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Dave_91
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So how's the texturing on this gonna work? TOYB, are you working on textures for it?

If you can send them when they're done, I'll UV map it to see how it looks. Should be interesting.

Here's a better render if anyone's interested.



This is the same as the previous screen, however I'm working on it now...

What about pauldrons? You reckon there should be some on this?

This post has been edited 1 time(s), it was last edited by Dave_91: 2007.06.18 04:30.

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The Old Ye Bard
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No Pauldrons (that was part of the design the concept artist intended), and the cuirass should come slightly further over the tops of shoulders (something shown in the concept).

And once you've given it more detail, could you UV it, and send me a .dds with it folded out, so I know how big to make each area? (Then I send it back, so you can adjust it slightly so it perfects tiles, etc).

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2007.06.18 05:43 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Dave_91
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I'll try get the UVing done tomorrow. :)

I've edited the area around the shoulders a bit, hows this:

Dave_91 has attached this image (reduced version):
render_ayleid3.jpg

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The Old Ye Bard
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It's too much now, they need to have a more subtle curve Yes But it's still better than it was :)

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2007.06.18 06:32 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Dave_91
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I know what you mean. Wink

I could shape it a lot more curved, but I don't want it to cause any clipping with the arms, and it's difficult for me to predict how it'd turn out when rigged. I can see how the general shape of the concept is like a natural torso shape, and has little extrusions (seems to be pressed agaist the body, in some sense). Keep in mind it'd be more curved when smoothed, so it should turn out okay. Next I'll work on the neck, then the lower section.

I removed the wing sections on the cuirass I made; they were causing problems, especially when smoothing it.

Here's the edited shoulders, and a smoothed version, and a screen with repositioned arms:

Dave_91 has attached these images (downsized versions):
render_ayleid5.jpg render_ayleid5smooth.jpg render_ayleid6.jpg

This post has been edited 1 time(s), it was last edited by Dave_91: 2007.06.18 07:00.

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The Old Ye Bard
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Very cool! Cool and yeah, it does look a lot better when it's been smoothed Yes

So, anyway could you please make the front, and the back seperate plates (not meshes, or UV maps), with the join comming down the sides (with modeled pieces of leather cord holding them together).

It's the only way I can really think of, where we can keep the design, without damaging the style of what the concept artist invisioned Yes

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2007.06.18 07:12 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Dave_91
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I'll see what I can do. :) I like the sound of that btw. How big of a gap though? An armour in this style I think the gap would be fairly small, with small pieces of leather strapping supporting them. A bit like this:

http://www.artisanarmours.co.uk/fromcuir.jpg
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The Old Ye Bard
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quote:
Originally posted by Dave_91
I'll see what I can do. :) I like the sound of that btw. How big of a gap though? An armour in this style I think the gap would be fairly small, with small pieces of leather strapping supporting them. A bit like this:

http://www.artisanarmours.co.uk/fromcuir.jpg


Yep, that's what I had in mind Good job!

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2007.06.18 07:41 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
llamaranger
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if you didn't want to model it you could the same thing with clever use of alpha transparency and slightly exxagerated normal map (to give the leather thickness).

Modelling would be cool too, but ^that^ might save on poly's

Edd

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IAMTHEEMPEROR
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Oblivion Armor is all about high polys. What was Daedric again, 150,000 polys?

And I'm gonna go back to this same discussion I had in Valenwood, what are Ayleids supposed to look like? Some people say pale, others say green, and some others say tan.

The pale idea I have no idea where that came from. The green was back in Morrowind, someone made an Ayleid race, and they made it green bacause as described in the Wild Elves book they live secluded in forests, and easily camoflauge, so I'm guessing that's why they made them green with forest-ish tatoos for that reason. Other people are saying tan from that thieves guild quest, where there are two ayleid statues who are tan. It's argued that those are real preserved ayleids, but everything in-game and in the CS points in the direction of just animated statues. Also in the CS their race is wood elf.

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This post has been edited 2 time(s), it was last edited by IAMTHEEMPEROR: 2007.06.18 23:37.

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Dave_91
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quote:
Originally posted by IAMTHEEMPEROR
Oblivion Armor is all about high polys. What was Daedric again, 150,000 polys?
The cuirass was about 15,000 I believe, the highest in the game.
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IAMTHEEMPEROR
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Ok, I was only a few hundred thousand polys off.....Tongue

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The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Oblivion Armor is all about high polys. What was Daedric again, 150,000 polys?

And I'm gonna go back to this same discussion I had in Valenwood, what are Ayleids supposed to look like? Some people say pale, others say green, and some others say tan.

The pale idea I have no idea where that came from. The green was back in Morrowind, someone made an Ayleid race, and they made it green bacause as described in the Wild Elves book they live secluded in forests, and easily camoflauge, so I'm guessing that's why they made them green with forest-ish tatoos for that reason. Other people are saying tan from that thieves guild quest, where there are two ayleid statues who are tan. It's argued that those are real preserved ayleids, but everything in-game and in the CS points in the direction of just animated statues. Also in the CS their race is wood elf.


They're Skin colour is detailed in a book, from MW. It states they had a golden-ish skin colour, inbetween that of a Dark elf, and a high elf - the tattoo I plan to put on will be glow mapped, and crused Welkynd stones would of been used, symbolic of their mistress Meridia, Daedric Queen of light, etc.

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2007.06.19 05:51 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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That sounds pretty cool. Anything on their eyes or are we free to play around with that?

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The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
That sounds pretty cool. Anything on their eyes or are we free to play around with that?


We have no lore, but the concept artist who did the armour, had a very cool idea for them, which I want to stay true to as a thank you for the concepts.

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Mormacil
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I imagined the Ayleids to be a mx of green and gold. A bit like this:



Or even a bit more green.

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The Old Ye Bard
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quote:
Originally posted by Mormacil
I imagined the Ayleids to be a mx of green and gold. A bit like this:



Or even a bit more green.


"not as dark as a Dunmer, but not as pale as the Altmer." - They wouldn't be green, the Bosmer would more likely be green with the logic applied here I dunno They would be more of a sort of dark-goldish colour.

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2007.06.20 02:56 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
Mormacil
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Just my idea Wink And Bosmer can be green.

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Where's the concept of the eyes? If they're not made yet, maybe I can take a go at it.

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The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
Where's the concept of the eyes? If they're not made yet, maybe I can take a go at it.


There isn't a concept, just details the concept artist gave me, which I want to preserve perfectly (so I might send her the eye texture for her to edit, so she gets it the way she likes).

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2007.06.22 05:58 The Old Ye Bard is offline Send an Email to The Old Ye Bard Search for Posts by The Old Ye Bard Add The Old Ye Bard to your Buddy List Send a Private Message to The Old Ye Bard
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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » Thras- Unique Ayleid Armour