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The Old Ye Bard
Prince


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Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

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It's finally here! (the flow chart).



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Concept of Sir Francis Dugal



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Note: The Necromancers Questline was written by MarshallR, and the Pirate Questline was Written by me (TOYB), the KOTC one needs a mjor overhaul, due to how it progreses strait to the KOTC (it needs to go through the O.O.A. first), and also various things have changed since it written. It will most likely be revised by MarshallR or me/TOYB later on.

Once we get full/better forums each quest in the questlines will be put up as idea threads and handed out as claims, then they will be fleshed out by individuals keeping the main focus in mind, and done under the supervision of MarshallR and I/TOYB. However for the moment concepts would be great, and it would be great to have atleast 1-2 concepts for each quest, before planning begins (so the writer can draw inspiration), obviously though concept art cannot be done yet for the KOTC quests, however feel free to do some generally about the KOTC.

On another note, if people spot the two influences I drew from to create the character "Sir Francis Dugal" I will give his full description and history (*hint* one has something to do with the Golden Hinde, and unrelated to the world of ES, the other one does have something to do with the world of ES *hint*).

Cheers,
TOYB

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2007.04.24 07:28 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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Registration Date: 2007.01.13
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Just a few things I noticed that I may or may not have mentioned before. In the necromancer questline, there are about 30 things you can do. Not just dialouge and plotline shifts, but actual quests. In the pirate one there is about 10. Also, the killing of Kvakis is very rushed. You just kill him on your way out. Doesn't sit right with me. Same with the part you added on with the necromancer questline, when you can kill the pirate leader. I meant for the player to choose to join with the pirate and kill Kvakis, or kill the pirate and stay with Kvakis.

The Golden Hind was captained by Sir Francis Drake. I knew that without even looking at wikipedia. :D
Dugal I beleive was the name of that pirate in that pirate cove expansion.

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This post has been edited 2 time(s), it was last edited by MarshallR: 2007.04.26 01:38.

2007.04.26 01:07 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

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quote:
Originally posted by MarshallR
Just a few things I noticed that I may or may not have mentioned before. In the necromancer questline, there are about 30 things you can do. Not just dialouge and plotline shifts, but actual quests. In the pirate one there is about 10. Also, the killing of Kvakis is very rushed. You just kill him on your way out. Doesn't sit right with me. Same with the part you added on with the necromancer questline, when you can kill the pirate leader. I meant for the player to choose to join with the pirate and kill Kvakis, or kill the pirate and stay with Kvakis.

The Golden Hind was captained by Sir Francis Drake. I knew that without even looking at wikipedia. :D
Dugal I beleive was the name of that pirate in that pirate cove expansion.


Make your edits then and post what you changed (along with the flow chart itself), because I can't be bothered atm (I just fixed stuff with it).

And good on you for knowing who he was Good job! and so I will give you his backstory:

Sir Francis bears no direct decendance to that of the infamous Captain (Torradan) Dugal, of 3E 286; however he is of the same family who share the last name Dugal (ap Dugal, meaning "son of Dugal"), whom are mainly from the Northern Coasts of Skyrim (specifically in the Hold of Northshore).
Sir Francis was born to an Imperial noble-woman, and a Cheiftan's Son (from the town of Dunbarrow), in the city of Dawnstar. He is raised with imperial values, and because of this is Loyal to the empire.
On his sevententh birthday, he is admitted into the Imperial legion, where he trains under Rielus Praxedes (A Seneschal in the Imperial Knights), eventually becomming a Knight of the Imperial Order of Knights. He then transfers out of them (leaving at the Rank of Knight Brother), to the Imperial Navy straight to Lieutenant Commander.
Over the years in his position, he travels around the Abcean sea, still stuck in the same rank. He eventually bores of the position, and decides to get ahead by murdering his Admiral, however it back fires when they find out it was him, and so he jumps ship in Rihad, where he lays low for several years, living off the large amount of money he had stolen from Imperial coffers while in service. With the last of his remaining money, he brought a ship and recruited a crew.
Currently he plunders merchant ships in the Abcean sea, and uses the back wash settlement in the Sestres as a base of operations, as the imperials can't root him out there without a serious problem with the Sloads.

