Official mounts thread |
KuKulzA
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so, let us discuss mounts...
for mounts in TES4 there are already horses.... well as you well know,
horse don't live well in Morrowind since Dunmer consider it a delicacy
and the ashlands are real bad for the horses.... they probably can't
handle the native plants and fungi either as they evolved separately...
but sure, take your horse anywhere but the ashlands and he'll do
alright... that is IF you can find a horse, dunmer eat them
so... likely new mounts are:
Guars
Durzogs
Nix-hounds
now, Durzogs aren't native, but the goblins shipped in by Helseth, some
have shipwrecked on the mainland and on Vvardenfell... and logn with
them are Durzogs... I understand they'd fit better in an Orsinium /
Wrothgarian Mts. mod, but it's an idea...
as for nix-hounds, most Dunmer see them as just wild beasts (like
wolves) or sacred (supposedly created by Vivec)... but Ashlanders don't
give a damn for Vivec and wouldn't mind taming nix-hounds for hunting
and riding and war...
as for Guar, well they are a well known pack-animal and good for riding
long distances, like a big strong donkey... not great for battle as
they aren't as deadly as Durzog or Nix but the are strong and steady,
and most people would ride them in, dismount and fight.... don't wanna
get your prized guar killed right?
so anyhow, lets organize Guar mounts... some are wild, some are for
herding, but some are made to be ridden... and these will be in various
colors etc. but... I was thinking for the fully domesticated kinds...
three different kinds of unrideable pack guars that would carry goods,
and 3 riding kinds.... and oh yeah, the Rotumbo Guar is a different
breed of Guar that is actually more like a relative (other relatives
are Alits and Kagouti)
Pack Guar
---(carrying Barrels, carrying Urn, and carrying jars)
Riding Guar
---(striped, regular, Rotumbo)
I expect that Nix-hounds will only be able to be "acquired" at
ashlander camps, and they ar too fiesty to carry your stuff, but if you
have it trained you can mount it...
as for Durzogs.... well it would be nice to have rideble Durzogs, but
as I said before, that doesn't belong AS MUCH as Nixes and Guars
so I guess the real thin gto debate is Durzogs and Nixs as it is understood that Guars are cool and mountable
This post has been edited 2 time(s), it was last edited by KuKulzA: 2006.04.18 22:54.
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2006.04.18 22:53 |
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Siegfried
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We can't make animations now, but once we get an actual NIF exporter we
can though right? You might be able to get away for the nix or durzog
though if you took the wolf model in Ob and then just heavily modified
the body, so it would look original but would use the same skeleton and
animations, or would that not work? I don't think Nix Hounds should be
mounts though, I mean, they aren't really big or strong, seems like
anything but a Bosmer would crush them... and the jumpy way they move
seems like it would make them impossible to hold on to. |
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2006.04.18 23:44 |
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KuKulzA
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well, ashlanders are the shorter broader Dunmer... plus in TES3
Morrowind their shoulder was where your head was.... like the size of a
pony.... they are about the size or sligthly bigger than a Mongolian
Steppe pony... and those guys are small & hardy.... the Mongolians
conquered the world on those little ponies....
lightly armored Mongol on a little pony defeats heavily armed Gothic knight on a large stallion... go figure
and yeah Durzogs are to goblins in Tamriel, as wargs are to goblins in Middle Earth
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2006.04.19 01:31 |
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Ebonyknight
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My family was knights and nobles or western Eurpoe LOng live the knights
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2006.04.19 01:46 |
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Siegfried
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4 wives...the lucky dog
I come from a long line of German Executioners
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2006.04.19 02:15 |
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Morningwind
First Knight
Registration Date: 2006.04.09
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If Nix are considered scared by temple, it should be only used by
Ashlanders and people who dont care for temple. But if found riding on
one, you would prob be charges for erm gross negletion of someones
religion
Nix should be ridden as a war thing as you said, it sould be hardy and
strong, but you wont see the temple use this, or would you? Since its
has somepart affinity with Vivec, they could use it..
Anyway, the Durzogs, we could have random mounted goblins, who attack
you. Once you kill them, you can try to tame a Durgoz by a certain way.
If yout intelligence is more than a goblins(and lets hope it is!) then
it would stop and give service to you, but if your too stupid, it will
run away or try to kill you. How about summoning deadric monsters that
we make up, and riding them? sounds stupid but if they would work for
you for a certain amount of time, you can summon one and ride very
quickly. |
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2006.04.19 14:07 |
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nerbod
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if we have the time and people for it, I think it's a good idea!
