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KuKulzA
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Registration Date: 2005.09.07
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[This is it for now, I am going to sleep, but I will complete it later. Comment on what I have so far.]

I am planning all of Vivec here, except Waffleman bravely planned St.Delyn, St.Olms, and Telvanni canton. However I do hope he comes back since he had started on a LOT of quest-ideas, after-all he was the Vivec manager.

alright, after having thought about it some more... this is what I think Vivec City should be like...
there will be 5 House Cantons, 2 Saint Cantons, 1 Arena, 1 Foreign Quater / Market Canton, and the Temple district with the High Fane, Lie Rock, Steam Gate, and Palace. each will be unique in some ways...
in the canals between the cantons will be space for real-time gondolier travel as they quickly glide through the water and bring you to your destination... all you have to do is stand in the boat and tell them where to bring you...
Also there will be 6 platforms in the water around Vivec City. Each one has a Velothi house on it, and ontop of the House is a Dwemer ballista. 2 Ordinators are on each of the six platforms.
there will be four castes in Vivec City, the high class which lives in the upper-levels, the middle which lives inside the Cantons, the lower that lives in the canal works and in the canals, and the Temple which ranges in wealth and status but are all well respected. The upper-class types will be mostly House-nobles, middle will be normal house-folk and foreigners(in the case of the Foreign Quarter) and the low will either be Velothi-class (in the waistworks and canal-works) or betmeri and visiting Ashlanders (living in huts and stilt-homes in the canals themselves)
While the high-class manages the cantons, the middle class helps production and such, and low classes of Velothi, Ashlander, and beast-folk basically maintain much of it, however though they are poor, in Vivec City at least such minorities (though they are a huge minority in Vivec) are treated well and with respect as they serve in the Holy City.
These aren't concrete as certainly many Velothi live in the Canalworks (not canals) and many betmeri live within the cantons. Also, the bridges will have higher-class people as well.
So basically new things are:
? Dres Compound, Indoril Compound, Bridge-Homes, & Canal-homes
? every canton will have ample housing and some new people
? every House canton will have its own guards and baaracks as well as Ordinators
? sewers will be reqorked to feel and look creepier and dirtier
? every canton will have 1 extra housing for the player, G.Houses may reward with a room
? 6 ballista platforms as a sea-defense for Vivec city



Each Canton should be known for several things... but that will be detailed below...

Vivec Canals
The Canals will be inhabited by Velothi and visiting Ashlanders, as well as Beast-folk. Though most will seem like mediocre stuff, some of the things will definitely be worth seeing, as well as discovering the background stories of these immigrants, Velothi from their villages, Ashlanders coming in to the city to work and bring money and goods back to their tribes, and beast-folk who use their skills to make a living while they are freed or escaped from slavery. These people also often do jobs others won't do. I am a bit inspired by Hong Kong, China-towns, and Bangkok, as well as Hoghead's Vivec Expansion. These folks are extremely anti-Cammona Tong since many are beast-folk and also since they see themselves as more honest. If they see a Cammona Tong they get angry. Still they do small-time smuggling here and there.
The Gondoliers have their HQ here and they all live in the Canal-community either in inns, shacks, or in the Gondolier Office.
Buildings:
The Kwama Hole [An ingenius Dunmer put a Kwama Queen in a shack.]
- Alandro Varyon
- (Kwama Queen, A LOT of eggs)
Hul-Wan's Fish-farm [A Home with a separate fenced-in area for fish.]
- Hul-Wan
- (3 Slaughterfish)
Dro-Zahn's Fishery [A Home with a separate fenced-in area for fish.]
- Dro-Zahn
- (4 Ascadian Darters)(fish)
Miun-Lee's Crab-farm [A Home with a separate fenced-in area for crabs.]
- Miun-Lee
- (5 Mudcrabs)
Uncle Ghorag's Tavern [This is a tavern/inn but also a place where ebony is smuggled.]
- Bakdat gro-Ghorag
- Chota-Lei
- Sees-With-Tongue
- Tassuranat
Acute Pleasures [This is basically a whore-house. Here they also sell Skooma.]
- Gadali Girethi (3, Dark Elf, Prostitute)
- Spread-Leg-Woman (3, Argonian, Prostitute)
- Syloria Calleius (3, Imperial, Prostitute)
- Indreli (3, Bosmer, Prostitute)
Ashahul's Exotic Goods [Here exotic Ashlander goods are sold, as well as Telvanni items at low prices.]
- Ashahul
- Sakinet
Ram-Ku's Hut [Just a home.]
- Ram-Ku (42, Argonian, Warrior, Paiah Kingdoms)
Skeeme's Hut [Just a home. Chana-Ra is Ram-Ku's sister.]
- Skeeme (10, Argonian, Commoner)
- Chana-Ra (11, Argonian, Commoner)
Raksada's Shack [Just a home.]
- Raksada (26, Khajiit, Thiefr)
- Bahdahni (11, Khajiit, Commoner)
Ahdanji's Shack [Trainer. Ahdanji wants Raksada, but he's already married.]
- Ahdanji (22, Khajiit, Agent)
Hibanat's Shack [Just a home.]
- Hibanat (15, Dark Elf, Commoner)
Dun-Ilu's Hut [Just a home.]
- Dun-Ilu (11, Dark Elf, Commoner)
Endusat's Yurt [a Sixth House member. His best budy is an Ash Ghoul. However he is nice, not crazy]
- Endusat (31, Dark Elf, Commoner, Sixth House)
- (Ash Ghoul)
Mubdin's Yurt [Just a home. He is part of the Kaushtababi Tribe but was an outcast.]
- Mubdin Chodala (21, Dark Elf, Commoner)
- Zababada Matilat (22, Dark Elf, Commoner)
Rat Race [This crazy lady Khajiit keeps rats that she sells, they are pets.]
- M'Dato (31, Khajiit, Trader Service)
- (5 Rats)
Utakul: Beast Tamer [This is a place to find tame beasts to buy.]
- Utakul (35, Argonian, Trader Service)
- (1 goblin, 1 land dreugh, 1 dreugh, 1 durzog, 1 shalk)
Blubber's Magic Shop [This is the secret Sload's shop.]
- Ba'Gasta
Bugdulg gro-Badag's Armory [Here are some cheap armors, however he also sells a full set of Daedric.]
- Bugdulg gro-Badag (22, Orc,Smith service, Paiah Kingdoms)
- Mashag gra-Mashnar (22, Orc, Warrior, Paiah Kingdoms)
Under Root Hostel [Inn, Gang HQ of the Root Gang. They patrol during the day.]
- Mutak (29, Argonian, Barbarian, Paiah Kingdoms)
- Jeer-Mai (32, Argonian, Warrior, Paiah Kingdoms)
- Huzei-Madu (21, Argonian, Spellsword, Telvanni)
- Asumeet (14, Argonian, Warrior)
- Gei-Kur (13, Argonian, Commoner)
Elsweyr Sugar Tavern [Inn, Gang HQ of the Fur Gang. They patrol at night-time.]
- Dro'Dhar (15, Khajiit, Commoner)
- Ra'Vassan (31, Khajiit, Commoner, Pariah Kingdoms)
- Ri'Henir (23, Khajiit, Warrior)
- J'Shan (26, Khajiit, Barbarian)
- Ma'Dhannar (9, Khajiit, Commoner)
Resdaynia Inn [Inn, This is the Ash Gang's HQ, 3 patrol at day, 3 at night.]
- Tedit Dralor (25, Dark Elf, Crusader)
- Randyn Aryon (28, Dark Elf, Spellsword)
- Tibdinab Urshumusa (45, Dark Elf, Commoner)
- Odaira Oun-Ahhe (16, Dark Elf, Barbarian)
- Yahatu Ilatanat (23, Dark Elf, Commoner, Ashlander)
- Dushalit Assardidairan (19, Dark Elf, Commoner)
Gondolier Office [The HQ of Gondoliers and also the unofficial town-hall of the Canals. Tugrot is the bodyguard of Yatumatal.]
- Hetman Yatumatal (25, Dark Elf, Commoner)
- Tugrot gro-Ufthar (42, Orc, Warrior, Redoran)
Velothi Temple [A Yurt with a triloth to Vivec and a small ash-pit.]
Terminology:
Blubber - when the Canal-folk say Blubber, they mean the Sload. There is a Sload who owns a magic shop and so far no one has given him away. The only nes who know about him are the Canal-folk and Telvanni.
Root Gang - when someone refers to the Root Gang they mean Argonian vigilantes, no Ordinators guard Canals
Fur Gang - when someone refers to the Fur Gang they mean Khajiit vigilantes, no Ordinators guard Canals
Ash Gang - when someone refers to the Ash Gang they mean Dunmer vigilantes, no Ordinators guard Canals
Hetman - they refer to Yatumatal the Gondolier manager as 'Hetman'. He helps keep the peace

