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Harikari
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I'm thinking, since some creatures like the alit and kagouti don't have
much of a difference look (though we do want to keep them probally), we
should create a few of our own creatures. As long as they made sense to
their surroundings. I was thinking a extremely large, nonhostile
reptile, four legged, squat, that just grazes and stays in herds, kind
of like a tricerotops. I just think that would be interesting
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2006.02.10 03:58 |
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KuKulzA
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all these are related
Guars, Kagouti, and Alits
I like your suggestion... maybe there is an even less evoled form that is still 4 legged... and dumb and docile...
best to put on Vvardenfell especially... which is an island of living fossils of animals and people
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2006.02.10 04:21 |
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Harikari
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Sweet backup ( Stick with one avatar, I keep thinking we are getting
more people). I'll make up a paint sketch of my idea. But I was
thinking it would be the size of a Hlaalu manor, and be quite chubby
and low to the ground
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2006.02.10 04:31 |
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syko
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I would love to see more variety in terms of non-hostile wildlife, and
I think a large, social herbivore would really help to add to the
realism. As for it's appearance, which I'm sure you've already decided
on anyways, I think it would look great if it had an even less evolved
guar head; nothing says dumb and slow like a small-eyed reptile with
huge lips.
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2006.02.10 04:54 |
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KuKulzA
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and a flatter head, with four legs that go side ways instead of right down,
and blunt-ish teeth, maybe a weird lookin horn...
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2006.02.10 04:58 |
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Harikari
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Exactly what I was thinking ( both of you) A fat thing with a big
stupid face, but a elongated jaw. To make it more rhino like. Also add
a large horn on the forenose for selfdefense.
Also the ashlanders could have practical uses for them!
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2006.02.10 04:59 |
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syko
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Sounds great. Concerning these monstrous beasts, what exactly will they
eat? Pack animals like this would consume massive amounts of organic
matter. Perhaps a new plant?
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2006.02.10 05:00 |
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KuKulzA
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they would munch their way through mushroom forests, scour grazelands and move on...
they just wouldn't go into the Gash and Ashlands except for the salty rocks...
many large herbivours go to specific places for salt...
maybe we can make their habits like elephants except not too tameable...
perhaps the ashlanders herd them without them knowing.... Dunmer seem
good at animals... like carving out the Silt Strider to manipulate the
organs themselves... how smart... |
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2006.02.10 05:04 |
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Harikari
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Parasols or telvanni like mushrooms possibly. The whole herd could work
on bringing it down with their blunt, slow, and stupid force. The
younger and elderly would feed on the stem and the others would eat the
cap.
Maybe tramaroot. Their stomachs would probally be strong enough to
handle the spiky, painfullness. This would also handle where they would
live.
Or maybe naked barbarians
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2006.02.10 05:09 |
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KuKulzA
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I think they'd eat meat if they found a carcass... but only a little... they aren't even fully omnivorous...
but maybe they are just one of those stupid animals that would just walk into you
or not feel pain for awhile if poked by a spear or something...
maybe ashlanders would hunt it as a ritual and it bones added to a shrine...
(I'll post the bone ancestor shrine in the Ashlander thread)
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2006.02.10 05:13 |
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Harikari
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They could be like pigs or goats. Eat what they can find. Possibly
destroying yurts by just walking up to them and start chewing
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2006.02.10 05:15 |
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KuKulzA
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well, maybe not quite dumb... maybe the hide-smell of the yurt will deter them... maybe not
they will be like very stupid elephants
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2006.02.10 05:18 |
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Harikari
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Hehe. We should probally make decomposed corpses for the ones that have
fallen from the herd and died. Like the silt riders, something that big
takes a long time to go away.
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2006.02.10 05:21 |
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KuKulzA
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how about they have primitive herd mentality...
like they will stay by a dead member fo the herd for a day to mourn...
they will get aggressive when their young are approached but they themselves are too thick to feel much pain initially
they will follow migration routes through the Molag Amur, the Ashlands, etc.
they can swim well, but occasionally go too far out and sharks get them...
the big one (hlaalu manor size) is the matriarch and she is smarter and most experienced...
she's had more children
she's fought off more ashlanders
she's seen more death
she's traveled the migration routes more
she's got a thicker skin than others
...and perhaps these creatures can live like 500 years? ...of course
little 'uns will be occasionally picked off by nix-hounds....
Alits are morelike opportunists, and scavengers... attacking lone creatures...
same with Kagouti but they are more pack-like, more aggressive but also more fearful
Guar are just... Guar!
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2006.02.10 05:26 |
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Harikari
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YES! Except lets pump up the matriarch a few notches and make the
standard Hlaalu manor sized, that would give them a more unevolved feel.
I like the whole bit of staying to mourn and nix-hound attacks.
That makes me think. These things (we need to think of a name!) will
cause a major eco-change when they settle in an area for awhile.
Possibly there could be ashlander quests where you are sent to drive
them away from/attract them to an area, depending on whether we decide
to make the change good or bad.
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2006.02.10 05:30 |
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KuKulzA
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2006.02.10 05:34 |
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Harikari
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Oh so you've never tried computer morrowind? Wow I'm surprised.
So what should we name the beasts? It should sound very ashlander in
origin since it seems to be heading the way of being very closely tied
to them
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2006.02.10 05:37 |
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KuKulzA
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I've tried it but only a bit...
I am trying to get my hands on the PC ver just the praactice with CS...
I usualyl get things quite fast... well for terraining at least...
I was a highyl valued Warcraft3 terrainer... and TES3 / 4 will be a good challenge...
but an ashlander origin....
Dunmeri especially Ashlander was very affected by Assyrian and Farsi languages
...so find the word for big beast....?
did you know Zainab is a name in Farsi? or was in Arab? or whatever... I don't rmember...
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2006.02.10 05:41 |
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Harikari
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Didn't know that. Its scary how much things interconnect.
But Just off of the top of my head I was thinking of something with a strong "mung" or "monong" sound.
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2006.02.10 05:43 |
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Harikari
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Sounds pretty good! Though it sounds like a insult for a woman, not a beast
Edit:
Do we have anymore ideas on this beast?
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2006.02.10 06:41 |
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KuKulzA
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quote: |
Originally posted by Harikari
Sounds pretty good! Though it sounds like a insult for a woman, not a beast
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yeah... like some horny chick... making fun of them forbeing sluts...
kinda mean... we all have natural urge right? :shurg:
...
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2006.02.10 20:53 |
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Harikari
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I'm speechless, anyway back on subject. Whenever these things settled,
nix-hounds and other carnivores would naturally be attracted to the
area, which could lead to nearby livestock being attacked also.
And since they are spiky and tough-skinned, the ashlanders might use their components for armor and weapons.
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2006.02.10 21:16 |
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Arbiter
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How will we deal with Ashalander's equipment Lore regarding?
Concerning new creatures, I mean?
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2006.02.10 22:14 |
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Harikari
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We'll just say that the spreadleggs just migrated to vvardenfell and the ashlanders took advantage of that.
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2006.02.10 22:20 |
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raggidman
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Are you sure about this? I sort of feel that your new animal could
complement Razorwings new tileset asit looks very flintstone with
modern woodwork tacked on...?
It's not just that, but also there will be many who would feel that
they had scoured every square inch of Vvardenfell, no matter how
reclusive these herbivores are.
You don't think you could sculpt a 'forgotten valley' somewhere on the
mainland in the mountains that could only be reached via a cave with a
buried daedric ruin - what about your story Harakiri? If no one had
gotten through because of the Daedric Seducer??
If you team up then you have a quest that leads to another quest - the Vaastibeasties Quest.
By the way - you don't suppose that the Telvanni would have noticed
manor sized mushroom gobblers munching on their towers and houses?
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2006.02.10 22:37 |
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raggidman
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That leads to another question - do we mod in levitation??? going to
start a new thread on that subject on the general board
__________________ Because loyalty is not to be
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survived. These virtues belong to silence.
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2006.02.10 22:39 |
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Arbiter
Archduke
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quote: |
Originally posted by Harikari
We'll just say that the spreadleggs just migrated to vvardenfell and the ashlanders took advantage of that. |
In just 6 years? Not very likely...
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2006.02.10 22:45 |
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Harikari
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Well it makes sense if you think that maybe they haven't migrated to
vvardenfell in a long time and are now returning (like birds and
buffalo)
Also, that would mean crossconnecting with Silgrad. The daedric ruins
are a part of silgrad, very close to the town itself actually
Also, this creature is for oblivion.
Hey those wizards never even leave their rooms, they probally wouldn't know if the gates of Oblivion had been opened.
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2006.02.10 22:47 |
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Arbiter
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Makes sense enough.
I don't know. perhaps the could feel ''the Disturbance in the Force''.
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2006.02.11 00:28 |
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Harikari
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That is true young skywalker
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2006.02.11 00:31 |
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Arbiter
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No really, they should fell at least some change in the air or something like that.
