Bestiary (thread #2) |
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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The current bestiary is here: http://www.morrowind-mods.org/tes4-v_work/bestiary.html
I tried copying and pasting the whole thing here so the whole list
would be in this thread, but for some reason it gets mangled all to
hell when I try to do that.
But anyway, I will keep it updated as frequently as possible, and
Ixidors Bane will update it accordingly on the official website
whenever time permits.
Please post any discussion on the bestiary such as misspellings, formatting suggestions, category re-arrangement, etc... here.
Please keep any discussion on creature suggestions (new creatures,
changes to creatures, etc...) in the other "creatures" thread.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.16 00:39 |
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Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
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The site has been updated with the current Bestiary (and yes I know it
is spelled wrong on the site, but you'll have to give me some more time
on changing that
).
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
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TES IV: Vvardenfell Bringing Morrowind back to you
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2006.03.17 02:25 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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Awesome. Thank you much sir.
I really like how you integrated all the maybes as different colors. It
makes the list flow better than when it was broken up into two
different lists. Only complaints are two mispellings: "Kirn" should be
"Krin" (isn't "Kirn" Japanese beer?), and "forest" should be "forrest"
for the shalk variation.
I think the only place that "Beastiary" needs to be changed to
"Bestiary" is in the Library links, right? Shouldn't be too much
trouble... Also if you want to PM me the ftp info I could always keep
it up to date myself so you don't have to worry about it.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.17 09:24 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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uh... scratch that last thing I said about the word "forest" - geezuz I
can't believe no one noticed that I was so stupid and was trying to say
"forest" was supposed to be spelled "forrest"!!!
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.04.15 06:31 |
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raggidman
Prince
Registration Date: 2006.01.06
Posts: 3,565
Location: where my heart is
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Just
in case my link allows me to copy, here is your link cryonaut. For some
reason I cannot edit my posts on the Vvardenfell Forums, so KK will
have to delete if this is not what you need or it does not post
correctly.
CREATURES THAT WILL BE ON VVARDENFELL WITH THE INITIAL RELEASE:
(this will include some creatures that come with Oblivion, many newly
re-made creatures from Morrowind, and some brand new creations)
Aerial Creatures:
Netch
-Bull
-Betty
Cliff Racer
-standard
-ancient
-lesser cliffracer (mushroom forest breed)
-cliff-diver (coastal breed)
Large Bugs:
Shalk
-Herd / Farm Shalk
-Green Shalk (forrest / swamp Shalk)
-Ash Shalk
-Horned Shalk
Silt Strider
-Tamed Transport Silt Strider
-Wild Silt Strider
Kwama
-Scrib
-Forager
-Worker
-Warrior
-Poison Soldier
-Queen
Nix (can swim)
-Hound (standard ? will resemble original Morrowind game nix hound)
-Rogue (larger & more dangerous, found deeper in the wild ? will
resemble Bethesda?s original nix concept art, which includes a larger
upper body and more extreme armor plating)
Grazeland Reptiles:
Guar (all come in striped and spotted varieties)
-Standard
-Pack
-Rotumbo (fatter version of regular Guar with more frog-like body and head ? inspired by Bethesda?s original Guar concept art)
-White
Alit
-Grazelands
-Ashlands
Kagouti
-Forest
-Grazelands
-Diamond-Back (inspired by Jason L. Polson?s creation)
Altsassan (Rhino-like reptile with plating along top of head and back)
Krin (ant eater-like reptile used as a pack animal, inspired by AcidBasick?s creation)
Aquatic:
Crab
-Mud, King mud, Titan Mud
Slaughterfish
-small
-standard
-giant
Non-Indigenous:
Rat
Pig
-Wild
-Bristle-back Boar
Durzog
-Wild
-War
Trolls
*Sentient Species:
Dreugh
-Standard
-Man-o-War
-Land Dreugh
-Warlord
-Shaman
Goblins
-Slave
-Footsoldier
-Warrior
-Captain
*There may be NPCs of these races
Undead:
Ethereal
-Ancestral Ghost
-Dwemer Spectre
-Dwemer Guardian
-Poltergeist
Tomb guards
-Lesser Bone Walker
-Greater Bonewalker
-Bonelord
-Ashen Mummy
Skeletal
-Lich
-Skeleton Soldier
-Skeleton Wizard
-Skeleton Archer
-Skeleton Warrior
Daedra:
Aligned
-Ogrim, Ogrim Titan
-Daedroth
-Dremora, Dremora Lord
-Clannfear, Ancient Clannfear
-Hunger, Famine
-Scamp, Big Scamp
-Dark Seducer
-Spider Daedra
-Winged Twighlight
Unaligned
-Golden Saint
-Atronachs (Fire, Frost, Storm)
POSSIBLE CREATURES:
(These are just ideas floating around. They are MAYBES, which means
some of them MIGHT get moved up to the initial release list, some might
be released as part of a seperate expansion pack after everything else,
and some will just be scrapped)
Bugs:
-Upright/Biped Nix
-Giant Beetles (feral & tame - can fly short distances - will incluce different types like water bug, tomb beetle, etc...)
