|
|
Bestiary |
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
hmm.... cyronaut is now bestiary leader, I hand him the reigns of responsibility
okie dokie, my thread is closed, he shall post his bestiary soon
but I leave this for reference, incase people want to see what happened in the past
CLOSED
Hopefully with the new AI, beasts can act more naturally than they did
before in TES3 Morrowind. I hope they will or we will make them eat,
sleep, hunt, mate, etc. Perhaps even make young forms of the
creatures... Vvardenfell wildlife will get more interesting... and it
might even be fun to sneak into a den to watch the animals.... till
they smell you and either run away or attack.. this will also allow us
to go at length to really structure and create an ecosystem
this is the list:
Aerial Creatures
Netch
-Bull
-Betty
Cliff Racer
-(normal)
-ancient
-lesser cliffracer (mushroom forest breed)
-cliff-diver (coastal breed)
Large Insectoids/Arachnids/etc.
Shalk
-Herd
-Forest
-Ashlands
-Farm Shalk
Giant Beetle
-Tame Beetle
-Feral Beetle
Strider
-Silt Strider
-Tamed Strider
-Wild
Kwama
-Forager
-Warrior
-Worker
-Queen
-Scrib
Scorpids
-Vinegaroon
-Ashland Scorpion
--tipedes
-Millipede
-Deadly Centipede
Spiders
-Mushroom spider
Grazeland Reptiles
Guar
-Striped
-War
-Herd
-White
Alit
-Grazelands
-Ashlands
Kagouti
-Forest
-Grazelands
Altsassan
Snakes
-Ash adder
Lizards
-Mushroom Skink
-Grazeland Skink
Salamanders
-River Newt
-Samsi Salamander
Aquatic and Amphibious
Crab
-Mud, King mud, Titan Mud
-Mole
'cephalopods'
-Telvanni cephalopod
-Sadrith Slug
-Rock Snail
Nix (can swim)
-hound
-rogue
Slaughterfish
-small
-(normal)
Shark
-Giant
-Small
Leeches
-Black Leech
-Sea Leech
Invader Species
Rat
-River (can swim)
-Feral
Pig
-Feral
-Bristleback Boar
Durzog
-Wild
-War
Trolls
-(normal)
-Rare Northern
Ogres
-(Normal)
-Warrior
Undisputably Sentient*
Sload
-Whelp
-Juvenile
Dreugh
-(normal)
-man o'war
-Warlord
-shaman
-Kharkavian
Goblins
-Slave
-Footsoldier
-Warrior
-Captain
*there may be NPCs of these races, I am also hoping to, after the TES4
Vvardenfell mod, make some betmeri mods to allow the playing of dreugh,
and maybe goblins, and maybe others...
-----------------------------------------------------------------------------------------------
okay, I know most of these aren't actually 'animals', but I'd like to
put them up anyhow, since there isn't really another good
categorization than beastiary.
Undead
Ethereal
-Ancestral Ghost
-Dwemer Spectre
-Dwemer Guardian
Tomb guards
-Lesser Bone Walker
-Greater Bonewalker
-Bonelord
-Ashen Mummy
Skeletal
-Lich
-Skeleton
-Skeleton Wizard
-Skeleton Archer
-Skeleton Warrior
-Bone-guard
Daedra
Aligned
Ogrim, Ogrim Titan
Daedroth
Dremora, Dremora Lord
Clannfear, Ancient Clannfear
Hunger, Famine
Scamp, Big Scamp
Golden Saint
Dark Seducer
Spider Daedra
Winged Twighlight
Unaligned
Fire/Strom/Frost Atronach
questions, comments, and stuff to add, just post it
This post has been edited 11 time(s), it was last edited by KuKulzA: 2006.03.15 20:51.
|
|
2005.11.07 04:04 |
|
|
Waffleman
Knight
Registration Date: 2005.09.27
Posts: 84
Location: California
|
|
I think the derzog would make a nice addition though it was a Tribunal creature.
Also how about wild silt striders?
__________________ If I'm not back in 5 minutes...wait longer
|
|
2005.11.07 09:11 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
What about imported horses?
__________________ The Forgotten Ones have returned.
|
|
2005.11.07 11:28 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Just one question:
What was Jiub actually acused of and how come he is free now?
