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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Vvardenfell central archive » TES4: Vvardenfell: Flora and Fauna » Bestiary » Hello You [Logout]
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KuKulzA
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hmm.... cyronaut is now bestiary leader, I hand him the reigns of responsibility
okie dokie, my thread is closed, he shall post his bestiary soon
but I leave this for reference, incase people want to see what happened in the past
Rocking Banana


CLOSED




Hopefully with the new AI, beasts can act more naturally than they did before in TES3 Morrowind. I hope they will or we will make them eat, sleep, hunt, mate, etc. Perhaps even make young forms of the creatures... Vvardenfell wildlife will get more interesting... and it might even be fun to sneak into a den to watch the animals.... till they smell you and either run away or attack.. this will also allow us to go at length to really structure and create an ecosystem

this is the list:
Aerial Creatures
Netch
-Bull
-Betty
Cliff Racer
-(normal)
-ancient
-lesser cliffracer (mushroom forest breed)
-cliff-diver (coastal breed)
Large Insectoids/Arachnids/etc.
Shalk
-Herd
-Forest
-Ashlands
-Farm Shalk
Giant Beetle
-Tame Beetle
-Feral Beetle
Strider
-Silt Strider
-Tamed Strider
-Wild
Kwama
-Forager
-Warrior
-Worker
-Queen
-Scrib
Scorpids
-Vinegaroon
-Ashland Scorpion
--tipedes
-Millipede
-Deadly Centipede
Spiders
-Mushroom spider
Grazeland Reptiles
Guar
-Striped
-War
-Herd
-White
Alit
-Grazelands
-Ashlands
Kagouti
-Forest
-Grazelands
Altsassan
Snakes
-Ash adder
Lizards
-Mushroom Skink
-Grazeland Skink
Salamanders
-River Newt
-Samsi Salamander
Aquatic and Amphibious
Crab
-Mud, King mud, Titan Mud
-Mole
'cephalopods'
-Telvanni cephalopod
-Sadrith Slug
-Rock Snail
Nix (can swim)
-hound
-rogue
Slaughterfish
-small
-(normal)
Shark
-Giant
-Small
Leeches
-Black Leech
-Sea Leech

Invader Species
Rat
-River (can swim)
-Feral
Pig
-Feral
-Bristleback Boar
Durzog
-Wild
-War
Trolls
-(normal)
-Rare Northern
Ogres
-(Normal)
-Warrior

Undisputably Sentient*
Sload
-Whelp
-Juvenile
Dreugh
-(normal)
-man o'war
-Warlord
-shaman
-Kharkavian
Goblins
-Slave
-Footsoldier
-Warrior
-Captain

*there may be NPCs of these races, I am also hoping to, after the TES4 Vvardenfell mod, make some betmeri mods to allow the playing of dreugh, and maybe goblins, and maybe others...

-----------------------------------------------------------------------------------------------

okay, I know most of these aren't actually 'animals', but I'd like to put them up anyhow, since there isn't really another good categorization than beastiary.

Undead
Ethereal
-Ancestral Ghost
-Dwemer Spectre
-Dwemer Guardian
Tomb guards
-Lesser Bone Walker
-Greater Bonewalker
-Bonelord
-Ashen Mummy
Skeletal
-Lich
-Skeleton
-Skeleton Wizard
-Skeleton Archer
-Skeleton Warrior
-Bone-guard

Daedra
Aligned
Ogrim, Ogrim Titan
Daedroth
Dremora, Dremora Lord
Clannfear, Ancient Clannfear
Hunger, Famine
Scamp, Big Scamp
Golden Saint
Dark Seducer
Spider Daedra
Winged Twighlight
Unaligned
Fire/Strom/Frost Atronach



questions, comments, and stuff to add, just post it :D

This post has been edited 11 time(s), it was last edited by KuKulzA: 2006.03.15 20:51.

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I think the derzog would make a nice addition though it was a Tribunal creature.

Also how about wild silt striders?

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What about imported horses?