Canton Bridges
The lower bidges of the eight middle cantons will have home(s). The upper bridges are only for pedestrians and the like. The lower bridges are named after Saints, and the Saint shrine is simply a triloth.
St. Meris Bridge (Hlaalu-Redoran)
Ra'athrim House
[This lady sells daggers, just daggers, all sorts of daggers.]
- Uupse Ra'athrim (41, Dark Elf, Trader, Hlaalu)
Saint Meris Shrine
St. Felms Bridge (Redoran-Arena)
Sarethi House
[This is owned by a relative of Athyn Sarethi.]
- Vedam Sarethi (27, Dark Elf, Rogue, Redoran, Arena)
Saint Felms Shrine
St. Rilms Bridge (Arena-Telvanni)
Uvulus House
[This is owned by a Telvanni noblewoman. She sells Soul Gems.]
- Mehra Uvulus (36, Dark Elf, Enchanter service, Telvanni)
Saint Rilms Shrine
St. Aralor Bridge (Hlaalu-Dres)
Rethan House
[A sister of Raynasa Rethan owns this home.]
- Bredrue Rethan (16, Dark Elf, noble, Hlaalu)
Saint Aralor Shrine
St. Jiub Bridge (Redoran-St.Delyn)
[He is a spellsword a wealthy Velothi.]
Amelbelit House
- Yakin Amelbelit (23, Dark Elf, Spellsword)
Saint Jiub Shrine
St. Veloth Bridge (Arena-St.Olms)
Mavandes House
[Home to a prestiegious Indoril couple.]
- Bolvyn Mavandes (15, Dark Elf, noble, Indoril)
- Gilmea Mavandes (9, Dark Elf, noble, Indoril, Temple)
Saint Veloth Shrine
St. Nerevar Bridge (Telvanni-Indoril)
Therethi House
Saint Nerevar Shrine
St. Roris Bridge (Dres-St.Delyn)
Falen House
[This family of Dres is opposed to the free-slaves and came to Vivec to flee from a slave-revolt. Varvur is the son and is very racist.]
- Dudanat Falen (21, Dark Elf, noble, Dres, Temple)
- Asela Falen (20, Dark Elf, noble, Dres, Temple)
- Varvur Falen (19, Dark Elf, noble, Dres, Temple)
Saint. Roris Shrine
St. Seryn Bridge (St.Delyn-St.Olms)
Hlas House
[Sunel, being very unhappy with Helseth's rule hasmoved to Vivec City from Mournhold with his wife Marena.]
- Sunel Hlas (35, Dark Elf, Trader Service, Indoril)
- Marena Gilnith (20, Dark Elf, commoner)
Saint Seryon Shrine
St. Llothis Bridge (St.Olms-Indoril)
[Another presiegious Indoril, this noblewoman is single.]
Indobar House
- Galsa Indobar (30, Dark Elf, Healer service, Indoril)
Saint Llothis Shrine

Foreign Quarter / Market Canton
The Foreign Quarter is technically everything below the top tier. The quarters below the top tier are all for foreigners. The top tier will be a Marketplace with the two Smiths, the Mages Guild, and a shop that can be customized by the player, there will also be severeal stalls nearby. Instead of a great dome, I think we should have canvas tarps and pavillions.

Arena Canton
The Arena canton will also feature plays, and these can be acted out like the Mournhold Players in TES3 Tribunal. The Arena will be part of the Arena Guild and the Morag Tong will still be there. However I think that there should be a place entirely for the training of animals. So there you will see Kagouti, Alits, Nixes, Durzogs, trolls, ogres, and others.

Redoran Compound

Telvanni Compound
I thin the Telvanni Canton will go as Waffleman planned, except that there will be a top tier above the TES3's one and this will be under the dome perhaps. It will be called the Telvanni Garden and is a beautiful mushrom mini-forest.
-Telvanni Waist-works
Here are some pictures of what the wasteworks did and might look like.
http://img.photobucket.com/albums/v253/W...eworksOcopy.jpg
http://img.photobucket.com/albums/v253/W...eworksncopy.jpg
? Golveso Senim, female, dark elf, monk, Telvanni
? Favani Faryon, dark elf, female, commoner
? Endul Rothandus, dark elf, pauper
? Habam- redgaurd, commoner *
? Fershi Aldava ? female, dark elf, pauper *
? Broizo Grilom ? dark elf, commoner *
? Guzfrous Holrm ? dark elf, commoner *
? Tadas Llendu?s home, he was in upper storage
Telvanni Vault ? Only contains storm atronachs and ordinators
Telvanni Upper Storage
? Tadas Llendu, dark elf, Telvanni (tadas llendu will be in his home and wandering waistworks)
? 2x Ordinators
? Lokyz Unumbre ? dark elf, storage manager, new house in plaza.)
Telvanni Under-works ( no NPCs as of yet, if any they will be ordinators or hostile.