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2006.04.19 16:09 |
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KuKulzA
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mount on a clannfear!
but you see, Vivec rides a nix-hound... but maybe thatis just for
him... but I can definitely see ashlanders riding nix-hounds...
and durzogs.... I was thinking that a goblin somewhere can teach it to
you and you could learn how to ride a Durzog, and when you do, you can
have the ability to, whereas before you couldn't... |
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2006.04.19 16:31 |
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Siegfried
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Are there going to be statistical differences between horses and
Vvardenfell mounts? Like will Durzogs and Nix Hounds get uber
acrobatics skill? Seems like they would jump way better than a horse. |
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2006.04.19 21:46 |
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nerbod
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2006.04.19 22:00 |
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KuKulzA
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see... I would say the nix-hound is faster than the Durzogs but the Durzog has more power...
the Durzog, if you look at it, has a sort of hunch like a hyena, and a
large powerful head.... but small short back legs... good for short
distance and in swampy land, but not for long distances at one time
the nix-hound has thinner powerful long legs, it is also built like most fast predators....
a nix-hound could rely on speed to overtake a wounded Silt Strider or a
lost guar.... a durzog relies on ambush and then a crushing bite from
its massive jaws to deliver a fatal blow... then tracking it down as
the animal tries to get away...
Edit 2006.06.14 04:39:
I think the guar is definitely a mount...
but I am not as sure about the nix-hound... and less sure about the Durzog...
however what about an ashland ant?
http://til.gamingsource.net/gallery/mw_TAoM_p10.jpg
and by the way, is that a weird new type of architecture in the background?
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2006.04.19 22:47 |
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Noob Saibot
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quote: |
Originally posted by KuKulzA
I think the guar is definitely a mount...
but I am not as sure about the nix-hound... and less sure about the Durzog...
however what about an ashland ant?
http://til.gamingsource.net/gallery/mw_TAoM_p10.jpg
and by the way, is that a weird new type of architecture in the background? |
It's looks like it's a living structure
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2006.06.14 07:51 |
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KuKulzA
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I know... but if you look closely there are carvings on the spires... odd...
anyhow, that "ashland ant" would be a good mount actually...
ants can carry a few times their own body weight, move fast, and their
gait is not bumpy, they are relatively steady and sturdy... plus, ant
are deadly... no doubt about it... so should we use this? and begin
concepting?
or just forget it out as no doubt the Bethesda DEVs did...
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2006.06.15 02:39 |
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Axen
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I somehow think insectoid mounts would just look stupid. (You could add them in as regular creatures, though...)
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2006.06.15 02:49 |
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KuKulzA
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quote: |
Originally posted by Axen
I somehow think insectoid mounts would just look stupid. (You could add them in as regular creatures, though...) |
maybe we should try it, then decide if it looks stupid?
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2006.06.15 23:22 |
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Earendur Surion
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Hmm, if noly you could get MadMax for your mod team. He was ther
creator of Pegas Horse ranch. He created horses, a dragon, a flying
carpet, and a ship for Morrowind from scratch. I will se if I cna hook
him.
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2006.06.18 04:50 |
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KuKulzA
King
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quote: |
Originally posted by Earendur Surion
Hmm, if noly you could get MadMax for your mod team. He was ther
creator of Pegas Horse ranch. He created horses, a dragon, a flying
carpet, and a ship for Morrowind from scratch. I will se if I cna hook
him. |
thank you
meanwhile I think we should discuss this ashland-ant thing
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2006.06.18 23:38 |
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Earendur Surion
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As far as arthropod mounts are concerned we need to consider 2 things:
1) Lore(which I have no doubts as to this mod team's aptitude).
2) Player wishes: Tell me, if you had to pick between a wolf(or similar
canine), a horse, or an insect; what would you choose? I would wager
most people would take either the wolf or the horse. It would be a
waste of your time if no one used the insect mounts, and instead just
used their horses from Cyrodiil.
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2006.06.19 04:28 |
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KuKulzA
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quote: |
Originally posted by Earendur Surion
As far as arthropod mounts are concerned we need to consider 2 things:
1) Lore(which I have no doubts as to this mod team's aptitude).