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KuKulzA
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thanks... see thats what I mean... forgot all about Tribunal beasts...
as for horses.... they are the same as Cyrodiil's.... but maybe Jiub the horserancher has a breed of ashland ponies?
cause unless anyone has any other suggestions, I am making Jiub a horse-rancher.... I'm not sure why though.. the idea just came to me sometime ago

This post has been edited 1 time(s), it was last edited by KuKulzA: 2005.11.07 21:04.

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Just one question:
What was Jiub actually acused of and how come he is free now?
And why is he in horse breeding bussines?

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that sounds cool
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quote:
Originally posted by falco1029
that sounds cool


What?

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KuKulzA
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should there be other mounts besides:
horse
guar
2005.11.07 21:57 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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What other there could be? Only tamed Silt Striders.... right.

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quote:
Originally posted by Arbiter
What other there could be? Only tamed Silt Striders.... right.


or trained circus Kwama... or rideable Durzogs...
2005.11.07 22:02 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Being serius I mean? :D

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This post has been edited 1 time(s), it was last edited by Arbiter: 2005.11.07 22:15.

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KuKulzA
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I guess we should be able to ride....
Durzogs
Guars
horses

...will the height of a Silt Strider cause problems?
2005.11.11 23:45 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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How do you tame a Silt Strider anyway?
it may cause clipping issues...

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KuKulzA
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quote:
Originally posted by KuKulzA
I guess we should be able to ride....
Durzogs
Guars
horses


can anyone think of any others? I think this is enough... but if anyone else has creative suggestions, let us all know!

you know how in so-called 'les civilized' places, Europeans made native carry them? like with a chair or something the the native's back?
thats cruel... but maybe rideable Dunmer?
ok, I know... it's evil.... but a fat slave-loving outlander official might get a bunch of slaves and make one of 'em carry them?
2005.11.20 05:55 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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I don't think it would fit Dunmer. Probably more likely to be used by Telvanni which would be carried by their Argonian and khajiit slaves.

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KuKulzA
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I dunno... Telvanni could just levitate if they had to :D
it was just a spur of the moment weird idea
2005.11.20 13:57 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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My mistake, I meant Dres.

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KuKulzA
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well, they'd either ride guars, row boats, or have slaves carry them...
I don't know if I want it to be an option though... sounds way too mean...
rideable people... but it happens... in our world too
2005.11.20 21:30 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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And which House to suit it the best but Dren.
Their world is just as cruel as is our own...

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KuKulzA
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Dren or Dres?
The Dren family probably was a minor house, or at least a big family, and merged with the Hlaalu....
The Dres are a Great House
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I just wanted to point something out under your Aquatic and Amphibious section. That has been confirmed to be a land dreugh from the new concept art. Just thought you should know (if you didn't already).

So the modes of transportation now are:
- Fast Travel
- Boats
- Silt Striders
- Mounted Durzogs/Guars/Horses/Slaves...j/k Cool
- And any form of magical travel yet to be announced

That seems pretty good to me, as just transportation around the island. It's all going to be even more fleshed out and available than in Morrowind anyways, right? So I think that should be good.

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2005.11.22 01:28 Ixidors Bane is offline Send an Email to Ixidors Bane Homepage of Ixidors Bane Search for Posts by Ixidors Bane Add Ixidors Bane to your Buddy List Send a Private Message to Ixidors Bane Add Ixidors Bane to your Contact List AIM Screen Name of Ixidors Bane: ixidorsbane YIM Account Name of Ixidors Bane: ixidorsbane View the MSN Profile for Ixidors Bane
KuKulzA
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yes

EDIT: and also we are going to have more than just land-dreugh... in TES4 Vvardenfell at least

This post has been edited 1 time(s), it was last edited by KuKulzA: 2005.11.23 21:38.

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KuKulzA
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[updated]
2005.11.23 21:38 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Where are the Zombies on the Undead list? Or is that what the Ashen Mummies are suppose to be? Oh, and do you want to add in more abiant wildlife to the environment? I know there are deers and such in Oblivion (but I doubt deers would be present on the harsh lands of Vvardenfell), but maybe some aquatic life, or other non-hostile animals to add to the world?