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2006.02.11 00:35 |
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KuKulzA
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maybe they could smell the Scamps....
I mean Therana could smell the Auriel's Bow... she said it smells like ash yams to her
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2006.02.11 01:38 |
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Harikari
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My god what have we turned this thread too, but seriously, what do you think armor made from them would look like?
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2006.02.11 02:06 |
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KuKulzA
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elephant hide but scalier
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2006.02.11 02:29 |
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Harikari
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Yes, but the beasts should be a dark, blackish, green. that would look beautiful.
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2006.02.11 02:53 |
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KuKulzA
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...I was thinking more alon gthe lines of a silver-gray with yellowish markings
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2006.02.11 03:07 |
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Harikari
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Comprimise, black with yellow highlights.
It sounds bizarre at first, but once you think about how big this thing will be and how the armor will look...
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2006.02.11 03:10 |
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Harikari
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Brilliant
Young: Dark Green
Middle: So dark green, can barely see green
Old: Dull Grey
After That: White Skeleton
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2006.02.11 03:23 |
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Arbiter
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I hope that we'll be aiming more to colors that they would be because
of their habbits and not because they look nice with it.
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2006.02.11 22:33 |
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Harikari
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Thats true, but we want these things to look good and stick out!
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2006.02.12 04:42 |
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raggidman
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quote: |
Originally posted by Harikari
Well it makes sense if you think that maybe they haven't migrated to
vvardenfell in a long time and are now returning (like birds and
buffalo)
Also, that would mean crossconnecting with Silgrad. The daedric ruins
are a part of silgrad, very close to the town itself actually
Also, this creature is for oblivion.
Hey those wizards never even leave their rooms, they probally wouldn't know if the gates of Oblivion had been opened. |
Actually that migration idea is very strong if their old habitat was in
the foyada - maybe they are ecologically sensitive, and left because of
the disturbances to Red Mountain caused by the Heart's 'evil'
emanations.
Therefore now that the Heart and the Blight are at an end will Red
Mountain start to regenerate? If yeS it may be that the first returns
are lichen and MUSHROOMS! DA DAA!
I don't know enough about the cross-connecting side of things yet, but
it does seem that there should be some official points of connection if
all three mods are compatible.
Anyhows, if this is part of a major quest line - the 'rehabilitation of Red Mountain is priceless.
__________________ Because
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2006.02.12 15:32 |
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Harikari
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Yes Brilliant Idea! I completely forgot the absence of evil in the center of the Frickin Island.
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2006.02.12 16:52 |
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KuKulzA
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absence of Dagoth Ur
not absence of 6th House
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2006.02.12 17:31 |
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Harikari
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Yeah, but the actual Evil Magic Stuff was all Dagoth Ur and his Vampires
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2006.02.12 17:32 |
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KuKulzA
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yes... I'm just trying to say... it is still dangerous... Blight or not Blight
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2006.02.12 17:38 |
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Harikari
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Yes but its nothing that would bother an animal.
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2006.02.12 17:41 |
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KuKulzA
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perhaps in the ancient times BEFORE the disappearance of the Dwemer, the Altsaasan migrated in north Morrowind
maybe they went from what is now Redoran land, to what is now Vvardenfell to what is now Telvanni lands...
so they had fled to the nearly inaccesable forests and mountains of the
Telvanni region but since the end of the Dwemer, the end of Dagoth Ur
& Blight, etc.etc., they now try to migrate to what is now Redoran
lands?
just a thought
of course they'd be much better off in the less civilized land of what
is now Vvardenfell... more open space for their herd.... which may be
the last of their kind? ...a living fossil... they should've died out
as more practical forms such as the Guar, Alit, and Kagouti evolved
from them, but heir migration habits allowed at least this herd to
esape extinction?
Vvardenfell is a land of living fossils... from Ashlanders, to cliffracers... etc.
This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.02.13 04:00.
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2006.02.13 03:59 |
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Harikari
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I say they should live in
A:Ashlands
B:Grazelands
C:Red Mountain!
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2006.02.13 04:07 |
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KuKulzA
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quote: |
Originally posted by Harikari
I say they should live in
A:Ashlands
B:Grazelands
C:Red Mountain! |
such big creatures need literally TONS of food...
though they are reptiles, which means they can go longer periods without food... they still need TONs
so I ask... where is the food on Red Mountain? ....ash? ...corprus? ....Ordinators?
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2006.02.13 04:11 |
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Harikari
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Ash, they eat the ash
Duh
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2006.02.13 04:37 |
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KuKulzA
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2006.02.13 04:50 |
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Harikari
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I'm kidding.
They could eat cliff racers...
They would NEVER run out of food.
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2006.02.13 04:55 |
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Harikari
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quote: |
Originally posted by KuKulzA
fat elephantine herbivorous lizards vs. endless aggressive flying jerks |
Next on Pay-Per-View
Anyway, so do you think they should be somewhere like the grazelands or one of the swampier areas?
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2006.02.13 04:59 |
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KuKulzA
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quote: |
Originally posted by Harikari
Anyway, so do you think they should be somewhere like the grazelands or one of the swampier areas? |
swampier? :rofl: they might SINK!
I'd say they should be in the Grazelands and mushroom forests of Azura's Coast...
mayeb the last herd basically travels up and down the coast.... from Grazelands to mushroom forest...
and going around the Molag Amur region of course
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2006.02.13 15:22 |
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Harikari
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Of Course
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2006.02.14 22:12 |
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Ixidors Bane
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Registration Date: 2005.08.03
Posts: 576
Location: Palace of the Prophets
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Ok, I'm trying to get an updated Beastiary for the website, and this is
what I have so far. I've added in Winged Twilights to the Daedra
section, as well as the Altsaasan to the Grazeland Reptiles (will it
have sub categories as well?), and I went through and rearranged the
list some to put it in aphabetical order, and the sub-species listed by
strength and aggression.
Let me know if something looks wrong, or I'm missing an animal.
Unless overwise noted, sub-species are listed in order of strength
and aggression. This list does not include many of the creatures from
Oblivion, but just the ones we will be adding to Vvardenfell.
Aerial Creatures- Cliff Racer
- (normal)
- Lesser Cliffracer (mushroom forest breed)
- Cliffdiver (coastal breed)
- Ancient
- Netch
- Bull
- Betty Aquatic and Amphibious- Crab
- Mole
- Mud / King Mud / Titan Mud
- Cephalopods (in no particular order)
- Telvanni Cephalopod
- Sadrith Slug
- Rock Snail
- Nix (can swim)
- Hound
- Rogue
- Slaughterfish
- small
- (normal)
- Shark
- (normal)
- Giant Daedra- Aligned
- Ogrim / Ogrim Titan
- Scamp / Big Scamp
- Clannfear / Ancient Clannfear
- Winged Twilight
- Hunger / Famine
- Daedroth
- Spider Daedra
- Golden Saint
- Dark Seducer
- Dremora / Dremora Lord
- Unaligned
- Fire / Frost / Storm Atronach Grazeland Reptiles- Alit
- Grazelands
- Ashlands
- Altsaasan
- (normal)
- Guar
- Striped
- Herd
- White
- War
- Kagouti
- Forest
- Grazelands Invader Species- Durzog
- Wild
- War
- Ogres
- (normal)
- Warrior
- Pig
- Feral
- Bristleback Boar
- Rat
- River (can swim)
- Feral
- Trolls
- (normal)
- Rare Northern Large Insectoids- Giant Beetle
- Tame Beetle
- Feral Beetle
- Kwama
- Scrib
- Worker
- Warrior
- Queen
- Shalk
- Farm Shalk
- Herd
- Forest
- Ashlands
- Strider
- Silt
- Tamed
- Wild Undead- Ethereal
- Ancestral Ghost
- Dwemer Spectre
- Dwemer Guardian
- Skeletal
- Lich
- Skeleton
- Skeleton Archer / Warrior / Wizard
- Boneguard
- Tomb Guards
- Lesser Bone Walker
- Greater Bonewalker
- Bonelord
- Ashen Mummy Undisputably Sentient
There may be NPC's of these races. KuKulzA is also hoping to, after
the TES IV: Vvardenfell mod, make some Betmeri mods to allow the
playing of Dreugh, and maybe Goblins, and maybe others...- Dreugh
- (normal)
- Man O' War
- Warlord
- Shaman
- Kharkavian
- Goblins
- Slave
- Footsoldier
- Warrior
- Captain
- Sload
- Whelp
- Juvenile
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2006.02.24 03:35 |
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Joe Venice
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Registration Date: 2006.01.24
Posts: 40
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Since no one has done concept of the Altsaasan yet, I thought I'd take a crack at it.
Altsaasan
Basically its a basal repitle (not quite a reptile, not quite an
amphibian) I figured that if it was the precursor of the Morrowind
reptiles that would be a good thing to base is off of. Only Idea I
added was the 6 horns and bony dermal plate on the crest of the skull.