Telvanni Tower
? Mavon Drenim, dark elf, mage, Telvanni, (has a writ of execution, though it might be cool to have him still be alive and have him hiding with a band/tribe of ashlanders) just a thought, otherwise he?d be dead.
? Dals Sadri, dark elf, mage, Hlaalu
? Ferarilie Riscel, Breton, Telvanni, nightblade,
? Silius Fulcinius, imperial, Telvanni, agent
? Ciel Nestal, Breton, spellsword, Telvanni
? Cirwedh, scout, woodelf, Telvanni, female
? Cirges Adrard, Breton, Telvanni, archer
? Tolmera Relenim, dark elf, enchanter, female, Hlaalu
? Salora Salobar, dark elf, female, Telvanni, sorcerer
Telvanni Temple
? Melie Frenck, Breton, female, healer, temple
Telvanni Temporary Housing (New houses built in Telvanni, this is going to be something else, possibly a pub with several rooms for long period rent, very upscale and VERY pricy.)
? Idroso Vendu, dark elf, female (Dead, Morag Tong execution)
? Ethal Seloth, dark elf female (dead, Morag Tong writ)
? Nannithon, Redguard, Telvanni, warrior (lives in Telvanni Tower)
Gonk gra-Gurub, orc, warrior, Telvanni, lawmen (will now work for the hall of Justice and have his own home)
Telvanni Sorcerer
? Salver Lleran, dark elf, sorcerer, Telvanni
Telvanni Prison Cells (I want to make all of the prison cells in Vivic larger, Telvanni will be the most populated prison, there was only 1 original inmate and he is free and wandering)
? Femer Veralor, dark elf, pauper, original character (he is free and wanders around Telvanni waste-works begging/stealing)
? Sodor Verum (prisoner, dark elf, in jail for suspicion of being a Redoran spy)
? Hesro Creius (prisoner, imperial, in jail for drunk in public)
? Ulyviuses Nithro (prisoner, dark elf, in jail for public combat)
? Crevin Setin (prisoner, dark elf, in jail for public combat)
? Rhobar (prisoner, nord, in jail for public combat)
? Netraz (prisoner, argonian, runaway slave)
? S?Jarrit ( prisoner, khajiit, attempted robbery)
*The public combat story, the Nord, Rhobar, and the 2 dark elves got into a fight when one of them allegedly called the nord ?A filthy N?wa outlander? while walking by because of the Nord?s facial war paint. A brawl ensued and the ordinators threw them all in prison, this Nord is related to a story I am working on for St. Olm?s, freeing him will be a mission)
Telvanni Plaza
? Tendren Hlervu, dark elf, noble
? Avoni Dren, dark elf, noble, female, Telvanni
? Deldasa Thirandus, dark elf, female, commoner
? Landa, redgaurd, female, Telvanni, warrior
Telvanni Monster Lab
? No NPCs in the original though I have a new idea to turn this into not only a monster lab but also a human, magic, and daedric lab
Telvanni Mage
? Fevyn Ralen, dark elf, mage, Telvanni
Telvanni Enchanter
? Audenian Valius, Telvanni, enchanter, Imperial
Telvanni Canalworks
I am thinking that since the slaves have been freed they will no longer live here. The lsave trader could be living comfortably in Vivec on the fortunes he got while in business.
Eldrar Fathyron, dark elf, merchant, Telvanni

Telvanni Apothecary
? Galuro Belan, dark elf, female, apothecary service (now has lost much business because of the leaflet slandering, lives in waist-works area and has a small booth)
Telvanni Alchemy
? Garas Seloth, female, dark elf, alchemist
Telvanni Outside Canton
? Fendryn Delvi, gondolier, dark elf
? Aron Andaren, dark elf, Telvanni, commoner. (lives in Telvanni tower)
Several Ordinators

Hlaalu Compound
The Hlaalu will remain pretty much the same. However I think they should have a warehouse with all the goods they will be sending to the mainland (and not selling to EEC or tribute to Helseth). This warehouse will be full of saltrace, ebony, diamonds, glass, ash yams, kwama eggs, etc. Maybe a few quests devoted to people trying to get ahold of the ownership of the warehouse and thieves and such. I also think that in the sewers the Cammona Tong should be setting uo and trying to get a hold in the Hlaalu canton.

Dres Compound
This canton will have Dres in it of course. However within the dome, there will be four noble families. Two support Helseth and two do not. However one guy and one girl love each other and are on opposite sides. Also the waistworks will have three shrines and housing as well. The three shrines are to the Tribunal, another room to the Anticipations, and another for ancestor worship. The Canal-works will have the remains of a slave market, now the base of Cammona Tong and black market.

Indoril Compound
This canton will be all about Indoril. They will not have a dome but will have an open top with a large courtyard. This top will belong to a noble and his manor will look like that big building in Old Mournhold in the old Velothi-Indoril style like this one. Inside will be Indoril and about half of them officially Temple members. Within will be a bank and maybe also a hospital. I mean Indoril are known for their donations and care of the people, partially via the Temple.

St. Olms Canton
I think this will all go according to Waffleman's plan, and I think we should keep a dome for this canton. However one thing is I don't think Dram Bero is to be dead. I think Dram Bero is going to be in hiding, but maybe something is connection with the Vassir-Diddant Ebony mine eh?
http://putfile.com/pic.php?pic=1/2120451796.jpg&s=x4
http://putfile.com/pic.php?pic=1/2120444434.jpg&s=x4
St. Olm?s Yngling?s Manor Basement (Originally there was a quest the caused you to show how Yngling was corrupt, it was discovered and he was cast out of Vivic by the Temple (now can be found? Need volunteers to lend him some space, probably Suran Or Gnisis)
In the place of Yngling?s basement and manor there will be a new very influential Nord named Ghaal, who leads a tribe of Nordsmen just landed in Morrowind two months ago carrying a hefty fortune collected from several pirating raids on ships (lots of gold and gems, no unique items though). The Ordinators and Justice offices want your help proving he is responsible for the crime so they have a reason to get rid of him since he is causing so much trouble in St. Olms. He will give you some thief type jobs involving stealing evidence against him. More on that later
St. Olm?s Yngling?s Manor ? Read above now Titled ?Ghaal Manor? and ?Ghaal Manor Basement?