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KuKulzA
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yeah... still thinking about it... non-hostile animals are nice...
actually, a lot of animals SHOULDN'T be hostile unless provoked... and some are just plain brutal anyhow... so we need to consider those factors...
2005.11.24 00:12 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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quote:
Originally posted by KuKulzA
Dren or Dres?
The Dren family probably was a minor house, or at least a big family, and merged with the Hlaalu....
The Dres are a Great House


My mistake, I meant House Dres.

Ixidors Bane brings a good point. How to make Vvardefell more alive now that Ash Storms and Dagoth Ur are gone? Since there are no forests it should perhaps be more populated with wild animals.

I was wondering, why does that Kwama Forager attacks without reason? It would make sense if it was attacking near the Eggmine, but out in the wild....

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KuKulzA
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as for kwama....
I think the warriors should be stronger... they are bigger than a man and their claws could easily bust you up... Foragers and scribs should be nicer...Scribs and foragers are the equivalents of rats, and they are related...
rats shouldn't be so mean either, except maybe...if its big, like a 5ft sewer rat
2005.11.24 22:36 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Why do we need to have Giant rats? It's sooo typical and alredy seen in every possiible RPG (with few exceptions).
I thought rats aren't aggresive?

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I've seen aggressive ones... but I've seen plenty of whimpy ones...
aggressive rats? NO, I said only if they were 5ft long!!!
if you were a rat, and almost the same size as your enemy and just as strong, and you lived in a sewer and was hungry as hell, you'd be aggressive...
otherwise, if you were smaller, you'd run like any other rat...
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I personaly do not see rats as agressive...

But then I have 3 pet rats

Having said that, if they were scared, and they were stuck/couldnt excape, then they are aggresive


So, please, could we have realsim.

Rats that run away, not suisidely attack

Please?

:)

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KuKulzA
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except for large cornered and starving 5ft long ones...
any others will run away... unless the conditions stated above are met... plus, I think rats are an imported species... they'd be more scared than aggressive... with all the cliffracers and Kwama to compete with.... cliff racers would scare the living hell out of ANY rat! :rofl:


EDIT: I know there was a nature-type mod for TES3 where animals had younglings (:D ) and hunted each other, and made dens, etc. ...I think that sort of stuff should be implemented in TES4 Vvardenfell...

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not to rain on the parade or anything but there are A LOT of creatures on that list, and many of them will have to be made from scratch (i don't think the new CS is compatible with the old stuff) are we sure this is such a good idea?

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YES IT IS A GOOD IDEA!
well, what is Vvardenfell without its weird and wonderful creatures? I haven't even mentioned PLANTS! but I think Razorwing likes 'em and is willing to share... plus, I am working on muckspunge right now.... just don't know how to texture...
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fine, I guess i'll refine my question, then (BTW i'm an amutuer modeler/texturer at best, so my authority may not be the one to trust here) do we think it's a feasible idea?

but yeah, what would Morrowind be without its awesome flora and fauna?

and do we know for sure whther or not the old stuff is compatible?

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quote:
Originally posted by batman
fine, I guess i'll refine my question, then (BTW i'm an amutuer modeler/texturer at best, so my authority may not be the one to trust here) do we think it's a feasible idea?

but yeah, what would Morrowind be without its awesome flora and fauna?

and do we know for sure whther or not the old stuff is compatible?

According to the dev's, the old stuff from Morrowind will not be compatable with Oblivion, unfortunately. It is feasible, but will take a good amount of time and some decent modelers and texturers. Hopefully we will see more people joining up with our mod the closer we come to the release date.

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Soo.... what about those rats?

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quote:
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Soo.... what about those rats?

I think that regular sized rats (the one's that range from fitting in my palm to the length of my forearm) should be mostly non-hostile except when threatened, while the giant one's (larger than most men) should just albout always be aggresive and hostile.

I guess Kukulza could just add in a could more types of rats to his list. I guess the River Rat he has on the list could also be found in sewers and be the size of a man, as well as the Feral one found in the wilds, but maybe add one more such as a house variant that would be non-hostile and found in towns, in lowerclass housing and kitchens around the world?