2) Player wishes: Tell me, if you had to pick between a wolf(or similar
canine), a horse, or an insect; what would you choose? I would wager
most people would take either the wolf or the horse. It would be a
waste of your time if no one used the insect mounts, and instead just
used their horses from Cyrodiil. |
very true very true...
except horses die in the ashlands, the insects don't...
let them chose...
plus, Dunmer NPCs especially in less civilized places might go after you cause you have a horse... it is a rare delicacy
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2006.06.19 04:36 |
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Earendur Surion
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quote: |
Originally posted by KuKulzA
quote: |
Originally posted by Earendur Surion
As far as arthropod mounts are concerned we need to consider 2 things:
1) Lore(which I have no doubts as to this mod team's aptitude).
2) Player wishes: Tell me, if you had to pick between a wolf(or similar
canine), a horse, or an insect; what would you choose? I would wager
most people would take either the wolf or the horse. It would be a
waste of your time if no one used the insect mounts, and instead just
used their horses from Cyrodiil. |
very true very true...
except horses die in the ashlands, the insects don't...
let them chose...
plus, Dunmer NPCs especially in less civilized places might go after you cause you have a horse... it is a rare delicacy |
That I believe was mentioned.
However, the world builders are still debating as to whether to break
down the eastern border and attach Vvardenfall or make the island its
own world space completely removed by Cyrodiil. My point being that if
indeed Vvardenfall is affixed to Cyrodiil, people are not going to like
having their horse drop dead. I am probably committing a mortal sin by
saying this, but perhaps lore should bow down to practicality...
Now, I am not saying Morrowind shouldn't have its own mounts. Perhaps
the Morrowind mounts could have a speed bonus while on Vvardenfall (and
a reduction in Cyrodiil), while horses have a speed reduction in
Vvardenfall? Of course this is all assuming Vvardenfall and Cyrodiil
ashare a enlarged world space.
I am really all for adding native mounts to some degree. They give an
added sense of immersion since you will see another sign of the
changing culture.
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2006.06.19 19:19 |
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Axen
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We'll likely be sharing the same worldspace as Silgrad Tower. And yes,
we could fit all of Morrowind (at 4x TES3's scale, even) into one
worldspace and still have room left over.
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2006.06.19 19:26 |
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KuKulzA
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Axen: which is very very good
Earendur Surion: yes... but I didn't mean like their horse would
drop dead... I was thinking more the horse would have like 50% health
and move slower and drop dead in about 1/2 hour of game time in the
ashlands...
bowing to practicalllity... no one says you CAN'T have a horse in
Vvardenfell... but where are the stables? probably only in Ebonheart.
The others are guar-pens. Dagoths and ashlanders rode insects, as did
some Telvanni... everyone rode or herded guar... and Vivec DID ride on
a nix-hound... |
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2006.06.19 20:45 |
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Earendur Surion
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You realize that half an hour game time is 30 seconds in the real
world? Also bear in mind, a Cheydinal black or anvil white shouldn't
drop as fast as a random bred paint horse.
I think a substantial speed reduction(about half) would encourage the
use of mounts. But, I have my Morrowind map in front of me. The
ashlands are really a glorified dale. It is a closet in the house that
is Vvardenfall.
Now, you say that Vvardenfall will share its world space with SIlgrad
tower. WIll silgrad tower share its world space with Cyrodiil?
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2006.06.20 04:14 |
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KuKulzA
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no I don't think so....
also ashlands make up like 50% of Vvardenfell... sure you have
Sheogorad, the narrow Gash region, the Ascadian Isles and Bitter Coast
as well as Azura's Coast and Grazelands... however Molag Amur and
Ashlands and Red Mt are all ash
so maybe not drop dead... but in 1 hour of this abuse they should...
ash-storms can kill horses and people... which is why Dunmer normally
where lots of scarfs and robes and coverings... unless you are crazy
like 6th House barbarians who go naked despite the ash-storms... crazy
people...
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2006.06.21 03:19 |
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Earendur Surion
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I've got my color GOTY map of Vvardenfall here. The ashlands proper are
pretty damn small (bordered by Bal Isra and Maar Gan). From the
coloration, it looks like the land is age olf pumice/volcanic ash. THat
does form a cement in the lungs (yay, geology and biology). The west
gash looks like your run of the mill desert, and deserts don't exactly
kill horses.
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2006.06.22 01:45 |
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Axen
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The old concept maps had at least 80% of Vvardenfell as Ashlands...