Quality is not that good, so let me know what needs revisions.
__________________ "Show me a hero and I will write you a tragedy."
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2006.02.24 05:38 |
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KuKulzA
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hmm...
I think a slightly longer neck would be good... and a sort of hunch....
it is afterall a herbivore and would lean down to graze... I would add
tusks to its lower jaw similar to:
but sharper.... and not the small ones on the top but those in the
front of the lower jaw... these teeth would be used to dig up roots to
add more nutrients to the grazer's diet I suppose...
notice the Alit has smilar ones... I'd also make the tail rounder and a bit stubbier...
just my suggestions... lets see how it turns out...?
I always thought of it sort of a cross between a reptilian rhino with weird horns and the prehistoric reptlie Moschops
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2006.02.24 05:54 |
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Joe Venice
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Registration Date: 2006.01.24
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Good call, I'll keep those in mind and get back to you guys with a redesign.
Edit:
Here's a few more, still rough but I think you guys will get the
general idea. I went with the grazing "Rhino-like" idea for the most
part. Left the dermal bone crest on most of 'em. Let me know how they
look, aw'right?
Altsaasan
__________________ "Show me a hero and I will write you a tragedy."
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2006.02.24 06:00 |
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Ixidors Bane
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Wow, really nice. Some suggestions though. I like the body of the one
on the bottom, but I like the head of the one on the top. If you could
merge the two and same body shape and neck length, and just add in that
head, I think it would look better.
Also, I think the tail should be just a hair longer. Something between
the two one's you have drawn, but leaning towards the shorter, stubbier
one.
Oh, and the head on the far left, with all the horns, seems too much
for it. I don't really like that one at all. Simpiliar the better (for
modeling and such as well).
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2006.02.24 06:58 |
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Harikari
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quote: |
Originally posted by Joe Venice
Here's a few more, still rough but I think you guys will get the
general idea. I went with the grazing "Rhino-like" idea for the most
part. Left the dermal bone crest on most of 'em. Let me know how they
look, aw'right?
Altsaasan |
This is exactly what I was thinking. Not too reptilian like, and not too mammal like.
The first one was too lizard like and wide.
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2006.02.24 14:38 |
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KuKulzA
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alright.... lets decide on color since the basic look is decided... although we could go into refined detail or w/e
but right now lets decide color
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2006.03.02 03:59 |
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Harikari
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I was thinking a black/green, so it gives the beast a passive, yet "dont screw with me" look.
And it would make the armor look cooler
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2006.03.02 04:01 |
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Harikari
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hmm, I forgot where we decided to put there ecosystyem? If heat is a problem, there is giant mushrooms
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2006.03.02 04:10 |
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KuKulzA
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they travel from Grazeland to Sadrith Forest... and a little in Northern Ashlands... but only a little sometimes
sun heat is no problamo in Forest... but it is in Grazeland... ever seen Discovery Channel thing on sarengetti plain?
all the animals lying around cause of the heat... it gets hot dude...
...unless... they have a way to keep cool... like if there are big
watering holes and muddy stuff in the grazelands... or they go to the
coast and cool down inthe water? |
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2006.03.02 04:13 |
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Harikari
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True
A. They are slow, but have a large mass to move around
B. That big ole hump on their back could be used Camel style!
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2006.03.02 04:15 |
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KuKulzA
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but that solves the starvation problem, not heat problem
but maybe we put some watering holes in the Grazelands eh?
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2006.03.02 05:04 |
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cryonaut
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Registration Date: 2006.03.01
Posts: 226
Location: Florida
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Hello all... I think the ideas so far for the creatures are really good, and just wanted to pitch in my thoughts...
Here's how I think of the regions of Vvardenfell as far as habitat:
- Bitter Coast: Florida (which I'm all-too-familiar with since I grew up here)
- Sheogorad and Azura's Coast: a slight alien feel, maybe like a nicer version of what the xenomorph homeworld would be like.
- West Gash: a cross between New Mexico/Arizona, Africa, and the planet Dune, but with water.
- Ascadian Isles: The Gulf Coast
- Molag Amur and Red Mountain: Completely volcanic (black trees, ash grounds, sulfur and lava rock)
- And then I think the entire island should also have a slight
influence based on Hawaii due to them both being volcanic islands. I
think it might be cool to have Azura's Coast and the Ascadian Isles
have black sand like Hawaii, and for us to take some crature influences
from there as well.
Based on these thoughts and the thoughts in general of the majority of
indiginious life being either reptiles or bugs, I did some perusing of
the web for exotic creatures we could use as inspiration. Since I can't
draw worth a damn, I just collected a crapload of pictures. Here they
all are: http://www.morrowind-mods.org/tes4v_wildlife_ideas/
- feel free to bookmark and just browse through them all... I think
they would be great for inspiration - some just for the coloring and
others for the creature in general, maybe mixing and matching different
ones to come up with entirely new creations. Ones I'm specifically
intrigues with doing would be giant millipedes, giant centipedes,
two-headed bugs or snakes, and giant spined lizards.
I also think we should use some of the other great creature creations
for Morrowind as inspiration. PirateLord's Creature pack (walking
Dreugh, giant spiders, scorpions, and wasps, different netch
varieties), SabreGirl's Ecology mod (the ideas of herds, herbivours
outnumbering carnivours, etc), and the Tamriel Rebuilt Morrowind
creatures especially (their new Dremora and bugs).
Well, that's my two cents so far... I know it's a long post but I'm
really psyched about this project and have a masive amount of ideas.
Hope this does a decent job of providing some ideas and whatnot.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.04 22:24 |
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Harikari
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Umm I skipped through the massive block of text but I got this much out of it
1. We are connected to silgrad, and they had a bad term breakup with
Tamriel so we might want to refrain from using Tamriel rebuilt stuff.
2. Many of those creatures use Morrowind meshes, and thats illegal to use in oblivion
3. Hey, I was born and raised in Florida too!
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2006.03.04 23:07 |
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Vrenir
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Registration Date: 2006.02.07
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At the same time, TR has been generous to several of our dual-members
such as Lady N and Razorwing (giving us some old custom Hlaalu models,
etc), so I wouldn't automatically discount their possible
contributions. It is always better to expect nothing though and be
pleasantly surprised.
Incidentally, I was also born in Florida, though we moved when I was only five.
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2006.03.04 23:10 |
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cryonaut
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We would not be stealing any meshes to use, not from Morrowind, Tamriel
Rebuilt, or anywhere else. I said use them as INSPIRATION, not actually
take them and use the meshes from them.
I can't find any screens right now... but Acid B., one of the great
creature modelers for Morrowind, made a creature called a Krin that
your recent creature idea reminds me of... I wish I could find a
picture of him... he was really cute... like a Guar, only green, with
buggier eyes, and with a elephant-like nose. It seems like we could
make a large variety of reptiles like that and have a lot of fun with
it... Pack-Krin would come in handy... Krin-hauled carts would be nice
for transportation... then giant Krin with tusks to more resemble the
conept art that you guys posted... what do you think?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.04 23:14 |
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Harikari
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Ok, I kind of read it the wrong way. Anyway, we can go hogwilded with
the critters, but lets get the ones we have now done first!
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2006.03.04 23:19 |
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cryonaut
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I agree - remaking the creatures that shipped with Morrowind should be
first priority, than variations of them, than brand new species, in
order of most logical (new crabs and beetles) to most ridiculous
(twelve-assed donkeys).
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
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2006.03.04 23:23 |
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cryonaut
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BTW: If someone with time and drawing skills can help me out to model
creatures that would be awesome. What I need is images of creatures
from perfectly straight-on angles; FRONT, TOP, and LEFT. With these I
should be able to start churning out creature models rather quickly.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.04 23:43 |
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batman
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I could try my hand at it cryonaut, but i'd need some sort of reference
to work from, if you want to get an idea of what I can do, you should
head over to the concept art thread and take a gander...
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2006.03.05 00:25 |
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cryonaut
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That'd be awesome Bats. Your drawing looks perfectly good enough for
what I need. They don't need to be anything fancy. They just need to be
simple, black and white drawings of the creatures from a straight-on
front view, top view, and side view. No shadows or shading. Just black
and white line art. I'd suggest using the official Morrowind splash
screens for the creatures as reference since I'm starting with those
original Morrowind creatures.
I guess Dairon is already working on the Guar so we'll skip that...
Maybe I should try getting in touch with him to arrange splitting the
creatures up between us... or maybe we should set up a claim system
similar to the city claims, but for creatures instead?