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well, hopefully common rats will be in Cyrodiil, if not, then Cyrodiil needs its Imperial Rats....
any how.. I think it'll be fun re-skinning rats and giving them tumors and groths... to show the effects of Blight... even though there's no more blight... lots of beasts in the Ashlands and Red Mt. region were affected....
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What do you think of the idea of having regular rats running in cells and dungeons and caves by the activators as an background animation or just read-only models on which player cannot have any influence? The closest thing I can think of right now would be the weather effects, they're here but you cannot influence them.

You know, they are actually non-attackable, they're just running around (normal sized they should be).

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that's a great idea!
little critters not worth killing and certainly not dangerous can be a sort of environmental effect... thay way the player can't do anything... except admire the realism :D
very good idea! Good job!

but giant rats (5ft long) will be aggressive.... and it is worth it killing a 5ft rat.... as rare as they are
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Thanks. :)
I agree with you. But these Giant rats should be labeled as such to avoid confusion.

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exactly, there should be regular rats, that are "scenery" (just like the butterflies from the Oblvion trailers) and then huge fricken giant rats that ARE fightable and killable.

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Right, but how do you solve the passability problem? Do you just pass through them or ....?

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the animals have RAi too, maybe theres a way to set them to be mildly "frightened" of the player so that they keep a certain distance from you and that problem is negated entirly. but they should be solid though, we don't need unkillable ghost rats :D

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quote:
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the animals have RAi too, maybe theres a way to set them to be mildly "frightened" of the player so that they keep a certain distance from you and that problem is negated entirly. but they should be solid though, we don't need unkillable ghost rats :D

True, that is how the deer in the game are going to react. The one in the 20 min demo was tweaked so that it didn't run away at first glance, so that eveyone could actually see it close up, and not just some blur running away at a distance.

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Good system. Animals need time to consider if you're a threat.

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quote:
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Good system. Animals need time to consider if you're a threat.

"Most animals are more afraid of you, then you are of them." <- Don't know who said it, but it's very true.

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yes... and if they attack it is usually out of agitation or fear....

but in SOME places, with BIGGER animals... they won't be afraid of people at all...
like in Kenya, when only the Masai lived there.... the animals were not at all afraid of humans since the Masai only ate meat from their goats and cattle.... and on the Great Plains of North America with the presence of Plains 'Indians', the Lewis & Clark expedition found huge gizzly bears (bigger than most you'd find today) that would charge at you even if riddled with bullets...

but yo see, the human tendancy to hunt the bigger and strongest unlike natural predators huntin the older and weaker....
because we hunt the strongest of a species, it will die out faster... with no strong genes left... its so evil.... Frown
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But there are no real humans in Vvardefell, don't count the Imperials. :D

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But there are no real humans in Vvardefell, don't count the Imperials. :D

rugged environment calls for rugged peoples Yes
Morrowind is a land of hatred, lies, war, and arrogance....
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as for mounts....
horse (in Cyrodiil already)
guars (to be implemented)
Durzogs?
^
I think we should discuss its running/walking animations....
I would say instead of a gallop it would have a sort of awkward fast leap... as its hind legs are like a frogs.... an when going slow it would have its slow pouncing gait... like seen in Tribunal....

that's what I think
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I really don't care much about the animations for the guars, but honestly I don't think that guars should jump to move, ever, at all.

I think they should run like Morrowind (or how I recall them running) sort of a leap from one foot to the other, with each leg swinging under and slightly to the side while the other is making a step.

as for durzogs, are they even native to vvardenfell? if not, then what are they doing there (ie create some lore to back it up or don't do it, just one mans opinion)

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the waliing/running description was for Durzogs, not for Guars...

and Durzogs were 'imported' by Goblins... and if they live in Argonia would've migrated North anyhow... but Durzogs aren't actually native creatures...
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goblins live in vvardenfell? I don't remember noticing any... :D

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quote:
Originally posted by batman
goblins live in vvardenfell? I don't remember noticing any... :D

well not native to Vvardenfell... but they're getting there.... do you know what the betmeri guerillas are all about?
they are beast-folk driven out of their own homes, slaves that have escaped from the Dunmer, or outlaw betmeri.... and they have gone to the wild places of Vvardenfell, to make a new homeland.... sort of like how the Orcs did in the West with Orsinium....

these betmer aren't the majority... but they are fierce and are foreign compeditors.... and a sort of confederacy of Orcs, Goblins, Argonians, Dreugh, and a few Khajits as smugglers, suppliers, and agents.... there are also sympathetic men and mer, but very few....



so that's why you will see a few goblins and durzogs on Vvardenfell...

if you remember, one of the Dunmer strongholds, Valenvaryon, became infested with Orcs.... well that is their "capitol".... it is like the Orsinium of the East.... as the orcs may call it...
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ah, didn't know goblins were mer, that makes sense then Good job!

