Durzog |
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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cool...
was that cryonaut's Durzogs from the lore expansion creatures? (or whatever order the name is)
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2006.12.19 02:17 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 1,948
Location: New England
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I don't know, I just found these on YouTube.....
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2006.12.19 03:18 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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hehe... yep those are my babies... it never made it into the LCE
because I STILL haven't finished it yet. the texturing needs to be
finished and I need to re-rig it, plus i'd love to find a way to make
goblins ride them and maybe allow the player to as well if they can
tame one.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.12.20 08:42 |
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Psychotic
Jarl of Skyrim
Registration Date: 2006.07.30
Posts: 3,717
Location: Sheogorath's Realm
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quote: |
Originally posted by The Old Ye Bard
quote: |
Originally posted by cryonaut
hehe... yep those are my babies... it never made it into the LCE
because I STILL haven't finished it yet. the texturing needs to be
finished and I need to re-rig it, plus i'd love to find a way to make
goblins ride them and maybe allow the player to as well if they can
tame one. |
You have to rig the mounted skelleton for that, and script it. To get a
goblin to ride it you'd have to get new animations for the goblin and
set it as a race, with lots more ugly stuff... |
...or just stick a goblin on the back of the durzog model so they can
attack while mounted too... though you would still need new anims.
__________________ When the game is over, the King and the Pawn go back into the same box.
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2006.12.20 14:35 |
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IAMTHEEMPEROR
Archduke
Registration Date: 2006.07.04
Posts: 1,948
Location: New England
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When you kill 'em they'll fall off and die!
__________________ Imagination is more important than knowledge.
For knowledge is limited, whereas imagination embraces the entire world.
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2006.12.20 21:11 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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cryonaut, knew it was yours... I know master-work when I see it
quote: |
Originally posted by IAMTHEEMPEROR
When you kill 'em they'll fall off and die!
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2006.12.20 22:16 |
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raggidman
Prince
Registration Date: 2006.01.06
Posts: 3,565
Location: where my heart is
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Ouch, scaary.
To allow a goblin to get off a 'mount' you could consider 2 separate 'creatures' and a 'movie'.
Creature 1 = mounted goblin
Movie clip = goblin dismounts
Creature 2 = Durzog and goblin as separate creatures, but transfer
'condition'/health requirements and add in further options: Durzog
follows Goblin or Goblin follows Dufzog, Durzog p**** off with Goblin,
eats it, Goblin p****off with Durzog eats it, etc
Yours to check if this is possible
__________________ Because
loyalty is not to be spoken of and honour is to be endured. Whilst
courage is to be survived. These virtues belong to silence.
Steven Erikson.
But, if one man does nothing can he be said to be good? raggidman
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2007.01.20 12:12 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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I'm thinking of maybe making a goblin "race" for the durzog riders... I
think that should solve any problems regarding them being mounts. then
they can just be made like regular mounts and have the goblin npcs ride
them. that also gives us more freedom with those specific goblin
types... giving them more options in weapons they can use and armor
they can wear.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2007.02.07 18:04 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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definitely
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2007.02.07 21:53 |
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bob196045
Monarch of Morrowind
Registration Date: 2006.05.14
Posts: 3,867
Location: Dallas
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2007.02.16 02:15 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by bob196045
Wouldn't this work the same as they did with the Rickling and the Bristlebacks?
Bob |
yeah but making an NPC allows more customization
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2007.02.16 02:23 |
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bob196045
Monarch of Morrowind
Registration Date: 2006.05.14
Posts: 3,867
Location: Dallas
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2007.02.16 06:10 |
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