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DarkAsmodeous
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What needs to be done here? Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

Topic title, if you have a heightmap, make use of it, let us know what needs done.

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The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
Topic title, if you have a heightmap, make use of it, let us know what needs done.


I'm still getting the forums organised Tongue and the map needs to be updated with settlements (We only two important settlements, so it shouldn't take to long :D ).

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2007.05.25 04:52 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
OblivionMon
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Good job! Sounds great man! I could do something for ye, maybe a town? I am quite good at those, not sure if you have seen my work though.
2007.05.25 19:03 OblivionMon is offline Search for Posts by OblivionMon Add OblivionMon to your Buddy List Send a Private Message to OblivionMon
The Old Ye Bard
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quote:
Originally posted by OblivionMon
Good job! Sounds great man! I could do something for ye, maybe a town? I am quite good at those, not sure if you have seen my work though.


Claim a Oblivion plane then, and make something, as that can be worked on now (check the Oblvion plane thread, for which ones are avaliable).

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2007.05.25 22:54 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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If you've got the heightmap for it, I wouldn't mind making a town using existing architecture (Mmm.. can you say bravil + flying rocks?)

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The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
If you've got the heightmap for it, I wouldn't mind making a town using existing architecture (Mmm.. can you say bravil + flying rocks?)


Only a few OB realms will be exteriors (if you mean making one for an OB realm, not Thras ofcourse), one being Moonshadow, but that will be using new Architecture. But if you do want to make a town for an OB realm go ahead, it will most likely end up being the entire realm, so it would be best if you made it in a feux exterior (interior, set as exterior).

However, please try and make the town to the specifics, and characteristics of the realm.

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2007.05.25 23:44 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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Here, I'll create a darkened cave interior for Nocturn's realm, just to see how you like it?

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2007.05.26 00:16 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List Send a Private Message to DarkAsmodeous
The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
Here, I'll create a darkened cave interior for Nocturn's realm, just to see how you like it?


While it's been claimed already, and it's been decided what it'll be like, which is a completly blackened cave, lit by spaced out torches, in a mix of cave, and fort ruin. It would be great if you could make it like that. Leave out creatures, because a custom Nocturnal creature must be made (a spriggan, with the swigs removed from it's body, retexed to be nearly completly black, but with a strong normal map, so when it comes into the light it is extremly easy to see).

The quest for the realm, was to get through the dungeon, and activate the lights, which would open a portal back to Thras. When the lights where activated, the Nocturnal creatures were to disappear, also light spells, and if the creatures were to get to close to lights, it would cause them damage.

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2007.05.26 00:23 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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Just running an expansion of that idea past you, perhaps, in order to make it more central, have a single (perhaps larger?) immortal creature in a large and dark room created with the chasm tileset, and along the ledges there would statues of nocturne with unlit braziers in front of them, and throughout the dungeon there would be the switches (or something more creative please) as you said, that could be used to light the switches, and with each switch he becomes easier to kill. Just thought that might give you a reason for the lights to be turned on that's more apperant, as well as give a use for this vision I have of the pit with all the statues looking down on you.

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The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
Just running an expansion of that idea past you, perhaps, in order to make it more central, have a single (perhaps larger?) immortal creature in a large and dark room created with the chasm tileset, and along the ledges there would statues of nocturne with unlit braziers in front of them, and throughout the dungeon there would be the switches (or something more creative please) as you said, that could be used to light the switches, and with each switch he becomes easier to kill. Just thought that might give you a reason for the lights to be turned on that's more apperant, as well as give a use for this vision I have of the pit with all the statues looking down on you.


Sounds good. Prehaps give the creature some fancy Latin name Yes

Also, do not name it a Shadow Beast, Nocturnal has no relation to Shadow Magic or Shadow Beasts (Shadow magic and shadow beasts are closer in relationship with tonal architecture).

I think, that prehaps to get to this end dungeon boss, the player must first get into the room, via turning on the first dungeons lights, as per the first idea, which would open a door to this dungeon, where the player would get to fight this monster.

Edit: When RW gets the Oblvion Planes sub-forum up, I'll get him to set you as a moderator for Nocturnal's Realm.

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.05.26 00:36.

2007.05.26 00:34 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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As a means of ensuring the player learns of the lights before he begins the fight? Perhaps placing one by the door, along with a message of sorts about their purpose (even if it's in riddles), and the player can fight the beast as is (And most likely die) or follow the side passages to the other lights.