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quote:
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ah, didn't know goblins were mer, that makes sense then Good job!


well... no

Orcs are mer.... they are Orsimer... Orsi means pariah... or outcast... they are outcasts because when their tribe of Mer became Orcs... the rest of the Mer cast them out....

goblins are just close-buddies.... sorta.... they'd probably fight each other if they wanted to....
but goblins are considered true beast-folk... Orcs aren't true beast-folk, but hang around with them and are often considered beasts by man and mer. Argonians are beast-folk also, as are ape-men, Sload, etc. Dreugh are also....
The khajiit are rumored to be distantly related to Bosmer....

so in this loosely held coalition of warbands, the bulk of the field warriors come from Orcs and Goblins... the bulk of the raiding parties and guerillas are Argonians, and perhaps Dreugh..... you can kinda tell that is their strengths.... in a way...
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gotcha, they're not mer, they're just sentient beasts basically,

as long as they are not around in abundance (unless you look in the correct places of course), it's not like they moved to vvardenfell then began multipling like bunnies (or not, what do I know about the mating habits of goblins No )

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quote:
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gotcha, they're not mer, they're just sentient beasts basically,

as long as they are not around in abundance (unless you look in the correct places of course), it's not like they moved to vvardenfell then began multipling like bunnies (or not, what do I know about the mating habits of goblins No )


yeah.... you will only find a large number if you bust into a betmeri hideout... usually caves....

and then you'll be in for a real fight... depedning on the place....
you could be attacked on all sides by:
goblins, orcs, argonians, khajiit, trolls, ogres, clannfears, dremoras, ogrims, dreugh, durzogs, kagouti, alits, and nix-hounds....

the Daedra are there because it is likely that the betmer (some of them) will worship Daedric Princes most likely Malacath, but also Mehrunes Dagon and Molag Bal... destruction and the abomination... both helpful if you want to create a beast-nation
the durzog, nix-hound, alits, kagouti are there because the betmer are likely to train local animals for war... and also import their favorite war animal: durzog....
trolls and ogres are there... but they are imports, and there will be few of them... However, in this northeastern part of Tamriel there is a rare type of troll known as the North Troll... the Udefrykte is one of them...
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quote:
Originally posted by KuKulzA
the Daedra are there because it is likely that the betmer (some of them) will worship Daedric Princes most likely Malacath, but also Mehrunes Dagon and Molag Bal... destruction and the abomination... both helpful if you want to create a beast-nation


so wait, they're not there permenantly are they? they get summoned by mages, right?

oh, and first knight bitches!!

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quote:
Originally posted by batman
quote:
Originally posted by KuKulzA
the Daedra are there because it is likely that the betmer (some of them) will worship Daedric Princes most likely Malacath, but also Mehrunes Dagon and Molag Bal... destruction and the abomination... both helpful if you want to create a beast-nation


so wait, they're not there permenantly are they? they get summoned by mages, right?

oh, and first knight bitches!!


they can be summoned by the betmer... or permanent if a long-term summon by an accomplished conjurer....

what's with the knight thing?

oh, and how come the Aldmer named the beast-folk betmer.... if they regarded them even lower than men?
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oh, for us lowly, regular members, we get new ranks with increasing post amounts, I believe once you reach 100 you are a first knight and yeah the betmer thing is a bit wierd now that you mention it...

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I see...
unfortunately, and maybe fortunately... I never experienced that sort of thing here... I am in a wholly different league... on a different path to forum-enlightenment...