Here is my idea for the order creatures should be modeled:
*First:
~~~~~~~~~~~~~~
Alit
Cliff Racer
Guar
Kagouti
Durzog
Shalk
Betty Netch
Bull Netch
Nix Hound
Rat
Dreugh
Mudcrab
Slaughterfish
Scrib
Forager
Worker
Warrior
Queen
*Second:
~~~~~~~~~~~~~~
Plated Guar
Spined Alit
Spined Kagouti
Spined Durzog
Horned Shalk
Land Dreugh
Then after that would be entirely new creatures. Keep in mind each
model would just be a basis for multiple creatures. Each base creature
would then be able to have different textures (colors/patterns) created
for it, as well as different sizes (age/strength variation) created for
it via the CS.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.05 00:52 |
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Vrenir
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Not to sound too presumptuous, but I would think that some of these will already come with TESIV.
Rat
Slaughterfish (I think I heard that in a Dev quote)
Land Dreugh
Deugh (assumed that it will be there if they have the land version)
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2006.03.05 00:58 |
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batman
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I just had an idea, would CS shots of the original Morrowind animals from the side, front, and top?
and yeah, vnerir is right, there will be many cratures that will be in
obivlion that we won't have to do yourselves, and I think that vrenirs
summary is pretty accurate.
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2006.03.05 01:03 |
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cryonaut
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Vrenir: Good point, I wasn't thinking about that when I made the
list... I was just thinking, "well at least there will be plenty of
Daedra!" - it'll be helpful when we finally do get a complete list of
the entire creature set for Oblivion
Bats: Good idea... that would be great... get front, side, and top
views of them, and then IF you have time, you could use photoshop or
something to turn them black and white, amp up the contrast, accent the
edges, lighten them overall, etc... just makes it a little easier that
way.
Also here's a list of new creatures ideas I have... hopefully with enough time and people we could actually make some of these:
*New Bugs:
~~~~~~~~~~~~~~
Giant Millipede
Giant Centipede
Giant Scorpion
Giant Spider (furry & thick)
Giant Spider (shiney & spindley)
Giant Vinegaroon
Different types of Beetles
Giant Earwig
Giant Tusked Weta
Giant Waterbug
*New Reptiles:
~~~~~~~~~~~~~~
Snake (thin)
Snake (fat)
Two-Headed Snake
Turtle
Two-Headed Turtle
Spined Turtle (snapping)
Frog
Toad
Armadillo-like reptile
Chameleon
Skink
Iguana
Spined / Horned Lizard
Plated Lizard
*Other:
~~~~~~~~~~~~~~
Crab variations
Giant Snail
Giant Worm
Jellies / Slimes
Walking Mushrooms
Carnivorous Plants
Birds (Emu, Ostrich, Flamingo)
*Maybe?:
~~~~~~~~~~~~~~
Dinosaur-inspired reptiles?
*Possible Mammals?:
~~~~~~~~~~~~~~
Bat
Sloth
Mole
Possum
Armadillo
Let me know what you think... if you think some of the ideas are dumb
and why, etc... (if you don't know what some of the bugs look like you
can find them on google image search)
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
This post has been edited 1 time(s), it was last edited by cryonaut: 2006.03.05 01:26.
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2006.03.05 01:25 |
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batman
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sounds great cryo
i'll be able to get those shot and uploaded tonight!
wow... thats a lot of creatures, i'm all for more myself, but my
personal opinion is that there are too many similar creatures on the
list. As well as too many "real ones" the other ones really help with
the the "alien" vibe of the island, I try never to forget that this is
nutty magical fantasy
so heres my edited list:
*New Bugs:
~~~~~~~~~~~~~
Giant Centipede
Giant Scorpion
Giant Spider (spider daedra are confirmed, though its not the same)
Different types of Beetles
Giant Tusked Weta
Giant Waterbug
*New Reptiles:
~~~~~~~~~~~~~~
Snake (fat/python)
Two-Headed Snake
Frog
Toad
Armadillo-like reptile (kukluza and company are working on something similar I believe)
Chameleon
*Other:
~~~~~~~~~~~~~~
Giant Snail
Giant Worm
Jellies / Slimes
Walking Mushrooms
Carnivorous Plants
*Removed and why...
~~~~~~~~~~~~~
The various bugs, in my opinion we really only need a few different
distinctive bugs, some are to similar... and I really think that giant
earwigs are where I draw the line anyway
The various lizards, there aren't many lizard-type creatures in TES,
mostly because of the argonians, so again, I tried to cut them down so
several distinctive/creative types
Birds and mammal, the nature of the Vvardenfells weather (ash and whatnot) is such that these guys don't survive too well...
You should go to the Imperial Library's Bestiary...
edit:__________________this is a link ^^^^
dang new color scheme...
__________________ "What happens when an unstoppable force meets an immovable object?"
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This post has been edited 2 time(s), it was last edited by batman: 2006.03.05 01:53.
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2006.03.05 01:40 |
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Harikari
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Hey, I like the list so far (I agree with batty though, some stuff needs weeded out)
but can we put the atlsaan on the second to be made list with the
spined things or low on the 1st list. Kukulza and I have a lot of
different things relying on that large, stupid animal and it would be
better to get that done before the other news
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2006.03.05 01:50 |
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cryonaut
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Hey I was about to post a link to the Imperial Library Beastiary myself but you beat me to it!
Yea I figured we wouldn't want to do every single creature I listed...
I jsut wanted to throw out all the ideas I had... I agree with you on
that we should strive to not have things that have identical real-life
counterparts... maybe we should try to get more creative and have some
creatures that are LIKE an animal that exists in real life, but with a
totally different twist... like how Guars are a mix between a cow and a
camal only reptilian... let's try that route... what two real life
animals can we mix together and then switch their grouping?
Horse + Goat, turned reptillian: Maybe this could be your Atlsaan? Big
dumb sweet reptile that can be ridden, can pull carts, and eats
anything?
Penguin + Mole, turned reptillian: A cute little waddling reptile that burrows into the mud?
Chicken + Lobster, turned insect: A stupid little bug that tries to fly
but always falls down and has big pincers and bug-eyes, kept on
ashlander farms, makes yummy hotwings?
Now you try!
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.05 02:45 |
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KuKulzA
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anyhow cyronaut... thats for all the help... if you want to officially
help out here, and wish to be a part of this team, I would like you to
sign up at the sign-up thread... thanks!
I like your animal ideas... and it reminds me of the days when I was a
few years younger, and fascinated with wildlife, ecology, and
zoology.... of course I got interested in hostory as well....
anyways, your list is ambitious, and things like vinegaroons I had
thought of but left out on purpose because of my doubt that we could
get them done....
some o your ideas I disagree with but we can deal with that as we go...
and again, if the
didn't already let you know, WELCOME!
EDIT: and if you haven't noticed, me, batman, and others like LN, and
Joe Venice, etc. have made several concept arts... and you can be
assured that I will help make a few more concept arts before I get lazy
This post has been edited 1 time(s), it was last edited by KuKulzA: 2006.03.05 02:57.
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2006.03.05 02:56 |
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batman
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yeah, and i'll try to get those perspective shots up so that we can have reference to model from...
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2006.03.05 03:00 |
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cryonaut
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quote: |
Originally posted by KuKulzA
anyhow cyronaut... thats for all the help... if you want to officially
help out here, and wish to be a part of this team, I would like you to
sign up at the sign-up thread... thanks!
I like your animal ideas... and it reminds me of the days when I was a
few years younger, and fascinated with wildlife, ecology, and
zoology.... of course I got interested in hostory as well....
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OH but it looks like someone didn't CHECK the sign-up thread before saying that because I already DID post in it! Neener!
It's funny hearing someone who's a decade younger than me saying my
ideas remind them of when they were younger, lol... I'm an old man
compared to you but I still act like a little kid a lot of times, just
to warn everyone.
I am EXTREMELY scatter-brained... so it's perfectly cool if any of you
disagree with my ideas... A lot of them just pop out with no basis on
making sense really... so I NEED people to tell me stuff like, "uh
no... we're not doing that... that would be stupid", and whatnot...
Oh, but I'm still gonna make that giant earwig... oh yes... and I will
release a mod that looks perfectly innocent... and hiding deep inside
it... will be earwigs the size of golden retrievers... waiting to creep
the hell out of you... and it will be good.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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http://www.morrowind-mods.org
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2006.03.05 03:13 |
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batman
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2006.03.05 03:15 |
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KuKulzA
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earwigs... oh jeez they are cool...
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2006.03.05 03:17 |
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cryonaut
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How do we feel about straying from the way the creatures look in
Morrowind at all? For instance... if I were to do a Nix hound... would
we want it to look just like Morrowind? Or woudl we want it to look
more like the concept art, http://www.morrowind-mods.org/tes4-v_wor...ix-original.jpg - which is more um... crusty looking...?
__________________ - Brett the Cryonaut
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2006.03.05 05:10 |
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KuKulzA
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a greener version of that... and maybe the rogue nix can be the redder one
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2006.03.05 05:26 |
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cryonaut
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I'm not talking about the color, I'm talking about the shape. It's
spine archs up at an angle more than the version that shipped with the
game, and it's armor is much more prominent.
__________________ - Brett the Cryonaut
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2006.03.05 08:44 |
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cryonaut
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Couldn't sleep... so here's some more stuff from my brain...