West Gash? Desert? Uhh... no, it's more like a Scottish highlands region...
TES3's Ashlands were desert-like. Just with tiny specs of ash covering
the land rather than sand. It was rocky in areas near Red Mountain,
however. |
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2006.06.22 04:45 |
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KuKulzA
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yea I couldn't remember percentage, I just new a lot was
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2006.06.22 04:59 |
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final reclaimer
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I dont like the idea of horses in vvardenfell, it doesnt seem right.
people would attack you too, as stated above, due to the rarity. and in
cyrodiil the insects would freak people out. I think that we make up a
reason for horses to stay at a stable on the mainland and insects at a
stable on the island.
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2006.06.27 21:38 |
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KuKulzA
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well.... firstly people shouldn't want to considering everything we are gonna put in place....
secondly, if they do.... well then their horses can just keep dying and
Dunmer will follow them around and kill their horses (generic NPCs that
you will learn to love and hate like "Horse-Hungry Dunmer" similar to
"Adoring Fan")
but its an interesting point.... how would we limit Morrowind mounts going to Cyrodiil?
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2006.06.27 21:41 |
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TheImperialDragon
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Hmm... We could do something similar in Elsweyr if you don't mind of course.
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2006.06.27 23:29 |
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Kion Gealrion
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Nix-hounds are good... how about super-expensive cliff racer?
__________________ Boil-em, Mash-em, Stick-em in a stew!
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For Kvatch!
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2006.07.03 17:52 |
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KuKulzA
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quote: |
Originally posted by Treebiter
Hey all, jus' doing the rounds.
I reckon we should be brutal to horses in Vvardenfell. Like you say
Kukulza, let's have the desert kill them... and quickly. Players might
take a horse to Vvardenfell, but after their first journey they
wouldn't make the same mistake twice.
...And as for Insect mounts looking stupid, arn't Nix Hounds supposed to be insectoid? |
yeah they are a sort of highly advanced arthropod... think of them
sorta like lobsters that can jun on land... "seafoods' revenge"... sorta
quote: |
Originally posted by TheImperialDragon
Hmm... We could do something similar in Elsweyr if you don't mind of course. |
sure... although remember... it is the excessive ash on Vvardenfell
that kills the horses, not the desert environment.... certain horses
can stand deserts better than others... I think maybe you should have
it so SOME breeds will die (slowly) but other breeds won't....
so after the 100th time of their horse dying the player will say, okay ;et's try another horse!
quote: |
Originally posted by Kion Gealrion
Nix-hounds are good... how about super-expensive cliff racer?
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I smell an easter-egg....
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2006.07.04 00:39 |
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Kion Gealrion
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Shhh.... its topsecret!
__________________ Boil-em, Mash-em, Stick-em in a stew!
Golems: 9/??
Jiihat: 17/30
Leader of the Khajiit (name undecided): 23/30 braids in the mane
The fort itself:
Interiors: 0%
Exteriors 24%
For Kvatch!
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2006.07.04 02:19 |
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KuKulzA
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hmmm... cryonaut hasn't been around for a long time
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2006.07.04 21:39 |
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Earendur Surion
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quote: |
Originally posted by KuKulzA
quote: |
Originally posted by Treebiter
Hey all, jus' doing the rounds.
I reckon we should be brutal to horses in Vvardenfell. Like you say
Kukulza, let's have the desert kill them... and quickly. Players might
take a horse to Vvardenfell, but after their first journey they
wouldn't make the same mistake twice.
...And as for Insect mounts looking stupid, arn't Nix Hounds supposed to be insectoid? |
yeah they are a sort of highly advanced arthropod... think of them
sorta like lobsters that can jun on land... "seafoods' revenge"... sorta
quote: |
Originally posted by TheImperialDragon
Hmm... We could do something similar in Elsweyr if you don't mind of course. |
sure... although remember... it is the excessive ash on Vvardenfell
that kills the horses, not the desert environment.... certain horses
can stand deserts better than others... I think maybe you should have
it so SOME breeds will die (slowly) but other breeds won't....
so after the 100th time of their horse dying the player will say, okay ;et's try another horse!
quote: |
Originally posted by Kion Gealrion
Nix-hounds are good... how about super-expensive cliff racer?
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I smell an easter-egg....
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Don't expect miracles. If a player kills 100 paint horses, then
(judging by the intelligence of some) the player will kill 100 more!