And why is he in horse breeding bussines?
__________________ The Forgotten Ones have returned.
|
|
2005.11.07 21:36 |
|
|
falco1029
First Knight
Registration Date: 2005.10.02
Posts: 122
|
|
|
2005.11.07 21:48 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
quote: |
Originally posted by falco1029
that sounds cool |
What?
__________________ The Forgotten Ones have returned.
|
|
2005.11.07 21:54 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
should there be other mounts besides:
horse
guar
|
|
2005.11.07 21:57 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
What other there could be? Only tamed Silt Striders.... right.
__________________ The Forgotten Ones have returned.
|
|
2005.11.07 21:59 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by Arbiter
What other there could be? Only tamed Silt Striders.... right. |
or trained circus Kwama... or rideable Durzogs...
|
|
2005.11.07 22:02 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
I guess we should be able to ride....
Durzogs
Guars
horses
...will the height of a Silt Strider cause problems?
|
|
2005.11.11 23:45 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
How do you tame a Silt Strider anyway?
it may cause clipping issues...
__________________ The Forgotten Ones have returned.
|
|
2005.11.12 22:28 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by KuKulzA
I guess we should be able to ride....
Durzogs
Guars
horses
|
can anyone think of any others? I think this is enough... but if anyone else has creative suggestions, let us all know!
you know how in so-called 'les civilized' places, Europeans made native
carry them? like with a chair or something the the native's back?
thats cruel... but maybe rideable Dunmer?
ok, I know... it's evil.... but a fat slave-loving outlander official
might get a bunch of slaves and make one of 'em carry them? |
|
2005.11.20 05:55 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
I don't think it would fit Dunmer. Probably more likely to be used by
Telvanni which would be carried by their Argonian and khajiit slaves.
__________________ The Forgotten Ones have returned.
|
|
2005.11.20 08:02 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
I dunno... Telvanni could just levitate if they had to
it was just a spur of the moment weird idea
|
|
2005.11.20 13:57 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
My mistake, I meant Dres.
__________________ The Forgotten Ones have returned.
|
|
2005.11.20 20:52 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
well, they'd either ride guars, row boats, or have slaves carry them...
I don't know if I want it to be an option though... sounds way too mean...
rideable people... but it happens... in our world too
|
|
2005.11.20 21:30 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
And which House to suit it the best but Dren.
Their world is just as cruel as is our own...
__________________ The Forgotten Ones have returned.
|
|
2005.11.21 22:34 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
Dren or Dres?
The Dren family probably was a minor house, or at least a big family, and merged with the Hlaalu....
The Dres are a Great House
|
|
2005.11.21 23:07 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
I just wanted to point something out under your Aquatic and Amphibious
section. That has been confirmed to be a land dreugh from the new concept art. Just thought you should know (if you didn't already).
So the modes of transportation now are:
- Fast Travel
- Boats
- Silt Striders
- Mounted Durzogs/Guars/Horses/Slaves...j/k
- And any form of magical travel yet to be announced
That seems pretty good to me, as just transportation around the island.
It's all going to be even more fleshed out and available than in
Morrowind anyways, right? So I think that should be good.
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.11.22 01:28 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
|
2005.11.23 21:38 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
Where are the Zombies on the Undead list? Or is that what the Ashen
Mummies are suppose to be? Oh, and do you want to add in more abiant
wildlife to the environment? I know there are deers and such in
Oblivion (but I doubt deers would be present on the harsh lands of
Vvardenfell), but maybe some aquatic life, or other non-hostile animals
to add to the world?
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.11.23 22:31 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
yeah... still thinking about it... non-hostile animals are nice...
actually, a lot of animals SHOULDN'T be hostile unless provoked... and
some are just plain brutal anyhow... so we need to consider those
factors... |
|
2005.11.24 00:12 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
quote: |
Originally posted by KuKulzA
Dren or Dres?
The Dren family probably was a minor house, or at least a big family, and merged with the Hlaalu....
The Dres are a Great House |
My mistake, I meant House Dres.
Ixidors Bane brings a good point. How to make Vvardefell more alive now
that Ash Storms and Dagoth Ur are gone? Since there are no forests it
should perhaps be more populated with wild animals.
I was wondering, why does that Kwama Forager attacks without reason? It
would make sense if it was attacking near the Eggmine, but out in the
wild....
