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The Vvardenfell Conspiracy |
Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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The Vvardenfell Conspiracy |
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Hi all. Dave and I recieved a message the other day regarding other
Vvardenfell projects. Deeza who initiated this speech enlisted the idea
that it may be benificial for ST Vvardenfell as well as the others to
join forces. There is a french group of modders their forum is here and another group The Return of Morrowind. Dave and I both felt it could not hurt to start some dialogue and discuss how this venture could be put together.
This discussion and possible merger will not interupt the current path
of ST Vvardenfell project, which is the focus on Balmora and
surrounding area.
This thread is designed for all involved to discuss a relationship for
a common goal which is the realization of a TES3 mod for TES4. I hope
the other groups find this thread easily enough and will say hello and
speak about what they expect from this current dialogue.
Zurke and Dave_91.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.06.26 16:27 |
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blackbird
ST Modder
Registration Date: 2007.03.27
Posts: 719
Location: Brugge (Flanders, Belgium)
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french group is perhaps leaded by Ancestral ghost ann he could leave due personal problems.
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2008.06.26 23:35 |
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Hello,
I'm Cogite, one of the leader of the Morrowind 3e433 project. We are
the french group of modders trying to recreate Vvardenfell and
Solstheim for Oblivion. Deeza has contacted us and we all agree taht we
should, at least, share our 3D and graphical resources, and maybe make
a common esm including all landscaping and cells. Each team could then
use this esm to build his own quests.
We're not sure whether we should completely merge our projects. We have
quite a lot of quests written, and they may not fit well with yours.
Ancestral Ghost used to be the main leader of our group, but he's now less involved in the project due to lack of time.
Please forgive my poor english
Best regards
Cogite
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2008.06.27 00:12 |
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Seniosh
Councilor
Registration Date: 2007.01.23
Posts: 1,424
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Actually, your English is excellent, far better than most english-speaking forum posters
I think a common ESM sounds like an extremely interesting idea. It has
the potential to prevent certain conflicts, and act as sort of a COBL
for Vvardenfell. Even if you have one ESM which only contains the
Heightmap, and all the shared resource files, you could still all make
separate ESPs, which players could then select or de-select at will,
helping to prevent conflict.
Perhaps once all the teams have progressed further, all the ESPs could be merged to one ESM, and any conflicts eradicated.
The idea certainly has a lot of merit, but i'm just a commentator. It
is up to the leaders of the Vvardenfell teams to decide what to do.
__________________
Leader of the Morag Tong Hail Mephala
I do work sometimes - I swear!
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2008.06.27 00:18 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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Welcome Cogite
Stibon and thank you for stopping by. I had quite a time navigating
your forums and didn't really know where to post. Your english is fine
I would not have noticed
. Dave_91 is another Vv core member and I am sure will post sooner or later.
The more I have thought about it the more I feel that in the end it
could be a train wreck for both sides as far as sharing an esm at this
time. I thank Deeza for putting this together and I trully hope
something comes out of this. As far as sharing resources that sounds
really great. I am not the one who would decide that as we use ST
assets for a lot of our content. If you are really interested in that
approach to our new found relationship I can and will speak to
Razorwing. We have some great hlaalu stuff among other items. I know I
would love to have more variety in our arsonel.
Our height map is a 1x with no landscaping. If you were in need of one
we could even negotiate that if Dave_91 were on board with the idea.
Again, I am very happy you decided to post and I trully hope we can make something of this.
Zurke
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.06.27 01:46 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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Hey guys, just dropping by to show my support. So far, it looks like
we've only agreed to share assets - personally, the only custom assets
I have are custom vampire textures and animations, 3 different sets for
the 3 different clans - and both teams are welcome to them.
Personally, I think a shared esm (based on the morroblivion tool) would
be a great thing - it means that mods made by Ancestral Ghost's team
and ours would be compatible with your mod, and also that
Talkietoasters base AI mod for balmora could be used as a start for
your own. As I said on our forums, if your mod was to be based on the
morroblivion esm I would be happy to contribute dialogue and questines
(I made two large adventures for neverwinter nights, so I have some
experience in writing detailed dialogue trees).
If, however, you decide you want to plum for your own independant esm,
I would still like to offer my 3d assets and overall storyline concepts
- although the offer is probably far more generous coming from you, as
Silgrad Tower has many more 3d assets than we do as a project.