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2006.07.06 20:11 |
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Kyoushu
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2006.07.07 02:32 |
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KuKulzA
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what if we had Dres skyrenders?
what of we were modding Dres district?!
no I don't think so... I mean if we take everything from everyone then
Vvardenfell would be the only cool Morrowind mod... come on, we have
ashlands... they are unique... let's use them okay?
Edit 2007.04.09 03:41:
alright...
after some thought I feel that Durzogs SHOULD NOT be in this mod.
They're much better off in Black Marsh or something. On Vvardenfell
especially as mounts would be awkward to say the least. large bugs or
spiders fit the Ashland theme but isn't high priority and they are
generally slower mounts, used for travel is very difficult terrain. The
best all around mount is the trusty guar. and I believe there are
already mods that allow mounted guar and guars
what do you guys think?
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2006.07.07 15:42 |
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Seniosh
Councilor
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I don't really think that Durzogs would fare well in much of
Vvardenfell, and neither would horses Much of it is ashlands and bare
rock, which is NOT friendly to horses or wolf-like creatures. Hooves
are not meant to travel over jagged rock, ever. Guars on the other hand
evolved to fit the environment.
Durzogs were just imported by goblins, aren't really essential, and
probably wouldn't do well in the ashlands anyways. The fact that no
mammals evolved on Vvardenfell says something about how well they
survive there.
I agree it'd be cool, but it just isn't realistic, especially
considering how they travel with leaps and bounds (watch LOTR with the
Wargs, no human could hold on to that) Plus, a Durzog is an ambush
predator, as previously mentioned. They wouldn't fare well travelling
long-distance.
All in all, guars currently are probably the most lore-correct and
practical mount in Morrowind. Durzogs... it was a cool idea, and horses
just can't survive the ash, desert, rocks, hungry dunmer. Nix-hounds..
they seem too weak, and it is somewhat complicated making a new mount.
My suggestion would be to get guars working 100% first, and then
examine if a new mount is even neccessary.
One guar is awesome enough for two horses
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2007.04.09 04:02 |
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Seniosh
Councilor
Registration Date: 2007.01.23
Posts: 1,424
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Well if you can find Cryonaut's guar, go ahead. I think insects would
really only be used by the Ashlanders, and the only way to get one
would be to kill the rider and take it, or buy one off of an ashlander
tribe.
It really depends on if you even think Vvardenfell needs more than one
mount. Oblivion just had different species of horses. No rideable
elephants, bears, camels, ect. The need for a second type of mount is
probably very small, but then again, oblivion had varieties of horse,
and you could do the same with guar
__________________
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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2007.04.09 04:15 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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there will be different breed sof guar no doubt
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2007.04.09 04:51 |
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Moryal
First Knight
Registration Date: 2007.03.02
Posts: 122
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What about riding cliffracers? If they were popular as mounts, it would
explain why they're still on Vvardenfell. (Naturally some would have to
escape from breeding facilities.)
Also, on a similar note, (This is a little out there, so bear with me.)
How about in addition to booking a stilt strider from town to town, You
have the added option to 'rent' a stilt strider from a Dunmer. You
could then steer the stilt strider to where you want to go (with your
gold depleting steadilyalong the way) until you arrive at your intended
destination, Then upon getting off, You could perhaps pay more for the
Stilt strider to wait a certain number of days for you to return, or
simply have it return to town.
Just an idea and it's Way out there, but would be phenominal if it could be accomplished, Have a good one
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2007.04.09 05:03 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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fantastic!
that gives me a triple idea! so going along with your idea...
you can either ride a strider, rent it, or buy it...
riding one will show the character sitting in the pit (like in a chair
but no chair) and then the strider moving away, then a scene of the
traveling... for realism and all that, they pay the "same low price"
for their travels
renting one depends on the deal, you can rent by the week or 'as long
as your word holds true and your gold is paid'. Thus a weekly rent is
like 7x a max price of a trip. And the as long as you can pay it, keeps
going until you run out of gold. But if the player keeps paying gold,
what would be the sense of owning one? Maybe its not gold but an
expensive drug that keeps the strider alive since while ridden it
cannot feed... so you must buy the drug from the owner to be able to
rent (long periods of time).. the drug will run out eventually and you
must go back, and you decide how much of the drug/food you buy
and to own a Silt Strider maybe there'll be a quest? maybe an Ashlander
clan wants to get rid of a 'smelly nuisance thats getting old anyway'
or a Redoran strider-keeper hates his job and wants to move to the
mainland etc. and owning one would be the same driving as renting
except you own it for real
and striders are worth the investment in that they are fast
transport... however they don't attack anything, can get in the way,
and cost a HELL OF A LOT... (to prevent players from being cheap)....
though I could see something that big being controlled causing a few minor clipping issues...
but cliffracers?
