chart, you'll be able to see why.

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2007.04.16 17:10 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
IAMTHEEMPEROR
Archduke


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Registration Date: 2006.07.04
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So, where do the Daedric Princes and the Pillar of Thras fit into all of this? Is it a side-quest, or I could think of a way to fit this into a faction somehow.

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MarshallR
First Knight


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Registration Date: 2007.01.13
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Location: CT

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It's purely a side quest. Basically one of those interesting things that you just come across in your travels. Oblivion didn't have enough of that.

But you do travel to a daedric realm as part of the main quest, but that's through a whole different means.

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2007.04.16 18:22 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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Actually two of the Main Quest lines have the player going to a Daedric realm, one is seperate from the Pillar, and one you have to use the pillar to get to Bothiah's realm.

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2007.04.17 01:00 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

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Which one was that?

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2007.04.17 01:37 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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quote:
Originally posted by MarshallR
Which one was that?


Pirate's one, it should be on the last version of the flowchart I sent you.

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2007.04.17 01:50 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

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Oh, thats right. I wish I still had that so I could look over it again. Is it finished enough to post here?

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2007.04.17 01:56 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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quote:
Originally posted by MarshallR
Oh, thats right. I wish I still had that so I could look over it again. Is it finished enough to post here?


I'm working on it Wink I've just got to fix the KOTC questline, and work on the endings.

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2007.04.17 01:59 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Ebonyknight
Seigneur


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Rewards?

Followers
Perks
Land ownership
Coven of Worshipers
Retinue of Knights?
Pirate Town

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MarshallR
First Knight


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Registration Date: 2007.01.13
Posts: 133
Location: CT

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quote:
Originally posted by Ebonyknight
Rewards?

Followers
Perks
Land ownership
Coven of Worshipers
Retinue of Knights?
Pirate Town

Well, for the sload questline, you get to learn some very nice summon spells, some that players would die for. You also acquire a few homes and labratories from the sload, such as Kvata/whatever his name will end up as's dwemer observatory.

I'm not sure on the good questline, but it would probably involve a set of armor and some weapons. TOYB can fill you in on that.

For the pirate questline, I'm thinking a nice pirate ship would be in the order, perhaps some shipmates as well.

I'm not quite sure what you mean about a coven or worshipers. Nor much else of what you said. Care to elaborate?

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2007.04.17 03:43 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
Prince


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quote:
Originally posted by MarshallR
quote:
Originally posted by Ebonyknight
Rewards?

Followers
Perks
Land ownership
Coven of Worshipers
Retinue of Knights?
Pirate Town

Well, for the sload questline, you get to learn some very nice summon spells, some that players would die for. You also acquire a few homes and labratories from the sload, such as Kvata/whatever his name will end up as's dwemer observatory.

I'm not sure on the good questline, but it would probably involve a set of armor and some weapons. TOYB can fill you in on that.

For the pirate questline, I'm thinking a nice pirate ship would be in the order, perhaps some shipmates as well.

I'm not quite sure what you mean about a coven or worshipers. Nor much else of what you said. Care to elaborate?


The player gets to captian two ships along the (pirate) questline, have their own Island base.

The Knights in the end will head back to Cyrodiil (those that survive), and the player is left with what is left of their "base" at their disposal. They will be able to "request" the service of the Knights back in Cyrodiil, but because of the orders traditions(stated in lore), the player must be on 100% disposition with the knight(s).

At the end of the Necromancer questline, the player is left with a good many places they could call "Home", mostly those of their dead rivals, victims, and others that have fallen along the way.

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2007.04.17 04:37 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » [IDEA] Main Quest