St. Olm?s Waist-works
? Bervyn Lleryn- Dark elf, trader, (New house in waistworks) *
? Nalis Gals- Dark elf, trader, (new house in waistworks)
? Adaves Therayn, dark elf, pauper (begs and wanders throughout St. Olms, depending on how the oblivion system works maybe farther and again depending may rest in several different locations, this will be the basic script for paupers)
? Aldyne Arenim, dark elf, female, pauper, (same as all paupers)
? Duvianus Platorius, taxman, imperial, agent of the census and excise. (Is not located in waistworks, he has a very nice house in the plaza)
St. Olm?s Waistworks South-Two
? Dalvus Helothran, dark elf, male, commoner
South-One
? Melvuli Hlaalu, dark elf, female, commoner
North two
? Favona Gilnith, dark elf, female, Noble
North one
? Tralayn Vavas, dark elf, noble, male
Upper South One
? Relosa Tharyon, dark elf, female, commoner
Upper North Two
? Ienase Relnim, dark elf, female, noble
Upper North One
? Galis Seleth, dark elf, noble
St. Olm?s Underworks
? The sewer system will be much more realistic for Vivic. As of now I have no major plans other than revamping and hopefully making it look better and also be less tedious and more fun. The layout will stay the same for the most part however we have to remember these are sewers, they are going to be dark and dangerous. In Morrowind they were far to warm and fuzzy for a waste collection floor. All of the original people who occupied the sewers are gone. As far as enemies go do not expect to find hidden shrines or temples inside a sewer (I mean seriously folks? What is more degrading to your god than worshiping him in a sewer?). Things FAR more interesting will make you want to explore the sewers. J
St. Olm?s Temple
-A word on St. Olm?s temple. In Morrowind there was 1 lonely healer in St. Olm?s temple, the new one will feature a living quarters and 2 or 3 new NPCs
? Vaval Selas, dark elf, male, healer service
? Sevria Hyths, dark elf, female, temple keeper (new)
? Leusin Brovi, dark elf, male, (new)
? Gliven Zous, dark elf, male, (new)
St. Olm?s Miner?s and Tanner?s Hall
? The mining hall will have a HUGE overhaul. It is going to be a busy center of commerce of business where people go to trade and buy metals and tans (I guess we need to implement tanning beds)? Ok not sure what tanning is but they do lots of stuff related to it there.
? Noldrasi Bedas, dark elf, male, commoner
? Nivos Drivam, dark elf, trader
St. Olm?s Tailors and Dyers Hall
First I had the great plan to be able to create custom colored armor and clothing but I then realized that it would require a GREAT deal of scripting. If someone else with lots of talent wants to jump on this please?please do, it would be an awesome addition.
Second, much like the miner and tanners hall this is not a hall, it?s a small room. Lets make it bigger!!
? Mevure Hlen, dark elf, female, clothier
? Tirele Aralas, dark elf, commoner, female
St. Olm?s Storage
In Morrowind there were only creatures in the storage room, we?ll have a few rats and spiders maybe in locked rooms but 1 or 2 ordinators will wander through it.

St. Olm?s Plaza
? Busheeus, argonian, commoner
? Girvani Sedas, dark elf, rouge, female
? Ginadura Andrethi, female, dark elf, Hlaalu, hireling
? Falso Sadrys, dark elf, commner, Hlaalu
St. Olm?s Haunted Manor
With Dram Bero being dead I didn?t really know what to do about the haunted manor. My main idea is that since we found out its not haunted anymore to turn it into the house of Ginadura Andrethi.
? Garding the Bold, nord, barbarian (Joined up with one of the legion forts)
? Arvela Falas, dark elf, nightblade, Hlaalu (DEAD as well while trying to help Dram)
? Dram Bero, dark elf, council member. (DEAD, he had a writ of execution and was done in)
? Omesu Hlarys, dark elf, enforcer, female, Hlaalu. (Became an ordinators, can be found in the hall of justice barracks.)
St. Olms Farmers And Laborers Hall
? Fedura Sethan, dark elf, commoner, female
? Gindas Ildram, dark elf, trader
St. Olm?s Canalworks
? J'Dhannar, khajiit, pauper
? Sevisa Teran, dark elf, pauper
? Vlos Pryoub, dark elf, desperate pauper (dangerous)
St. Olm?s Canal South Two
? Dro'Sakhar, thief, khajiit
St. Olm?s Canal South 1
? Ilmeni Dren, female, dark elf, noble, Hlaalu
St. Olm?s Canal South 3
? Achel, redgaurd, commoner.
St. Olm?s Canal North 2
? Inera Faryon, dark elf, female, commoner
? Hlaroi Faryon, dark elf, commoner
? Golvyni Faryon, dark elf, commoner
St. Olm?s Canal North 1
? Eralane Hledas, dark elf, commoner, female *( I read the script for her and it made me chuckle, ?the idea is to have them annoyingly initiate conversation whenever the player approaches?but only once per approach?needs testing.?)
St. Olm?s Canal North 3
? Hroa, nord, female, pauper
St. Olm?s Brewers and Fishmongers
I don?t remember ever seeing this place in the game but I guess its there somewhere, maybe I just overlooked it.
? Relvese Velni, female, dark elf, commoner
? Moroni Uvelas, dark elf, female, trader,
St. Olm?s Exterior
? Nalosi Alari, unique ordinators (no good ideas for a story but should have one.)
? SEVERAL ordinators, one new thing in Vivic is that Ordinators will guard 90% of entrances and a few will have patrol duty.

St. Delyn Canton
I think this will all go according to Waffleman's plan, and I think we should keep a dome for this canton.
Canal North one
-Drilame Githrano, dark elf, female, pauper
Canal North three
- Higil, nord, male, pauper
Canal north two
This was a dreamer shrine, not anymore, one of the new npcs will occupy, still gotta get which one.
Canal South One
-Ilmeni Dren, dark elf, female, noble, Hlauu.*(There is going to be a decent size quest for Imeni, since she was a huge anti-slavery abolishonist she is going to be the primary leader of the group that officialy and legaly got rid of slavery, the quest, you will be an agent of hers to go and either arrest or kill any slave owners. Many of the Dren plantation owners have not given up thier slaves and are in fact violently ready to defend thier right to own slaves...more to come)*
Canal South three
-Dro'Zaymar, khajiit, assasin, works with Ilmeni Dren^
Canal South Two
-Nads Tharen, dark elf, thief
Canalworks
- wandering ordinators and paupers
Glassworkers Hall
-Bradil Elarven, dark elf, commoner
-Drurile Valaai, dark elf, female, commoner
-Satheri Rothandus, female dark elf, commoner
-Elmera Verethi, female dark elf, commoner
-Rathal Barus, male, dark elf, trader, owns the hall
-Alarvyne Indalas, dark elf, female, trader service
Plaza
-Dedaenc, dark elf necromancer
-Delmus Rurvyn, dark elf pauper
-Faven Arns, dark elf noble
-Tarani Dralno, dark elf, rouge, female
-Cassius Olcinius, imperial, commoner, this was the invisible guy
-Dro'Barri, khajiit, commoner
Potters Hall
-Rilos Delms, dark elf commoner
-Dolyn Rols, dark elf trader service
-Gomeso Sarano, dark elf, female, trader service
-Badbog gra-Shug, Orc, female, commoner
-Elethus Tobor, dark elf, rouge
-Dolsa Gilvani, dark elf, female, commoner
Storage
-Two wandering and one stationary Ordinator, possibly a rat or a bat.
Underworks
-No NPCs as of yet, there will be a wander script for paupers and homeless peoples
Waist North 1
-Was occipied by an ancestor ghost...i say leave it haunted
Waist North 2
-Wasnt occipied in the game so ill figure out who goes here later
Waist South 1
-Niden Naros, dark elf, noble
Waist South 2
-Amili Llaram. dark elf, noble, female
Lucretinaus Olcinius: Trader
-Lucretinaus Olcinius, imperial trader
-Ordinator
Mevel Fererus: Trader
-Mevel Fererus, dark elf, trader service
Tervur Braven: Trader
-Tervur Braven, dark elf, trader serivce
The Abbey of St. Delyn The Wise
-Ernse Llervu, dark elf, female monk
-Artisa Arelas, dark elf, pilgrim, female
-Llonas Felder, dark elf, priest
-Gols Nilvon, dark elf, pilgrim
-Drelayn Dredayn, dark elf, priest
-Orvona Vadryon, dark elf, female, pilgrim
-Faralenu Henim, dark elf, female, healer