Just want to re-iterate that if you decide to base your mod on the
morroblivion esm (please check out the advances Galadrielle has made
before you turn it down) I, and I suspect the rest of the modders over
at our forums (Talkietoaster, Savant, Nic-V and CoolShady) would be
100% behind you and willing to contribute more than just ideas
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2008.06.27 22:43 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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Sorry it can't be more accommodating. This project has gone through its
share of changes and restarts. We have a map that has had a lot of work
put into it by people who took time out of their own projects to do so.
The ST assests are Razorwings and I believe he has been informed. In
the end it is up him, hopefully he will answer. I wish it would have
been easier to combine our projects but I guess thats mod life. Please
don't consider this an end as who knows what other ways we can help
each other. You are welcome @ ST/BC/Vvardenfell as well the rest of the
boards I am sure.
quote: |
Originally posted by Von Djangos
Hey guys, just dropping by to show my support. So far, it looks like
we've only agreed to share assets - personally, the only custom assets
I have are custom vampire textures and animations, 3 different sets for
the 3 different clans - and both teams are welcome to them.
Personally, I think a shared esm (based on the morroblivion tool) would
be a great thing - it means that mods made by Ancestral Ghost's team
and ours would be compatible with your mod, and also that
Talkietoasters base AI mod for balmora could be used as a start for
your own. As I said on our forums, if your mod was to be based on the
morroblivion esm I would be happy to contribute dialogue and questines
(I made two large adventures for neverwinter nights, so I have some
experience in writing detailed dialogue trees).
If, however, you decide you want to plum for your own independant esm,
I would still like to offer my 3d assets and overall storyline concepts
- although the offer is probably far more generous coming from you, as
Silgrad Tower has many more 3d assets than we do as a project.
Just want to re-iterate that if you decide to base your mod on the
morroblivion esm (please check out the advances Galadrielle has made
before you turn it down) I, and I suspect the rest of the modders over
at our forums (Talkietoaster, Savant, Nic-V and CoolShady) would be
100% behind you and willing to contribute more than just ideas
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__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.06.27 23:23 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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I understand that a variety of restarts would make you reluctant to
abandon your own esm. However, seeing what you would stand to gain from
using the morroblivion esm, I would urge you to test it out - just to
get a feel of what would already be available to base your mod on.
I mean, if you were to start again and base your mod on the
morroblivion esm, then what would you stand to lose? Any data or input
that morroblivion doesnt already have?
If Razorwing decides to share 3d assets, that would be great, but
again, I understand if he doesnt see the benefit of it from Silgrad
Tower's perspective. Ill still be here to kick around ideas with and to
collaberate in any way we can
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2008.06.27 23:52 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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Sorry Ibsen, summer holidays are proving abit more hectic than I expected. Send me your email address and mod details to jamesvelvet@hotmail.co.uk. I can send you the animations anytime you like, and will work on the face texture and body tattoo when I get the time
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2008.06.28 13:21 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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quote: |
Originally posted by Deeza
Just had a thought.
Even if it's impractical for us to make a common .esm, there's nothing
to stop us sharing interiors. They could be saved as separate .esp
files then merged. All we'd need to do if the heightmaps are different
is to adjust the position of the doorway or building.
BTW what exactly is the problem with merging the maps Zurke? Last thing
I heard ours WAS based on Morroblivion. Has this changed?
Edit: by the way may not be able to post very often for the next week.
Some strange internet trouble, it works very erratically I'm afraid.
But I haven't disappeared, just in case you were wondering. |
Sorry to hear about your internet, it is frustrating I am sure.
Adjusting exteriors is Dave_91 area I will let him talk about that.
Where did you here our map was based on Morroblivion?
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.06.28 14:56 |
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Deeza
Seigneur
Registration Date: 2008.06.03
Posts: 391
Location: Procrastination
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Must have been an out-of-date thread. I believe it was proposed at one point by a member of the previous core.
So do we have complete heightmap built from scratch but based on the original now?
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2008.06.28 15:04 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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quote: |
Originally posted by Deeza
Must have been an out-of-date thread. I believe it was proposed at one point by a member of the previous core.
So do we have complete heightmap built from scratch but based on the original now? |
Thanks to Sandor and Lightwave we have an exact replica 1x of Vvardenfell.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.06.28 15:42 |
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Hegemege
ST Modder
Registration Date: 2008.04.23
Posts: 208
Location: Helsinki, Finland \,,/
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Yeah it's good to do things in detail and spend some time than making
something "almost" but not right in a short amount of time. Maybe
that's why this project has taken so long
We tend to do things quite slowly but the result is amazing. I hope we
can hook up some talented modders if we advertise these mods a bit.
