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Danny
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Registration Date: 31.05.2008
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Lamp Valenwood Ideas Reply
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I have some ideas for this Valenwood Mod. First I will share mine about how I think the regions would look good. The tropical forest look for the Southern Isles is looking great, and I think the tropical forest look should be used for western Valenwood, southern Valenwood, and maybe central Valenwood. I always think of those areas of the province being a lush jungle like area with tree dwellings and panthers and giant spiders roaming the forest floor. Anyway, if you don't end up using the tropical look for the areas that I mentioned, than I still think it would be nice to give them a very exotic and lush look. Also, perhaps the southern coast of Valenwood could bare a slight resemblance to the Azura's Coast region of Vvardenfell?
18.01.2009 23:36 Danny
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Senten
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It all sounds good,but damn..The Project is Dead.

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19.01.2009 07:33 Senten
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Deeza
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It's true, the project is dead, unless somebody wants to start it again... But the islands teaser trailer is almost done, it just needs some more work...

Danny, can you do quests? If so, you can help immediately.
19.01.2009 17:29 Deeza
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Danny
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I can do quests, and I've been playing through the southern isles and I've already gooten an idea for one. It involves the guy on the ship called the Flounder's Flourish (but only if he's a pirate) and pirates Bragor, Landorar, and another female wood elf pirate who hasn't been made yet. Just thought I'd share incase you guys are interested.
22.01.2009 02:42 Danny
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Deeza
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definitely. The islands already have a main quest written but we need one or two more smaller, incidental quests. Bear in mind that the islands are pretty small, so our space to fit in quests is limited. Could you post up a more detailed summary of your quest, please?

Since you have a working copy of the islands, please could you examine it thoroughly and let me know if all the interiors work properly (for some reason it doesn't work on my computer). Please also check that the new creatures for the islands work properly by saving a new .esp and adding a couple into the island so that you can check if they behave normally?

This post has been edited 1 time(s), it was last edited by Deeza: 22.01.2009 10:03.

22.01.2009 10:03 Deeza
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Danny
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Okay. So there's another character who lives on the islands who maybe could be an ex-pirate on the flounder's flourish. This character has taken a huge interest in the ship and asks you to commandeer it by killing captain Nalrathor. The player talks to Bragor and via a flounder's flourish topic, he asks the player if he wants to join the crew. The player says yes (saying no won't get you anywhere) then Bragor tells the player to talk to Landorar for the key to the ship. Landorar will give it to the player (you can also pickpocket it from him too) and he/she will scurry of to the ship. Once inside, player will talk to Nalrathor, who tells the player that the crew is going to raid a merchant ship soon. The player will exit dialogue and then activate one of the beds on the ship. When he/she wakes up Nalrathor tells him/her to exit the ship. When player exits, ship is in the middle of the ocean. The player and pirates Bragor, Landorar and the other wood elf will walk across a plank to get to the other ship and fight several sailors on the way to the lower deck where a chest containing a special diamond is located. Player grabs the diamond, returns to deck with entrance to the flounder's flourish and is force greeted by Nalrathor, who has now exited the ship. The player chooses this moment to strike and pushes Nalrathor overboard into the water via dialogue and scripting. There is a bow and some arrows nearby that the player uses to shoot Nalrathor who's now in the water. The other pirates except for Landorar attack the player. When they're dead, Landorar force greets the player begging for him/her to spare his life. The player tells Landorar that if he wants to keep his life, he must pilot the ship with you on it back to the Isles. When the ship arrives, the player follows Landorar to the center of the town on the Isles and when he reaches a certain point, he and another Redguard pirate make one last effort to kill the player. When they're dead the player talks to the character who wants the ship and she leaves her house and enters the flounder's flourish and now offers traveling services to mainland Valenwood.
24.01.2009 02:17 Danny
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Oh and btw, all of the interiors and creatures are working fine.
25.01.2009 21:58 Danny
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simonp92
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it would be great if you finished it islands..