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2007.04.26 06:33 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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Alright, I'll get to work on it then.

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2007.04.27 02:22 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
MarshallR
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Does anyone have any ideas for quests for the pirate questline? I mean stuff that is beyond the normal treasure seeking/preying on merchant ship kind of quests. I need to add about 20 quests to it, so suggestions are extremely helpful.

Well, I don't seem to require that anymore, as I've redone the pirate questline already. Yay!
I've tried to keep to the original as much as I could, but I took away some things, like the ending split/ending, and added a bunch (obviously). Take a look:


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This post has been edited 1 time(s), it was last edited by MarshallR: 2007.04.28 03:30.

2007.04.28 00:03 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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Registration Date: 2006.05.25
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Location: CHIM

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quote:
Originally posted by MarshallR
Does anyone have any ideas for quests for the pirate questline? I mean stuff that is beyond the normal treasure seeking/preying on merchant ship kind of quests. I need to add about 20 quests to it, so suggestions are extremely helpful.

Well, I don't seem to require that anymore, as I've redone the pirate questline already. Yay!
I've tried to keep to the original as much as I could, but I took away some things, like the ending split/ending, and added a bunch (obviously). Take a look:


I think I'm going to some work on it, because IMO it lost some it's "uniqueness" when you editted it, and it became to wrapped up with Necromancy (I actually quite feel sick reading it now, but I know you did what you thought was best but I can't help how I feel about it).

Edit: also I might point out that you have put quests on multiple (sometimes three) blocks, so an actual fact is that you've only slightly made it bigger Frown

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.04.28 05:02.

2007.04.28 05:01 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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Registration Date: 2007.01.13
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I understand. This is one of the reasons why group writing is such an awful idea, everyone wants what they have done to make it in, and everyone has a different opinion about the piece of writing. The creator of Dilbert wrote a sizeable portion about it in one of his books, and many comic strips. =)

But I would probably feel the same way if you had edited the necromancer questline as much as I edited the pirate one. Please understand that in some cases, I mearly summarized what you had, and intended for it to be the same.

Also, I don't know what you mean by just lengthening the quest stages,while I did add more stages because the font I was using doesn't fit, it's still about about 12 actual quests larger. But it does need a few more.

EDIT: Actually, after rereading yours and mine, they aren't that different. It's basically just the ending that really got changed. Reread it with a clearer head.

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This post has been edited 2 time(s), it was last edited by MarshallR: 2007.04.28 16:02.

2007.04.28 14:48 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
The Old Ye Bard
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Registration Date: 2006.05.25
Posts: 3,351
Location: CHIM

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quote:
Originally posted by MarshallR
I understand. This is one of the reasons why group writing is such an awful idea, everyone wants what they have done to make it in, and everyone has a different opinion about the piece of writing. The creator of Dilbert wrote a sizeable portion about it in one of his books, and many comic strips. =)

But I would probably feel the same way if you had edited the necromancer questline as much as I edited the pirate one. Please understand that in some cases, I mearly summarized what you had, and intended for it to be the same.

Also, I don't know what you mean by just lengthening the quest stages,while I did add more stages because the font I was using doesn't fit, it's still about about 12 actual quests larger. But it does need a few more.

EDIT: Actually, after rereading yours and mine, they aren't that different. It's basically just the ending that really got changed. Reread it with a clearer head.


They are, your just missing the points that I had intended to be more important, and cut them from your version.

I am going to redo it anyway, so it's not that productive us talking about the edit, you could redo the KOTC one though (I didn't really like what I had done to begin with).

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2007.04.28 22:41 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
MarshallR
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That'd be for the best, I'll get to work on the good questline.

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2007.04.29 03:46 MarshallR is offline Send an Email to MarshallR Search for Posts by MarshallR Add MarshallR to your Buddy List Send a Private Message to MarshallR
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