Personally I found this site from google search of a modding team.
It's always good to make new relationships with other modding teams. To
share files and discussion about mod-related questions. To help each
other.
I hope this co-working will end up nicely.
__________________ Oh-noes, my postcount dropped by 0.15 when I was on vacation
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2008.06.28 21:18 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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quote: |
Originally posted by Hegemege
Yeah it's good to do things in detail and spend some time than making
something "almost" but not right in a short amount of time. |
If you were referring to morroblivion, I think your missing the point
slightly - the conversion creates an 'almost' right modification, and
then we as modders add in that detail that it is missing to make it
perfect
- I'm not sure the value of creating it from scratch, and any extra
control it offers, is worth the extra two years of development time
saved by morroblivion - but thats just my opinion.
quote: |
Originally posted by Hegemege
I hope this co-working will end up nicely. |
Agreed, it can only lead to better things
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2008.06.29 16:55 |
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Razorwing
Administrator
Registration Date: 2004.03.24
Posts: 9,930
Location: Sweden
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RE: The Vvardenfell Conspiracy |
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I wish I could have responded earlier, but as luck would have it me and
my family have spent the last week moving into a new flat. We're pretty
much settled in by now though. On to the matter at hand.
My personal belief is that there is really only one way a cooperation
like the one discussed in this thread could work in the long run. That
way is by merging the teams completely, blending all the amassed work
into one esm, and running the team through one forum (i.e. this one).
I'm not suggesting that the other teams join "this" Vvardenfell team
and that's the end of it, because the finer points of the cooperation
can be tweaked in different ways. For instance sure, I believe the team
members should hang around the same forum in order to achieve a smooth
work progress, but that doesn't mean the organization of boards and all
the other details surrounding board management would be set in stone.
As far as leadership goes my personal opinion is each team should get X
number of seats on a core group when the joint team is formed - 2
chairs each, maybe - and then important issues would be decided by way
of democratic votes.
If the Vvardenfell teams can't fully merge with one another along the
lines of what I suggested then there will always be a risk of one team
withdrawing from the cooperation, and that would present a lot of
problems if I had greenlit the use of ST's bsa archive beforehand. From
that team's perspective they'd be stuck between a rock and a hard
place; either continue cooperating despite the problems they percieve,
or loose all the 3d models they've based their work on. If the teams
are merged however then that issue would never arise because there
would only be one team, and team members of that one team, and
decisions to stop cooperating would be made by individuals rather than
by groups within the team.
While I believe a full cooperation is the best course of action for
managing a joint Vvardenfell for Oblivion team - joint forum, joint
core, joint esm - I also believe it's the safest way to go for ST's bsa
archive, and it's the only scenario in which I would feel okay with
greenlighting use of our assets.
__________________ ¤ How to add images or files to your post ¤ Silgrad's UBBCode
Captain Obvious to the rescue! His mission - to boldly reiterate common knowledge to all of humanity. Up, up and away!
My pet peeve: huge images in img code. I reserve the right to make any such image into a clickeable thumbnail whenever I see it.
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2008.07.04 09:22 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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^ Thanks Razorwing for your response to the issue. At this point I
don't believe there will be any merging of mods to a common esm. There
are a lot of differences between the three. Swapping of assets was a
possibility and I respect your thoughts on that matter. Hopefully
dilalogue will continue with others and strength gained.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.07.04 16:30 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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I cant speak for the other modders on our boards, but personally the
biggest issue is what esm this future project would be based on. If it
was based on the morroblivion esm, I would be happy to relocate to
these boards and merge with your team. My reasons are primarily that we
could incorporate all of my mods, savants ini tweaks, and possibly
talkietoasters ai mod into this new project if we used that esm. Also,
the morroblivion tool converts 90% of everything over (excluding some
scripts and clothing bugs), eliminating a large amount of base work.
If you are talking about using the esm your team has created as a base,
I would need more information before deciding whether to join.
I know its a x1 scale, and converts over statics, but thats about it.
What are the advantages of your esm over the morroblivion esm?
If the sum total of the conversion is less than the morroblivion esm
(yours seems to be missing npcs, objects, levelled lists and dialogue)
- then why not use the morroblivion esm?
If the sum total is the same, why not use the morroblivion esm just for compatibility with our existing mods?
I guess what I'm trying to say is that I would really like to work with
you guys, but if your argument is basically that your esm isn't
superior to morroblivion, but since lots of people have put effort in
and you dont want to waste it/ offend them, then I'm not convinced. But
as I said, I'm unclear on the specifics and any details would very much
appreciated
This post has been edited 1 time(s), it was last edited by Von Djangos: 2008.07.04 21:42.