I really enjoyed exploring, but it was kind a empty with only a few quests.
and only the exterior of a dungeon.

maybe, I could make some furniture for you, which fits into the islands, but it is not going to green pact..

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25.01.2009 23:18 simonp92
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@ Danny:
Great news about the interiors. I read your quest outline, its certainly workable but wouldn't really work unless the player had already finished the "main" quest for the islands (I don't know if you've read the story, but no ship can leave the islands until the quest is finished). Of course, the quest would work just fine if it enabled after the main quest.

The main quest story is included in the archive. Do you think you could start making it?

@simonp92

Some "island" furniture would be fantastic - especially since we could re-use it for Black Marsh's offshore islands. Don't worry too much about the Green Pact - there are ways round it (eg. if the trees you cut down don't come from Valenwood...)

As for the landscape being empty, do you feel like making a couple of dungeons using the resources in the pack?
26.01.2009 00:45 Deeza
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about the landscape..
I am sorry but I have NO ecperience with the CS.. I just model, and let others fo the CS stuff...

as for the furniture, I actually started on a bench and stool which matched the architecture of the islands.
But at this moment my computer is wasted.. I hope to get it fixed soon..

and I would really apriciate if someone could make some unique textures for the furniture models.. - I am not a texturer..

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26.01.2009 20:28 simonp92
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Don't worry about not being able to texture. Modelers are much rarer than texturers, as I'm sure you know! I suggest once the models are done you PM either Senten or InsanitySorrow. They should be able to whip something up in no time.
26.01.2009 20:34 Deeza
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quote:
Originally posted by Deeza
Don't worry about not being able to texture. Modelers are much rarer than texturers, as I'm sure you know!

I have to disagree with both things said here.

First off, texturing is part of being a decent modeler. Sure, there are some people who only do textures, but if you're creating models you should at least be trying to texture them. There are loads of tricks you can use to make parts of th texture in your 3d app.to reduce the work needed in your 2d app.

Secondly, I'd say that modelers are far more abundant than texturers. Unless, of course, you were talking about these forums, in which there is a strange shortage of modelers.
26.01.2009 21:13 nick_op
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quote:
Originally posted by Deeza
Don't worry about not being able to texture. Modelers are much rarer than texturers, as I'm sure you know! I suggest once the models are done you PM either Senten or InsanitySorrow. They should be able to whip something up in no time.


I agree with Deeza, there are people here that will help you, out of the two mentioned, Senten would be best. I'm more of a scripter Tongue

As for what Nick-Op said, there are plenty of tutorials around, check the Wiki site it has some good ones to start you off.

CS Wiki

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26.01.2009 21:40 InsanitySorrow
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thanks for the link, IS


I agree with nick_op , textures is damn hard to make..but you can learn to model in a few months..

it will be nice to get the islands done..

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27.01.2009 08:45 simonp92
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I find textures much easier to make then models. a texture requires no use of spacial thinking and uses programs most people are already familiar with. its easier to make a really shitty texture than a really shitty model probably.

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27.01.2009 17:22 Lady
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InsanitySorrow
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quote:
Originally posted by Lady Nerevar
I find textures much easier to make then models. a texture requires no use of spacial thinking and uses programs most people are already familiar with. its easier to make a really shitty texture than a really shitty model probably.


I agree with you, I found it hard to even begin making models, nevermind something crap, made crappy textures with no effort :lmao:

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27.01.2009 19:15 InsanitySorrow
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quote:
Originally posted by Lady Nerevar
its easier to make a really shitty texture than a really shitty model probably.

I'd say it's probably equally easy to make atrocious textures and models. The only difference is that a bad texture might look bad, but a bad model may cause all sorts of issues.

This post has been edited 1 time(s), it was last edited by nick_op: 27.01.2009 23:31.

27.01.2009 23:31 nick_op
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Danny
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Alright, so you want me to just make the journal entries, or do you want me to do the scripts, AI, dialogue and characters too?
28.01.2009 02:14 Danny
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