Creatures |
MarshallR
First Knight
Registration Date: 2007.01.13
Posts: 133
Location: CT
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This is something that needs discussing, and we haven't really touched on it yet. Lets talk about the creatures.
First, the sload. Here is a quote from the Pocket Guide, First Edition.
Juvenile: Disgusting little amorphous grubs.
Adolescent: Soft, squishy octopuslike things that cannot emerge on land.
Adult:
No outside limit to age or size. Individuals seen on land in Tamriel
tend to be older, corpulent adults; the trait of greed is common in
these individuals, and they excel as merchants and smuggling
entrepreneurs. Younger adults lack essential surface survival skills,
and are rarely seen on land. Older adults collapse under their own
weight unless buoyed by water
The adult form is the only one we have any concept art or anything
ingame of. Perhaps some nice concept artist would like to try there
hand in creating a believable adolescent?
The sload, being necromancers, are well adept at creating undead
creatures for there own macabre means. But having hundreds of zombies
and skeletons is rather boring, isn't it? So we need some interesting
zombie varients to spice things up a bit.
Fresh Zombies. A tentative name to say the least, but it best describes
what we need. It's basically just less rotten zombies, of all different
races. It might be best to just make these NPC's.
Mummies. Mentioned in 'On the Preperation of the Corpse', these are
essentially stronger, better zombies. Just add some linen and salt, and
you're ready to go.
Flaming Mummies. Heh, a little something I thought might be
interesting. Using Fire Salts instead of regular salts would provide a
flaming effect, perhaps even the immulsion effect like in PJ's Spell
Compendium.
Zombie Sload. Well, why not? A fitting end for the kings of necromancy, wouldn't you say?
And what about the Dreugh? I know we know very little about them, and
as much as I hate 'making' lore, perhaps the sload have some in their
service, perhaps even the different types?
Coral Golem: Like the Iron and Gold Atronachs improperly named in many
Oblivion creature add ons, these would be constructs created by
advanced mages. There could be two versions even, a normal coral golem,
whos coral is still alive and colerful, and an ancient coral golem,
which would be that deathly white color.
Seaweed Golem: Eh, I'm not too sure about this one, but it would
basically be a ball of seaweed with a head, arms, and legs. It might be
fun to do battle with, and it's something beginer mages could create.
Much more to come!
__________________
This is the end, beautiful friend.
This post has been edited 3 time(s), it was last edited by MarshallR: 2007.07.02 07:45.
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2007.04.16 18:18 |
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kingevil
ST Modder
Registration Date: 2006.07.20
Posts: 817
Location: belgium
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How about zombie creatures ? Zombie wolves and things like that .
__________________ ''ceci n'est pas une fiction''-RTBF
''On a scale of importance from one to ten I think it's fair to say
that breathing rates about a 9.7 or 9.8. Maybe even a little higher.
It's up there with "having a beating heart" and "not being on fire.''-SA
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2007.04.16 18:28 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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Is this what you guys were thinking for Juvenile and Adolescent sload?
-link-
I figured Adolescent sload wouldn't mind gulping up juveniles
You can clearly see what parts grow and diminish to result in the adult
form, where the digits that developed into tentacles grow into grubby
fat fingers, and how the hind legs slowly develope, and head stays
distinctive but evolves to be larger and the mouth also capable of
speech when the creature is an adult Sload... maybe they also increase
in magical potential as they develope but cannot actually use magic
until sentient? Just a thought.
It's hard ot illustrate but the skin would be lubricated in a slimey,
secreted oily substance that can be made into 'sload soap'. It helps
the Sload swim through the water faster, be slippery and unpalatable
for most predators, and protect their soft young skin from the harsh
brine of the sea, till they grow more acclimated to it?
How you guys like my concept
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2007.04.16 20:26 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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thanks, we'll see what TOYB thinks of it...
after that you'll need a modeler to model it won't ya. I
personally can't model much right now but I'm learning, hope you find a
good modeler, but I guess what would be more worrisome would be custom
animations |
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2007.04.16 22:37 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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quote: |
Originally posted by MarshallR
I've seen some people do some pretty interesting stuff with creature
animations in the official forums, the kind of stuff that would make
the animations this will need look like childplay. |
well then I hope you guys find one of those animating-gods out there...