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2008.07.04 21:42 |
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Siegfried
Archduke
Registration Date: 2006.03.07
Posts: 2,576
Location: With Your Mom...
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I believe that the best course of action from reading through this
thread would be for the two mods to merge together and rely on the
morroblivion esm. However, you should replace the Morrowind resources
down to the last either with your own creations, or if you can't get
new resources created, use vanilla content. |
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2008.07.04 22:03 |
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Von Djangos
Apprentice
Registration Date: 2008.05.06
Posts: 8
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quote: |
Originally posted by Siegfried
I believe that the best course of action from reading through this
thread would be for the two mods to merge together and rely on the
morroblivion esm. However, you should replace the Morrowind resources
down to the last either with your own creations, or if you can't get
new resources created, use vanilla content. |
Agreed. There is no way the project would be tolerated on the es forums
if any converted Morrowind assets were used in the final release. |
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2008.07.04 23:28 |
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savy
Associate
Registration Date: 2007.06.26
Posts: 1
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Apologies for the late arrival. Just found out we had this awesome thread going.
So far, Von Djangos has summed up my own opinions rather well. I've
kept my eye on the Vvardenfell project for some time, and I like its
style. Its definitely the kind of project you'd expect to see rebuild
Vvardenfell with standards high enough for everyone to enjoy (and let's
not forget - it has lots of really good meshes). The only problem I saw
in it was the converter, after realizing how many years ahead
Morroblivion was to something playable.
Now that I find these projects thinking about cooperation, I get the
feeling this is going to be the subject of my dreams for a couple
nights to come. Imagine there was just one project working towards
rebuilding Morrowind - the meshes of ST, the converter of Morroblivion,
the user submissions of both, perhaps sprinkled with Forsaken Isles and
(who knows?) SoVvM. We'd replace Morrowind's resources in no time with
some .ini tweaks, and go straight to AI, dialogue, and quests (more or
less).
Naturally, there are obstacles. You guys already have a bit of work
done on the 1x map, and you'd no doubt hate to part with it. Still, I
just can't imagine the amount of work already done would outweigh the
amount of work no longer needed by switching to Morroblivion.
Everything short of creatures and the occasional activator is
converted, and the program's settings can be tweaked to automatically
replace Morrowind meshes with Oblivion/ST counterparts. If you really
don't want to part with your changes, you could merge the .esms of
morroblivion and your project's into a single .esm with two
worldspaces, then copy/paste stuff from the old worldspace to the new.
An obstacle the morroblivion modder would be concerned about would
relate to restricting the customability we have with Morroblivion. You
can convert a lot more than just the main land and the expansions - I
personally convert Tamriel Rebuilt, Durzog Armor, and Siege at
Firemoth. In the spirit of cooperation I could live with the problems,
but a better idea might be to store the Vvardenfell project file on a
.esp that could work with any .esm generated by Morroblivion, then
merge the two files into an .esm that would be released to non-ST
members. The .esp would also double as an incentive for non members to
help out, which both teams could use right about now.
And like the other comments, if the projects can't be merged we could
still use a little cooperation. I like the idea of having a COBL for
Morroblivion/Vvardenfell, but really only if the projects absolutely
positively can't work together.
Sorry about the long post - I didn't expect I'd be writing a book today.
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2008.07.08 02:19 |
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Havelock
Associate
Registration Date: 2008.07.19
Posts: 2
Location: Paris, France
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Hello !
I am a colleague of Mr Cogite Stibon. I come here to present myself on
the invitation of Deeza, a little late but I've been quite busy these
days^^.
So, about our project, Morrowind 3e433 :
-first, my presentation : I am a moderator of our forum, and I
essentially work on scenarii, dialogues, meshes and textures.
Unfortunatly I do not have enough time to also "play" with the TESC,
but it will come sooner or later.
-an important point is that our work is based on the esm create with
Morroblivion. Our project is born with Morroblivion, and this fantastic
tool avoid us to do funny stuffs like interior cells or landscaping. So
we just have do clean a litlle bit the esm, and to add the missing
parts like beds and AI packages for the NPCs.
The essential part of our work on the TESC will be adding the dialogues and the quests.
-we have concentrated our effort on the "writing part", quests,
dialogues and gameplay concept. We have done a few meshes and textures,
and have autorizations for a large number of meshes, recreated by the
community.