__________________ The Forgotten Ones have returned.
|
|
2005.11.24 22:28 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
as for kwama....
I think the warriors should be stronger... they are bigger than a man
and their claws could easily bust you up... Foragers and scribs should
be nicer...Scribs and foragers are the equivalents of rats, and they
are related...
rats shouldn't be so mean either, except maybe...if its big, like a 5ft sewer rat
|
|
2005.11.24 22:36 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Why do we need to have Giant rats? It's sooo typical and alredy seen in every possiible RPG (with few exceptions).
I thought rats aren't aggresive?
__________________ The Forgotten Ones have returned.
|
|
2005.11.27 07:30 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
I've seen aggressive ones... but I've seen plenty of whimpy ones...
aggressive rats? NO, I said only if they were 5ft long!!!
if you were a rat, and almost the same size as your enemy and just as
strong, and you lived in a sewer and was hungry as hell, you'd be
aggressive...
otherwise, if you were smaller, you'd run like any other rat...
|
|
2005.11.27 20:12 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
not to rain on the parade or anything but there are A LOT of creatures
on that list, and many of them will have to be made from scratch (i
don't think the new CS is compatible with the old stuff) are we sure
this is such a good idea?
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.11.28 03:38 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
YES IT IS A GOOD IDEA!
well, what is Vvardenfell without its weird and wonderful creatures? I
haven't even mentioned PLANTS! but I think Razorwing likes 'em and is
willing to share... plus, I am working on muckspunge right now.... just
don't know how to texture... |
|
2005.11.28 03:41 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
quote: |
Originally posted by batman
fine, I guess i'll refine my question, then (BTW i'm an amutuer
modeler/texturer at best, so my authority may not be the one to trust
here) do we think it's a feasible idea?
but yeah, what would Morrowind be without its awesome flora and fauna?
and do we know for sure whther or not the old stuff is compatible? |
According to the dev's, the old stuff from Morrowind will not be
compatable with Oblivion, unfortunately. It is feasible, but will take
a good amount of time and some decent modelers and texturers. Hopefully
we will see more people joining up with our mod the closer we come to
the release date.
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.11.28 18:35 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Soo.... what about those rats?
__________________ The Forgotten Ones have returned.
|
|
2005.11.28 22:13 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
quote: |
Originally posted by Arbiter
Soo.... what about those rats? |
I think that regular sized rats (the one's that range from fitting in
my palm to the length of my forearm) should be mostly non-hostile
except when threatened, while the giant one's (larger than most men)
should just albout always be aggresive and hostile.
I guess Kukulza could just add in a could more types of rats to his
list. I guess the River Rat he has on the list could also be found in
sewers and be the size of a man, as well as the Feral one found in the
wilds, but maybe add one more such as a house variant that would be
non-hostile and found in towns, in lowerclass housing and kitchens
around the world?
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.11.28 22:52 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
well, hopefully common rats will be in Cyrodiil, if not, then Cyrodiil needs its Imperial Rats....
any how.. I think it'll be fun re-skinning rats and giving them tumors
and groths... to show the effects of Blight... even though there's no
more blight... lots of beasts in the Ashlands and Red Mt. region were
affected.... |
|
2005.11.29 02:27 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
What do you think of the idea of having regular rats running in cells
and dungeons and caves by the activators as an background animation or
just read-only models on which player cannot have any influence? The
closest thing I can think of right now would be the weather effects,
they're here but you cannot influence them.
You know, they are actually non-attackable, they're just running around (normal sized they should be).
__________________ The Forgotten Ones have returned.
|
|
2005.12.01 00:14 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
that's a great idea!
little critters not worth killing and certainly not dangerous can be a
sort of environmental effect... thay way the player can't do
anything... except admire the realism
very good idea!
but giant rats (5ft long) will be aggressive.... and it is worth it killing a 5ft rat.... as rare as they are
|
|
2005.12.01 01:08 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Thanks.
I agree with you. But these Giant rats should be labeled as such to avoid confusion.
__________________ The Forgotten Ones have returned.
|
|
2005.12.01 21:27 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
exactly, there should be regular rats, that are "scenery" (just like
the butterflies from the Oblvion trailers) and then huge fricken giant
rats that ARE fightable and killable.