Here are my ideas for all the different creatures we can make just from the first wave of models: Holy crap am I link??? Yes I am!
- based on these ideas, this would give us the ability to make a total
of around 750 different creatures using only 18 different models,
without needing a ridiculous amount of effort. Because remember kids,
it's about working smarter, not harder.
And here's the updated modeling priority list (I removed the ones that
were said to already be included with Oblivion, tweaked the third wave
based on feedback, and now the list is in the order of how enthusiastic
I am about modeling the creature):
*First Wave:
~~~~~~~~~~~~~~
Guar (already being worked on)
Nix Hound
Mudcrab
Durzog
Scrib
Alit
Kagouti
Shalk
Cliff Racer
Betty Netch
Bull Netch
Kwama Forager
Kwama Worker
Kwama Warrior
Kwama Queen
*Second Wave:
~~~~~~~~~~~~~~
Altasaan
Plated Guar
Spined Alit
Spined Kagouti
Spined Durzog
Krin
Tusked Krin
Horned Shalk
Kwama Poison Soldier
*Third Wave Possibilities:
~~~~~~~~~~~~~~
Giant Millipede
Giant Centipede
Giant Scorpion
Giant Tusked Weta (imagine these guys - LINK - only the size of dogs and cats... oh yea...
Exotic Beetle variations (that fly!)
Giant Wasp
Swamp Fly (like the one TR made that matched that one robe decoration)
Armadillo-like reptile
Snake
2-headed snake
Creepy spiney toad
Frog with buggy eye-stalks
Gigantic chameleon with tall thin spikes along spine (and maybe more than just four legs? why not 6 or 8?)
Giant Snail
Giant Carnivorous Worm
Jellies / Slimes
Walking Mushrooms
Carnivorous Plants
__________________ - Brett the Cryonaut
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2006.03.05 12:05 |
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KuKulzA
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unless you are super skilled an have a lot of time, are you sure you and others can make all those?
I'm your just spilling out ideas
, but just to make sure.... very ambitious...
some I would cut down on as they seem very Black Marsh and not Vvardenfell
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2006.03.05 14:34 |
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Vrenir
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I agree. A lot of the bugs and snakes would be better for an area of
the southern mainland, though a couple would be nice additions to
Vvardenfell (everyone has their bugs and such). |
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2006.03.05 14:51 |
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Harikari
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Like everyone else, I think the afterwave can be trimmed down a lot,
but keep the earwigs, and keep them large pointy fangs, just for the
helluvit
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2006.03.05 19:06 |
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cryonaut
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Well we'll have the next year or two to debate it before deciding
whether or not to release them as aprt of the mod is even an issue, so
it's no big deal that's for sure...
I think we should include the 17 original creatures from Morrowind in
the first version of the mod (with the texture and age variants), then
release a creature expansion pack for it with the second set
(physically different variations, Altsasaan, Krin), and then MAYBE a
3rd expansion pack with the brand new creatures after it's been out for
a while.
The creature I'm positive I want to start modeling first is definately
the nix hound... I just need to figure out if I'm going to make it look
just like the one from Morrowind or if I'm going to tweak it at all to
make it more arched, have the armor more prominent, etc...
I also need to figure WHAT modeling program would be best to use before
I can even start modeling... I'm worried that something made 3ds Max 7,
which is what I have, will not be able to be imported into Oblivion
since they used 3ds Max 5... I am still wondering why they would have
used 5 since it's so old... that's strange to me... EDIT: I just
realized that when they first started workig on Oblivion in 2002, v5
WASN'T old, and they probably didn't want to change versions in the
middle of development, so yea... answered my own question.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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This post has been edited 2 time(s), it was last edited by cryonaut: 2006.03.05 20:25.
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2006.03.05 20:21 |
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Harikari
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I would do the armored touchups to the nix myself. Give it the normal green tint and it would look awesome!
Oh, and what design college are you going to? I have an interest myself
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2006.03.05 20:25 |
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KuKulzA
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I think the carapce needs to be less smooth and more rigid and tough
looking..... also, I think they should be green, but ones living in the
ashlands browner and redder, but that is for the textures or skinners
or whatever |
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2006.03.05 20:35 |
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cryonaut
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I'm going to Full Sail for their digital media associates program, and
then after that probably Georgia Tech. for their interactive media
design bachelors program.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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2006.03.05 20:49 |
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KuKulzA
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quote: |
Originally posted by cryonaut
I'm going to Full Sail for their digital media associates program, and
then after that probably Georgia Tech. for their interactive media
design bachelors program. |
cool dude... really cool
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2006.03.05 20:54 |
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Harikari
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quote: |
Originally posted by cryonaut
I'm going to Full Sail for their digital media associates program, and
then after that probably Georgia Tech. for their interactive media
design bachelors program. |
How much is a semester at sail? ( sorry for being off subject)
The idea of redding up the ashland nix sounds smart to me.
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2006.03.05 21:03 |
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batman
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oh and don't forget about dwemer centurians and the like...
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2006.03.05 22:10 |
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Harikari
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quote: |
Originally posted by batman
oh and don't forget about dwemer centurians and the like... |
Oh, I forgot about them! I remember a dev saying they werent going to mess with dwemer so we are going to have to make our own!
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2006.03.05 22:15 |
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cryonaut
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Full Sail: It's ridiculously expensive. You can't pay by semester - you
have to either pay for the whole program or nothing, and they are
phasing out the associates programs so all there is going to be now are
bachelor's programs, which are around 60 grand.
Nix Hounds: Yea I'd like there to be around 5 different color varieties
of Nix... not too far, but just enough for there to be a little variety
in them.
Dwemer: That's annoying that nothing at all of them is going to be
included in Oblivion... we'll have to decide on what machines we want
to include then, if we want there to be Dwemer ghosts, and if Yagrum is
still alive.
Daedra: From what I've seen so far the only daedra in Obllivio will be
Scamps, Imps, Dremora, Daedroth, and Clanfear... that seems really
weird to me because that's less than was in Morrowind, and that didn't
even deal with daedra as much as Oblivion will be. I'm hoping there's
going to be more that we just haven't heard about yet, but if not, then
that leaves the following to possibly make as a general daedra
expansion pack seperate from TES4:V - Seducer, Golden Saint, Winged
Twilight, Hunger, Fire, Frost, and Storm Atronachs, Herne (hellhounds),
Spider Daedra, Vermai, and Ogrim...
Also, do we want to include the Creeper merchant and talking mud crab in our mod?
__________________ - Brett the Cryonaut
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2006.03.05 22:32 |
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batman
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we haven't seen all the daedra yet, don't worry
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2006.03.05 23:04 |
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KuKulzA
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plus, I have seen a spider daedra, so too bad, HA
in a movie clip... official and legal video clip.... interview with Peter Hienes
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2006.03.05 23:13 |
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Harikari
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Hmm, you bring up an interesting point. are we keeping the creeper and mudcrab merchant?
Maybe the creeper could be a house of troubles merchant
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2006.03.06 00:04 |
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KuKulzA
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quote: |
Originally posted by Harikari
Hmm, you bring up an interesting point. are we keeping the creeper and mudcrab merchant?
Maybe the creeper could be a house of troubles merchant
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I think they should be discussed in the easter egg thread
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2006.03.06 00:06 |
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Harikari
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Sorry
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2006.03.06 00:08 |
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Vrenir
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If there's no Dwemer stuff in TESIV, then what is the wierd,
mechanical, golden armor in the character screenshot? (I forget if it's
in PC or XBox shots, but the guy's holding an axe.) I wouldn't dismiss
the pre-existence of Dwemer and Daedra models just yet. |
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2006.03.06 01:25 |
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KuKulzA
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see... thats the thing...
in the Gash region... the nixhounds are better fed due to the more
fertile land and larger food population... but they get their meals
easier and have more human contact, whether they attack or are
attacked....
in the ashlands, they may not be feeding as well and be fewer in
numbers... but they have to be tough to survive in the ashlands...
for Ashlands types I think a gray or dark green one is best.... they need to blend in to stalk prey in the ashlands
for normal, I think orangish-brown, dark purple, and dull green is fine....
except purple should be extremely rare, and green more common than orang-ishbrownish
albino... they would be like only 1 or 2 out of the entire nix-hound
population of Vvardenfell... although another thing is... they would be
a bit weaker... often times albino creatures are weaker... |
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2006.03.06 02:11 |
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cryonaut
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I agree with everything you just said. Also the Albino ones would be
nocturnal since their eyes and skin are much more sensitive to light.
Should the chitin from the rarer colored nix hounds fetch a higher price?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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2006.03.06 02:15 |
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KuKulzA
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quote: |
Originally posted by cryonaut
I agree with everything you just said. Also the Albino ones would be
nocturnal since their eyes and skin are much more sensitive to light.