-?Ash Chicken? (chicken-like bug, has wings but is too fat for them to work properly)
-Giant Centipede
-Giant Millipede
-Mushroom Spider
-Other Spider types
-Giant Swamp Fly
-Whip-Wasp (giant wasp with vinegaroon-style tail that can emit short bursts of poisonous acid)
-Tusked Wetig (mix between earwig and tusked weta, same size as scrib, burrows underground)
Reptiles & Amphibians:
-Bug-Eyed Tree Frog
-Cave Skink (inspired by Tamriel Rebuilt's cave creeper - giant skink
but with long neck that can arch head up and back, unusual teeth that
stick stright out on it's lower jaw)
-Chageon (panther-sized chameleon with tall spikes along it's spine and feline movement)
-Girsteg (Giraffe-like reptile)
-Podwamp (armadillo-like reptile, penguin-sized, waddles like a penguin and rolls into a ball)
-Spined Snapping Turtle (a little bigger than a mud crab and much faster)
-Spiney Toad
-One and Two-headed Snakes
Aquatic:
-Leech
-Shark
-Octopus
-Squid
-Giant Lobster
-Other fish/wildlife
Sentient Species:
Sload (VERY rare)
-age variations
Other:
-Giant Carnivorous Worm / Cave Worm
-Giant Snail
-Jellies / Slimes
-Sky Lamps (inspired by Tamriel Rebuilt)
-Carnivorous Plants
-Cynodonts (halfway between mammals and reptiles)
Were-creatures:
Werewolves
Lizardmen
Werebears
Werebats
Rat People
Mole People
Daedra:
Aligned
-Herne
-Daedric bat
-Vermai
-Hell Hound
-Morphoid Daedroth
Unaligned
-Golems (mud, glass, ebony, flesh)
__________________ Because
loyalty is not to be spoken of and honour is to be endured. Whilst
courage is to be survived. These virtues belong to silence.
Steven Erikson.
But, if one man does nothing can he be said to be good? raggidman
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2006.05.17 22:07 |
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Axen
Marquess
Registration Date: 2005.11.19
Posts: 1,486
Location: A place.
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The "tamed" silt striders are actually dead silt striders reanimated by the Telvanni... they get a lot of money for doing it. Also, there was a TES3 concept art drawing of Skylamps.
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2006.05.17 22:31 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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I DO NOT agree with biped nix-hounds
also were creatures are practically non-existant in Morrowind, the Temple Ordinators do their job well
quote: |
Originally posted by Axen
The "tamed" silt striders are actually dead silt striders reanimated by the Telvanni... they get a lot of money for doing it. Also, there was a TES3 concept art drawing of Skylamps. |
where did you get that? in TES3 they said that the Silt Strider was partially hollowed out and it's organs manipulated with...
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2006.05.18 02:19 |
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Axen
Marquess
Registration Date: 2005.11.19
Posts: 1,486
Location: A place.
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I really can't remember where I got that information from... I'll go
dig through the dialogue in the TES3 CS, if I get bored enough. |
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2006.05.19 01:03 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by Axen
I really can't remember where I got that information from... I'll go
dig through the dialogue in the TES3 CS, if I get bored enough. |
I always thought that the top carapace was hollowed out revealing organs that were manipulated by the driver....