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.01 21:37 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Right, but how do you solve the passability problem? Do you just pass through them or ....?
__________________ The Forgotten Ones have returned.
|
|
2005.12.01 21:40 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
the animals have RAi too, maybe theres a way to set them to be mildly
"frightened" of the player so that they keep a certain distance from
you and that problem is negated entirly. but they should be solid
though, we don't need unkillable ghost rats
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.01 22:19 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
quote: |
Originally posted by batman
the animals have RAi too, maybe theres a way to set them to be mildly
"frightened" of the player so that they keep a certain distance from
you and that problem is negated entirly. but they should be solid
though, we don't need unkillable ghost rats
|
True, that is how the deer in the game are going to react. The one in
the 20 min demo was tweaked so that it didn't run away at first glance,
so that eveyone could actually see it close up, and not just some blur
running away at a distance.
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.12.01 23:02 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Good system. Animals need time to consider if you're a threat.
__________________ The Forgotten Ones have returned.
|
|
2005.12.01 23:07 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
quote: |
Originally posted by Arbiter
Good system. Animals need time to consider if you're a threat. |
"Most animals are more afraid of you, then you are of them." <- Don't know who said it, but it's very true.
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.12.01 23:10 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
yes... and if they attack it is usually out of agitation or fear....
but in SOME places, with BIGGER animals... they won't be afraid of people at all...
like in Kenya, when only the Masai lived there.... the animals were not
at all afraid of humans since the Masai only ate meat from their goats
and cattle.... and on the Great Plains of North America with the
presence of Plains 'Indians', the Lewis & Clark expedition found
huge gizzly bears (bigger than most you'd find today) that would charge
at you even if riddled with bullets...
but yo see, the human tendancy to hunt the bigger and strongest unlike natural predators huntin the older and weaker....
because we hunt the strongest of a species, it will die out faster... with no strong genes left... its so evil....
|
|
2005.12.02 01:14 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
But there are no real humans in Vvardefell, don't count the Imperials.
__________________ The Forgotten Ones have returned.
|
|
2005.12.04 10:30 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by Arbiter
But there are no real humans in Vvardefell, don't count the Imperials.
|
rugged environment calls for rugged peoples
Morrowind is a land of hatred, lies, war, and arrogance....
|
|
2005.12.06 05:04 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
as for mounts....
horse (in Cyrodiil already)
guars (to be implemented)
Durzogs?
^
I think we should discuss its running/walking animations....
I would say instead of a gallop it would have a sort of awkward fast
leap... as its hind legs are like a frogs.... an when going slow it
would have its slow pouncing gait... like seen in Tribunal....
that's what I think
|
|
2005.12.06 05:19 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
I really don't care much about the animations for the guars, but
honestly I don't think that guars should jump to move, ever, at all.
I think they should run like Morrowind (or how I recall them running)
sort of a leap from one foot to the other, with each leg swinging under
and slightly to the side while the other is making a step.
as for durzogs, are they even native to vvardenfell? if not, then what
are they doing there (ie create some lore to back it up or don't do it,
just one mans opinion)
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.09 03:02 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
the waliing/running description was for Durzogs, not for Guars...
and Durzogs were 'imported' by Goblins... and if they live in Argonia
would've migrated North anyhow... but Durzogs aren't actually native
creatures... |
|
2005.12.09 03:12 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by batman
goblins live in vvardenfell? I don't remember noticing any...
|
well not native to Vvardenfell... but they're getting there.... do you know what the betmeri guerillas are all about?
they are beast-folk driven out of their own homes, slaves that have
escaped from the Dunmer, or outlaw betmeri.... and they have gone to
the wild places of Vvardenfell, to make a new homeland.... sort of like
how the Orcs did in the West with Orsinium....
these betmer aren't the majority... but they are fierce and are foreign
compeditors.... and a sort of confederacy of Orcs, Goblins, Argonians,
Dreugh, and a few Khajits as smugglers, suppliers, and agents.... there
are also sympathetic men and mer, but very few....
so that's why you will see a few goblins and durzogs on Vvardenfell...
if you remember, one of the Dunmer strongholds, Valenvaryon, became
infested with Orcs.... well that is their "capitol".... it is like the
Orsinium of the East.... as the orcs may call it... |
|
2005.12.09 03:21 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by batman
ah, didn't know goblins were mer, that makes sense then
|
well... no
Orcs are mer.... they are Orsimer... Orsi means pariah... or outcast...
they are outcasts because when their tribe of Mer became Orcs... the
rest of the Mer cast them out....
goblins are just close-buddies.... sorta.... they'd probably fight each other if they wanted to....
but goblins are considered true beast-folk... Orcs aren't true
beast-folk, but hang around with them and are often considered beasts
by man and mer. Argonians are beast-folk also, as are ape-men, Sload,
etc. Dreugh are also....