Should the chitin from the rarer colored nix hounds fetch a higher price? |
I do not believe chitin is taken from the nix but it very could be... perhaps a new variation of chitin?
we already have shalk chitin....might as well have nix chitin
but if you mean chitin as in the hide-carapce itself as an item, yes, rarer the better price
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2006.03.06 02:17 |
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cryonaut
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What's the deal with the habitat of creatures? I mean, which creatures
from Vvardenfell are local ONLY to the island, and which ones are also
going to be in the other Morrowind provinces?
__________________ - Brett the Cryonaut
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2006.03.06 02:44 |
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KuKulzA
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hehe.... well our ashland varieties are unique to Vvardenfell... but
the generic kind could be found on the mainland too... mainly the
orange-brown and the green |
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2006.03.06 02:47 |
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cryonaut
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Are Silt Striders used for transportation all over Morrowind or just on Vvardenfell?
Are Kwama colonies located just on the island or are they on the mainland as well?
__________________ - Brett the Cryonaut
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2006.03.06 03:01 |
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cryonaut
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I thought cliff racers were a problem all over Tamriel, which is why there aren't dragons anymore?
__________________ - Brett the Cryonaut
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2006.03.06 03:17 |
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Harikari
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Paddy wack and give a dog a bone... were you meaning to rhyme there?
But I didn't now that the little birdies drove out the dragons! Where did this come from?
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2006.03.06 13:11 |
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cryonaut
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I had read somewhere... I can't remember where... that the reason the
dragon population of Tamriel had dwindled to almost nothing was because
the cliff racer population got so out of hand that they would gang up
on dragons and kill them in swarms. I'm thinking I either read it in
the official TES forums lore forum, the Tamriel Rebuilt forums, or the
Library of Tamriel...
__________________ - Brett the Cryonaut
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2006.03.06 13:51 |
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batman
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thatswhy they left all right, even a dragon can't take on 1000s upon 1000s of cliffracers
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2006.03.06 15:22 |
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Vrenir
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I think I read the same thing somewhere, and I believe that there was
something said about the Cliff Racers eating the Dragons' eggs as well,
which tends to have negative effects on the overall dragon population. |
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2006.03.06 20:05 |
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batman
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yup, I think I read that somewhere too
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2006.03.06 21:29 |
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Harikari
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quote: |
Originally posted by cryonaut
I had read somewhere... I can't remember where... that the reason the
dragon population of Tamriel had dwindled to almost nothing was because
the cliff racer population got so out of hand that they would gang up
on dragons and kill them in swarms. I'm thinking I either read it in
the official TES forums lore forum, the Tamriel Rebuilt forums, or the
Library of Tamriel... |
Hold the phone. I remember hearing that... on a mod. The golden dragon store. Whether its based on lore or not I dont know
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2006.03.06 21:58 |
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Vrenir
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Well, I never played that mod or heard of it, so I'm pretty sure that I
got it from some other place. We've got at least two sources then
confirming this info. Why are we discussing it though? |
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2006.03.06 22:10 |
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Harikari
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No clue
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.06 22:34 |
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cryonaut
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Registration Date: 2006.03.01
Posts: 226
Location: Florida
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lol... sorry about that... I kinda led the whole group off on a tangent
because kukulza had mentioned cliffracers only being in vvardenfell.
so anyway......... how do we feel about little dwemer hellicopter-like machines that buzz around inside some of the ruins?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.06 23:43 |
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batman
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Registration Date: 2005.11.26
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Location: i'm the goddamn batman. where do you think?
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idea wise I think it's great, implementation wise, I think we should focus on the centurions first...
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
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2006.03.06 23:46 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by batman
heh, I was thinking of some sort of balloon/steam thing
I can see how it wouldn't work though
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dirigibles (zepplins) ok
helicopters, no, please
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2006.03.06 23:59 |
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cryonaut
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Registration Date: 2006.03.01
Posts: 226
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I've been trying to research nif technology and it's
compatability/history with importing and exporting with various
modeling programs like max, maya, and blender... I've made a little
progress and I've collecting some tools that will hopefully come I
handy... I think i'm going to try to start modeling a nix hound this
weekend.
Can you guys tell me a little about that idea you mentioned for an
armadillo-like reptile? I'd like to know more about it and if it
matches at all what I came up with... the idea I thought of was an
armadillo-like reptile, penguin-sized, waddles like a penguin and rolls
into a ball. I named him Podwamp.
By the way, will the player be able to ride silt striders in real time?
should we work on making physics based nerve cords that the npc drivers
can actually hold and manipulate? if we can pull that off it could
possibly be one of the highlights of the vvardenfell mod...
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.07 02:13 |
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Vrenir
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Registration Date: 2006.02.07
Posts: 678
Location: Washington State
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Ridable Silt Striders may actually be more viable than the traditional
system, as it seems that fast trasport is either the "click on a map
destination" thing or instantanious magic travel. |
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2006.03.07 02:17 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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anyone know of how in World of Warcraft you fast traveled on a flying
beast by actually watching if fly to another place...
how would that be?
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2006.03.07 02:18 |
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cryonaut
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hmmm... that COULD work... we could script it so when you talk to the
strider driver and he tells you to get on board, you're instantly
transported to a place where you can have a good view of the strider
taking off and heading out... you're unable to move or anything, so
it's like you're just watching a cut scene... then we'll make a
duplicate of the player (if that's possiible) and have them riding the
strider... so it'll look like you're watching a cut scene of yourself
riding on the strider... then when the strider is out of view we'll
ditch the duplicate and transport the player to their destination
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.07 02:32 |
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KuKulzA
King
Registration Date: 2005.09.07
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exactly, but I don't want to watch my character go for an hour on a
stilt strider that is walking from Aldruhn to Balmora... ugh.... now
that would egt boring, exceot maybe the furst or second time around
marveling at landscape |
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2006.03.07 02:36 |
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cryonaut
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Registration Date: 2006.03.01
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how do you know they walk? they're like fleas right? maybe they hop
enormous distances and heights, so much so that it only takes one hop
for them to go from one destination to the next...
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.07 02:39 |
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KuKulzA
King
Registration Date: 2005.09.07
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Location: USA / Taiwan
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they seem like they are evolved from large fleas... perhaps at one time
they were water-fleas that fed on giant crabs but when those died out
they became vegetarians, feeding a little on what vegetation there is
to sustain themselves, though they now move slowly but steadily on long
legs and have incredible endurance....
they do not look like they are designed for hopping....
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2006.03.07 02:43 |
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cryonaut
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Registration Date: 2006.03.01
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I just recently found this piece of original bethesda guar concept art I had forgotten about : http://www.morrowind-mods.org/tes4-v_wor...otumbo_guar.jpg
- I think we should totally include these guys along with the regular
guar. also this gives good reptillian coloring ideas for the regular
guar too.
Also here's a photoshop composite of my podwamp idea: http://www.morrowind-mods.org/tes4-v_wor...pts/podwamp.jpg
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.08 07:56 |
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Harikari
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The podwamp scares me.
But the guar picture is what I imagined what the altsaan would look like, just a few minor changes and it would be perfect
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.08 15:33 |
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cryonaut
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Oh okay, awesome. What are the differences you had in mind for your
creature? Also, what size were you thinking? About the size of an
elephant or a little smaller? Also since they resemble them, do you
think maybe instead of using the name "Altsaan" we should just call
them "Rotumbo Guar" so that it sticks to the original name and strikes
a familiar chord with players? It'll also make the connection to them
being a distant cousin to the guar.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.08 16:30 |
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Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
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This isn't my part of the project, but I like the name Altsaan. I also
had the impression that it was about the size of a small elephant or a
rinocerous. |
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2006.03.08 16:37 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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House-folk can refer to it as a Rotumbo Guar...
and Ashlanders call it the Altsaasan...
the size is between rhino and elephant
the old guar concept is good.... but the head need work... less toad, more rhino...
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2006.03.08 20:35 |
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cryonaut
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Registration Date: 2006.03.01
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Okay so a more defined snout and less fat neck/underchin?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.08 22:54 |
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KuKulzA
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Registration Date: 2005.09.07
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slightly less fat... I mean its still thick like a rhinos... and also
horns... not only the side ones but maybe on the snout |
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2006.03.08 23:00 |
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cryonaut
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Registration Date: 2006.03.01
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Alright... tomorrow I start officially modeling the nix hound. This is
going to be for a required school assignment too, so there's no way I
can abandon this project or anything. One way or another, we WILL have
a new nix model, WITH textures, AND animation rigging, by the 23rd at
latest, or I'll be taking this class again next month.
So before I decide on the absolute final design, just thought I'd run a few things by here...
I'm currently going for a hybrid of the game nix and the concept nix,
with slightly more structured & articulated mandibles. Other than
that, are there any other requests as far as tweaks or additions to
it's appearance?
Since in every regard other than the number of legs, the nix is an
insect, should I put some feelers/antenna coming out of his head?