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2007.05.26 00:38 DarkAsmodeous is offline Send an Email to DarkAsmodeous Search for Posts by DarkAsmodeous Add DarkAsmodeous to your Buddy List Send a Private Message to DarkAsmodeous
The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
As a means of ensuring the player learns of the lights before he begins the fight? Perhaps placing one by the door, along with a message of sorts about their purpose (even if it's in riddles), and the player can fight the beast as is (And most likely die) or follow the side passages to the other lights.


Prehaps a scripted event where another adventurer activates a light when the PC gets there, and then a Nocturnal creature appears in the light and dies (with the adventurer going off into the darkness, with the player hearing a scream of him/her dying, then the PC's controls are released, followed by a Jornal entry about activating the lights).

That way, the PC would know about the ligths, and get used to activating them in the first dungeon, then in the boss dungeon, the PC would have the skills neccessary to kill the monster.

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2007.05.26 00:43 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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Alrighty, I can handle the cell creation at least, we'll see about the scripting:

Two floor dungeon: First to gain entry, second with a boss and side passages to activate the lights.

Sure thing, I can handle this.

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The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
Alrighty, I can handle the cell creation at least, we'll see about the scripting:

Two floor dungeon: First to gain entry, second with a boss and side passages to activate the lights.

Sure thing, I can handle this.


The lights should be pretty easy, just give them references, and on the switch or whatever give them a script to activate the lights. The lights themselves (on an invisible marker activated in unisen with the light, in the same place) should have an area around it, the same as the light radius, and have an If statment to check if a Nocturnal creature is in the radius, and if it is, the creature gets a hurt.

The final boss creatures way of light damge should be easier, just add a bloack in the activation script to take away X amount of health from the creature.

The adventurer script is more a matter of AI, but it shouldn't be to hard. If worst comes to worst, just PM a scripter like InsanitySorrow to look over your scripts and get them fixed up.

Cheers,
TOYB

(P.S. please start a thread in the apropirate Oblivion Plane sub-forum).

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2007.05.26 00:53 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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Alright, I'll start the thread.

And it wasn't those scripts I wasn't sure about, it was the cut scene and specific NPC action scripts.

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Vality7
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TOYB, did you get what you need from the other forum yet? So I can delete it?

Like all the Moonshadow & Nocturnal story and world design stuff...

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The Old Ye Bard
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quote:
Originally posted by Vality7
TOYB, did you get what you need from the other forum yet? So I can delete it?

Like all the Moonshadow & Nocturnal story and world design stuff...


No I havn't, I don't know what you changed the URL to.

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2007.05.26 08:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Vality7
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quote:
Originally posted by The Old Ye Bard
quote:
Originally posted by Vality7
TOYB, did you get what you need from the other forum yet? So I can delete it?

Like all the Moonshadow & Nocturnal story and world design stuff...


No I havn't, I don't know what you changed the URL to.

I said it in the other thread: http://z4.invisionfree.com/Summerset_Isles/index.php

You'll need to sign in as only admin's can see those threads I left there. Let me know once you've copied all the stuff you need from there so I can delete it.

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The Old Ye Bard
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Looking at what is there, I don't believe we need anything from there, as Nocturnal's Realm is sorted out already, and what has been decided about Moonshadow is mostly on these forums.

Just go ahead and delete 'em Yes

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2007.05.26 09:58 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Vality7
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quote:
Originally posted by The Old Ye Bard
Looking at what is there, I don't believe we need anything from there, as Nocturnal's Realm is sorted out already, and what has been decided about Moonshadow is mostly on these forums.

Just go ahead and delete 'em Yes


What about all that planning of the Moonshadow story? I didn't really read it but wont you want to make a summary of what you guys came up with?

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The Old Ye Bard
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quote:
Originally posted by Vality7
quote:
Originally posted by The Old Ye Bard
Looking at what is there, I don't believe we need anything from there, as Nocturnal's Realm is sorted out already, and what has been decided about Moonshadow is mostly on these forums.

Just go ahead and delete 'em Yes


What about all that planning of the Moonshadow story? I didn't really read it but wont you want to make a summary of what you guys came up with?


It wasn't really decided, so I guess it'll have wait until lsimm14 gets back to be set in concrete, but we won't need the old forums.

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2007.05.26 10:19 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
DarkAsmodeous
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So... Uh... You guys gonna mod the exterior or what?

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OblivionMon
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That is something I could do :D Not now though, the Ocean has a lot of work to do.
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The Old Ye Bard
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quote:
Originally posted by DarkAsmodeous
So... Uh... You guys gonna mod the exterior or what?


Waiting on a final map, and MarshallR's concept art, then I'll be setting claims up.

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2007.05.31 05:21 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras Claims » Exteriors » What needs to be done here?