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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Claims » Vvardenfell Settlement claims » Balmora claims » BalmoraES32 [finished] » Hello You [Logout]
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Zurke
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Registration Date: 2008.01.05
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Location: NH, USA

BalmoraES32 [finished] Reply to this Post Post Reply with Quote Edit/Delete Posts Report Post to a Moderator       IP Information Go to the top of this page

District: East Side
Cell name: VvXXBalmoraES32 (replace XX with your mod ID)
Difficulty: easy
NPC's: tbd
Race: Orc
Class: poor
Name generator: Link

Finished by: Dave_91

Description:

Shargam gro-Shadulg's House (formerly Hecerinde's House)
When Hecerinde was killed, Shargam found a convenient home for himself. He's a big participant in the gang struggles here, only when he's drunk or angry... which is often since he lost his job to the Velothi newcomers.


The exterior does not need to be assembled. Add some unique dialogue and full AI. Place a northmarker somewhere in the cell.

Create a new interior, position the first piece of the tileset at X, Y, Z = 0, 0, 0. Use snap to grid (32-64) and snap to angle to create a basement etc. from a tileset.

The photos are for creating the interior with the tileset make sure you take notice of any window placement. No resemblance of decoration is needed.

(Originated by: cire992)

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This post has been edited 6 time(s), it was last edited by Zurke: 2008.07.26 22:18.

2008.06.20 00:40 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Dave_91
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I'll do this one. Will post esp shortly.
2008.06.23 02:28 Dave_91 is offline Send an Email to Dave_91 Search for Posts by Dave_91 Add Dave_91 to your Buddy List Send a Private Message to Dave_91
Zurke
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Alrighty Dave.

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2008.06.23 02:55 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Dave_91
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Zurke, I'll host the link soon. The claims has been done for about a week, just haven't finished the dialogue. Apologies for taking ages. I'll also set up rocks and trees I made for merging, as well as the WIP Balmora exterior.
2008.07.02 01:45 Dave_91 is offline Send an Email to Dave_91 Search for Posts by Dave_91 Add Dave_91 to your Buddy List Send a Private Message to Dave_91
Zurke
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Hi Dave. NP not everyone has the time I have had in the past couple of months. As long as we are making progress I think we can be satisfied.

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2008.07.02 17:28 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Zurke
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There is a mix of imperial and dumner wares. I realize he is neither but it I guess I just noticed it and it seemed out of place. I want your opinion on this.

Were you planning on placing the key for the small chest into inventory or keeping it on the shelf?

If you don't mind I will create a house key for possible inventory when an npc is created.

Later I will change the ownership of the cell to the interior faction. To keep uniformity.

The cell looks good. Just out of curiosity what was your mindset when creating Shargam's house? The atmosphere is half animal. The straw and containers in the corner look like a nest :) .

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This post has been edited 1 time(s), it was last edited by Zurke: 2008.07.04 16:58.

2008.07.04 16:57 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Dave_91
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quote:
There is a mix of imperial and dumner wares. I realize he is neither but it I guess I just noticed it and it seemed out of place. I want your opinion on this.


I honestly didn't realise. If you want, I'll look over the file and use more Dunmer assets.

quote:
Were you planning on placing the key for the small chest into inventory or keeping it on the shelf?


To be kept on the shelf, however if you feel it would be more interesting to have it on the NPC so the player must pickpocket then that's not a problem.

quote:
If you don't mind I will create a house key for possible inventory when an npc is created.


Of course not.

quote:
Just out of curiosity what was your mindset when creating Shargam's house? The atmosphere is half animal.


He's supposed to be messy and unorganised, and kind of dumb. Do you think it looks out of place? It's supposed to emphasise his laziness, I guess. Perhaps he used the straw as a bed before he furnished his house when he got it after Hecerinde was killed and hadn't had it removed? I dunno
2008.07.05 01:42 Dave_91 is offline Send an Email to Dave_91 Search for Posts by Dave_91 Add Dave_91 to your Buddy List Send a Private Message to Dave_91
Zurke
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quote:
Originally posted by Dave_91
I honestly didn't realise. If you want, I'll look over the file and use more Dunmer assets.


usually it is one or the other. But again he is neither imperial or dunmer. That is why I was asking. I think the interiors I did that were altmer I used dunmer. If it was a choice between the two for me I would also say dunmer.

quote:
Originally posted by Dave_91
To be kept on the shelf, however if you feel it would be more interesting to have it on the NPC so the player must pickpocket then that's not a problem.


It is your interior so it's up to you. It's a non sequential matter whether it is in or out. I was just wondering if you realized.

quote:
Originally posted by Dave_91
He's supposed to be messy and unorganised, and kind of dumb. Do you think it looks out of place? It's supposed to emphasise his laziness, I guess. Perhaps he used the straw as a bed before he furnished his house when he got it after Hecerinde was killed and hadn't had it removed? I dunno


I think it looks just as you described nice job. :) .

Also if you could add the house key for the home while your at it that would be great.

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2008.07.05 03:16 Zurke is offline Send an Email to Zurke Homepage of Zurke Search for Posts by Zurke Add Zurke to your Buddy List Send a Private Message to Zurke
Dave_91
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I'll make the changes ASAP. Wink
2008.07.05 03:35 Dave_91 is offline Send an Email to Dave_91 Search for Posts by Dave_91 Add Dave_91 to your Buddy List Send a Private Message to Dave_91
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Silgrad Tower: Oblivion » Beyond Cyrodiil » TES4: Vvardenfell » Claims » Vvardenfell Settlement claims » Balmora claims » BalmoraES32 [finished]

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