I think just for the hell of it, my next project might be to take the
nix and make a humanoid version... kinda like a were-nix... I'll show
you pictures when/if I make it of course, but right off the bat what do
you guys think of the idea?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.08 23:44 |
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Harikari
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good luck on the nix (if you get a good grade, teach me some modeling
)
The altsaan would range from guar size to hlaalu manor size, the head
would be very reptillian, and would have plates on the top of the head,
going all the way back the spine, with a horn on the nose. It would be
squatter but not so much its low to the ground, wide AND tall. like a
living tank. The coloration ( I'm guessing would be very dark green,
almost black
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.09 00:27 |
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cryonaut
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Okay so more like these guys? - http://leute.server.de/frankmuster/E/Euoplocephalus3.jpg - except with a rhino-style horn on the snout?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.09 00:54 |
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Harikari
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No, but it seems like you are following my description
A single plate, fitting between the space in between its eyes. Its
still slightly scrunched together like the guar, and not so flat. The
weight and height are balanced more, makes it more imposing
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.09 00:57 |
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cryonaut
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2006.03.09 01:08 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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I'll hopefully get a drawing up by the end of the week
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2006.03.09 01:10 |
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Harikari
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Registration Date: 2006.01.02
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quote: |
Originally posted by Joe Venice
Good call, I'll keep those in mind and get back to you guys with a redesign.
Edit:
Here's a few more, still rough but I think you guys will get the
general idea. I went with the grazing "Rhino-like" idea for the most
part. Left the dermal bone crest on most of 'em. Let me know how they
look, aw'right?
Altsaasan |
In my opinion, this is about hitting the screw on the head.
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.09 01:13 |
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cryonaut
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Registration Date: 2006.03.01
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Hm... okay that would be going right back to this guy then:
http://leute.server.de/frankmuster/E/Euoplocephalus3.jpg
Except a slightly larger head, slightly larger feet, and a regular tail
instead of the swinging weapon tail. Plus you also want the horn on the
nose right?
I swear it seems like every time I think I understand what you guys are
picturing for this thing, one of you comes in and switches it up on me.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.09 11:13 |
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Harikari
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Just go by the concept art and make it have a nonflat back
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.09 13:13 |
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cryonaut
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2006.03.09 23:00 |
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Harikari
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Location: The Daedric Army Frontlines
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Ill post my concept for the Altsaan as soon as possible...
looks good so far (wormy) but you're going to make it look segmented
like an ant right? I dont know much about modeling, so I can tell the
direction you're going
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.09 23:04 |
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cryonaut
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Yup... It is segmented right now, but I just need to make the segments
a little more pronounced. Also, it looks a little smoother than it
should because I have the whole thing smoothed out, which means it's
smoothing over the segmented areas, making them look less segmented
than they really are. That's just because I didn't have a whole lot of
time to take a screenshot before I had to leave the computer lab. My
lab today consisted of one hour of looking up reference photos and
diagrams of ants, one hour of sketching out the custom nix, and two
hours of actual modeling. now that I've got the basics done, I should
be able to make a lot of progress in the next 4 hour lab (saturday).
Unfortunately we aren't allowed to take it home and work on it because
they want to be able to see us whenever we're working on it to make
sure we're not having someone else do it for us or stealing a model
from online or anything. Because of this, I might start working on
something else at home... any suggestions? I was thinking maybe some
simple things like a forager or scrib... I just found out that there
will be a mud crab in Oblivion so that's one less thing we have to
worry about modeling.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.10 00:12 |
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Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
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I heard that the mudcrab will be very different looking from those in
TESIII, so we will probably want our own local species. |
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2006.03.10 00:49 |
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Harikari
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Registration Date: 2006.01.02
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We still have time to work out our ideas ku
What were you thinking?
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.10 04:13 |
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cryonaut
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Registration Date: 2006.03.01
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Harikari: Well now how come your doesn't have a horn on its nose? I thought they had that... :
:
Also you guys need to decide on a definate spelling for this thing because you both spell it differently.
Kukulza: I know what the Nix Hound looks like. It's a mix between an
insect and a crustacean. I will be using hi-res lobster and ant photos
for the texturing, and I will worry about the posturing after I get the
basic form of his body finished. Don't worry. I know what I'm doing.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
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Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.10 08:04 |
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Blocky
Guardian
Registration Date: 2006.01.15
Posts: 57
Location: New Battlespire
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What do you guys think about getting rid of the butterflies around the
flora and replace them with dragonflies or fireflies?
__________________ "...
creatures can survive by eating the fungi and mold which grow on the
dungeon's walls and floors." -the sensible dungeon, "Mmmmm"
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2006.03.10 09:23 |
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cryonaut
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Registration Date: 2006.03.01
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I like dragonflies and fireflies... perhaps different areas would have
different ones? Like butterflies more in the grazelands & ascadian
isles, then fireflies and dragonflies for the bitter coast & west
gash??
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.10 10:01 |
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Harikari
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Oops, forgot the horn
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.10 14:56 |
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Blocky
Guardian
Registration Date: 2006.01.15
Posts: 57
Location: New Battlespire
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Good idea, I forgot how varied vvardenfell is in flora and climate.
Maybe I can try my hand at modelling a Silt Strider too.
Or, ok this is could be a stupid idea but I'm on roll with stupid ideas today.
So just tell me if this won't work. But wouldn't it be cool if MW had
it's own sacred creature. Similar to the Imperial dragon (tied to
Akatosh the dragon god) or unicorn, only one of it in the province and
the symbol of the people.
Something that would kinda bond all three "good" dunmer gods (Azura,
Boethiah, Mephala) who are now the dominant pantheon in MW again, and
remind people that the dunmer are also the chimer and were changed by
Azura. Which is creepy btw. A chimera creature would be cool.
Flying is out in Oblivion and Azura's minion was the winged twilight,
but she used them for messengers. In place a female hoofed twilight
could work. Female centaur with a black coat. Boethia, prince of plots,
murder, consiracy, and assassination is shown by a scorpion tail where
the horse tail would be and a veil over the upper face down to the
nose. Mephala, spider, webspinner, can be shown by two sets of arms on
the dunmer torso of the creature. With spider web wrapping around the
chest to the back to protect the kiddies from nudity. And there's the
Chimera.
From a mod pov it's just a black horse with a four armed female dunmer
tornso where the head would be, a midnight coat on the lower body, and
a black scorpion tail. It won't talk, it's like a winged twilight or
golden saint. But it could be rideable, if you base it off a horse. If
attacked it would kill all but the higher level player. Maybe a havoked
tail like the Khajiit and Argonian tails.
I'm not trying to reinvent the wheel by remaking the golden saint or
winged twilight. But it would tie loosely into current lore, give a nod
to the current deities the dunmer mainly worship, and could be related
to the main quest and opening of the gates of oblivion, and tie in to
Vvardenfell/Silgrad Tower. Below are general pics of what a female
centaur would look like, you kind of have to imagine the black horse
coat, the grayish blue dunmer skin, the scorpion tail, the extra set of
arms, the veil, spider webbing covering chest, etc for now. Do you like
my stupid idea? Or not? lol Maybe you can fix it, pimp our Chimera, is
it useable, what doesn't work, what works, etc?
**Warning: partial nudity**
__________________ "...
creatures can survive by eating the fungi and mold which grow on the
dungeon's walls and floors." -the sensible dungeon, "Mmmmm"
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2006.03.10 17:43 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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Cyronaunt: I trust you, but just making sure
Harikari: working on a picture
Blocky: you into horses + women? me too, but not combined
I think Cenataurs are bit western.... but I dunno....
you said this was for Azura? if winged twilights cannot fly in TES4, we
can make them like spriggans... wing assisted leaps, but more often
used than as a secondary thing.... |
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2006.03.10 21:30 |
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Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
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Ooh, and jumping Cliff Racers! Now that's just scary.
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2006.03.10 21:42 |
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batman
Marquess
Registration Date: 2005.11.26
Posts: 1,116
Location: i'm the goddamn batman. where do you think?
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yeah, I don't think that centaurs would be very well siuted to Vvardenfells climate and weather, good idea though
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
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2006.03.10 23:20 |
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cryonaut
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Registration Date: 2006.03.01
Posts: 226
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Well first off, I'm willing to bet SOMEONE will find a way around the
"no flying" thing with Oblivion... I am fairly certain, especially with
the physics engine, that someone will figure out a way to make
floating/flying creatures, so I'm not too concerned with that...
Also, Winged Twilights never flew in Morrowind, so they wouldn't be any different if they couldn'y fly in Oblivion anyway.
Now, about the idea of having a sacred animal for Morrowind... I like
THAT idea... but I DON'T like the idea of it being centaur-like. Horses
and Vvardenfell are just a big no-no (the ash kills them and Ashlanders
eat them), so anything horse-like I also feel would be a no-no. If we
could come up with some other creature for the sacred animal though, I
think it could be really cool... Something that symbolizes Vvardenfell?
