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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Vvardenfell central archive » TES4: Vvardenfell: Flora and Fauna » Blight & Beasts » Hello You [Logout]
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KuKulzA
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it is said that Blight mutated some of Vvardenfell's creatures to a poin where they became bigger, more aggressive, and gross looking.... so for you SciFi lover out there, we could make concept art for blighted creatures?

I mean it would be cool... plus many Blighted beasts still hanging around even though the Blight itself is gone now...


good idea or not? ...its not necessary but
...would be a great addition if we have the "manpower" to make all the 3d models I dunno
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Harikari
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I dont have the manpower yet, but what about my Molag Bal/vivec inspiration picture? Is that what you're talking about?

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KuKulzA
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hmm.... thats too gruesome....
I was thinking more semi-supersized beast and mutated with more horns and gross blistered skin...
not a zombie alien thingy... actually... I had Half-Life 2 in mind when I posted this :D
2006.02.26 04:50 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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well the bigger part shouldn't be a problem, for the defority however we would probably be limited to texture changes...

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KuKulzA
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quote:
Originally posted by batman
well the bigger part shouldn't be a problem, for the defority however we would probably be limited to texture changes...

.........yeah......
2006.02.26 05:02 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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well I know it wouldn't be the same, but with texture changes you can show missing pieces of flesh, blackened spots, etc, and they are far easier to do than new models... I dunno

edit: and wouldn't most of the blight infested creatures be gone now?

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This post has been edited 1 time(s), it was last edited by batman: 2006.02.26 05:08.

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KuKulzA
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quote:
Originally posted by batman
well I know it wouldn't be the same, but with texture changes you can show missing pieces of flesh, blackened spots, etc, and they are far easier to do than new models... I dunno

edit: and wouldn't most of the blight infested creatures be gone now?

would they be gone? why?
though tormented they are powerfuller than most.... I don't intend there to be a high number... but a few here and there...
2006.02.26 05:13 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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well I think in the intervening time the Armigers would've gotten many of them, but I agree that they should be in few and far between, as well as only in remote areas. no blighted creatures on Ald Ruhn or Maar Gans doorstep...

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This post has been edited 1 time(s), it was last edited by batman: 2006.02.26 05:16.

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KuKulzA
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quote:
Originally posted by batman
well I think in the intervening time the Armigers would've gotten many of them, but I agree that they should be in few and far between, as well as only in remote areas. no blighted creatures on Ald Ruhn or Maar Gans doorstep...

although I'd say mostly in Red Mt. an Molag Amur where they could find ravines and environs to hide in and survive... poor tormented beasts... with my help its time to transcend the physical! Chaos
2006.02.26 05:20 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
batman
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yup, like you said, only in and around the deep ravines of Red Mountain...

maybe so that one the PC encounters one it's almost like a mini-boss type thing...

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KuKulzA
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quote:
Originally posted by batman
yup, like you said, only in and around the deep ravines of Red Mountain...

maybe so that one the PC encounters one it's almost like a mini-boss type thing...

yeah... something 2x as strong as its supposed to be... :D
2006.02.26 05:24 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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I want the player to say "oh $hit! this things blighted, I better watch out, it might kick my ass!"

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KuKulzA
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quote:
Originally posted by batman
I want the player to say "oh $hit! this things blighted, I better watch out, it might kick my ass!"

Good job! exactly
that's how it was in lore, but in TES3 they weren't too hard at all... the only thing I was scared about was they might infect me... but then again I was an Argonian (disease resistant) and always had a cure blight potion with me.

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heh, same here... only worried about the infection... but we've got leveled creatures this time, we can make them always a challenge Yes

and I don't think that having texture-only changes wil detract from the ability to tell blighted creatures from normal ones... we just need some discoloration, some black spots/wrinkles, some exposed flesh, etc...

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KuKulzA
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quote:
Originally posted by batman
heh, same here... only worried about the infection... but we've got leveled creatures this time, we can make them always a challenge Yes

and I don't think that having texture-only changes wil detract from the ability to tell blighted creatures from normal ones... we just need some discoloration, some black spots/wrinkles, some exposed flesh, etc...

yup! my sentiments exactly!
2006.02.26 05:45 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Like Cancer, except it gives you positive effects

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This post has been edited 1 time(s), it was last edited by Harikari: 2006.02.27 01:20.

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KuKulzA
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quote:
Originally posted by Harikari
Like Cancer, except it gives you positive effects

like cancer that will drive you insane, make you stronger, mutate your genes... but not kill you quickly
2006.02.27 01:46 KuKulzA is offline Send an Email to KuKulzA Search for Posts by KuKulzA Add KuKulzA to your Buddy List Send a Private Message to KuKulzA AIM Screen Name of KuKulzA: KuKulzA28 YIM Account Name of KuKulzA: kukulza28@yahoo.com View the MSN Profile for KuKulzA
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Any of you guys ever see Land of the Dead? The zombies started evolving to the point where they could actually form some semblence of thought and understanding instead of just being mindless monsters... maybe we could go that route and say that in the 6 years since the blight storms have ended, the remaining blighted creatures have started evolving to the point of being able to hide from the blight hunters and stick together for security... we could have hidden caves where blighted people or creatures are hiding together... just a thought.

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That sounds like a good idea to me. Makes me think of nemesis and Tryant from resident evil

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KuKulzA
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is intriguing... but I don't think that would work in six years... though you never know in a fantasy world.... but still... kinda not-too-feasible.... a bit too "big"
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Well having them in hiding would be the only way for it to be feasable for them to still be around though, don't you think? I mean in 6 years you'd think the Armingers and whoever else would have already hunted down and killed all the blighted beasts who are just wandering around aimlessly in the open...

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I think that there would be blighted beast still around in the more remote areas of the Ashlands etc. Any that came near towns would definitely have been killed in the six years, but there should still be a few scattered, and they should definitely be uber.
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KuKulzA
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scattered in ashlands.... it is hard to track down gys in the ashlands... probably only ashlanders and armigers could... also, Red Mt. is still extremely dangerous and the armigers and Ordinators only patrol the foot of the mt. to make sure blighted animals and corprus beasts and sleepers and dreamers don't come out.... containment is a hard thing when you have such as large area- its like finding a few blighted beetles on Mt. Fuji, you won't find them....
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Good points... will the Ghost Fence still be active to try to keep the remaining blighted beasts from spreading out? Or will it's power have dwindled to a close by then, or have been willingly shut down? Perhaps the stations at the former ghost fence would be turned into blight creature hunting headquarters, where the player can sign up and get paid to hunt blighted creatures (like the blight bounties mod)?

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KuKulzA
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the ghostfence was gona as soon as Dagoth Ur was permanently killed as it served its purpose....
perhaps Buoyant armigers will give you gold for every blighted skin or something... who knows...
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Also, the Blight is in the Imperial Province. You can catch it from zombies.
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blight is realy jsut any desease. I belive what you cna catch in cyro is not THE blight of vvardenfell. if it is, then beth skrewed their own hard lore Tongue

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KuKulzA
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quote:
Originally posted by Lady Nerevar
blight is realy jsut any desease. I belive what you cna catch in cyro is not THE blight of vvardenfell. if it is, then beth skrewed their own hard lore Tongue

if it is.... then we can just arbitrarily make anything up... Dunce
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