These are the creatures so far that are going to be in our mod FOR SURE
I am not listing the ones that are being speculated on or "maybees"
Aerial Creatures:
Netch
-Bull Netch, Betty Netch, Baby Netch
Cliff Racer
-Cliff Racer (some ambient), Ancient Racer, Morash Racer, Cliff-diver
Large Bugs:
Shalk
-Herd Shalk, Green Shalk, Ash Shalk, Horned Shalk
Beetle
-Scarab, Three-eyed Beetle, Horned Beetle
x-pedes
-Ashland Centipede
Silt Strider
-Tamed Silt Strider, Wild Silt Strider
Kwama
-Scrib, Forager, Worker, Warrior, Poison Soldier, Queen
Nix (can swim)
-Nix-Hound, Rogue Nix
Moths
-Blight-moth, Night Flutter (all ambient)
Spiders/arachnids
-Mushroom Spider, Rock Spider, Spider (ambient), Vinegaroon
Other
-Sadrith Mantis, Scarrow Mantis, Gash Burrow-bug
Reptiles/Amphibians:
Guar (all come in striped and spotted varieties)
-Standard, Pack, Rotumbo Guar, White Guar, Deshaan Guar, Forest Guar, Velothi Guar
Alit
-Grazeland Alit, Ashland Alit
Kagouti
-Forest Kagouti, Grazeland Kagouti, Diamond-Back
Altsassan
-Altsassan Bull, Altsassan Matriarch, Altsassan, Altsassan Pup
Amphibians
-Ash Toad, Samsi Newt
Ancient
-(Verminous Fabricant), (Hulking Fabricant) except in organic form
Aquatic:
Crab
-Mud Crab, King Mud Crab, Titan Mud Crab
Fish
-Tide Fish, Red Nook, Green Matach (all ambient)
Slaughterfish
-Small Slaughterfish, Slaughterfish, Giant Slaughterfish
Morrowind Pike
-Ascadian Pike, Samsi Pike, Bitter Pike
Non-Indigenous:
Rats
- Cave Rat, Waste Rat, Imperial Rat (ambient)
Durzog
-Wild, War
Trolls
*Sentient Species:
Dreugh
-Dreugh, Dreugh Man-o-War, Land Dreugh, Dreugh Warlord, Dreugh Shaman
Goblins
-Goblin Slave, Goblin Footsoldier, Goblin Warrior, Goblin Captain
*There may be NPCs of these races
Sload
-Sload Henchman, Sload Necromancer
Undead:
Ethereal
-Ancestral Ghost, Dwemer Spectre, Dwemer Guardian
Tomb guards
-Lesser Bone Walker, Greater Bonewalker, Bonelord, Ashen Mummy
Skeletal
-Lich, Skeleton Soldier, Skeleton Wizard, Skeleton Archer, Skeleton Warrior
Daedra:
Aligned
-Ogrim, Ogrim Titan
-Daedroth
-Dremora, Dremora Lord
-Clannfear, Ancient Clannfear
-Hunger, Famine
-Scamp, Big Scamp
-Dark Seducer
-Spider Daedra
-Winged Twighlight
Unaligned
-Golden Saint, Atronachs (Fire, Frost, Storm)
Animiculi
-Spider Centurion, Sphere Centurion, Centurion Archer, Steam Centurion, Guard Centurion, War Golem
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2006.07.05 01:45 |
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Axen
Marquess
Registration Date: 2005.11.19
Posts: 1,486
Location: A place.
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Someone's dialogue from TES3 mentions "Blind Slaughterfish" and
"Electric Slaughterfish" (both of which are among the larger varieties
of Slaughterfish). |
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2006.08.08 01:01 |
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candlemaster
Warder
Registration Date: 2006.07.01
Posts: 49
Location: The frozen wastelands of Canada...
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What about the dwemer animunculi? Why aren't they on the list?
__________________ "I am the shadow, the keeper of light. If you want the sun's power, you must first show me yours"
-Dullahan, Golden Sun: The Lost Age.
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2006.12.18 22:39 |
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Ataridante
Knight
Registration Date: 2006.04.16
Posts: 88
Location: Highrock
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Some stuff about the silt strider:
From the Imperial Library's Beastiary
quote: |
Silt
Striders carry passengers and cargo between settlements on Vvardenfell.
Fares depend on distance to be traveled. Silt Striders are giant
Insects. A compartment for passengers and cargo is hollowed from the
creature's shell; the driver directs the beast by directly manipulating
exposed organs and tissues. Silt Striders travel between Ald'ruhn,
Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North
Landing near Vivec. |
I believe that this is taken from ingame dialouge with each ports caravaner.
There is no mention of the silt striders being alive or dead so you can
run with it but I think its more lore-friendly to just have them be
manipulated by their organs and nerves.
If you want to read about what I learned on my magical journey into the sticky innards of the silt strider....
CLICK HERE! WHOOO INNARDS!
most of it is conjecture, but I thought of turning this into a book for TES4:Vvar sooooo.
Its less work for me If you just be good little boys and girls and play along
just kidding. but seriously.
__________________ We live in deeds, not years; in thoughts, not breaths;
In feelings, not in figures on a dial.
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2007.03.16 21:20 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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I've read your thing and I agree totally
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2007.03.16 23:14 |
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Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 855
Location: Canada, Ontario
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We are lucky we don't have to do gold saints or hungerers!
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2007.03.28 23:54 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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definitely
but theres also that issue with CS not working with Shivering Isles... though there are ways to bypass it...
anyhow, we now have a few creatures done for us and new animations that'll be very useful
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2007.03.29 02:34 |
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Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 855
Location: Canada, Ontario
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They released an update for CS today or yesterday.
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2007.03.29 04:33 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by Ebonyknight
They released an update for CS today or yesterday. |
yes? sounds great!
the new animations will be awesome for sure, we'll need many of them
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2007.03.29 04:43 |
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Ebonyknight
Seigneur
Registration Date: 2006.02.04
Posts: 855
Location: Canada, Ontario
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Esp the blacksmith animation juggling and so much more I already beat it though
__________________ Some say I'm here, Others say I'm there, but really... I am every where
Beware I am Shadow I am the darkness in the corner waiting for you to
take your mind off things for a moment then I strike without hesitation
and leave no trail
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2007.03.29 05:00 |
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