The khajiit are rumored to be distantly related to Bosmer....
so in this loosely held coalition of warbands, the bulk of the field
warriors come from Orcs and Goblins... the bulk of the raiding parties
and guerillas are Argonians, and perhaps Dreugh..... you can kinda tell
that is their strengths.... in a way... |
|
2005.12.09 03:28 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
gotcha, they're not mer, they're just sentient beasts basically,
as long as they are not around in abundance (unless you look in the
correct places of course), it's not like they moved to vvardenfell then
began multipling like bunnies (or not, what do I know about the mating
habits of goblins
)
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.09 03:33 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by batman
gotcha, they're not mer, they're just sentient beasts basically,
as long as they are not around in abundance (unless you look in the
correct places of course), it's not like they moved to vvardenfell then
began multipling like bunnies (or not, what do I know about the mating
habits of goblins
) |
yeah.... you will only find a large number if you bust into a betmeri hideout... usually caves....
and then you'll be in for a real fight... depedning on the place....
you could be attacked on all sides by:
goblins, orcs, argonians, khajiit, trolls, ogres, clannfears, dremoras,
ogrims, dreugh, durzogs, kagouti, alits, and nix-hounds....
the Daedra are there because it is likely that the betmer (some of
them) will worship Daedric Princes most likely Malacath, but also
Mehrunes Dagon and Molag Bal... destruction and the abomination... both
helpful if you want to create a beast-nation
the durzog, nix-hound, alits, kagouti are there because the betmer are
likely to train local animals for war... and also import their favorite
war animal: durzog....
trolls and ogres are there... but they are imports, and there will be
few of them... However, in this northeastern part of Tamriel there is a
rare type of troll known as the North Troll... the Udefrykte is one of
them... |
|
2005.12.09 03:39 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by batman
quote: |
Originally posted by KuKulzA
the Daedra are there because it is likely that the betmer (some of
them) will worship Daedric Princes most likely Malacath, but also
Mehrunes Dagon and Molag Bal... destruction and the abomination... both
helpful if you want to create a beast-nation
|
so wait, they're not there permenantly are they? they get summoned by mages, right?
oh, and first knight bitches!! |
they can be summoned by the betmer... or permanent if a long-term summon by an accomplished conjurer....
what's with the knight thing?
oh, and how come the Aldmer named the beast-folk betmer.... if they regarded them even lower than men?
|
|
2005.12.09 03:58 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
oh, for us lowly, regular members, we get new ranks with increasing
post amounts, I believe once you reach 100 you are a first knight and
yeah the betmer thing is a bit wierd now that you mention it...
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.09 04:02 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2005.12.09 17:03 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
Just thought I would throw out these things into the conversation:
quote: |
From The Imperial Library: TES III Encyclopedia
Betmeri ('beast people')
Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel.
Each Beast race has its own distinctive accounts of the mythic era
before the coming of Elves and Men; each Beast race is as culturally
and physically distinct from one another as it is from Elven and Manish
races. The peaceful Khajiit and Argonian races are the most numerous
and culturally advanced of the Beast races; the war-loving Orc tribes
are relatively few in number and widely scattered, but notable as
superior Warriors and weapon crafters. Other smaller Beast races, like
Goblins, Apemen, and Giants, are limited to mountainous areas in the
west and north of Tamriel, and seldom encountered in the East.
Lit.: The Annotated Anuad (TEST I2: 898). |
quote: |
From The Imperial Library: Savant's Notes on Vvardenfell
Betmeri
The peaceful Khajiit and Argonian races are the most numerous and
culturally advanced of the Beast races; the war-loving Orc tribes are
relatively few in number and widely scattered, but notable as superior
warriors and weapon crafters. Other smaller Beast races, like Goblins,
Apemen, and Giants, are limited to mountainous areas in the west and
north of Tamriel, and seldom encountered in the East.