Temple Compound
Milo is now at Holamayan and so her quarters will be changed. The Ordinator Barracks will be changed so that EVERY SINGLE Ordinator can fit and sleep.
(outside)
- Nalosi Alari
- Dansa Indules
- (5 Ordinators)
High Fane
Tholer Saryoni (26, Dark Elf, Priest, Temple)
Endryn Llethan (19, Dark Elf, Monk Service, Temple)
- Dileno Lloran (20, Dark Elf, Priest Service, Temple)
- Eris Telas (14, Dark Elf, Apothecary Service, Temple)
- Llandris Thirandus (12, Dark Elf, Enchanter Service, Temple)
- (2 Ordinators)
Vivec, Canon Offices
- Adrusu Rothrano (13, Dark Elf, Pilgrim, Temple)
Vivec, Canon Quarters
- Garyne Uvenim (9, Dark Elf, Pilgrim, Temple)
- Nevil Malvayn (13, Dark Elf, Pilgrim, Temple)
Hall of Justice Secret Library
- Brerayne Raloran (15, Dark Elf, Pilgrim, Temple)
Hall of Justice
- Melvure Rindu (13, Dark Elf, Witchhunter, Temple)
- (1 Ordinator)
Hall of Wisdom
- Midar Aravel (5, Dark Elf, Noble)
- Delmene Helas (4, Dark Elf, Pilgrim, Temple)
- (1 Ordinator)
Justice Offices
- Felmena Falavel (33, Dark Elf, Ordinator, Temple)
- Aroa Nethalen (38, Dark Elf, Ordinator, Temple)
- Suryn Athones (37, Dark Elf, Ordinator, Temple)
- Berel Sala (56, Dark Elf, Ordinator, Temple)
Library of Vivec
- Balver Sarethan (7, Dark Elf, Pilgrim, Temple)
- Velms Sadryon (7, Dark Elf, Savant, Temple)
- (2 Ordinators)
Office of the Watch
- Elam Andas (17, Dark Elf, Crusader, Temple, Ordinators)
- Tarer Braryn (17, Dark Elf, Crusader, Temple, Ordinators)
Ordinator Barracks
- Nervana Verelas (40, Dark Elf, Crusader, Temple, Ordinators)
- Radene Hlaalu (35, Dark Elf, Ordinator Guard, Temple, Ordinators)
- Nalmila Thelas (21, Dark Elf, Crusader, Temple, Ordinators)
- Nedeni Tenim (31, Dark Elf, Witchhunter, Temple, Ordinators)
Hall Underworks


Ministry of Truth
It'll stay mostly the same except all Ordinators within will have the Inquisitor Ordinator armor retexture and Daglin Selarar (13, Nord, Barbarian, Fighters Guild) will have been released. An Ascended S;eeper was caught and is being held as is a Dremora.
(outside)
-Alvela Saram
Hall of Processing
- Grand Inquisitor (23, Dark Elf, Spellsword, Temple)
- Brelo Athelvis (18, Dark Elf, Warrior, Temple)
- Tamira Vian (18, Dark Elf, Warrior, Temple)
- Miara Viake (18, Dark Elf, Warrior, Temple)
- Trevyn Fedos (18, Dark Elf, Warrior, Temple)
- Ilet Tistar (18, Dark Elf, Warrior, Temple)
- Andalin Hardil (18, Dark Elf, Warrior, Temple)
Holding Cells
- Frizkav Brutya (12, Breton, Thief, Thieves Guild)
- Ilden Mirel (13, Redguard, Warrior, Fighters Guild)
- Dagoth Moril(Ascended Sleeper)
- Hazaedren(Dremora)
- Sadaves Dralor (10, Dunmer, Agent)
Prison Keep
- Vobend Dulfass (8, Dark Elf, Thief, Thieves Guild)
- Hyna Dorn'ke (5, Wood Elf, Hunter)
- Fadren Dalis (18, Dark Elf, Warrior)
- Duldrar Saren (18, Dark Elf, Warrior)
- Ervas Aradil (18, Dark Elf, Warrior)
- Favas Nilem (18, Dark Elf, Warrior)

Steam Gate
This wil be a gate and gate-house. There is a statue of Mephala within the gate-house. Instead of actual gates, the ground there issues steam and will kill you if you step on it. If you are invited by Vivec or if everything check out then the Buoyant Armigers will "turn-off" the steam and you can pass. Tansea Indarys is ne of Vivec's favorite lovers and also his guard (in that she runs the Steam gate).
Steam Gate Garrison
- Tansea Indarys (50, Dark Elf, Warrior, Redoran, Temple, Buoyant Armiger)
- Iduaves Samori (45, Dark Elf, Warrior, Redoran, Temple, Buoyant Armiger)
- Almdrar Miner (30, Dark Elf, Warrior, Redoran, Temple, Buoyant Armiger)
- (4 Buoyant Armigers)

Palace of Vivec
Everything will remain the same except that in the inside of the Palace I think there should be murals about the history of Morrowind and Vivec's place in it. And also the Puzzle Canal should be made VERY confusing with traps here and there and also with beasts and Daedra guarding it... and the Guide to Vivec says: "Beneath the Palace of Vivec is the Puzzle Canal, a place of worship and testing for questing heroes hoping to receive Vivec's favor. Many choice treasures are guarded by Daedric servants in the Puzzle Canal's dark passages." so we should also have treasures somewhere in the Puzzle Canal... when you go in you should be lost.
- Vivec, Palace of Vivec
- Vivec, Puzzle Canal, Center
- Vivec, Puzzle Canal, Level 1
- Vivec, Puzzle Canal, Level 2
- Vivec, Puzzle Canal, Level 3
- Vivec, Puzzle Canal, Level 4
- Vivec, Puzzle Canal, Level 5

This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.07.18 17:36.

