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New creature models... |
TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,322
Location: Ontario, Canada
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RE: New creature models... |
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Lookin' good!
I don't suppose you could make the horns coming out of the jaw (forget what they're called) a little broader, more defined?
__________________ Where were you when the Dragon Broke?
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2006.08.12 09:32 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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yeah cryonaut! I thought you did leave! great job on the nix!
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2006.08.12 14:12 |
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Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
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Woohoo! you're back, and the hound is looking good
__________________ The first glimpse of the isle of black will soon arrive
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http://www.silgrad.com/wbb2/thread.php?threadid=5494
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2006.08.12 20:15 |
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Green @nt1-n00b
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Registration Date: 2006.07.08
Posts: 916
Location: Mmm Egos
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It looks good. Now if only we could animate it
__________________ Sincerly
Green Cutlass
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2006.08.12 20:26 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by Green @nt1-n00b
It looks good. Now if only we could animate it
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a wolf animation might work... although the swimming would be different
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2006.08.12 20:36 |
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Green @nt1-n00b
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Registration Date: 2006.07.08
Posts: 916
Location: Mmm Egos
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but I dont think they could swim in morrowind?
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Green Cutlass
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2006.08.12 20:39 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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hm... well then that brings up an interesting dilemma... see if they
stab their food with their nose, and hold it in place with their
mandibles... then how does it get all the way back into their mouth
from that distance? It kinda seems like there would need to be a
feeding device that extends from the mouth to take the food from the
mandibles into the mouth... perhaps a pair of inner jaws like the
xenomorphs from the Alien movies have? Or maybe a more tentacle-like
device like the reapers from Blade II (http://jhunix.hcf.jhu.edu/~daw/Reaper2a.jpg)?
Progress is coming along REALLY well with the model... I've segemted
the legs to make them more insect-like, redefined the head a lot to
make it more like the original model from Morrowind, and am in the
process of remaking the mandibles and then defining the eyes. After
that I'll work on detailing the mouth and then rigging the model to
make it poseable, slap a temporary texture on it and whoever
understands things better can take a wack at applying it to a Wolf nif
file to see if it animates.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.08.13 06:54 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,322
Location: Ontario, Canada
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Great! I'd really like to see how this turns out. Could you post a screenshot maybe?
__________________ Where were you when the Dragon Broke?
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2006.08.13 07:20 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by cryonaut
`nother update... he's pretty much finished now except for any mouth
details if I can figure them out... managed to keep him at 4,798
triangles thanks to 3ds Max's genius optimization tool.
I figure this can be the "basic" nix hound, and then I'll make another
version that has larger shoulders, spikes coming out of the elbow-type
joints, serrated mandibles, and a generally more nasty appearance; that
one can then be the rare, more dangerous breed of nix hound that lives
deep in the ashlands. |
I like it....
maybe there are two kinds?
a more sleek and larger kind that has a flatter back and lives in the ashlands (structure like TES3's)
and a hunched one living everywhere else.
I am thinking the hunched one doesn't live in ashlands since being
hunched makes running down prey not-as-easy (even though not
impossible, Hyenas are great hunters). But the sleeker one would have
to run through lots of ashland for food and water....
also a hunched one could dive and plunge it's feeding spike with greater force but rely on ambush rather than speed
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2006.08.13 15:20 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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Actually upon working on this I realized there is no hunchback version.
It's all an illusion caused by the back legs being bent and the front
ones being straight. In the original concept art for the nix he was
positioned like that, and in my current model thats how he is, but if
you were to bend the front legs down it would end up looking just like
the way the nix looked in Morrowind. He just never stands around in
that position ever in Morrowind so you never realize it.
But yea I do like the idea of having 2 different types for variety. One
that is more heavily armored and generally tougher looking that we
haven't seen yet would be cool.
Hopefully by the time I start on the next creature I will have gotten much faster at this, heh...
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.08.14 01:13 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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hopefully... man that nix looks so great already...
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2006.08.14 04:29 |
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Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
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Thats sweet
Is it possible to attach that model to the wolf bone animations?
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
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2006.08.14 17:39 |
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Green @nt1-n00b
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Registration Date: 2006.07.08
Posts: 916
Location: Mmm Egos
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yes cause it has more cat like bone structure in its leg bones
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Green Cutlass
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2006.08.14 20:21 |
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TheImperialDragon
Councilor
Registration Date: 2006.06.21
Posts: 6,322
Location: Ontario, Canada
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Whoa
! I would really like to see this completed, as for the texturing part,
the eyes are glowing, so use a glow map to achieve that effect. The
rest is looking very good.
Maybe a little green-er though? Or maybe we can have different variations for different regions?
__________________ Where were you when the Dragon Broke?
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2006.08.14 20:27 |
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Siegfried
Archduke
Registration Date: 2006.03.07
Posts: 2,576
Location: With Your Mom...
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Lookin good Cryonaut, it would probably work to put the bear skeleton on that guy.
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2006.08.15 17:14 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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Thanks.
At first I agreed with you, because their body shapes are so similar...
but then after looking through the animations I realized that the sheep
animations are much better suited for this creature. It can be
confusing because it isn't the body shapes that matter but the way the
skeleton actually moves, which can be resized however needed to fit the
body.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.08.15 18:46 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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yeah I think Rotumbo needs to look more rotund but otherwise great!
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2006.08.26 19:05 |
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Donny
Seigneur
Registration Date: 2005.04.23
Posts: 225
Location: Finland
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Add more belly to the rotumbo guar.
Also a saddled and packed one would be sweet. I could help you out by making concept art of something if you wish.
__________________ Killing imperial legion ppl since 2002 and still they keep coming.
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I can: - Use TES CS - Walk - Re-Texture - Yell really loud (I mean REALLY Loud!)
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2006.08.29 22:29 |
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walrus
First Knight
Registration Date: 2006.03.06
Posts: 195
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Those look really great. I just wanted to make sure you've seen the
lore creatures expansion mod so that there isn't redundant work.
__________________ Titles:
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2006.11.15 02:14 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by walrus
Those look really great. I just wanted to make sure you've seen the
lore creatures expansion mod so that there isn't redundant work. |
yeah, we know about it... plus cryonaut is one of the modelers who was mking those great lore expansion creatures
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2006.11.15 04:13 |
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timmay
Warder
Registration Date: 2007.04.03
Posts: 30
Location: Denton, Texas
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These models look amazing! Is there any recent word on their status?
__________________ The Elder Scrolls IV: Vvardenfell - Team Member
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2007.04.05 04:13 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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no... cryonaut is our only fauna modeler... and he's only on occasionally
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2007.04.05 04:18 |
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timmay
Warder
Registration Date: 2007.04.03
Posts: 30
Location: Denton, Texas
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I could try and find someone willing to help out on the TES forums if
you would like, he's a great modeler I can tell but even if he does
become active again he could use the help. Also, is it possible to
create new animations for Oblivion yet?
__________________ The Elder Scrolls IV: Vvardenfell - Team Member
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2007.04.05 04:24 |
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Zacherrry
Warder
Registration Date: 2006.06.22
Posts: 37
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Yes, it is. At least for Blender and 3Ds Max.
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2007.04.06 07:20 |
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