I am a 'hosted-site-member'.... hell ya

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:lmao:

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Just thought I would throw out these things into the conversation:

quote:
From The Imperial Library: TES III Encyclopedia

Betmeri ('beast people')
Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races. The peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior Warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East.
Lit.: The Annotated Anuad (TEST I2: 898).

quote:
From The Imperial Library: Savant's Notes on Vvardenfell

Betmeri
The peaceful Khajiit and Argonian races are the most numerous and culturally advanced of the Beast races; the war-loving Orc tribes are relatively few in number and widely scattered, but notable as superior warriors and weapon crafters. Other smaller Beast races, like Goblins, Apemen, and Giants, are limited to mountainous areas in the west and north of Tamriel, and seldom encountered in the East.

[Additional information from Okan-Shei, the Argonian Savant.]
Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel. Each Beast race has its own distinctive accounts of the mythic era before the coming of Elves and Men; each Beast race is as culturally and physically distinct from one another as it is from Elven and Manish races.

quote:
From The Imperial Library: Savant's Notes on Vvardenfell

Humanoid Races
Elves consider themselves the only 'truly human race,' being descended directly from the gods, and regard the Manish and Beast races as highly intelligent animals. On the other hand, Imperial scholars consider Men, Elves, and Beastmen as 'men,' on the basis that individuals of all three groups can mate with one another.

Offspring of inter-racial matings have the racial appearance of the mother, but may occasionally share inherited characteristics and abilities of the father. Sloads, dragons, and other sentient races cannot mate with Men, Elves, or Beastmen, and are not considered 'human.' Exceptional accounts of matings between men and daedra do not fit smoothly into this scheme.


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[update]
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bump for those who like to see this...
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Great, but why name Cliffracer lesser? it alredy makes them weak.

......Good! :D

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quote:
Originally posted by Arbiter
Great, but why name Cliffracer lesser? it alredy makes them weak.

......Good! :D

many biology type books or zoology books will use lesser or greater... like the lesser panda or the lesser whatever.... kinkajoo and something...
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I'll start working on a section for the site for the beastiary. Good job!

I think I'm going to have to expand the menu I have. I'll go post my idea's in the website topic.

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At least make them have original name.

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cliff babies

(will make name later unless someone will step forward and nam it with a good name)
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Younglings, fledglings. Can't think right now of any other.

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cliff-gliders?
...I mean they are beginning to learn flying... so they are still gliding...

but that's for babies.... what about smaller species of cliff-racer?
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Tough one; how 'bout... gliders :D

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Y'know, I could have sworn that the topic, when I first saw it, was bestiality. I thought to myself "Oh no what has Kukulza thought of now"
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oh geez Brew
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Hmmm... I won't comment on this one. :D

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[update]
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quote:

Fedris Hler

goblins:
"Miserable, horrid creatures. They're vile and viscious. They vary in size from smaller than a Bosmer to larger than a Nord. Some are mindless animals; others have learned the ways of magic. You'll often see them with trained Durzogs, another filthy creature."

Durzogs:
"Frightening creatures. Possibly even more intelligent than their goblin handlers. You might hear them referred to as "sludgepuppies," but don't let that name fool you. They're strong, smart, and often well-trained creatures. The goblins use them on patrols to hunt down their victims."
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I skimmed all the posts in this thread but didn't read them all word-for word so I apologize if anything I say is redundant...

Some thoguhts:
- It was mentioend that we might have too many creatures on the list. I disagree compeltely. If anything, I think we should doublt the length of the list. I think we shoudl go all out with creatures, because Morrowind's beastiary got REAL stale REAL fast, which is why creature mods were one of the msot popular thigns for people to download. I think we shoudl really try to have a full ecosystem. Diffeent types of each animal, different sizes, different ages, etc...

- Keep in mind that for the most part, mammals do NOT fair well on Vvardenfell due to the ash storms. That's why most of the native wildlife is either reptilian, insect/arachnid, or dead/demon. A horse's lifespan on Vvardenfell is usually only 6 months to a year if they're lucky. If the ash inhilation doesn't kill them, there's always the fact that Dunmer consider horse meat to be quite tasty.

- I had some more points I wanted to make... but I forgot them while I was typing the first two... damn.

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As a self-proclaimed modeller, you are one of the only people that I would not object to making the assertion that we need more new things. I don't know how fast you work or how well, but if you want to start dishing out cool, animated Vvardenfell creatures for us (hopefully starting with the ones from the original game), then more power to you.
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Indeed. Have you seen the thread "creatures", it has a beast kukulza and I came up with and needs modeled and animated.