[Additional information from Okan-Shei, the Argonian Savant.]
Betmeri, or 'Beastmen,' were the aboriginal inhabitants of Tamriel.
Each Beast race has its own distinctive accounts of the mythic era
before the coming of Elves and Men; each Beast race is as culturally
and physically distinct from one another as it is from Elven and Manish
races. |
quote: |
From The Imperial Library: Savant's Notes on Vvardenfell
Humanoid Races
Elves consider themselves the only 'truly human race,' being descended
directly from the gods, and regard the Manish and Beast races as highly
intelligent animals. On the other hand, Imperial scholars consider Men,
Elves, and Beastmen as 'men,' on the basis that individuals of all
three groups can mate with one another.
Offspring of inter-racial matings have the racial appearance of the
mother, but may occasionally share inherited characteristics and
abilities of the father. Sloads, dragons, and other sentient races
cannot mate with Men, Elves, or Beastmen, and are not considered
'human.' Exceptional accounts of matings between men and daedra do not
fit smoothly into this scheme. |
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2005.12.09 17:24 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
|
2005.12.18 05:49 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
bump for those who like to see this...
|
|
2006.02.05 23:19 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Great, but why name Cliffracer lesser? it alredy makes them weak.
......Good!
__________________ The Forgotten Ones have returned.
|
|
2006.02.06 07:36 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by Arbiter
Great, but why name Cliffracer lesser? it alredy makes them weak.
......Good!
|
many biology type books or zoology books will use lesser or greater...
like the lesser panda or the lesser whatever.... kinkajoo and
something... |
|
2006.02.06 21:11 |
|
|
Ixidors Bane
Viscount
Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
|
|
I'll start working on a section for the site for the beastiary.
I think I'm going to have to expand the menu I have. I'll go post my idea's in the website topic.
__________________ The Encyclopaedia Oblivionicus Online All the information for TES IV, at your fingertips
-
TES IV: Vvardenfell Bringing Morrowind back to you
|
|
2006.02.06 21:39 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
At least make them have original name.
__________________ The Forgotten Ones have returned.
|
|
2006.02.06 22:20 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
cliff babies
(will make name later unless someone will step forward and nam it with a good name)
|
|
2006.02.06 22:22 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Younglings, fledglings. Can't think right now of any other.
__________________ The Forgotten Ones have returned.
|
|
2006.02.06 22:29 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
cliff-gliders?
...I mean they are beginning to learn flying... so they are still gliding...
but that's for babies.... what about smaller species of cliff-racer?
|
|
2006.02.06 22:39 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Tough one; how 'bout... gliders
__________________ The Forgotten Ones have returned.
|
|
2006.02.06 22:43 |
|
|
Daishi
First Knight
Registration Date: 2005.12.04
Posts: 107
Location: Vana 'diel
|
|
Y'know, I could have sworn that the topic, when I first saw it, was
bestiality. I thought to myself "Oh no what has Kukulza thought of now"
|
|
2006.02.07 23:15 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
oh geez
|
|
2006.02.07 23:30 |
|
|
Arbiter
Archduke
Registration Date: 2005.10.24
Posts: 2,652
Location: Croatia the Nether-Bringer
|
|
Hmmm... I won't comment on this one.
__________________ The Forgotten Ones have returned.
|
|
2006.02.08 22:49 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
|
2006.02.24 14:16 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Fedris Hler
goblins:
"Miserable, horrid creatures. They're vile and viscious. They vary in
size from smaller than a Bosmer to larger than a Nord. Some are
mindless animals; others have learned the ways of magic. You'll often
see them with trained Durzogs, another filthy creature."
Durzogs:
"Frightening creatures. Possibly even more intelligent than their
goblin handlers. You might hear them referred to as "sludgepuppies,"
but don't let that name fool you. They're strong, smart, and often
well-trained creatures. The goblins use them on patrols to hunt down
their victims."
|
|
|
2006.02.24 18:20 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
I skimmed all the posts in this thread but didn't read them all
word-for word so I apologize if anything I say is redundant...
