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Go to the bottom of this page I thought we weren't going to bother with Mehrunes..
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Mormacil
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What's with the colors and ones again yes Beth screwed up.

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DarkAsmodeous
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Beth's world friends, they haven't screwed anything up.

That said, I stand by the theory that it is the Deadlands that you visit, no one ever states that you visit mehrunes realm, and it's a nice marriage of the Beth appologist view, and the lore statements.

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IAMTHEEMPEROR
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What colors? My Avatar?

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The Old Ye Bard
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Beth didn't mess this up, the planes of Oblivion was written for OB, so it proves that it was not Dagon's realm. Also we actually know the realm wasn't Dagon's but Vaermia's, the author of the book only tried to pair the realm with what he thought came close with the description his master gave, it does not mean he is right.

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This post has been edited 1 time(s), it was last edited by The Old Ye Bard: 2007.07.04 07:32.

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IAMTHEEMPEROR
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The way I see it, we already know what some spots of Dagon's realm look like at least. So whether or not his realm is supposed to be a twisted forest or whatever, it may be much easier to just make a similar plane like you'd normally find, but bigger, using the resources vanilla Oblivion already gave is. This will save us time on acquiring the new resources we'd need to make the forest, when we can just make his plane with what we already have.

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This post has been edited 1 time(s), it was last edited by IAMTHEEMPEROR: 2007.07.04 07:36.

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The Old Ye Bard
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quote:
Originally posted by IAMTHEEMPEROR
The way I see it, we already know what some spots of Dagon's realm look like at least. So whether or not his realm is supposed to be a twisted forest or whatever, it may be much easier to just make a similar plane like you'd normally find, but bigger, using the resources vanilla Oblivion already gave is. This will save us time on acquiring the new resources we'd need to make the forest, when we can just make his plane with what we already have.


Great Good job!

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IAMTHEEMPEROR
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However, before we move on to this, I think it's best that we start our work on 1 to 3 realms at a time so we can focus our efforts on getting projects completed rather than started and moving on to something else.

The planes are going to turn out great! You know, I think there was once something about an island here. Or was it a lump of coral? It's been so long, I can barely remember Tongue

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KnightOfShor
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Here's a cool thought I had for Dagon's Realm:

There is tons of information on the Dremora social structure and culture, but you don't see much of it in the linear, isolated holds of Vanilla. I'd love to see a system where there was some sort of large area with 4 or 5 different Dremora holds, each with its own court and army. They would each have some valuable item (a sigil stone?) that the nobility of the other Dremora houses would go after. The AI scripts are already there- we just have to set up the target and get the war running smoothly. If we're feeling very ambitious, we could set up a system to prioritize troops for attack and defense based on context- possibly even occasional alliances between houses against others.

Beyond that, each hose could potentially be a faction you could join and rise through- become initiated as an honorary Churl (certainly through a dark and rigorous initiation test) and climb the ranks, sacking the other houses for the glory of your Dremora master.

I'd love to see this kind of thing happen- it would give a definite "flavor" and a reason to go back to a realm players have already visited to the point of being sick of it. It looks like I'll be working on Hircine in the future, but I'd gladly contribute to this plane as well.

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This post has been edited 2 time(s), it was last edited by KnightOfShor: 2007.07.16 01:06.

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IAMTHEEMPEROR
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That's a bit lore breaking. Dremora despise the mortal races, hence why every single one wants to kill you. You may however be able to influence these Dremora groups to provoke them to attack each other, making your job a little easier to take them out.

In one weapons mod, someone created a sigil stone staff, which may be a cool reward. We already do have a staff reward planned for Meridia's realm (although that one is some sort of torch I think) so two might not be the best. After all, I'd like to be able to make use of as many rewards at once as I can Tongue

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MarshallR
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What if we had the Daedric Mask's of War, Inspiration and whatever the other one was as rewards? It'd still fit in with that quest too. If we use it, of course.

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That sounds pretty awesome! We'd need to tweak the Morrowind style a bit to fit in with the new Oblivion Daedric style though. Otherwise, that sounds pretty cool. We can make them have different effects and you can pick which one you want. I'm hesitant to say that we should enchant them for a warrior, mage, and thief though, mainly because a mage or a thief wouldn't want to wear a heavy Daedric mask.

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MarshallR
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I beleive in Morrowind they were unenchanted. There was no generic daedric helm, just these. Of course, there was also more than one, but still only two or three each.
The first is the Face of Inspiration. The second is the Face of God. The lower one is the Face of Terror.
It actually wouldn't be a bad decision to enchant them, but they defintely shouldn't be enchanted for mages or theives. I also don't think they should be altered for the Oblivion armor. Has someone made Morrowind Daedric yet?




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DarkAsmodeous
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I'm all for altered.

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The color pretty much changes from Morrowind Daedric to Oblivion Daedric. The Morrowind version was mostly black, which you can see there, while Oblivion's is very red, looking a little rusty if the rust looked pure evil. We'd need to change the style if we want it to match with all the new Daedric, but keep it in the same general appearence.

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MarshallR
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But how would it be altered? Would we add spikes, or make it redder? I would rather see it not used than altered signifigantly. For me, and a lot of other people who played Morrowind, it would be like the Vvardenfell team taking the Cantons out of Vivec. Those masks are a huge nostalgic point, really.

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No, they'll look the same, we just need to match the materials. Nostalgic or not, it wouldn't look good on Oblivion daedric if we leave it as it was.

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Which is exactly why if it isn't going to look right, and by right I mean practically the same, we should scrap the idea. Or put in the Morrowind Daedric somewhere.

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Brian S
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Ha, I know what you're thinking, here comes the big bad lore guy bossing us around. Anyhow, someone wanted me to draw a map of the Deadlands for a Roleplay, so using the the typical lore-drenched fashion, did.


It's shaped triangularly because it all points to Dagon, representing his thirst for power. It's divided into the Desert of Rust and Wounds (where Dagon wrote the Mysterium Xarxes) and the Forest of Birth and Fire. The desert is full of shifting red-tinted sands, and surrounded by the Mehruk Mountains. It is a basin, so the lava tide fill it frequently. The forest is full of the twisted trees we all love, rooted in burning soil. The cities I made up completely.

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Wow, that is actually a very good map to work off of.

Dagon doesn't seem like much of a person to have towns in his realm, so maybe they can be more of Bastions/Citadells/Fortresses, full of hostile Dremoras and Xivilai (The intelligent Daedra who are fit to have a fortress)

Those can be the homes of the conflicting Dremora clans, which the player can manipulate maybe. They can have sigil stones if the player ventures to the central towers of each fortress.

I've discovered how to do the burning forests. While experimenting with applying shaders ingame, giving the trees the fire shader causes little flame particles to dance all around the tree. If we can apply scripts to all of these trees they can all have fire dancing through their branches.

The Desert of Rust and Wounds, I like that idea. We can make it look like a field of rusting metal, the kind that is just rust with no metal left (ever see documentaries of sunken ships like the Titanic, which now have rust growing like stalactites on the ceiling and along the walls?) I can imagine these spires of rust growing over a rustic landscape, like those termite mounds found in Africa and Australia, and storms of rust blowing across the landscape. It will also be very dangerous territory, hence the Blood in the title.

Thank You for your many wonderful contributions! Good job!

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Brian S, I like that map too Good job!

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Silgrad Tower: Oblivion » Beyond Cyrodiil » Thras » The Planes of Oblivion » Mehrunes Dagon's Realm » I thought we weren't going to bother with Mehrunes..