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I'm still in the learning stages of modeling... and I'm also concerned about WHAT exactly to model with right now, considering we have no idea what type of importation / exportation capabilities we're going to have, and Oblivion used Max5 models (I have Max7)... I don't know if models would be best made in Blender, if they could be imported from Max7 to work, or if I'd need to find a copy of Max5 in order to model for Oblivion...

Is it posible to merge 2 threads together? It seems like this thread and the creatures thread would be good as one in the same... just a thought...

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I believe right now that the creatures thread is for new creature planning, and this thread is for posting the creatures that will (more than likely) be included

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ah okay. that makes sense.

Oh another point I was going to make that I just remembered... I think we should keep the Sload population down to almost non-existant, because they are supposedly all but extinct according to lore. Maybe only have 2 or 3 tops in all of Morrowind.

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*looks over planned creatures*

Wow, sloads. When did those things get in here?

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I have no idea. Don't they belong on another continent or something? Very unpleasant creatures, or so I've been told. They remind me of a cross between Hutts from Star Wars and Vogans from Hitchhikers' Guide.
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The closest thing I found too a sload on Vvardenfell was a soap... I think we might want to remove that

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Sloads don't really BELONG anywhere... their homeworld was destroyed and most of them in the process... I would bet to say there are only around 6 or 7 left alive on all of Nirn. Their personality fits their body - really sleazy and slimey. They are obsessed with collecting things, obtaining wealth, and gambling. They use magic to travel over land because they're too fat to move around effectively without the aid of magic unless they're underwater. They're not as aggressive as a Hutt from Star Wars though... more cowardly... remember the pawnshop owner from The Crow? That's who I think of when I think of a Sload.

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Harikari
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Never seen the crow (want to though)

Anyway, then why is there sload soap? That always irked me about them

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isn't "The Crow" a shop in Mournhold (if so, I think thats what cryo was refering to, not the movie :lmao: )

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Harikari
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Oh... never heard of that shop... I feel stupid

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well, I could still be wrong, i'm not certain myslef Cool

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quote:
Originally posted by cryonaut
Sloads don't really BELONG anywhere... their homeworld was destroyed and most of them in the process... I would bet to say there are only around 6 or 7 left alive on all of Nirn. Their personality fits their body - really sleazy and slimey. They are obsessed with collecting things, obtaining wealth, and gambling. They use magic to travel over land because they're too fat to move around effectively without the aid of magic unless they're underwater. They're not as aggressive as a Hutt from Star Wars though... more cowardly... remember the pawnshop owner from The Crow? That's who I think of when I think of a Sload.

but.... their sunken coral kingdom of THras is beginning to rise again.... they are seen a bit more often, though most of them were killed after the plague they caused... they are known for their expertise in necromancy and mercantilism...
they BELONG to THras... a coral island thing that is only in the past few years supposedly being rebuilt by the Sloads... good thing about them is they are calculating and concentrated, bad is that all the above cyronaut said Yes
2006.03.05 03:04 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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lol! no no I WAS talking about the Brandon Lee movie! The really sleazy pawnshop owner in that movie... his personality is what I think of when I think of a Sload...

And I think the reason that there is Sload soap is because soap is made from organic fat... and who's got more fat than a Sload?

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batman
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oops, sorry for the confusion then Cool

and I think the sload soap thing make sense... but if that was the explanation then it'd be MUCH more expensive

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This post has been edited 1 time(s), it was last edited by batman: 2006.03.05 03:07.

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Maybe it's immitation sload soap? Tongue

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2006.03.05 03:17 cryonaut is offline Send an Email to cryonaut Homepage of cryonaut Search for Posts by cryonaut Add cryonaut to your Buddy List Send a Private Message to cryonaut AIM Screen Name of cryonaut: cryonaut
KuKulzA
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update
2006.03.09 03:05 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Soap, made out of fat things off the crow?