I have some time later on, is there any other creature you guys wouldn't mind me trying to concept?
I drew the Sload lil' ones cause you said you wanted a "nice concept
artist would like to try there hand in creating a believable
adolescent", but I am free to draw other stuff as well... I am on a
drawing spree, and will be drawing till tomorrow, critters for Black
Marsh, Vvardenfell, as well as Thras if you guys don't mind |
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2007.04.16 23:00 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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here is an Armored Zombie...
-link-
as you can see... its got metal nailed into it... the chainmail was
looped into the flesh so it wouldn't come off (unless the flesh does).
note that its hand was chopped off and its fore-arm attached to a
shield, the other to an ax. The helm and cuirass are all nailed in, but
as you can tell some of its getting loose. A few nice guests have moved
in to further degrade the integrity of the body, namely crabs,
barnacles, and mollusks. However, eventually, the armor will serve as a
husk, where an animated skeleton is contained and held together, since
the sea critters, even though disliking the dark magics and
preservatives in the carcass, eventually the sea will dull the
chemicals and the dark aura of undeath will not keep scavengers away
forever. Overall, a clumsy fighter, but having a lot of armor,
resiliance, and anenomies on its shield helps this zombie be the
fighter it is
that's what I think, I could be dead wrong... undead wrong... nah, I think I'm good
This post has been edited 1 time(s), it was last edited by KuKulzA: 2007.04.17 04:00.
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2007.04.17 03:59 |
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MarshallR
First Knight
Registration Date: 2007.01.13
Posts: 133
Location: CT
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quote: |
Originally posted by KuKulzA
thanks, glad I could help... I agree, it'd be cool to see your concept art as well...
I like making concept art, one of the things I can do for sure, I feel I can draw
a zombified Sload... wouldn't it look like a normal adult sload...
except maybe runes of magic-preservation slashed on its body, it's eyes
replaced with magical pearls and would probably have some worms and
star fish eating away at it... I mean for zombies it really depends on
its use...
would a zombie sload be used a summoning nexus? Using the dead
Sload's magicka to make YOUR spells... at the expense of your
Sload-zombie? sorta like a bank of Magicka... and summoned creatures
would be kept under the control of the Sload-zombie, and you control
the Sload zombie... ?
just some ideas |
That is such an unbeleivably good idea. I applaud you.
It's not only an incredible weapon to use against NPC's, it also has
it's drawbacks. Which is good, because it keeps it from becoming uber
and cheatish. First of all, since the sload are slow, as a zombie they
become a liablility. Not to mention the difficulty of aquiring a sload
to become the zombie in the first place.
As for my concept work, it's nothing special. I can't draw, so I have
to resort to using paint. It's not pretty, but it usually gets the
point across.
__________________
This is the end, beautiful friend.
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2007.04.17 04:50 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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somehow I think TOYB really likes Pirates of the Carribean 2, Dead
Man's Chest... since Davy Jones Crew in that movie is a lot like his
description of coral-on-zombie-man... but here goes, I think this is
what you thinking of?
the coral grows and grows... at first it only covers the vital stuff...
then it begins to grow all over, but at this stage it is cumbersome and
unbalanced, after awhile it is fully grown and matured on its substrate
(zombie) and with the direct of a Sload can grow into a holder for the
weapon, a helm, and a shield, with all part of armory, though very
heavy and cumbersome, but hard as rock, and biologically friendly
-link-
About the Sload zombie idea, yeah I like being creative
but that's the only practical use of a dead sload in my perspective...
I'll see if I have the attention span and awakeness to draw more stuff
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2007.04.17 05:41 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,878
Location: USA / Taiwan
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hmm... I might (before I go back to Black Marsh and Vvardenfell)
just a question, how will you guys manage to get the Sload to talk? will they be NPCs or specially made creatures or what?
Cause it would be nice to know how to allow the player to talk to
creatures... like a drunken mudcrab... or Dreugh... or Daedra, etc. |
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2007.04.17 06:43 |
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