Some thoguhts: - It was mentioend that we might have too many
creatures on the list. I disagree compeltely. If anything, I think we
should doublt the length of the list. I think we shoudl go all out with
creatures, because Morrowind's beastiary got REAL stale REAL fast,
which is why creature mods were one of the msot popular thigns for
people to download. I think we shoudl really try to have a full
ecosystem. Diffeent types of each animal, different sizes, different
ages, etc...
- Keep in mind that for the most part, mammals do NOT fair well on
Vvardenfell due to the ash storms. That's why most of the native
wildlife is either reptilian, insect/arachnid, or dead/demon. A horse's
lifespan on Vvardenfell is usually only 6 months to a year if they're
lucky. If the ash inhilation doesn't kill them, there's always the fact
that Dunmer consider horse meat to be quite tasty.
- I had some more points I wanted to make... but I forgot them while I was typing the first two... damn.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.04 22:47 |
|
|
Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
|
|
As a self-proclaimed modeller, you are one of the only people that I
would not object to making the assertion that we need more new things.
I don't know how fast you work or how well, but if you want to start
dishing out cool, animated Vvardenfell creatures for us (hopefully
starting with the ones from the original game), then more power to you.
|
|
2006.03.04 22:52 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Indeed. Have you seen the thread "creatures", it has a beast kukulza and I came up with and needs modeled and animated.
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.04 22:57 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
I'm still in the learning stages of modeling... and I'm also concerned
about WHAT exactly to model with right now, considering we have no idea
what type of importation / exportation capabilities we're going to
have, and Oblivion used Max5 models (I have Max7)... I don't know if
models would be best made in Blender, if they could be imported from
Max7 to work, or if I'd need to find a copy of Max5 in order to model
for Oblivion...
Is it posible to merge 2 threads together? It seems like this thread
and the creatures thread would be good as one in the same... just a
thought...
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.04 23:01 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
I believe right now that the creatures thread is for new creature
planning, and this thread is for posting the creatures that will (more
than likely) be included
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.04 23:04 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
ah okay. that makes sense.
Oh another point I was going to make that I just remembered... I think
we should keep the Sload population down to almost non-existant,
because they are supposedly all but extinct according to lore. Maybe
only have 2 or 3 tops in all of Morrowind.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.04 23:07 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
*looks over planned creatures*
Wow, sloads. When did those things get in here?
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.04 23:08 |
|
|
Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
|
|
I have no idea. Don't they belong on another continent or something?
Very unpleasant creatures, or so I've been told. They remind me of a
cross between Hutts from Star Wars and Vogans from Hitchhikers' Guide. |
|
2006.03.04 23:11 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
The closest thing I found too a sload on Vvardenfell was a soap... I think we might want to remove that
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.04 23:20 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
Sloads don't really BELONG anywhere... their homeworld was destroyed
and most of them in the process... I would bet to say there are only
around 6 or 7 left alive on all of Nirn. Their personality fits their
body - really sleazy and slimey. They are obsessed with collecting
things, obtaining wealth, and gambling. They use magic to travel over
land because they're too fat to move around effectively without the aid
of magic unless they're underwater. They're not as aggressive as a Hutt
from Star Wars though... more cowardly... remember the pawnshop owner
from The Crow? That's who I think of when I think of a Sload.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.04 23:20 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Never seen the crow (want to though)
Anyway, then why is there sload soap? That always irked me about them
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.05 01:57 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
isn't "The Crow" a shop in Mournhold (if so, I think thats what cryo was refering to, not the movie
)
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2006.03.05 02:00 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Oh... never heard of that shop... I feel stupid
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.05 02:02 |
|
|
batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
|
|
well, I could still be wrong, i'm not certain myslef
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
|
|
2006.03.05 02:03 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
quote: |
Originally posted by cryonaut
Sloads don't really BELONG anywhere... their homeworld was destroyed
and most of them in the process... I would bet to say there are only
around 6 or 7 left alive on all of Nirn. Their personality fits their
body - really sleazy and slimey. They are obsessed with collecting
things, obtaining wealth, and gambling. They use magic to travel over
land because they're too fat to move around effectively without the aid
of magic unless they're underwater. They're not as aggressive as a Hutt
from Star Wars though... more cowardly... remember the pawnshop owner
from The Crow? That's who I think of when I think of a Sload. |
but.... their sunken coral kingdom of THras is beginning to rise
again.... they are seen a bit more often, though most of them were
killed after the plague they caused... they are known for their
expertise in necromancy and mercantilism...
they BELONG to THras... a coral island thing that is only in the past
few years supposedly being rebuilt by the Sloads... good thing about
them is they are calculating and concentrated, bad is that all the
above cyronaut said
|
|
2006.03.05 03:04 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
lol! no no I WAS talking about the Brandon Lee movie! The really sleazy
pawnshop owner in that movie... his personality is what I think of when
I think of a Sload...