Obviously there is much more to say, but I don't want to bother you by writing a novel in my first post.
The concept of a common esm we had already spoken about seem a great
idea, but quite difficult to do. The simple fact of using or not
Morroblivion is a source of incompabilities, and there is pratical
issues too.
Merging the teams would not be easy. We have already defined a large
part of scenarii and of the political situation of the island, and my
prophecy superpower tells me that your team (as mine) would not be very
happy to get rid of ideas we care about.
Sharing meshes and textures is the more easy solution for the moment.
I'm currently working on the list of the missing objects, and this is a
long, long, way too long list. Sharing scripts and ideas (as told on
our forum by Deeza) could be also a very good thing. This is a way to
finish our respectives mods sooner, and to spread joy among the elder
scrolls addicts community (yes, I'm optimist
).
So, all this long speach could be sum up to : Yes, let's share meshes,
textures, scripts and ideas. I know that you are (especially for the
meshes and textures) ahead of us, but I think we could also offer you
something significant. As a great philosopher of our era said, "I'll be
back", and with a tiny little list of meshes.
PS : I haven't wrote in English for years, and my English ability is
quite "rusty", so I apologize for the misuse of words or grammar. Don't
worry if some words are made up, I do that in french to (but English
permits way more inventions by its structure). |
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2008.07.20 14:28 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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Hi Havelock and welcome to ST. The mesh/texture issue has been
addressed by Razorwing in a previuos post in this thread. Whether or
not he would change his mind and decide it differently is slim, IMO. In
any case there is no rule against trying. This idea started out as a
great possibility but is proving to be more complicated. I am glad you
posted as we like to hear from you.
quote: |
Originally posted by Havelock
Hello !
I am a colleague of Mr Cogite Stibon. I come here to present myself on
the invitation of Deeza, a little late but I've been quite busy these
days^^.
So, about our project, Morrowind 3e433 :
-first, my presentation : I am a moderator of our forum, and I
essentially work on scenarii, dialogues, meshes and textures.
Unfortunatly I do not have enough time to also "play" with the TESC,
but it will come sooner or later.
-an important point is that our work is based on the esm create with
Morroblivion. Our project is born with Morroblivion, and this fantastic
tool avoid us to do funny stuffs like interior cells or landscaping. So
we just have do clean a litlle bit the esm, and to add the missing
parts like beds and AI packages for the NPCs.
The essential part of our work on the TESC will be adding the dialogues and the quests.
-we have concentrated our effort on the "writing part", quests,
dialogues and gameplay concept. We have done a few meshes and textures,
and have autorizations for a large number of meshes, recreated by the
community.
Obviously there is much more to say, but I don't want to bother you by writing a novel in my first post.
The concept of a common esm we had already spoken about seem a great
idea, but quite difficult to do. The simple fact of using or not
Morroblivion is a source of incompabilities, and there is pratical
issues too.
Merging the teams would not be easy. We have already defined a large
part of scenarii and of the political situation of the island, and my
prophecy superpower tells me that your team (as mine) would not be very
happy to get rid of ideas we care about.
Sharing meshes and textures is the more easy solution for the moment.
I'm currently working on the list of the missing objects, and this is a
long, long, way too long list. Sharing scripts and ideas (as told on
our forum by Deeza) could be also a very good thing. This is a way to
finish our respectives mods sooner, and to spread joy among the elder
scrolls addicts community (yes, I'm optimist
).
So, all this long speach could be sum up to : Yes, let's share meshes,
textures, scripts and ideas. I know that you are (especially for the
meshes and textures) ahead of us, but I think we could also offer you
something significant. As a great philosopher of our era said, "I'll be
back", and with a tiny little list of meshes.
PS : I haven't wrote in English for years, and my English ability is
quite "rusty", so I apologize for the misuse of words or grammar. Don't
worry if some words are made up, I do that in french to (but English
permits way more inventions by its structure). |
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.07.20 16:44 |
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Havelock
Associate
Registration Date: 2008.07.19
Posts: 2
Location: Paris, France
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quote: |
Originally posted by Zurke
Hi Havelock and welcome to ST. The mesh/texture issue has been
addressed by Razorwing in a previuos post in this thread. Whether or
not he would change his mind and decide it differently is slim, IMO. In
any case there is no rule against trying. This idea started out as a
great possibility but is proving to be more complicated. I am glad you
posted as we like to hear from you. |
As you said, there is no rule against trying. It just costs us the time to write these messages
I know that Razorwing prefer not to let the ST's assets get out the
Silgrad Tower community, and I totally understand that. It could
quickly looks like looting. Sadly, you always meet people whom confuse
sharing and stealing.