I think this is getting weird

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2006.03.09 03:08 Harikari is offline Send an Email to Harikari Search for Posts by Harikari Add Harikari to your Buddy List Send a Private Message to Harikari YIM Account Name of Harikari: thetanman4 View the MSN Profile for Harikari
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I would like to submit the following updated beastiary for approval:
http://www.morrowind-mods.org/tes4-v_wor..._beastiary.html

I have made changes based on what we have been talking about in the creatures thread, lore from the imperial library of Tamriel website, and other things here and there. Here is a complete list of the changes:
- tweaked misc wording here and there
- tweaked the shalks (merged herd and farm because they would be the same creature, merged forrest shalks with new swamp shalks to make green shalk category, added water shalk, tomb shalk, and akavirian horned shalk)
- narrowed silt striders to just two categories (wild and tame), because the transport silt striders and tame silt striders would be the same thing
- added kwama poison soldier to the kwama list
- shifted creatures that are to be in an expansion pack over to their own section
- changed insects/arachnids/etc to just "bugs" to make it simpler
- Added diamon-back kagouti
- Moved Nix to bug category (even though it can swim it still seemed odd for it to be I the aquatic category)
- Got rid of Nix Rogue because... well what the hell is it?
- Added Upright Nix
- fixed "cephalopods" category because the word was not being used correctly (cephalopods have tentacles)
- added giant slaughterfish because well, why not?
- changed rat category to rodent category
- added mouse, cave rat, wate rat, sewer rat, and tomb rat
- changed "feral" to "wild" in a few categories
- changed "Kharkavian" dreugh to Karvin (land Dreugh), as per library of Tamriel lore on land dreugh)
- removed all underlines as they weren't being used properly
- tweaked some of the new reptile and bug ideas to make them more unique/fantastic
- added imps, golems, and harpies to the unaligned daedra
- added herne, vermai, and daedric bat to the aligned daedra

I'd appreciate any feedback/suggestions on this.

I would also like to propose having an official creature department, of which I'd like to apply for being in charge of.

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This post has been edited 1 time(s), it was last edited by cryonaut: 2006.03.09 12:50.

2006.03.09 12:48 cryonaut is offline Send an Email to cryonaut Homepage of cryonaut Search for Posts by cryonaut Add cryonaut to your Buddy List Send a Private Message to cryonaut AIM Screen Name of cryonaut: cryonaut
Harikari
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Wow, damn good list

Though OF COURSE it needs trimmed up :D

I've noticed you have a lot of daedra on the list that have been announce for oblivion

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Yes, just as we have dreugh, rats, etc ont he list as well even though those are going to be in Oblivion. The beastiary is a complete list of every creature you may find in Vvardenfell - not just the new ones we'll be making specially for it. :)

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2006.03.09 13:25 cryonaut is offline Send an Email to cryonaut Homepage of cryonaut Search for Posts by cryonaut Add cryonaut to your Buddy List Send a Private Message to cryonaut AIM Screen Name of cryonaut: cryonaut
Harikari
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Oh, probally a smart idea to do it that way

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Update: Kukulza and I have been talking, and we've decided to make an official flora and fauna department to this project. I'm going to lead the fauna side, while he will be in charge of the flora side. We now have a flora and fauna sub-section to the forums to talk specifically about that - which is where the new creatures thread SHOULD go, but I went ahead and made it before realizing the new board was up - so if a moderator could go ahead and move the Creatures (thread #2) thread over to the Flora and Fauna section that would be great. :)

As leader of the Fauna department, this just means I will help out with organizing the modeling and texturing of creatures, keep the bestiary up to date, and help out with ideas. I'll be posting polls in the official ES forums to get feedback on what players want, etc... I will not make up things on my own without consulting everyone else. :)

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2006.03.15 12:16 cryonaut is offline Send an Email to cryonaut Homepage of cryonaut Search for Posts by cryonaut Add cryonaut to your Buddy List Send a Private Message to cryonaut AIM Screen Name of cryonaut: cryonaut
KuKulzA
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hmm.... cyronaut is now bestiary leader, I hand him the reigns of responsibility
okie dokie, my thread is closed, he shall post his new thing I guess
Rocking Banana

CLOSED

This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.03.15 20:46.

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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Vvardenfell central archive » TES4: Vvardenfell: Flora and Fauna » Bestiary

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