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Axen
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Dwemer ballista? I doubt it, the Dwemer being regarded as the definition of "profane" (well, them and the Sixth House) as far as the Temple's concerned
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KuKulzA
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quote:
Originally posted by Axen
Dwemer ballista? I doubt it, the Dwemer being regarded as the definition of "profane" (well, them and the Sixth House) as far as the Temple's concerned

oh that's nothing... a simple name and look is nothing... we could make a different look of the big weapon, call it ballista and it's all good Yes
that's a good point that you say it might be looked down upon, but Dunmer don't seem to manufacture highly advanced machinery... the Empire at least tries to imitate it, like cross-bows...
although Dunmar always avoid using what is considered profane... they also like to use mockery... like "clockwork dreugh" defeating Dwemer animiculi (two-fold, one is dreugh fighting for Chimer, other is chimer animiculi killing Dwemer ones though Dwemer were the 1st to invent them). So it could go both ways....

and as always I would like to ask if there is anything else you noticed (or anyone else noticed) "wrong" about me and Waffleman's plans...? If not then we are good to go and I will continue making the plans some other time... gonna go eat ice cream now...
2006.07.18 04:15 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
TheImperialDragon
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Well, here is my brief feedback on your ideas:

I like the idea for the puzzle canal, and the Hlaalu (sp?) compounds. I can see that you are keeping most of the original characters from Morrowind as well...

For the puzzle canal, in TES3 there were only 4 levels, but I wouldn't mind seeing more. When I first went in there in TES3, I was dissappointed because the canal really didn't pose much of a challenge... But hopefully this team can make it more or less confusing and labyrinthine. Lots of dead ends, traps, dead adventurers, etc...

Hlaalu... How about over the years they've been getting into more... illegal schemes such as slave smuggling and skooma? That would be interesting for quests... The Grandmaster could be addicted to skooma, or a massive drug dealer (or is that too similar to TES3?).

Arena, I'd always have liked it if you could play as an arena combatant against wild animals... Or undead summoned with scrolls hosted by the Telvanni... How about for a quest-line for the Arena Faction (if there is any) you'll have to go to the home cities of each house and defeat their challenges (rats, goblins, etc...) and then fellow house members (not to the death). You then go to Vivec as a House Champion for a final where each house has a single combatant to represent the glory of the house. It will result in battles against tougher beasts (such as Daedroth and Dremora Lords and maybe throw in some really nasty creatures...) until one combatant dies. Then it is a tournament where there are two matches, and both winners compete for the rank of Grand Champion. Not sure how this would work for your Main Quest, but anyway, just an idea.

For the Foreign Quarter, maybe Helseth's Morrowind could take over the former Fighters' Guild quarters (I still think getting rid of the FG was a bad idea...) as they are more... 'Foreign' and are also a bit like the new foreign Fighters' Guild, except more evil and under Helseth's direct control or something... The upper waistworks should have more small stalls than in TES3.

For the Telvanni Compound, I'd suggest having a tower stick out of the plaza... I never really liked the idea of a tower 'inside' a tower as there was in Morrowind... I like the idea of a mini-mushroom forest... Maybe on the ground floor of the Tower? I dunno Somewhere inside could be the new headquarters of the Morag Tong! The old one might now be used for storage or something, or a tomb...

I can't give you feedback on the Redoran Compund as you haven't written anything yet on it.

Dres... The idea for the girl and guy on different sides of the political spectrum... Reminds me a bit of Romeo and Juliet... So is the Camonna Tong in Hlaalu AND in Dres now? I'd have thought that they'd have lost some footing after losing the Fighters' Guild...

Indoril, looking good... Have libraries and alchemist shops... A ward would also be good and perhaps a Temple (even though it's a short walk to High Fane, but people are lazy you know)?

High Fane and the Temple: Make the library a LOT bigger than it was in TES3 (again, another personal dissapointment) and keep in mind which books are banned and such... You should ask the devs if you could import some books for the use of this mod, and put the illegal ones in yet a new secret library (the old one is kinda well knows, so the Ordinators moved it?).

Ministry of Truth: Make it bigger inside, and give the Grand Inquisitor a name perhaps?

I don't really get the purpose of the steam gate... Not to mention it'd probably make the foundations of muddy brick start to landslide... Instead, just a small outdoor box with a lever that controls the magical barrier that blocks the doorway to Vivec or something...

I can't seem to remember where Jobasha lives (not to mention I didn't read through ALL the characters, but I get the gist that most of them are the same as in TES3) but he should be implemented, and should probably have some interesting dialogue and stuff...

Again, I wouldn't be surprised if you wrote all this... How long did it take this time? Either way, good job, again you are showing that you are indeed dedicated to this project, so good job again! Good job!

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This post has been edited 1 time(s), it was last edited by TheImperialDragon: 2006.07.18 07:53.

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KuKulzA
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a lot fo the morning and a lot of research.... some of your advice sounds good to me, others not....
also, just to let you know, the old HQ of Cammona Tong used to be in TEar, capitol of the House Dres, so I'd think they'd already be deeply entrenched in Dres before Orvas Dren became Kingpin and extended influence into Hlaalu
2006.07.18 05:24 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
TheImperialDragon
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Ah, that makes sense...

Overall your ideas seem good. :)

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2006.07.18 05:25 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
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I drew a map for the Dres Canton if you're interested... Not sure if you'll use it or not, but do whatever with it.

TheImperialDragon has attached this image (reduced version):
VivDrenMap.jpg



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This post has been edited 1 time(s), it was last edited by TheImperialDragon: 2006.07.18 09:25.

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KuKulzA
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Good job! I like it! seriously... not THAT much effort, yet ideas are ideas and when people give ideas things run smoother... I'm gonna put this in all the info I am compiling, thanks.

quote:
I don't really get the purpose of the steam gate... Not to mention it'd probably make the foundations of muddy brick start to landslide... Instead, just a small outdoor box with a lever that controls the magical barrier that blocks the doorway to Vivec or something...

it was discovered in skeleton man's interview... but also, maybe it is magic steam? it is a magical world of TES Yes

This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.07.18 17:07.

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quote:
Originally posted by KuKulzA
Good job! I like it! seriously... not THAT much effort, yet ideas are ideas and when people give ideas things run smoother... I'm gonna put this in all the info I am compiling, thanks.


I was up at 3:00 in the morning for this... And it took longer than it would look like it did.