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2007.04.09 05:21 |
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Moryal
First Knight
Registration Date: 2007.03.02
Posts: 122
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If you don't like the cliffracers, no worries, I just can get the image
out of my head of one your ancient cliffracers with some sort of a seat
strapped to it's back, no worries though, as it's getting later the
brain is working less
And as for the stilt striders, we're definately on the same page.
Perhaps your drug also weighs a hell of a lot and perhaps when buying a
stilt strider, you can go with a cheaper variety but it consumes this
'drug' at a faster rate.
Also, with renting one, perhaps if your infamous you have to leave more collateral than if your percieved as a good character?
Another Also
does a stilt strider die without this drug, or just go wild.
Additionally, what are these things? They're twice as high as most
buildings and there isn't anything close to a wild version of them to
be found... but now I'm just getting off topic
. Have a good one.
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2007.04.09 05:56 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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these things are basically like super big striding ashland fleas... and they drink a lot of water to survive I think
now you poke its brain it move it... but such exposure could have bad
effects if it isn't perioridcally fed drugs to keep it regenerating
lost brains and keeping up its health.. cause after a time you'd think
its brains would be slaved and not much activity there except what its
made to do...
and I guess if ya run out of drugs before getting back to the port, the
strider just dumbly falls over and kinda dies (after a grossly funny
twitching)... and if you BUY a strider I guess they 'teach' you how to
maintain it so you don't have the same limitations as with renting,
just to make it fair...
technically there ARE wild ones... but the only wild ones you saw in TES3 were dead husks
maybe to make it an incentive NOT to let the Strider die, and NOT to
run off with it while renting... if your strider dies, you owe the
keeper the equivalent of having to buy one. So basically buy what you
broke...
but striders are tough, they usually die if the drug is gone... right? if you are renting
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2007.04.09 06:03 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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some claim that Telvanni reanimate dead Striders with necromancy to keep it functional...
VERY expensive... but then you got a NEVER-DIE-TILL-BROKEN-APART gaurantee
maybe that will be an option... extremely expensive and dangerous to get the ritual ingredients...
however striders 'tamed' the normal way last generations so... unless
you want an undead one so that it WON'T die, take the less expensive
route?
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2007.04.09 06:18 |
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Moryal
First Knight
Registration Date: 2007.03.02
Posts: 122
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Yeah, I geuss the re-animated version would come in handy if you were
going to be gone a long time (or weren't on good terms with the law.)
In any case, I think the whole idea of stilt striders has a lot of
potential. (If it's feesable to animate something that massive) |
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2007.04.09 06:28 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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yes... but would require extensive custom animations... which are HARD to get into Oblivion but has been done
in TES3 they were able to mod in one (someone working for Silgrad
Tower) but it took a lot of effort to have all 8 legs working properly
in sync and it still had a few minor clipping issues... I doubt we will
have a perfect one... |
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2007.04.09 06:32 |
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I hate to burst a bubble here, but that would be HARD AS HELL to implement, buts its a good idea!
I wish cyronaut was here......
__________________ The rider in black is always watching......
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2007.04.09 23:14 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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"HARD AS HELL"
you're not bursting any bubble... we all know it would be hard to
implement... it was hard enough making a walking strider for Morrowind,
and no one's made a real time one yet neither... if we can we hope to
do both....
I think I will PM cryonaut to see if I can draw him back
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2007.04.11 01:33 |
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Colest
Swordsman
Registration Date: 2007.12.31
Posts: 15
Location: Hagerstown, MD
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We could always make those giant jellyfish things mountable
Maybe we could get our own silt-strider
__________________
<(It's peanut-butter jelly time!)
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2008.01.05 06:16 |
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cire992
Seigneur
Registration Date: 2007.05.26
Posts: 274
Location: New England, USA
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Dave had started a silt-strider a while back. He's got self-titled thread over in the Vis Dev board somewhere.
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2008.01.05 17:00 |
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