But we could also discuss from modder to modder, and not necessarily
from project to project. If you (Zurke, Deeza or anybody from your
team) make a mesh on your own, you could guive us permission to use it.
A mesh belongs to his creator before his project, no ? And of course
you could use our models if you need them. You even can ask us to make
a model, if you can't do it yourself. I'll do my list of missing
stuffs, because I need it and I don't think that showing you that list
could be a bad thing. We don't have made a commitment to one another,
but even if it is limited, we could share our problems and think about
that.
One thing that I'd like to know is about the source of your meshes and
textures. A great part of it comes from the st's bsa, butt will you
("The Elder Scrolls IV : Vvardenfell" Team) make yourself the missing
objects you need? Or is everything already in the bsa ? I ask it
because I'm not familiar with all the Silgrad Tower work, and it could
allows me to have an idea of what you have/miss (even if I know that
you probably have more than us for the moment^^), and which are your
needs. |
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2008.07.20 17:53 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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quote: |
Originally posted by Havelock
One thing that I'd like to know is about the source of your meshes and
textures. A great part of it comes from the st's bsa, butt will you
("The Elder Scrolls IV : Vvardenfell" Team) make yourself the missing
objects you need? Or is everything already in the bsa ? I ask it
because I'm not familiar with all the Silgrad Tower work, and it could
allows me to have an idea of what you have/miss (even if I know that
you probably have more than us for the moment^^), and which are your
needs. |
Dave_91 does some modeling. At this point we are using ST assets to mod
with and they are vast enough to get by with. There are certain items
we need but are WIP by Razorwing. Namely a large huula tileset for
certain interiors that require them. More clutter is always welcome and
trickles in from time to time. As I said Dave_91 does some moddeling
and would be the person to speak to about other than ST assets. I
believe those items are not many at the moment rocks etc. but speaking
to him would gain you more information as he has been working behind
the scenes.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.07.20 18:08 |
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Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 673
Location: Black Marsh
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Hey.The forum is really silent.What happened with the project?Or just you are busy guys?
__________________ Member of:
Elsweyr,Black Marsh,Summerset Isle's,Skyrim
Summerset Isles Forum
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
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2008.09.23 13:12 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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quote: |
Originally posted by Senten
Hey.The forum is really silent.What happened with the project?Or just you are busy guys? |
Hi Senten. Dave had pm'd me a few days ago. He is at a point that he no
longer wanted to be so involved in any project. As for me I am still
very interested in VV but ST does come first. I have started work again
and when I work it is usually a lot of hours 72 - 84 a week.
I have done quite a few of the interiors for Balmora. I plan to start
the exterior of Balmora among other things when I have more time. So
yes it is just a busy period of time.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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2008.09.24 02:07 |
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Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 673
Location: Black Marsh
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Thanks for the answer.Good luck Zurke!
__________________ Member of:
Elsweyr,Black Marsh,Summerset Isle's,Skyrim
Summerset Isles Forum
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
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2008.09.24 14:47 |
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Senten
Elder Troll
Registration Date: 2007.09.22
Posts: 673
Location: Black Marsh
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quote: |
Originally posted by Lady Nerevar
no offense, but this mod is as dead as a rock. there is absolutely no
activity, you have one semi-active leader who is devoted more to
another project (zurke) and no modders from what I can see. would it
not be easier to give what little you have acomplished to one of the
other vvardenfell teams and let this rest in peace already? |
Sad,but really true.Very true..
__________________ Member of:
Elsweyr,Black Marsh,Summerset Isle's,Skyrim
Summerset Isles Forum
"Di som här det iskalla trollblodet."
\m/ -FINNTROLL FOREVER- \m/
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2008.09.24 22:47 |
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Zurke
ST Modder
Registration Date: 2008.01.05
Posts: 699
Location: NH, USA
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While I hope the best to the 'other' VV teams I have not seen a whole lot of activity over there either.
I felt trying to support this project before it completely toppled over
was a valid goal. The lack of interest has been overwhelming which
makes such a task pretty tough. I agree and believe this mod has
reached it's end from a public stand point.
As with any mod here at Silgrad that has a lack of participation, I
believe it should be archived and as current leader I will make it so
by request.
__________________ It's going to be a big poop. Can you hold my hand? * unknown
A Nord of Solstheim
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Yesterday, 02:19 |
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