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quote:
Originally posted by TheImperialDragon
quote:
Originally posted by KuKulzA
Good job! I like it! seriously... not THAT much effort, yet ideas are ideas and when people give ideas things run smoother... I'm gonna put this in all the info I am compiling, thanks.


I was up at 3:00 in the morning for this... And it took longer than it would look like it did.

not trying to diss your effort, my meaning of "THAT" is probably more than you thought...
so don't be offended, it isn't good for you nor anyone Wink

EDIT:
but by THAT much effort I meant like spending several days... or more ...so I was thinking more of a long-term hard work effort, not several hours hard-work effort as "THAT" much effort... see that's why wording isn't good....
if I was to talk to you in person I'd use my hands... and 6" apart would be like hours of effort and 2' apart would be like days :lmao:

This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.07.18 19:24.

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TheImperialDragon
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quote:
Originally posted by KuKulzA
quote:
Originally posted by TheImperialDragon
quote:
Originally posted by KuKulzA
Good job! I like it! seriously... not THAT much effort, yet ideas are ideas and when people give ideas things run smoother... I'm gonna put this in all the info I am compiling, thanks.


I was up at 3:00 in the morning for this... And it took longer than it would look like it did.

not trying to diss your effort, my meaning of "THAT" is probably more than you thought...
so don't be offended, it isn't good for you nor anyone Wink


Ah, I see, my bad.

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quote:
Originally posted by TheImperialDragon
Ah, I see, my bad.
no, not yours, mine, I didn't explain
2006.07.18 19:45 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
TheImperialDragon
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quote:
Originally posted by KuKulzA
quote:
Originally posted by TheImperialDragon
Ah, I see, my bad.
no, not yours, mine, I didn't explain


Both then Lol , but we should stay on topic, as Vivec city is what this thread is about.

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2006.07.18 19:48 TheImperialDragon is offline Send an Email to TheImperialDragon Search for Posts by TheImperialDragon Add TheImperialDragon to your Buddy List Send a Private Message to TheImperialDragon
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I am thinking that there should maybe be like 3 riots in Vivec at different times...

one will be a Cammona Tong vs. Canal folk one, another is a Hlaalu vs. Redoran one, and another might be a Telvanni vs. Mages Guild one... and basically you are asked to find the source and you and Ordinators bust in like a SWAT team and beat up the rioters as they riot Chaos
2006.07.18 19:51 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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2 things we need to add barracks to every canton so the guards have a home.

Second why with these platforms with Dwemer ballistas kinda doesnt suit me. Why not have 2 Dummer shits with Viviecs flags anchored near his palace?

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Then the Imperial Legion comes in and tries to settle things down as well... But the Ordinators think it's an invasion so they start fighting each other. Brew

EDIT: This is to KuKulzA's post above.

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This post has been edited 1 time(s), it was last edited by TheImperialDragon: 2006.07.18 19:59.

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quote:
Originally posted by Ebonyknight
Why not have 2 Dummer shits with Viviecs flags anchored near his palace?
... :lmao:
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Ebony's right about the barracks though. Perhaps we should replace some of the lesser shops with barracks? (IE: Canalworks?)

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I ment ships

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1. the Barracks is a good idea... I think Canal Works would work very well... as for Ordinators... how about every Canton has its barracks for its Ordinators but the Temple Coumpound has a BIG barracks within for LOTS of Ordinators?

2. why ships? Ebonheart helps protect them with ships... if they want to defend against sea (say if Ebonheart turned on Vivec), they want anti-ship, which is to say for that time period, an immovable, not-easily-rammed small fortification with a sort of artillery of sorts that can poke a big hole in a ship...
Imperials, in-case you forgot, have one of the best navies aside from Maomer and Altmer...

This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.07.18 21:55.

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Maybe some towers on the palace with catapults?

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ON the palace?
remember, this is the Palace of Vivec... not some castle of some king.... this is to the Dunmer a God!
kinda like putting catapults or cannons right on top of that big basilica in the Vatican City.
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quote:
Originally posted by KuKulzA
ON the palace?
remember, this is the Palace of Vivec... not some castle of some king.... this is to the Dunmer a God!
kinda like putting catapults or cannons right on top of that big basilica in the Vatican City.


I just thought of something wierd... and off-topic, but kinda related to the whole defense of Vivic....

Idea: Statue of vivec outside the palace is actually the third Numidium, and its going to protect the city, thus keeping the city safe from any war that may occur....

K, I'll shut up now Tongue

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Of course, the Chimer called Numidium a brazen affront to the Gods...
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quote:
Originally posted by Axen
Of course, the Chimer called Numidium a brazen affront to the Gods...


Ya, like I said, it was wired and stupid but I thoguht of it for some reason...

Plus its not like Vivec ever followed the traditions of *the gods* anyway, hence the whole murder of Nerevar and making himself a god along with the rest fo the Tribunal, but ya...

Moving on now...

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This post has been edited 1 time(s), it was last edited by Valour: 2006.07.19 02:30.

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or what about there are pylons in the water surrounding Vive City... and they go above the water about 6 meters... and they are basically pylons for a ghostfence that Vivec himself can activate from the corpse of Baar Dau?
I dunno if that would work, just a thought....
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quote:
Originally posted by KuKulzA
or what about there are pylons in the water surrounding Vive City... and they go above the water about 6 meters... and they are basically pylons for a ghostfence that Vivec himself can activate from the corpse of Baar Dau?
I dunno if that would work, just a thought....


I don't know the lore surrounding the creation of the ghost fence, but with the other Tribunal gone, I doubt whether Vivec alone could achieve this...

But that said, I don't know the lore as well as most of you, and I will leave these decision to those more qualified...

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I like the sea defence platforms. They remind me a bit of LoZ: Wind Waker. We will just *have* to include rowboats and ships and stuff, think of how much fun that'd be, sailing away from the guards running in circles trying to figure out how to kill you...

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Argh me heartys, Oh sail-n a ship cus a pirates life be for me!

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~ Oh ho ho and a bottle of RUM ~

Cheers

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I would love to see ships but more likely they would be just gondalas because of lore and how the city was disigned

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KuKulzA
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yes, and the sea-defense platforms have braziers and...
have Temple guards specially trained to lob fire over a great distance...

anyhow, a bump for Waffleman, who is probably gonna take over again as Vivec City manager, I hope I have taken care of the cantonous city well Waffleman, I leave the city in your hands now
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Zacherrry
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I don't really do anything other than watch the progress on this site, but I have to say, KuKulzA, you never fail to impress me. Your leadership and vision will help lead this project to becoming something great.

This post has been edited 1 time(s), it was last edited by Zacherrry: 2006.12.14 06:46.

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quote:
Originally posted by Zacherrry
I don't really do anything other than watch the progress on this site, but I have to say, KuKulzA, you never fail to impress me. Your leadership and vision will help lead this project to becoming something great.