And I think the reason that there is Sload soap is because soap is made from organic fat... and who's got more fat than a Sload?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.05 03:05 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
Maybe it's immitation sload soap?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.05 03:17 |
|
|
KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
|
|
|
2006.03.09 03:05 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Soap, made out of fat things off the crow?
I think this is getting weird
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.09 03:08 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
I would like to submit the following updated beastiary for approval:
http://www.morrowind-mods.org/tes4-v_wor..._beastiary.html
I have made changes based on what we have been talking about in the
creatures thread, lore from the imperial library of Tamriel website,
and other things here and there. Here is a complete list of the changes:
- tweaked misc wording here and there
- tweaked the shalks (merged herd and farm because they would be the
same creature, merged forrest shalks with new swamp shalks to make
green shalk category, added water shalk, tomb shalk, and akavirian
horned shalk)
- narrowed silt striders to just two categories (wild and tame),
because the transport silt striders and tame silt striders would be the
same thing
- added kwama poison soldier to the kwama list
- shifted creatures that are to be in an expansion pack over to their own section
- changed insects/arachnids/etc to just "bugs" to make it simpler
- Added diamon-back kagouti
- Moved Nix to bug category (even though it can swim it still seemed odd for it to be I the aquatic category)
- Got rid of Nix Rogue because... well what the hell is it?
- Added Upright Nix
- fixed "cephalopods" category because the word was not being used correctly (cephalopods have tentacles)
- added giant slaughterfish because well, why not?
- changed rat category to rodent category
- added mouse, cave rat, wate rat, sewer rat, and tomb rat
- changed "feral" to "wild" in a few categories
- changed "Kharkavian" dreugh to Karvin (land Dreugh), as per library of Tamriel lore on land dreugh)
- removed all underlines as they weren't being used properly
- tweaked some of the new reptile and bug ideas to make them more unique/fantastic
- added imps, golems, and harpies to the unaligned daedra
- added herne, vermai, and daedric bat to the aligned daedra
I'd appreciate any feedback/suggestions on this.
I would also like to propose having an official creature department, of which I'd like to apply for being in charge of.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
This post has been edited 1 time(s), it was last edited by cryonaut: 2006.03.09 12:50.
|
|
2006.03.09 12:48 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Wow, damn good list
Though OF COURSE it needs trimmed up
I've noticed you have a lot of daedra on the list that have been announce for oblivion
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.09 13:08 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
Yes, just as we have dreugh, rats, etc ont he list as well even though
those are going to be in Oblivion. The beastiary is a complete list of
every creature you may find in Vvardenfell - not just the new ones
we'll be making specially for it.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.09 13:25 |
|
|
Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
|
|
Oh, probally a smart idea to do it that way
__________________ The first glimpse of the isle of black will soon arrive
But it will arrive sooner if you help
http://www.silgrad.com/wbb2/thread.php?threadid=5494
|
|
2006.03.09 14:28 |
|
|
cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
|
|
Update: Kukulza and I have been talking, and we've decided to make an
official flora and fauna department to this project. I'm going to lead
the fauna side, while he will be in charge of the flora side. We now
have a flora and fauna sub-section to the forums to talk specifically
about that - which is where the new creatures thread SHOULD go, but I
went ahead and made it before realizing the new board was up - so if a
moderator could go ahead and move the Creatures (thread #2) thread over
to the Flora and Fauna section that would be great.
As leader of the Fauna department, this just means I will help out with
organizing the modeling and texturing of creatures, keep the bestiary
up to date, and help out with ideas. I'll be posting polls in the
official ES forums to get feedback on what players want, etc... I will
not make up things on my own without consulting everyone else.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
|
|
2006.03.15 12:16 |
|
|
|
|
|
|