I would say a dragon if it weren't already in use by the Imperials, but
maybe we could design a completely different one than the Imperial one
or use a Wyvern instead? Another idea could be a giant burrowing worm
like the ones in Dune movies (perhaps base ours on H.R. Giger's
original concept art for them). Or maybe something with the lower body
of a land dreugh and the upper body of a beautiful woman?
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.10 23:37 |
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Blocky
Guardian
Registration Date: 2006.01.15
Posts: 57
Location: New Battlespire
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Cool, thanks for the honest comments. Man I was awake for about 24 hours before I posted that.
and now I look back and it's true horses don't make sense in
Vvardenfell. I like the concept for harikari's creature. It looks big,
bigger than a guar?
__________________ "...
creatures can survive by eating the fungi and mold which grow on the
dungeon's walls and floors." -the sensible dungeon, "Mmmmm"
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2006.03.11 21:49 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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batman & cyronaut.....
here is the difference, or part of it... the Imperial province has
different factions and cities but when asked, who they owe their
alliegiance they will say, the duke of chorrol and the Emperor.... and
Dunmer would say, Lord Venim, or Master Aryon, or Mr. Curio, or
whomever.... they wouldn't say Duke Vedam Dren, or King Helseth, or the
Emperor.... sure SOME mihgt, but you know what I am saying?
so a mascot for them all? that would be not too feasible.... the
Imperials ALL share the dragon, but it woul dbe more likely that the
Redoran have theirs and the Hlaalu have theirs, etc. plus, they don't
really go about idealizing a creature.... they do however see the guar
as one of their greatest and most useful beasts of burden.... |
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2006.03.11 23:47 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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Ahemmusa like their albino guar
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2006.03.11 23:54 |
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batman
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Location: i'm the goddamn batman. where do you think?
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well I just agreed with the idea of having a similar creature to the unicorn, something really rare and meaningful,
but now that I think of it we do have blighted creatures...
__________________ "What happens when an unstoppable force meets an immovable object?"
"The ignorant say more than they know, the wise know more than they say"
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2006.03.11 23:56 |
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Harikari
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Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
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quote: |
Originally posted by Blocky
Cool, thanks for the honest comments. Man I was awake for about 24 hours before I posted that.
and now I look back and it's true horses don't make sense in
Vvardenfell. I like the concept for harikari's creature. It looks big,
bigger than a guar? |
the size of the beast ranges from guar (infants) to the size of Hlaalu
manors. But I like your idea, the Altsaan(how do you spell that Ku?)
can be a sort of mysterious creature!
The way we've been speaking about it, it hasnt been seen on Vvardenfell
for many an age, and that alone may give it a strange aura
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2006.03.12 21:36 |
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KuKulzA
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Registration Date: 2005.09.07
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like if elephants wen't extinct for 3000 years and then suddenly they reappeared.... cool
maybe they have been hiding in the mts. in the remote Telvanni territory and are migrating over back to Vvardenfell...
slow creatures with a long lifespan.... and deep memories, but for the most part of their lives, VERY stupid....
of course the only one wit any wisdom are the oldest of the herd, like the matriarch
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2006.03.12 21:47 |
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Harikari
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Registration Date: 2006.01.02
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This is starting to sound really good.
Though, what reason are we contriving for their return. The most
obvious change in the world is the opening of the jaws of Oblivion, but
that doesnt seem to pertain to big, stupid, lizards
Oh, and I saw you got a new mouse kuz, next time, get a rollerball
mouse, takes up less room and I've been using the same one for three
years and never had a problem
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2006.03.12 21:53 |
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KuKulzA
King
Registration Date: 2005.09.07
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actually the roller-ball was giving me trouble... wouldn't turn one way (left)
so I got one of those ones withe red-light
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2006.03.12 21:54 |
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Harikari
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No, I'm talking about a mouse with a rolling ball on TOP! you dont move the mouse, you just wheel the ball around
Anyway, anyone have any ideas about the introduction of the Altsaan back into vvardenfell?
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.12 22:02 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by Harikari
No, I'm talking about a mouse with a rolling ball on TOP! you dont move the mouse, you just wheel the ball around
Anyway, anyone have any ideas about the introduction of the Altsaan back into vvardenfell? |
- Altsaasan... yes, Mongolian for wide-legged, actually sort of like a swear-word for women
- oh, those things, never had one myself, but they are SO COOL!
- intro back to Vvardenfell.... the Blight is gone, and there are good salt licks?
This post has been edited 2 time(s), it was last edited by KuKulzA: 2006.03.12 22:08.
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2006.03.12 22:07 |
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Harikari
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Maybe they use mucksponge as salt licks
Though that actually might work!
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2006.03.12 22:18 |
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KuKulzA
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maybe every few years they eat some muck? wow.... thats not a bad
idea... considering they are huge slow beasts they probably retain a
lot of food, and since they are reptiles they may not need to eat for a
long time... so maybe when they do they go on a huge destructive
consumption of nature... but usualyl they don't... and now after about
a thousand years of hiding... their herd is migrating back to
Vvardenfell for their muck eating....
I can imagine, in primieval Morrowind the Altsasaan migrated all across
the land... but their size became smaller and their numbers fewer as
more species developed... and mer came along.... |
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2006.03.12 22:23 |
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Harikari
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like the north american bison. Grazed all through America til the English and such came. We wiped them about out
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2006.03.12 22:27 |
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KuKulzA
King
Registration Date: 2005.09.07
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quote: |
Originally posted by Harikari
like the north american bison. Grazed all through America til the English and such came. We wiped them about out |
sort o.... except more like how climate and times changed....
the mammoths and mastadons died out as climate changed and humans killed off so many....
so kinda like climate was changing.... the newer species of Guar, Alit,
and Kagouti were more versatile... and the Dwemer and later CHimer
hunted them to a point where they are now in the legends of the
Ashlanders....
but now they return.....
first by carriage, and now by boat, in the east, to Morrowind... fear not for I am watchful...
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2006.03.12 22:34 |
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Harikari
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Maybe Azura was talking to the Altsaasan and the Nerevar accidently heard
I see what you're saying. This opens up quests, like helping a muck farmer keep the Altsaasan away etc.
I cant wait to see these huge behemoths
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.12 22:40 |
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KuKulzA
King
Registration Date: 2005.09.07
Posts: 7,619
Location: USA / Taiwan
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quote: |
Originally posted by Lady Nerevar
I'm not quite sure how the enjine would handle a huge thing like that...
and its "...TO the east, to morrowind...." I think
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don't pick on my engrish or will pick on your spelling
hehehe...
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2006.03.13 02:06 |
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cryonaut
Seigneur
Registration Date: 2006.03.01
Posts: 226
Location: Florida
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I recently found this dev quote regarding the lack of traditional
leveled lists in Oblivion for creatures like Morrowind had...
"There'll be a variety of creatures whose difficulty is controlled in a
multitude of ways. We're developing a few different schemes for
controlling difficulty. Some schemes make it so that the creatures will
be challenging yet beatable. Some schemes make it so that regardless of
your character's levels, the creature is damn near impossible to kill.
Some creatures can have a wide scale of difficulty, while others are
considered "only easy" or "only difficult" to kill."
So, we might need to start thinking about how we'll do creatures in
Vvardenfell... will we try to implement leveled lists and keep the
creature system as it was in Morrowind? Or have all creatures possible
of showing up no matter the player's level? I vote for the second, with
creatures getting harder the farther you get from towns coupled with
the closer you get to Red Mountain.
__________________ - Brett the Cryonaut
Head of creature-development for TES4: Vvardenfell
- & -
Owner / Maintainer of Morrowind-Mods.org
http://www.morrowind-mods.org
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2006.03.14 13:44 |
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Vrenir
Viscount
Registration Date: 2006.02.07
Posts: 678
Location: Washington State
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Don't mimic the TESIII system. I hated the fact that the entire ecology
of the island would switch when I hit a certain level. I mean, suddenly
all the rats are gone and have been inexplicably replaced with Nix
Hounds and Kagoutis! What in the world? |
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2006.03.14 13:56 |
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Harikari
Marquess
Registration Date: 2006.01.02
Posts: 1,182
Location: The Daedric Army Frontlines
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We should combine the two. Make it so you see 90% of the creatures from
the beginning, but make that last, tough 10% show up after a decent
level. Though that may be hard to pull off
__________________ The first glimpse of the isle of black will soon arrive
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2006.03.14 14:35 |
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noremorse
Honorary Member
Registration Date: 2004.01.05
Posts: 1,575
Location: Oklahoma, USA
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In my opinion, a realistic ecology is great for realism, but the fun
factor has to be looked at also. If it's realistic, then once you reach
a certain level, nothing will be hard for you anymore, therefore you
will not have much of a challenge in many places. I would get bored
after a while.
*BAM*
Thread locked at 200 posts. Man I'm good. A new thread will be opened.
-noremorse
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2006.03.14 23:14 |
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