I appreciate your support...
I know I'm not the best leader, others tell me that, but I hope I do the best I can to keep this mod up and running.. and its the dream of a great new TES4 Vvardenfell and the hope for me and everyone to be able to play it that keeps me leading this, cause I love it, but it can be unlucky tough
thanks, it really does mean a lot to me :)
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If the platforms of the cantons are placed high enough in the water to deny access by boat, then any defenders on the platforms would have the advantage of height, a veritable army of ordinators and temple mages would easily be able to destroy a ship assualting the canton. Vivec needs no other defence, it already has the advantage by having a resident force of skilled warriors and only a narrow point of access by land.
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good point, I might just kill the sea-defense platform idea...

okay, I think Waffleman is not gonna return...
...wish he would, but o well, time to move on
for now I again take over Vivec planning Yes
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I can't remember where, but I thought I read there seems to be consensus that the great houses are going to have a war. Now that's all good and well, but what if the Temple faction has you negotiate peace between the houses? I could be wrong, but I'm pretty sure that Vivec draws his remaining power from followers (Vivec having significant numbers of followers in most houses would lose power from deaths no matter who won the war.). Also, even if Vivec didn't mind losing his power, He seems to be a decent, peace loving kind of guy (Peace between his allies anyway) so in any case Vivec would probably be against a war.

This could be off topic, I'm not sure but if it is sorry in advance.

By the way that's a Killer plan you've laid down Kukulza Yes

This post has been edited 1 time(s), it was last edited by Moryal: 2007.04.09 05:35.

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KuKulzA
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the least I can do as a leader is plan things out Wink

as for Vivec... he's very... bipolar :D a warrior-poet... he's peaceful and warlike, depends... but usually very one way or another... but he's the guardian of Morrowind in a sense and watches over Morrowind's overall welfare...
but yeah, still workng out things for the mainquest and I will take his normally peaceful attitude into account

I was trying to plan out much of Vivec City, but I'll need help eventually, me and Waffleman got only so far...

thats why I made a poll to see what the concensus was for a Vivec City section
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Hector the Hooded
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I personally belive you should expand the top of Vivec's Canton, as in TES 3 his so called "Palace" was worst than most shacks! He should also have, what I like to call, His Hand Guards able to rival the awsome power of the now retired, Her Hand Guards.

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ooooh I like that guard idea

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Thanks, I thin kthey armor color should be a Bland gray with the Golden Hand emblem, to represnt the rugged (and some tiems bleak) lands of Vvardenfell.

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that sounds pretty good, and it would distinguish them from the regular ordinators as well

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Yeah, Yes I like the 'His Hands' idea, come to think of it.

Actually, that reminds me, I wonder if the Ceremonial Ordinator Armour has been released yet.
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Will Vivec be doing any fighting in this game? He did an aweful lot of standing around iin TES III
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In regards to the His Hands idea, to quote Nalion from the official forums (http://www.bethsoft.com/bgsforums/index.php?showtopic=707530):

"A much forgotten fact about the Ordinators in Vvardenfell is that they're just those Ordinators who were unfit to be used in service to Almalexia herself.
"Perhaps you've seen Ordinators on Vvardenfell. Fierce warriors, all. They were the men judged unfit to serve in our Lady's city. The High Ordinators are the strongest warriors in all of Morrowind. They protect the Temple and the city against all threats. Do not cross them."
- ingame dialogue

The reason of the Ordinators being in Vivec is that they are a gift to Vivec from Almalexia.
"Ayem said:

'To my sister-brother's city I give the holy protection of House Indoril, whose powers and thrones know no equal under heaven, wherefrom came the Hortator.'
- Sermon 24
Rumours have it that Vivec didn't like it one bit but didn't want to cross with Almalexia either. Guess what it represents when a girl sends a few guys to watch a boy. The Ordinators are not Vivec's but Almalexia's. Vivec has his own, the joyous warrior-lovers, the Buoyant Armigers and by their nature, they are quite the opposite to the solemn Ordinators.

The founder of the Ordinators was Olms, later, Saint Olms the just.
[i]"If you would learn the rule of law and justice, follow Saint Olms the Just, Patron of Chandlers and Clerks. Founder of the Ordinators, Saint Olms conceived and articulated the fundamental principles of testing, ordeal, and repentance."[/i)
- Lives of the Saints"


In light of that, if Vivec were to have any sort of close guard like Almalexia's Hands they'd need be to the Buoyant Armigers?

This post has been edited 1 time(s), it was last edited by Emmz: 2007.06.10 21:38.

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I have two main suggestions regarding Vivec City:

1) Foreign Quarter
--- In TES3, the Foreign Quarter was just a place where all the Imperial guilds were and where you could buy most things found in the game. What I imagine a more interesting FQ is a place where you could buy armors, weapons and all sorts of things from all over the Empire. Expensive Wayrest wine, cheap tunics from Orcrest, fine linens from Alinor and so on. You could buy these only from merchants in the Foreign Quarter and would be random to find in merchant's inventory. When the other Beyond Cyrodiil teams start getting their random loot and items created this part would be easy.
---If you use the mod Morrowind Comes Alive, it adds randomly spawning travelling merchants where you can buy expensive and rare items. I'd personally like to see this idea implemented along with my previous suggestion where they would be a primary source of finding foreign goods.
---I actually got this idea while waiting in the supermarket: How about somewhere in the FQ, there could be a "Black Horse Courier" with many different newspapers for foreigners to tell them about what is happening all over the Empire? Rebellion in Black Marsh put down? Gortwag and his Orcs at it again? Reachmen wanting their own state? You name it. You could add it into the NPC's schedules to visit their headquarters once and awhile to pick up a copy.

2)Harbor
---Bigger. More ships. More activity. Yes
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Vivec is like the U.S.A or Switzerland Why? Look at it. All of the 3 Vvardenfell houses keep their treasures there as it is Temple/Neutral ground is also a huge business city. The Houses also have armories there that cannot be raided by other houses for fear of arrested. They can easily build their armies and fund their pockets without the fear of starting a war.

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there's some good suggestions here Yes

@ Emmz:
good point. so shall it be

@ French Ninja:
those are good idea. I make a similar assumption of the Foreign Quarter, it is a sort of big international bazaar sort of thing. I liek th etraveling merchants idea... however the harbor... I don't think it should be THAT big... Ebonheart has sort of succeeded the role of Vvardenfell's super-port... but expanding Vivec City's dock is a good idea

@ Ebonyknight:
Pretty much correct... add to the the fact it is a holy city, and guarded by a relatively large Ordinator defensive force... and all the superstitions about Lie Rock... with everyone's money and a few top nobles/important people... no one who is sane or part of mainstream society would dream of invading Vivec...
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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Vvardenfell central archive » Vivec Claims » Vivec City (3)

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